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undrawing
06-15-2007, 6:34 AM
Hi. Just sharing the love. I've made a little survivor TD map.

http://web.mydns.net.nz/www.nicholasrogan.com/runetd/Rune%20td%20splash3.jpg

Defense style map for up to 6 players. Use your Rune Gateway to summon runes, create your own maze, and spell powerful runewords for defense.(expansion of Undrawing's Rune TD)

RuneTDrev6.w3x (http://web.mydns.net.nz/www.nicholasrogan.com/runetd/download/RuneTDrev6.w3x)

rev6
- Creep regen now done by triggers
- Prevent Monster Heal works differently
- Holy Thunder revamped, takes less hits to reach max armour reduction
- Fortitude Frost Shell now Frozen Orb, does damage
- Fury spell now works slightly differently
- Initial Difficulty Select dialog timeout is now longer
- 'Runner' now invisible as intended.
- Fixed end-game

rev 1 - 5 summary
- cleaning up potentially fatal triggers and abilities
- making Rune TD more difficult for longevity

** guess nothing is ever final, eh? =)


Undrawing's Rune TD (the original) (http://homepages.slingshot.co.nz/%7Ecantabile/stuf/%5b6%5dundrawing%27s%20rune%20td.w3x)

enjoy!

Blacker
06-15-2007, 9:25 AM
Nice...I'll try it...

Epyon94
06-15-2007, 12:57 PM
Sounds good, I'll try it as soon as possible...

WarInSerbia
06-15-2007, 1:02 PM
+REP
This is TD DotA.Great work,but hard to remember the rune codes:).

Blacker
06-15-2007, 7:28 PM
I can't understand map,I don't know what to do! :(

I'm defeated in 2nd wave...

How do you mean TD DotA,I didn't see anything that reminds me on that map,realy...

undrawing
06-18-2007, 1:39 AM
thanks for checking it out guys. Feedback on bnet has been 100% positive. Suggestions are being listed for a future "expansion pack" =)

just a heads up that it is now also available at Epicwar: http://www.epicwar.com/maps/22208/

WarInSerbia
06-18-2007, 3:02 AM
When you say DotA.You think about the best HD map,right?Well this is the best td i EVER PLAYED?It took me a while to understand the basics but I "mastered" its gameplay.

Blacker a quick tut for you
So you summon 6 runes then you choose 1 and "socket" it into a socketed tower or the gateway cube.In that way every tower will become unique.You can also (you probably saw that) forge a runeword using the corect words.You increase the chanses of summoning better runes by uprgating morale or experience with the rune maker.
That's it!
Great map!

Blacker
06-18-2007, 8:47 AM
I do not understand you,but I'll get tha'!@

daun
06-22-2007, 10:30 AM
A nice but rather complicated map.

Reminds me somehow of Gem TD, I bet you got some ideas from there. ;)

I've played it several times, but there's simply not that much action like it Gem TD, the players, who played with me said the same.

I've also found some bugs in the map:

You can freely transfer gold and wood (actually transfering wood is pretty useless, as it is used only for counting the level).
It's possible to block the creeps and they won't do anything against it.
Some rounds you can build 7 instead of 6 runes (I'm not sure if this is really a bug or a feature).
Still, I appreciate the fact, that someone is building a GemTD/PokerTD-like map, as I really like these kind of TDs.

btw: As you may noticed, english is not my mother tongue, so bear with me. :concern:

WarInSerbia
06-22-2007, 12:01 PM
Some rounds you can build 7 instead of 6 runes (I'm not sure if this is really a bug or a feature).


It ain't a bug.You just pick up a upgrating rune.Which increases the number of runes alowed to summon in 1 round.I picked ubout 5 of them in a single round.

Gem TD?Where can I find that map?

And btw Welcome to WB.

daun
06-22-2007, 4:28 PM
It ain't a bug.You just pick up a upgrating rune.Which increases the number of runes alowed to summon in 1 round.I picked ubout 5 of them in a single round.
Okay, I thought so already, but wasn't fully sure.

Gem TD?Where can I find that map?
For example there:
http://www.epicwar.com/maps/20948/ (http://www.epicwar.com/maps/20948/)


And btw Welcome to WB.
Thank you. :)

undrawing
06-22-2007, 9:22 PM
thanks for playing Daun,

yes indeed, the summoning part of things was inspired by Gem TD, and the towers inspired by Diablo 2.

