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View Full Version : What maps might you make/remake in SC2?


Hariku
06-17-2007, 1:02 AM
I want to remake the classic game of Normandy Invasion.

TitanWing
06-17-2007, 1:37 AM
The WGT mappack and a few of my best maps. :D

Aerial Combat!

Tenebrae
06-17-2007, 6:10 AM
A custom campaign introducing my race concept the Ophidian. If any of you remember the Abyssian or Decayith...it's the same race heh. I know...I change their name a lot.

I even got someone who can model them out and skin em for me.

hmm...

I'll actually be able to make that story I posted, in the creative concepts section, into a map now that I think about it... That'll be interesting.

SilverCrusader
06-17-2007, 6:55 AM
I'd try to break the editor :D making my Cyber Wars Chaos.

U-238
06-17-2007, 11:31 AM
I wouldn't try to break the editor...


I WILL break the editor. ;)

I'd like to see an SC2 version of AvP Total War. Great map that can keep you occupied for hours.

DarkMirror
06-17-2007, 11:39 AM
I would try to make a Stargate Diplo, or a remake of my cuyrrent hybrid Stargate Diplo/RPG.

SilverCrusader
06-17-2007, 11:41 AM
you know how hard it will be to break the editor?

Tenebrae
06-17-2007, 2:44 PM
Hmm...

I do hope it's extremely hard...I need to create a space distortion with a black hole within the center that drawls in cosmic energy in the form of shifting tendrils of raw energy that, upon contact, destroy any unit as they shift about the space distortion.

DarkMirror
06-17-2007, 2:51 PM
Constant spanw of a black hole combined with phoniex overload?

AzVortez
06-17-2007, 4:25 PM
SUPA REAPER WITH BC GUNS!! MWAHAHAHAHAHA

lol.

Tenebrae
06-17-2007, 4:50 PM
Constant spanw of a black hole combined with phoniex overload?

The black hole is a given, but the energy tendrils are going to be what's hard. The Phoniex Overload ability won't be nearly enough... I want them about as large as a BC.

Most likely they'll have to be new models entirly and counted as independent from the space distortion. I also have to have the black hole slowly grow over time...

PaiN
06-17-2007, 6:51 PM
Reapers that shoot blackholes.

lol actually thats not to hard but that wud b sweet.

SilverCrusader
06-17-2007, 7:48 PM
spam?
Anyway, yet that is possible, I plan on making a real cool map :D.

3Vee
06-18-2007, 8:51 AM
I'll just use other people's maps kthanx. ;)

For the sake of not starting yet another thread, I'll just throw my question in here: what sort of features do you expect new maps to have? I have a feeling that just copying old maps over would result in imbalanced maps, what with new cliff-climbing units etc., but mapping is not my thing, so I'm curious.

Would you guys who make maps be changing things, or do you think all the changes to the units just balance out and leave major changes to map structure unnecessary?

DarkMirror
06-18-2007, 9:59 AM
Were most likly talking about remaking UMS maps.

AzVortez
06-22-2007, 2:02 PM
i thought we were talking about maps, not a specific type.

anyways, about terrain:

cliffs might have to be changed to water, so those big-arse walkin units cant just walk up those cliffs and shoot ur base to death (i.e. the collossus, and T3H 1337 W@LK!NZ |3UNK@Z11!!)

lol.

Diege
06-22-2007, 3:27 PM
I think a D.O.A style map in which instead of controlling a single hero you control a specialized team of heroes. When a Hero dies it re-spawns via Drop ship, Phase Prism, or Nydus wyrm respectively. You troops don't gain levels but kills give you Vespene that you use to upgrade attributes and abilities. ... And stuff... One ability would be a Psi disruptor that calls all Zerg to its location.

Hey what kinda crazy maps you trying to make that would break the editor. As is you could practically do anything you wanted with the Warcraft III editor just took some work.

Protogod
06-22-2007, 4:07 PM
Walkers can cross water if its not too thick

AzVortez
06-22-2007, 4:29 PM
now thats cool.
i cannot stress enough..
THE WALKING BUNKA!

well, this new 'IK' system thing is starting to sound intresting.