I'm sorry you feel there is not enough action. I feel differently, obviously =) because I find I have to micro-manage to survive in Rune TD a lot more than, say, Gem TD. What would you do to make it more action-packed?

to answer some of your issues:
- yes, i want players to be able to distribute gold (wood, no, was a slight oversight but not a game stopper)
- no, you cannot block creeps, and they most certainly will do something about it if you do. trust me.
- no bug, magical items can give all sorts of goodies such as that.

Blacker
06-23-2007, 4:30 AM
I was defeated in level 5...Still I can't understand if ful...

daun
06-25-2007, 10:07 AM
I'm sorry you feel there is not enough action. I feel differently, obviously =) because I find I have to micro-manage to survive in Rune TD a lot more than, say, Gem TD. What would you do to make it more action-packed?
You're right, I posted this at a time before I reached even level 20. Now I know how "action-packed" it gets with each higher level, still the first levels are kinda boring (but nevermind, it's the same in most other TDs).
- no, you cannot block creeps, and they most certainly will do something about it if you do. trust me.
I may trust you, but see yourself, here a link to a replay where the yellow player (zetz) is able to block the creeps for a long time (until he gets defeated by flying units): http://rapidshare.com/files/39261885/RuneTD_lvl50.w3g
btw: In this game I (d(o_0)wn) reached level 50 for the first time. :)

WarInSerbia
06-25-2007, 10:13 AM
Hm,that is a problem that almost every TD has,but some found a way around it.

undrawing
06-26-2007, 2:23 AM
I may trust you, but see yourself, here a link to a replay where the yellow player (zetz) is able to block the creeps for a long time (until he gets defeated by flying units): http://rapidshare.com/files/39261885/RuneTD_lvl50.w3g
btw: In this game I (d(o_0)wn) reached level 50 for the first time. :)


Congrats on getting to level 50. Very good maze design getting them through your core to get to the seals =) Lots of good Magical Items dropped that game. But didnt get clicked.

I watched the replay, and the creeps did exactly what they should have. On level 20 and level 22, you will notice that upon death, some of creeps "exploded" and destroyed the rocks near them. Thus creating an entrance to attack his Core. This exploding upon death only happens if i am certain you are blocking.

I would like to think that barricading is a viable tactic in Rune TD. In that game, yellow had his high damage zone at exactly the place where the creeps waited expectantly to get in. So he was killing most crowds before the game decided he was blocking or not.

Thank you for the replay and the report. I learn something new from pretty much every new player i see =).

WarInSerbia
06-26-2007, 7:15 AM
Nice.Yeah that should be done.With every creep dead to destroy a blocking rock near him.Nice idea.

cataphract
07-09-2007, 11:42 PM
first of all, awesome map!
I've been playing this map a bit, an i've gotten pretty good at it, but the game is consistently crashing around lvl 25-30.
im running OSX 10.3.9 on a G5, 1Gb ram, the wc3 never crashes on other maps though. hope this gets fixed in next version >_>

undrawing
07-09-2007, 11:58 PM
thanks for your feedback.

Yes, I have noticed inconsistent crashes too. Not necessarily around 25-30. FYI I have done alot of work on the next version:
added Horadric Cube for upgrading runes among other things
better calculations for creep numbers
individual difficulty levels (with newbie hints for those on "Normal")
Auto-selects highest level rune if between round timer runs out
new runewords
improved existing runewords
upgradable socketed towers
"Crafted" towers
Boss levels
better anti-blocking measures
etc

In the process of looking through the triggers, i have fixed a few found memory leaks. One of which, i imagine, would only become a problem around level 25-30. Maybe OSX is less forgiving than Windows in regards to such oversights. Sorry, I certainly hope i can clear them up for the next release =)

WarInSerbia
07-10-2007, 9:37 AM
Is this the only map you made?

undrawing
07-10-2007, 9:10 PM
Is this the only map you made?

yes it is.

WarInSerbia
07-12-2007, 3:16 PM
Then are you working on other maps?

undrawing
07-12-2007, 10:01 PM
probably not mate. At least, not until Starcraft 2 + map editor comes along =)

WarInSerbia
07-23-2007, 6:59 AM
How long did it took to make this map?

undrawing
07-24-2007, 2:10 AM
well. I started around late March. Unveiled it to my beta guys on 15th April. I swear, everyday after work I spent all my free time dealing with bugs etc. Read lots of good tutorials at thehelper.net about memory leaks and ways about things. All the coding is using the GUI no jass. but there are custom scripts for memory leak handling

Released the version you see here on 15th June.

started work on the next version about 10th july and I have only just handed it over to one of my most critical beta guys. I am hoping that by the end of the month I will be ready, if not very close to releasing the next version.