Btw Diege, that idea is awesome. I just think it would take lots of balance work.

Serban
06-24-2007, 5:07 PM
Falling Tiles :D

AzVortez
06-24-2007, 6:44 PM
falling tiles?

PrestonBurke
06-24-2007, 8:26 PM
Cerebrates, defiantly that map. Either that or Evolves.

Then I might tackle my own version of LT.

SilverCrusader
06-24-2007, 8:31 PM
Eh, I'd definatly throw in a super complex battle system with over 200 different skills.

AzVortez
06-25-2007, 7:54 PM
i wanna see what new maps blizzard coems up with. if they dont add any new ones, i will be so pissed.

TitanWing
06-25-2007, 10:18 PM
Of course they'll make new maps. That's a given.

AzVortez
06-26-2007, 11:55 AM
hope they remake Paranoid Andrioid. i love that map. Azeala and Gaia too.

DarkMirror
06-26-2007, 12:05 PM
Yeah, difinitly the Stargate hybrid diplo/RPG map I'm making now.

Neo
06-26-2007, 12:46 PM
i wanna see a kickass evolves, golems, and possibly a sort of like footie frenzy but totally starcraft'ed up and stuff.

Altered Starcraft was kinda fun, i f not insanely imbalanced, heh.

I'd like to see some more 5vs3insane computer type maps, since those were so fun.

But mainly evolves or another madness, like bunker wars or something. The old classics, those were so very fun.

edit: maps i'd like to see, I doubt i'd remake any :p

-Neo

AzVortez
06-26-2007, 3:22 PM
hope they remake all the wcg maps, if not any new ones. maybe they'll have to alter them because of the 'IK' system thing.

battlecruiser12
07-05-2007, 12:22 PM
EVOLVES!!!

or my new game, Bloody Mess Defense!

pytum
07-06-2007, 4:34 AM
hunters, fastest map, tarpit, cat and mouse, 20000 hydras hard, marine defense, turret defense, wheel of war

builders and fighters, dirty tank defenders, can you stop one unit, jail break x

DarkMirror
07-06-2007, 11:02 AM
Theres something called an edit button. USE IT.

TitanWing
07-06-2007, 11:33 AM
There's also something called the report button.

DarkMirror
07-06-2007, 11:47 AM
Woah? I just noticed he wants to make dirty tank defenders.
Thats just not cool here.

TitanWing
07-06-2007, 11:56 AM
Hehe, remember that llama guy? :D

DarkMirror
07-06-2007, 11:58 AM
Duplicate account? The mods should look into that.

TitanWing
07-06-2007, 12:00 PM
It's a possibility...

Ktan
07-06-2007, 1:23 PM
Pytum is a user from SC.org and is not a clone account, I ran an IP check.

Now, can we talk about maps now?

Faiien
07-06-2007, 10:44 PM
great melee maps are always a plus love it when theres a ramp and 2 zeals and 1 goon can hold against group of lings lolness

pytum
07-08-2007, 5:09 AM
my own maps that i had already created... simple as that lol:cool:
(melee maps, modified turrets defense [in my own way :)])


but i would like to see random unit battle on sc2

sdbolts11
07-10-2007, 2:27 AM
Are your maps good, pytum? Let me see them. Anyways, Lost Temple and Luna and other maps like that are pretty good. They should be remade.

TitanWing
07-11-2007, 3:39 AM
The problem is (which was said somewhere else in here I believe) that those maps probably won't be balanced in SC2 like they were in SC1.

I'll remake them if I think they're playably balanced.

gamer102
07-12-2007, 8:40 PM
LOL from Warcraft III Dota SC style, i would laugh my @s off if someone made a dota map for sc, and for those who dont know what dota is...

http://www.dota-allstars.com


and generally, for maps, warcraft III had triggers having to do with life and mana, NOW, theres going to be more triggering becuase you have to deal with functions for life, SHEILD, AND mana.

but i'd make one for like td's bomberman (oh yeah)

i think i'll work on a small movie using all kinds of cinimatic triggering..