WarInSerbia
07-24-2007, 2:22 PM
started work on the next version about 10th july and I have only just handed it over to one of my most critical beta guys. I am hoping that by the end of the month I will be ready, if not very close to releasing the next version.
So what will be new in the new version or just fixed bugs?

undrawing
07-24-2007, 8:19 PM
hell of a lot of new stuff actually... and bug fixes =)

Per-player, there are now 3 difficulty levels Normal, Nightmare, Hell
optional Hardcore mode per player for Nightmare or Hell difficulty
dying in non-hardcore now only deducts gold.
added splash screen
added "dynamic" music

added Horadric Cube (for combining/upgrading runes, among other things)
Socketed towers are now upgradable via the Horadric Cube
Crafted Towers

all runewords are now from "official" runewords, as opposed to made up ones
"not so useful" runewords have been reworked to make them more practical
Added Enigma (Teleporting tower)
Added Breath Of The Dying
Added Spirit (acid shower, kinda like inferno but poison attack)


Super Boss level on every 10th battle.
6 super bosses, which will spawn in a random order per player.

Creep bosses can now spawn with Animate Dead
Creep bosses can now spawn with Mirror Image

all monsters have been tweaked and balanced to make things more fair and consistent
Core regen has been balanced more.

fixed:
some creeps becoming extremely slow in later levels.
crash bug revolving around something that shows up around level 28 onwards (more testing to be done here, cataphract please check your pms)
more memory leaks found and fixed.
monster spawn numbers ramp is now more even

WarInSerbia
07-25-2007, 3:39 AM
Cant wait :) to play :D

XEOZ
07-25-2007, 12:35 PM
Sounds Good!

cyaemyeu
07-28-2007, 8:55 AM
Hello Undrawing and guys ;p

your TD is the best one I ever played and yeah, I really enjoyed every time I played it, looking forward for "add on" :)

I think there is a bug with the builder, @ late game, you always get low lv runes no matter what lv he is.

And some suggestion:

- I hope you can describe the effects of auras in the text.
- Crafted Towers, which you can custom dmg type and slots.
- Racing mode.

and please make the map a bit brighter :) and more unique towers pls.

cya

ps: my best record is dying @lv60 :D

undrawing
07-28-2007, 10:14 AM
very kind of you to say.

I have a much better method for testing Rune TD this time around. I have not encountered the low level runes late-game bug. Thanks for mentioning it, I will investigate.

Thanks for your suggestions. Race mode will not be possible. I have considered many ways of possibly implementing it, but the random creep / gradual difficulty ramp system prevents me from splitting it per player.

However, I have worked to reduce stalemates and speed up game time (no more too easy or too hard creep types). Infact, that's what i spent today working on.


There is a new feature to add to that list I posted. Now max battles (waves) will be decided by averaging player votes. Default is 45. There can be as few as 30, or as much as 60 battles, and the difficulty ramp will scale accordingly, dotting the 6 super boss levels at even intervals depending on whatever number it lands on. Looted gold will also scale accordingly.

cyaemyeu
07-29-2007, 8:14 AM
Thx undrawing for fast reply, we really looking for new version. :)

Your td owns in many ways. Btw what is the chance for getting unique towers ?

cya

ps: now i got around 5-6 friends playing this on ggc(was a hard job explainting stuffs to them). Hope you got time and play once with us. That will be amazing.

undrawing
07-29-2007, 8:24 AM
there are progressive noob hints for this upcoming version.

i learned the best way to explain it after playing many games on bnet with new players.


I dont know the exact ratio for unique drops, but they come in the form of magical items, and are the rarest magical item that can drop. Magical items use the same system as runes for deciding what will drop (just on a much steeper scale because there are only 4 types of them).

+% to magic find definately helps make it less steep. and produces more magical items, thus increasing your chances greatly

cyaemyeu
07-29-2007, 8:54 AM
Rehi, i guest i will keep more Ist runes next game.

- I have a question, Ist rune increase 100% chance for getting magical items, but only when the rune killed a creep ?

- edit2: holythunder is working right :)

- Undead armor type is written armour.

- edit3: spectator can pick magic items.

cya

edit: Jah rune has ignore defence ability but its only -60 armor max, against 200 armor is not a big help.

ps just beat it today with some friends. I will wait till "add on"

undrawing
07-30-2007, 2:00 AM
all +% to magic find affects global magic find.. Anything can make the kill. Extra gold % works per killer.

UK English spelling of Armor is Armour. I have grown up using UK English, what can i say?

How do you mean spectators can pick items? Is this a game that starts with players as spectators? Or they played and have died?

The ignore armour effect doesn't exactly work properly when used as a percentage on armour ratings that change as the game goes on. I had to resort to just deciding on a suitable armour reduction. -60 definately makes a difference.


Congrats on beating it. quite an achievement =)


i've decided the beta is about ready to be slightly more public. And because you're such a keen fan, it would be silly to not get your feedback on the changes.

here (link removed because distribution got out of hand) is the beta folder for the upcoming next version of rune td. All I ask is that you don't widely distribute any of these files. Keep it between you and good friends. They are only meant for testing and debugging only. It gets updated almost on a daily basis.

gadro
07-30-2007, 2:19 AM
Hey , Undrawing, really love your TD, i also have some ideas for it such as to make some game modes like co-op, so maybe 2 or 3 or more players can build together at same place, share runes....etc...maybe make it team vs team as well :P

also cyaemyeu thought me how to play, at first didnt understand, but once i picked up game is sweet.

also, since more and more people starting to love this TD 6 players is not enough, if its possible to make 8...maybe 10...or even 12 players to play at same time? :P

thx looking foward to the update

and you should come to ggc sometimes to play with us.

cyaemyeu
07-30-2007, 8:19 AM
Hi again and thx for the replay. Hi gadro btw :D

Thank you for letting me testing the new map, I really appreciate it.

- with spectators i ment "died" players.
- spectators (started as spectators) can see the runner.

And suggestion for runewords.

- I think Mealstrom is really weak for the runes used, only good high lv runes.
- LastWish is almost impossible to get with 3x Jahs (fact is, I never made it cuz 1-2 Jah runes missed)
- Chaos tower is way too underpowered. Fal+Ohm+Hel was it ? ( Putting those in a cube has almost same stats + 3 free slots) edit: Chaos now is even weaker :s only multishot+3%. Without runewords its multishots+100%dmg+5%.(1.11)
- and to be more friendly for new players, maybe you can make an info text pops up for runes with active skills and more info to skills (like ith's imolation 4dmg/s or so).
- edit: some players cried about sending gold+woods, and sometimes creeps dont explode when blocked.(1.11)
- edit: teal player's runic seal are not there where they supposed to be (1.11)

cya

ps: thx and yeah, i beat the td once cuz last three waves were really easy :D all melees.
pss: let me know if I can help you with some easy typing works or so.

gadro
07-30-2007, 4:22 PM
hey undrawing i just tryed your latest beta 1.11, and seems like i have way too much gold..... i played nightmare ( hardcore yes), and simply had so much gold very early? is this a bug or what

in previous verzion it seems much harder to get gold

undrawing
07-30-2007, 9:39 PM
thanks for the notes guys,

Maelstrom is now Bone (Sol + Um + Um) . Corpse Explosion works by using a percentage of the dead guy's max life / mana to deal fire + physical damage. Same as Diablo. So it can potentially be very powerful.

Chaos' "special" is that it has a % chance to cast Dying Frenzy on multiple targets per attack. Dying frenzy is like a better version of Open Wounds / Bleed to death. I shall raise it's chances from 1% to 3%

Effect information shall be included, but specific numbers will not, as i feel they are extraneous

Teal and Yellow's Seals have been moved closer to their Cores. Forgot to move their regions.

anti-Blocking works by using the runner to determine if a clear path is possible. After a certain amount of time, it starts checking that the runner has made it to it's destination in time. If it hasn't, creeps start exploding. Or that's how it's supposed to work. I'll add more runner debug commands so you can help me with anti-blocking.



gadro, you may notice when battle 1 begins, it'll give you -battle information. Gold is increased depending on max rounds. Let's put it on a scale of 0% (60 battles) to 30% (30 battles).

cyaemyeu
07-31-2007, 12:48 AM
Rehi

- Dying Frenzy does some damge over time but it makes creeps moves faster isnt it?

My favorite is still seftmade cubes :) (tower with 6 slots) i always put Hel+Ohm+Fal+Shael+2 more runes in those towers. (multishot+xp+100%dmg) so I think chaos is a lil bit underpowered.