Sento
07-14-2007, 11:56 PM
i will make... THE FIRST RP MAP!!!
And, start work on my own campaign, with my own story on what could've happened after SC 1;name SC II: The Hybrid Wars

Fiendwurm
08-08-2007, 10:51 AM
i want to see sand castle wars come back, i'm asumming that sand castle wars is an example of breaking the editor...

the map that i would make...WATERCRAFT

JarquaFelmu
08-08-2007, 3:51 PM
I'd like to see Space Pirate War RPG remade, that was an awesome map. I still have it if anyone wants to play.

Protogod
08-08-2007, 3:54 PM
I'd like to see Strategic Warfare make a return.

And Diplo

SilverCrusader
08-08-2007, 4:34 PM
They all sucked, horribly, all of the lazy mappers stole the terrain from 1 single map for diplos.

TitanWing
08-08-2007, 8:30 PM
Micro Tournys and Imposs Scenarios!

Protogod
08-08-2007, 8:32 PM
Aerial Combat?

TitanWing
08-08-2007, 10:16 PM
I said that on like page 1. :P

Protogod
08-08-2007, 10:17 PM
Lol, how about RickRoll.scx

TitanWing
08-08-2007, 10:20 PM
Never played it...made by Musty, right?

Protogod
08-08-2007, 10:21 PM
Musty/heinermann.

It's a troll map, much like when grandpas attack.

Ktan
08-09-2007, 5:55 AM
Lol, how about RickRoll.scx

Maybe, if the editor is like the WC III editor, someone could actually mod in a dancing 'Rick Astley' model.

That would just double up the greatness of the map :P

SilverCrusader
08-09-2007, 10:13 AM
you could be able to do the entire music video that way !!!

Protogod
08-09-2007, 10:17 AM
Maybe, if the editor is like the WC III editor, someone could actually mod in a dancing 'Rick Astley' model.


Ahh, but can we do the random fence bouncing black man?

Ktan
08-09-2007, 10:19 AM
Just use Tychus Findlay

JarquaFelmu
08-10-2007, 12:57 AM
How would people like to see the Zone Controls come back? I remember that those were pretty fun.

IceSkirt
08-10-2007, 1:15 AM
Zone Controls were pretty cool but I got bored of 'em quickly.

Protogod
08-10-2007, 11:51 AM
I jsut realised impossible scenarios are gonna be kind of hard to make now, cuz of 3d. Now you cant play with the terrain you could before...

JarquaFelmu
08-10-2007, 12:04 PM
Not to mention just 3d terrain proto, but also the new units like reaper and Colossi who would just walk up the cliffs. Hmm... I wonder what the zerg equivalent would be.

Fiendwurm
08-10-2007, 5:58 PM
Not to mention just 3d terrain proto, but also the new units like reaper and Colossi who would just walk up the cliffs. Hmm... I wonder what the zerg equivalent would be.

you should be able to turn off that ablity... i want to see a few zombie games just so i have some thing to do when i'm bored + tug of war

SilverCrusader
08-10-2007, 9:36 PM
I know one map that shouldn't be made is fastest, and with any luck, stacking won't be allowed.

Protogod
08-10-2007, 9:36 PM
People will make fastest, regardless. Yellow mins and mass selection of units/buildings.

Ugh.

JarquaFelmu
08-10-2007, 10:03 PM
Yeah those yellow mins with their double or so collection rate will definitely set off a whole new style of fastest maps. Even if stacking isn't allowed you can bet that they will be there.

Basan
08-11-2007, 4:02 AM
I jsut realised impossible scenarios are gonna be kind of hard to make now, cuz of 3d. Now you cant play with the terrain you could before...