- When I combine Hel+ one of those (Gul,Ko,Ber,Dol,Um) do I get % per every attack ( of multishot ) or only % of tower's attack ?
- Harmony gives 50% attack speed bonus aura, does it stack with Shael rune socketed in tower?
- do 2x Ohm give +200% when I put it in one tower?
- Can you give Fal's old stats back pls ? :)
- Its possible to see how many Runic seals you saved with a command?
- or see runes+ its LV per command, it really help while playing with the hodraic cube.

cya

ps: try Hell+Hardocre gradro :) last time I got owned @lv12 <.<

undrawing
07-31-2007, 1:30 AM
yes, dying frenzy is lots of damage, but they move faster

I encourage selfmade towers, thats what the game is all about really. Chaos is only 3 Runes. I agree it's a little underpowered at the moment, but thats only because I've had a few games where Chaos has single-handedly removed the challenge from the game. (In a Sepulcher, for instance. With Zeal.. whoa)

Multishots will not trigger % chance effects (eg Open Wounds). Only the main tower attack on the main target.

Shaels use "gloves of speed" ability so yes they stack with auras and eachother.

Ohm's do not stack. Yet. I'll have another look and see if i can do something about making them stack.

Fal is nerfed, and that is that =)

good idea. will add a "what if" transmute command

cyaemyeu
07-31-2007, 2:23 AM
Fal is nerfed, and that is that =)

no more imba tower with 2k crit :( :)

cya

undrawing
07-31-2007, 4:35 AM
b1.12 up

cyaemyeu
07-31-2007, 5:16 AM
Hi

all those i found by 1.12

- I found tippo by Leaf "5Inferno"
- Nef rune can attack some "hovering" creeps. Its a bug?
- Some dragons got -armor aura. but from where?

cya

ps: some edits will come :)

gadro
07-31-2007, 11:33 AM
ah ok thx for responses,

also few more ideas, like there is so many combinations i still dont know all of them, and sometimes i forgot what some of them do so i have to go to middle stones and look for my combination.

for example i type -runewords, and only option i have is inferno tower but i forgot what it does and should i get it, so i go to middle and then have to look throu all pictures to find inferno, i think you could put text on all those icons the name of combination so that way you dont have to put your mouse over every icon searching for that combo (because sometimes i even skip my combo and cant find it lol, also i used inferno only as example, i know what it does :P )

gonna go play now hell+hardcore hehe

gadro
07-31-2007, 3:06 PM
hmmm in 1.12 core doesnt fire, its supposed to be like this? i even put el rune inside to test it , still doesnt fire.

cyaemyeu
07-31-2007, 3:57 PM
Yo Gadro, Hell's core dont fire but it has really nice -armor aura each lv. I think its no bug and I actually like it cuz its more challenging.

My best shot for Hell was lv16 T_T

- The new Fal rune is fine like its, actually i think it even got buffed :)

cya

WarInSerbia
07-31-2007, 5:30 PM
Nice to see that your pals came here to help you.

undrawing
07-31-2007, 9:01 PM
thanks again for notes

Hell Core doesn't fire, yes.

The -armour aura near the core is there at the start of every game. It gets weaker and weaker and will get removed at battle 10. This is just so the early levels are quicker.

gadro
08-01-2007, 5:01 AM
just died on battle 25 because of air , and i was saving 1 gateway every time, until this air :(

this verzion seems little harder to get tower combinations , at least for me, maybe just unlucky but havent made many combos :P

undrawing
08-02-2007, 4:36 AM
b1.13 up, with added leaderboard.

gadro
08-02-2007, 2:56 PM
hehe nice, just played 1.13 big problem i noticed is that creeps keep splitting...as in they dont choose one tower to go after but they split and attack 2 towers at the same time, doesnt happen all the time but often, many rounds i would save 2 gateways but they split so they destroy other one and i save only one etc...

also, other players in game can come to my territory and build socket disk to block my maze....and i cant do anything about it, i went to their territory and build rocks for fun because they can destroy, so they come to me and build disks and i cant destroy t.t

undrawing
08-02-2007, 8:34 PM
yeah i dunno why they sometimes split. Dunno what causes it. But I like it. adds variety

will do something about building unwanted towers

gadro
08-02-2007, 9:10 PM
afff i thought i was gonna pass it, i just played latest beta on nightmare + hardcore

and i was doing amazing, until i maxed out my builder, the bug is still there, once you max out builder it doesnt give good runes any more :(, gives them but much much rarley then if you are lvl 8, mostly i get eld or nef and ith, and i lose at battle 49 because i maxed out builder at like 38, i had one imba costum made tower that keept me going.

once i upgraded builder to lvl 9, seemed like i started getting low lvl runes, next battle i maxed it out, then again low lvl runes, for next 10 battles i got only 2 times something higher then level 10 i think.

cyaemyeu
08-03-2007, 2:16 AM
Rehi, I think the rune bug can be fixed if you dont reduce summoning chances each lv. and please balance mephi :) he/she is really hard with that big range, while other boss are no problem at all.