What you're forgetting is that now you can mod units to your desires. For instance I believe that you'll be able to tweak a Colossi to walk only (read, no cliff crossing). That and for example make it with solely AA weaponry that shoots Turret like missiles if you wanted. ;)

lilsniper
08-11-2007, 4:12 AM
What you're forgetting is that now you can mod units to your desires. For instance I believe that you'll be able to tweak a Colossi to walk only (read, no cliff crossing). That and for example make it with solely AA weaponry that shoots Turret like missiles if you wanted. ;)
Chances are it will actually be better, but if the Starcraft 2 Scumeditor is anywhere near as good as the Warcraft 3 Worldeditor, the possibilities are nearly indefinite. And with my high standards for Blizzard, my expectations will be nothing less than ideal. Sure, maybe I am being too optimistic, but needless to say, I am quite confident in this upcoming game.

SilverCrusader
08-11-2007, 8:46 AM
No... you're wrong.
Flip that statement around:
If the WCIII editor is anywhere near what SCII editor is.

Protogod
08-11-2007, 10:34 AM
If the WCIII editor is anywhere near what SCII editor is.

Which I hope it isn't because the WC3 editor was shit. For all its power and versatility, the damned thing was impossible to use, because of how complex and intricate they made even the simplest commands.

ClintonM
08-16-2007, 12:35 PM
Considering that SC2 will be SOOO different, every current map will be unbalanced in some way except for Crystals: Age of War, I'll just have to re balance them and it will end up being a better map than it already is :D. As well as some terrain changes to add even more strategy ;). And obviously the Mass attack system would be changed to something similar to what I've put together in WC3 :D.

TitanWing
08-16-2007, 5:21 PM
Just your map? :concern:

SilverCrusader
08-17-2007, 6:32 AM
I've been holding off lots of map ideas due to the limits of the SC editor, so..

Neo
08-17-2007, 4:00 PM
I've been holding off lots of map ideas due to the limits of the SC editor, so..

Err, limits? They game isn't even finalized yet and your talking about editor limits? o.o;;

-Neo

TitanWing
08-17-2007, 4:41 PM
He was talking about SC1. -.-

pytum
08-17-2007, 4:52 PM
i will remake my maps that i have already made... :]

SilverCrusader
08-18-2007, 6:21 PM
Yeah, I was talking about SC1, if SC2 wasn't ever announced I'd attempt to make them using SCMDraft 2.

vIsitor
08-19-2007, 8:26 PM
I hope they remake Chrysalis and Island Hop.

<gets stares>

What? I can't even like the classics anymore?

TitanWing
08-19-2007, 8:28 PM
I hate Chrystallis, but Island Hop is fun...except for those stupid mineral-onlys...

Twitch6000
10-24-2007, 12:49 PM
i will remake my maps that i have already made... :]

ame here but,only my good maps and I am going to talk to Oo.ViC.oO about remaking
Path Defense 1 and 2 ;).I also have a idea for sc2 all ready muwhahahahha.

AzVortez
10-26-2007, 11:48 PM
has any1 realized because of the new units and settings in SC2 that some of your FAVORITE maps wont be exactly your FAVORITE maps anymore?

DarkMirror
10-27-2007, 12:41 PM
HAs anyopne realized that with the UNIT EDITOR, thery can still be so?

TitanWing
10-27-2007, 1:15 PM
HAs anyopne realized that with the UNIT EDITOR, thery can still be so?
...reword that so I can understand please?

DarkMirror
10-27-2007, 1:26 PM
SC 2 will have an editor better than WC3's. Thus, you can edit units. Thus, you can make any map have exactly the same mechanics it had before. Thus, they will still be the same.

TitanWing
10-27-2007, 1:36 PM
Ah, thanks. :)

Your first post had a lot of typos and weird grammar so yeah...

DarkMirror
10-27-2007, 1:41 PM
Sorry, was in a rush to get the phone.

Serban
10-29-2007, 4:16 PM
DotA, definately :P

TitanWing
10-29-2007, 5:14 PM
Hmph, good luck there.