The rune td board is nice, but I think only saved runic seal numbers are needed there, since all got same kills and money doesnt matter at all.

Sky fury tower dont have any socket and nef attacks some air lv like "flying razors?" :) hope you know what i mean.

cya

edit: Lo really gives 2% crit now ? :s
- there are missing text @sheal rune i think. 50% attack speed isnt mentioned.

undrawing
08-03-2007, 9:12 PM
thanks for notes again.

will get to work

cyaemyeu
08-06-2007, 7:03 AM
Rehi.

- I think bosses are only hard @early lvs, later they are no problem at all.
- edit: Lo is now 2% 20x crit ?

and yeah, keep up the good job.

btw, just beat rune td hardcore+hell :)

http://img295.imageshack.us/img295/299/runetdhcjt5.jpg

cya

undrawing
08-06-2007, 7:47 AM
awesome work =)

Lo is actually 5% at 20x damage. text is updated.

still trying to find the right balance for bosses' and creeps' health. Will raise it.


to explain the delay on b1.14, I've remade the rune summoning calculations triggers and definitely fixed the late-game bug. Also added prevention of building socketed towers in other people's space.

gadro
08-06-2007, 3:37 PM
hey man , i play this td every day with full house almost always.

as much as i love it its basicly each for him self, i would really love if co op mode could be included or VS mode, somehow so we can compete against each other or play together

im not asking for you to do it instantly, just asking what you think of ideas and maybe in future make it :P

and wow cye you passed hell!?? was that after i went to sleep?? congrats :P

also great job with constantly working on this and updating

cyaemyeu
08-06-2007, 4:29 PM
yeah thx, and btw, nub Zerg beat this in Hell too, he got Ral with lv2 and later lv15 Jah -.-

I dont know if its a bug, but if you play solo with 1+ spectators "dead players"
you will get really good runes.

I think the new Ber's stun is too imba, AoE is like the whole map. for bosses, i think you can make them harder just with more useful skills :)

edit: Hel rune shows "+20dmg and multishot" but it gives only multishot, no dmg bonus at all.

cya

undrawing
08-07-2007, 4:56 AM
tentatively have uploaded b1.14

- added combo rounds feature which will randomly construct creep armies from the creep types. It's always on. Becomes more common and with more variations as the battles progress. AND it needs testing.

- cant build Socketed Towers in other people's bases no more

- new rune summoning trigger stuffs.

- bosses balanced and beefed up.

cyaemyeu
08-07-2007, 7:31 AM
Hi undrawing, gj and yeah going to test it :)

cya

gadro
08-07-2007, 1:09 PM
bug i noticed in 1.13, not sure if fixed in 1.14 yet on score board when you get magic item that gives you gold, it adds to your scoreboards as more gold you made.

but when you get magic item that you lost gold it doesnt update score board and doesnt show you made less.

for example this one game i first gotten magic item with +200 gold, and on score board i had 200 more then everyone else, then next 2 magic items i lost -200 each, making me lose 400 and have 200 less then everyone else, but on score board still shows me having 200 more

cyaemyeu
08-07-2007, 4:39 PM
Yo gadro, gold isnt showed in new version 1.14.

I tried that version 1.14 with some friends, and creeps didnt spawn @lv1 for orange+yellow. So we played 1.13 :)

cya

undrawing
08-07-2007, 9:44 PM
bah. thanks. will sort it out.

undrawing
08-07-2007, 10:30 PM
It was a stupid Loop A inside a Loop A. Fixed

b1.15 is up. b1.14 has been removed.


If you are using the debug commands, they have been updated so as to avoid unintentional debug commands being activated. Do recheck the .txt file


enjoy

TheDriver
08-08-2007, 1:07 AM
Please oh, please stop double posting.... theres a thing called edit...

cyaemyeu
08-08-2007, 3:22 AM
Yo undrawing, gj. creeps spawn now normally, but score board is bugged. Yellow isnt shown there (by hell/hardcore)

edit: look like board sometimes show black text on black background.

and mana drain aura doesnt work. (smoke)

edit2: when you play hell without hardcore, hell with have dmg like playing normal.

edit3: can you change rhyme recipe from Shael+Eth to Eth+Shael? cuz you always get eth beofre shael so you can put eth in tower first to get some small bonus :)

sometimes creeps stuck @seal.

edit4: Ort rune's chain lightning should be in red colour in the describing text
cya

gadro
08-10-2007, 11:47 AM
found a bug in 1.15, blue spot is not alligned right, all other spots are i think,

from core to gateway seal its not a straight line like on other colors

cyaemyeu
08-11-2007, 4:14 PM
Rehi, combo wave is a nice idea. but i think it takes out the challenge of rune td. Almost no fast and scary air waves anymore.