Protogod
10-29-2007, 7:35 PM
Hmm, Incident-18 anyone?

kekekekeke

TeknoHitokiri
12-03-2007, 6:15 AM
I actually like the background planet in the original demo. It would be great if you had different backgrounds 2 choose 4 your map.

Imagine a user assigned background in the maps (Hellboy in the background for the "Diablo" map in SC....sweet!)

DarkMirror
12-03-2007, 12:20 PM
I want everyone to get this into their heads. I noticed a lot of people didnt catch this before.

The editor will allow you to make any unit you really want, just about. Thus, you could in theory remake ANY map that exists in SC, and a gazillion more.

TitanWing
12-03-2007, 5:23 PM
Link or it didn't happen, I haven't seen any mention of a unit creator...unless you're just saying that SC units will be in the SC2 editor.

DarkMirror
12-03-2007, 6:07 PM
No, its been said that it will have an editor better than WC3's. Ergo, you can edit units into anything you want, and i belive make new ones.

TitanWing
12-03-2007, 9:07 PM
Just because the editor will be better doesn't mean it will include <insert feature here>. You said you would be able to make any unit you want, but Blizzard has never said such a thing.

Protogod
12-03-2007, 9:12 PM
More importantly, the claim that you can make "any map" in sc is false, because I doubt that a 3D environment would be capable of dealing with square terrain, given the nature of a square as a 2 dimensional shape, and the nature of 3d being, well, three dimensional.

DarkMirror
12-03-2007, 9:13 PM
WC3 editor, from what I have heard, is basically a rather advanced modding program. From what I have heard, it can make new units. Ergo, SC2 would have it too.

Correct me if I'm wrong about the editing abilities of WC3.

EDIT:
Oh, and about 3-D terrain? Couldnt you just use verticle-horizontal terrain, instead of diagonal? Wouldnt that, if used right, replicate square terrain?

Oh, and there would be nop reason to use Square terrain now that you caNB place terrain on verticle-horizontal.

TitanWing
12-03-2007, 9:26 PM
Yeah, square terrain is pointless in 3D. We can place terrain vertically.

Ktan
12-04-2007, 1:32 PM
Titan, you're arguing semantics. If it's an improvement over the WC III editor, why would it remove one of the biggest advances of the programme (ie, Unit Editor abilities)?

Hell, even SC1's editor had very rudimentary unit editor abilities. Basically, from the sounds of it, SCUMEdit is going to be WCIII World Editor +++, so it's rather sensible to assume that this will result in a Unit editing capacity.

DarkMirror
12-04-2007, 4:10 PM
In other words: I was right, you were wrong. Na na na na na! :) (JK)

TitanWing
12-04-2007, 5:07 PM
In other words: I was right, you were wrong. Na na na na na! :) (JK)
Since you failed to give me a link, I'd disagree.

DarkMirror
12-04-2007, 5:40 PM
Once more... Why would they get rid of an already existing feature in a more recent game?

AzVortez
12-04-2007, 6:39 PM
the only reason to that would be because its horrible. which is unlikely

DarkMirror
12-04-2007, 6:59 PM
Exactly. Its an amazing feature, and its sure to be included. I don't have the link, but I know that Blizz has said that the new Editor will be better than WC3.

pytum
12-07-2007, 12:05 AM
Imagine tarpit and heavens last defence in sc2, holy crap!

and you might used almost all the cut units of starcraft 2 (like soul hunter and tempest), and there is a posibility to found them in the single player campaing

source: 23rd karune batch

DarkMirror
12-07-2007, 6:08 AM
I must note that no such thing was ever said, but you could be right.

neobowman
12-31-2007, 7:22 PM
Astrogears. With a simpler tutorial that beginners would actually listen to.

SilverCrusader
12-31-2007, 7:46 PM
The editor will be 10x better than WC's one.

gamer102
03-02-2008, 2:29 AM
First, I will try to mod the editor using MPQ Master, if Blizzard is still using the MPQ format.

I will make DOTA!

If not then i will make a crazy bound.

Thedutchjelle
03-02-2008, 11:24 AM
I don't really see why you want to mod the editor, since you can already basicly do everything with it.

gamer102
03-08-2008, 10:31 PM
I don't really see why you want to mod the editor, since you can already basicly do everything with it.


I mod it for protection of my prized maps, example.

I can add in another GUI trigger by opening some trigger data files, then running the modded WE, I can add it in, and if anyone opens the map without my exact mod, they will get an error saying "function doesn't exist". The upside to this is that I can open it and save it without having to "protect" it with third party programs.

Secondly, I've modded my WE just to make it easier to code with GUI from JASS based coding. Say I have to register the "Player leaves" event for every player, that can take some time, along with any other complex trigger. Now, I modded my WE to have just one "Any Player Leaves" in the GUI, I just have to add the JASS coding to the backend of the map, but it saves so much time just typing all the custom script arguments. Example.

I have a custom function... DoSpellOnUnit( unit u).

In My GUI, I have a function like that, and clicking the "unit" argument works just like it would normally.



I bet Blizzard would have the SCWE just like the WCWE because of the time it probably took to make it... They are probably going to get the old source code, re-do some of it, keep the basics, and improve it.

Polkaman
03-12-2008, 5:35 PM
It'd be cool if they remade the Starcraft and Starcraft Brood War campaign maps for SC2, imagine the strategy differences! AND NEW UNIT STUFF!

gamer102
03-13-2008, 10:09 PM
It'd be cool if they remade the Starcraft and Starcraft Brood War campaign maps for SC2, imagine the strategy differences! AND NEW UNIT STUFF!


You could probably do that with the editor if you went through the campaigns and did every detail, but I think some missions involve a queen in air based scenarios, so that wouldn't work.

DarkMirror
03-14-2008, 9:37 AM
Uhm... IIRC, the editor will have all the old SC and SC: BW units in it. So yeah, you could remake the campaign.

gamer102
03-14-2008, 5:39 PM
What!? No way... Are you serious? What does IIRC mean? (If I read Correctly)?

DarkMirror
03-14-2008, 5:45 PM
If I Remember Correctly.

Jaxander
03-30-2008, 4:11 PM
At the risk of sounding egocentric, I'd make a catch-all Shadow Syndicate RPG Map, with old characters taking on new unit types, and of course with an all new, kick-ass story!

neobowman
03-30-2008, 5:38 PM
I'd really like to see monty hall using special high yield minerals as part of its design.

Polkaman
04-01-2008, 5:08 PM
Defence Games.
Re-Creating My -=(_Y Defence 1.1_)=- and Weak Defence.

intranetusa
04-02-2008, 10:57 AM
Recreating all my maps - Trojan War, Commando Ops I & II, and my March UMS contest map...

Polkaman
04-02-2008, 8:34 PM
Bounds would be sweet

Protogod
04-02-2008, 8:51 PM
Bounds would be sweet


Actually, they might not.

There won't be square terrain, because sc2 is 3D instead of tile palette. Also, since it will be in 3d, the death animations and sprites used will either be unusable or not exist (respectively.)

Bounds will probably have to be done in a totally different style than we are used to.

DarkMirror
04-03-2008, 3:43 PM
Why would you need square terrain? That was always just a silly attempt to make vertical/horizontal terrain. The new editor can do that by itself, and make it look 10x better.

West
04-03-2008, 3:51 PM
i would try and convince GgG-Criminal to recreate Diplomacy Gold Edition.
then i would try and convince 0blivion to create an rp game.

gamer102
07-19-2008, 10:07 PM
Actually, they might not.

There won't be square terrain, because sc2 is 3D instead of tile palette. Also, since it will be in 3d, the death animations and sprites used will either be unusable or not exist (respectively.)

Bounds will probably have to be done in a totally different style than we are used to.Yep, but you can create units and then blow them up again, that would be achievable. The downside to the new trigger system is that it's just way easier to set a location around the unit and then tell the unit to patrol, or just have a global trigger that destroys X unit within Y range of Z unit. The current bound system would have to change.