- i got a suggestion. About -battles voting. I think its enought when you let red player vote for rounds :-)

cya

WarInSerbia
08-12-2007, 2:56 PM
One q:
how did you make the blocking rocks?

undrawing
08-12-2007, 8:04 PM
Base is a building with vines model and orc burrow ground texture
2 doodads layered ontop at random angle / variable scales

Blacker
08-12-2007, 8:05 PM
How to make this map to the end?I die on 25th or 26th level aaaaaaaaalways

gadro
08-12-2007, 9:05 PM
i got to 49 wave the farthest :P

cya passed it several times, few other guys on GGC also passed it few times.

got to make good maze and will take you long even with crappy runes sometimes :P

and got to have some luck on your side ofcourse

undrawing
08-13-2007, 1:17 AM
b1.16 is up.
fixed scoreboard (i hope).
Air units now have more life.
Bosses have more armour.

If anyone is experiencing intermittent crashes to desktop, I would like to hear from you. What was happening at the time of the crash, version number, and replay (grab temp last replay). Thanks.

cyaemyeu
08-13-2007, 7:42 AM
Hi again. You did really good job with the new rune td board. Its much better than the old one and worked fine for me.

- New bosses are nice, especially new mephi, not more imba @early lvs. But from lv30+ bosses are easy again :)
- Manadrain aura from Smoke still dont work, but manadrain aura from creeps works like crazy.
- We played the new beta version 1.16 till lv58 and got crash and there is no replay. Last replay shows some old game.

got crashed right when a troll got released from cyclone.

and yeah, i got another nice pic from rune td :)

http://img507.imageshack.us/img507/3857/runetdbs5.jpg

cya

gadro
08-13-2007, 9:44 AM
hey can you also try to align blue spot, because the core is little to the left then it is supposed to be, its not in a straight line with the lower gateway

lol cya that was the game i was in, i can tell by the map and traveling marks i made in middle :P

cyaemyeu
08-13-2007, 10:19 AM
Rei, i just beat 1.16b and made new record with 95 saved seals :) (5 used for upgrade).

- Bosses are still too easy after lv20+. The lv60 boss just run in the first 5% of my maze and died. (Gul+Cham are imba for bosses) My suggestion is making final bosses immun to cold+magic to make the map more challenging :)

- didnt made wind this time and no crash.

http://img512.imageshack.us/img512/8964/rune90xx6.jpg

cya

gadro
08-13-2007, 2:58 PM
what a lucker this cya guy is! :P

undrawing
08-13-2007, 9:17 PM
thanks for the suggestions cyaemyeu. Immensely helpful.

b1.17 is up. Bosses may or may not be too powerful now.
Smoke mana drain works properly now
Changed some things which may or may not have had something to do with the crashes.

WarInSerbia
08-14-2007, 5:36 AM
Wait,why don't you post the new versions here?

undrawing
08-14-2007, 6:29 AM
this way limits distribution of all these versions, which is a good thing. Those on this forum who are most helpful in the beta already know where the work folder is.


edit: b1.18 is up btw

cannot double-click magical items anymore.
life-preserver skills (zod, Vitality etc) have shorter duration

cyaemyeu
08-15-2007, 10:45 AM
Rehi undrawing, the new stats board is nice. and yeah new bosses. Its really hard to pass lv20 now cuz they are almost impossible to kill due fast regen especially duriel.

I attached a replay so you can see it better.

cya and keep on the good work.

edit1: I forgot about malice :) gonna try it.
edit2: imba holythunder :) and its TirRalOrtTal, so i think problem with hard bosses are solved.

cya-emyeu

gadro
08-15-2007, 8:46 PM
yeah i have big problem with lvl 20 boss, his regen is so fast that all small runes/towers that shoot are basicly doing NO damage at all.

i had smoke, zephyt, inferno, disk with socketed ort (chain lightning ) and disc with socketed (tir +tal for shadowstrike), thats 5 disks that couldnt take out lvl 20 boss, but not only could they not take him out, they did no damage at all less then 1/10 of his whole hp. is there other way to beat him unless holythunder?

undrawing
08-15-2007, 11:08 PM
thanks for the replay.

yes, typically, Prevent Monster Heal or Holy Thunder will do the business for bosses. I'm not going to tell you how to play (awesome work with mazing / use of Rune abilities Shadowstrike, Chain Lightning etc), but both you and Zerg were trying to kill Mephisto (Undead Armour) with primarily Water/Ice (50% vs Undead Armour).