DarkMirror
07-19-2008, 11:45 PM
Why use units? Just use explosion or trap models, like in WC3.

NoobOfLore
08-10-2008, 8:28 PM
If you use units to build a wall, it might work. invisible units would be good.
Perhaps put up some colossus around the edges and have them beam down any approaching enemies. they're tall, easy to see, and have a short enough range to usually avoid shooting at players that have no idea they are there.

DarkMirror
08-10-2008, 9:04 PM
What is that in regard to?

Fiendwurm
08-10-2008, 9:09 PM
I would make a future Diplomacy RP.

NoobOfLore
08-10-2008, 10:37 PM
I was speaking in general avoidance, using colossus as a wall to kill units seems like a pretty good Idea. And since they can move, you could make some cool effects that way.

Fiendwurm
08-14-2008, 2:47 PM
Wait you could bound using colossusi! Have them attack one point on the ground, you have to run past the point in between shots.

NoobOfLore
08-15-2008, 1:21 AM
I don't know whether or not you can tell units to attack ground(wtf why not? you could in WC2). Even if so, it seems like an ability for the siege tank, not the colossus. Unlikely to have the applicable for the colossus.

DarkMirror
08-15-2008, 11:34 AM
Then just mod the Colossus to be able to for that map. Duh.

masterofhobbiton
08-15-2008, 12:04 PM
Or have them attack burrowed roaches with changed regen rates so they heal faster that they get hurt. Since the colossus does that sideways-line splash anyway it'll be just like attacking ground b/c you won't see the roaches.

DarkMirror
08-15-2008, 12:55 PM
Or we can cut out the middleman and mod the unit. Honestly, people here are thinking to much along the lines of Starcraft mapping, and not enough along the lines of Warcraft 3 mapping.

NoobOfLore
08-16-2008, 1:19 PM
Ty Mirror, we do need to remember how much more open our options are in SC2.
Yes, If we can just mod the unit to let it attack ground, it will be simpler, however, those with little/no modding skills will have difficulty, thus making the extra steps necessary.

DarkMirror
08-16-2008, 1:36 PM
My hope is that SC2 will combine both the SC-type editor with the WC3-type editor, allowing for easy ways to modify things. Doodads could either have a footprint to make them easily placed, or freestyle, and units could have a basic template that could be edited or a more advanced one with more things to change.

It would be a very, very useful system, and make mapping easier than in WC3, while having a greater level of flexibility.

This is all just what I hope for, of course. Hope it happens. And if it did, I imagine it would be very simple to go into the collossus unit, and check a little flag that lets it "target anywhere".

Basan
08-16-2008, 4:23 PM
To be frank the easiest part that I 'mastered' in the WC3-TFT editor was the Object Editor (F6 short cut key) that revolved around modding units, heroes, objects and such. ;)
Imho, the triggering part is a lot more extensive and less intuitive than its SC-BW counterpart which many times lead me to some migraines while trying to pull off some triggers that were quite easy to do in the older game. The potential is far greater than in SC-BW but it isn't as simple to understand when you're fiddling around it in your initial times at the World Editor, which eventually leads to less people willing to spend their time grasping it (me included, sadly) due to the huge amount of time required to get the fundamentals. A issue that also inadvertently compels users away from it and therefore not making the WC3-TFT so wide spread as SC-BW is/was. :(

Dem0nS1ayer
08-19-2008, 7:07 PM
The first defense map for SC2... STARCRAFT 2 DEFENSE!!!! :D

Sento
08-23-2008, 4:24 AM
the easiest thing in the WCIII editor was terrain and unit placement. I couldnt get a single trig or modded unit to work right.. here's hopin SCII is understandable for us commoners :)

i hope RP and DnD maps continue on into SCII...

DarkMirror
08-23-2008, 10:06 AM
Modding units was easy once I got the damn editor to work without crashing on my old, old comp. I added in the Orc dude with the flamethrower.

Sikawtic
08-24-2008, 11:21 PM
I hope tux makes an awesome RPG.