In any case. I can see the bosses have become imbalanced unless players get rather lucky before the 2nd boss. I will do some tweaking.

cyaemyeu
08-16-2007, 7:27 AM
Rehi, did you change warter/ice -> magic attack and reserved?

cya

ps: gonna beat 1.18 with zerg now :)

gadro
08-16-2007, 8:33 AM
there is 1.19 out now :P

cyaemyeu
08-17-2007, 9:49 AM
Rehi, i think enigma dont work like it should in 1.18 and 1.19

http://img102.imageshack.us/img102/9044/2100hk5.jpg

Bosses in 1.19 are too easy again :)

cya

undrawing
08-17-2007, 9:50 PM
oh dear! =)

better get onto that one pronto

update: b1.23 is up
balancing bosses still
air units have a little less health
socketed Sol Rune's Weaken is more effective

update: b1.22 is up
bosses a "little" tougher
fixed enigma (+20% health, not 2000%)
corrected Water/Ice <-> Magic text
fixed Ral Rune's Fissure only damages enemies as intended.

cyaemyeu
08-19-2007, 6:18 AM
hoi undrawing, lets play 1.23 @battle.net together .)

my nick is cya-emyeu @northern

cya

undrawing
08-20-2007, 4:18 AM
sure, if we're ever awake at the same time =)

b1.25 is up
fixed some multiplayer bugs that arose in b1.24

b1.24 is down
some major behind the scenes work done to reduce the chance of random fatal crashes. Hopefully fixed for good.

gadro
08-20-2007, 2:00 PM
you are : undrawing
on bnet?

undrawing
08-20-2007, 8:56 PM
yes i am. undrawing @ US West

edit: b1.26 is up
fixed the major nospawn bug that arose in b1.25... yikes.

gadro
08-24-2007, 3:40 PM
i found a bug, Honor's mana leak doesnt work, it should leak mana on hit, but it doesnt.

also seems like very very weak runeword, i dont think its worth making honor inside vualt, but cant make it anywhere else, requers 5 runes.

undrawing
08-27-2007, 1:43 AM
I like how quiet it is in here. Must mean I'm ready to release the final soon.

b1.28 is up

Chaos Chain Lightning less uber.
Fixed "## Battle has Ended!" text
Dead hardcore players now have their dying battle on the leaderboard.


Gadro, I tested Honor and it is working as intended. When a creep is attacked, a unit is created (sunken monster lure model) which has a meditation aura similar to a Lum Rune.
Also, remember it heals your Seals & the Core 5 hps per attack. The runes it uses are easy to come by. Imagine late-game if you had 2 Honor Sepulchers attacking with Zeal, and maybe some Shael rune giving a +50% attack speed buff ontop of that. That's alot of healing for the Core =)

WarInSerbia
08-27-2007, 2:53 PM
Also on your first version that you posted here.
It hapend that when I kill a creep it would create a rune (tir) instead of the magic word(if thats the real name I forgot)

Blacker
08-28-2007, 6:41 AM
OMFG!!!

This is excatly as Gem TD :P

daun
08-29-2007, 11:37 AM
This is excatly as Gem TD
Seems like you haven't played it very much... :rolleyes:

btw: Not a real bug, but you can destroy the gateway core with your golem (even when you've already won).

FrankZ
08-31-2007, 9:25 PM
Nice map Undrawing! Cool features too. It somehow gives an impression of both DotA and Diablo2 combined.:D

undrawing
08-31-2007, 11:31 PM
thanks for checking it out =)

update: b1.33 is up
Discovered the cause of and fixed creep handling issues that arose when players left the game.
Crafted Iron Golem replaced by Crafted Ivy (thanks Sprout TD for the idea.)

b1.32
just random balancing stuffs.

HydraliskZerg
09-06-2007, 1:15 PM
tt i've finally registered.. sadly cya is somewhere now so he doesnt write anything about stuff and other players are silent so i ll write -.- i've passed this td and bosses are nice BUT LICH IS FUCKING IMBA :D u know all bosses have ONE random spell: reinc , illusions, mana drain aura and so on... so lich has avoid and transform towers into something-.- so please take care about lich all my friends and me also lose very often on it.. damn imba ._. i havent played 1.34 yet so mb u fixed it there dunno ) P.S. its rly the best td i've played gjgjgjjgjggjgjg

undrawing
09-06-2007, 8:24 PM
I was wondering where cya went =)

Thanks for signing up and helping out hydraliskzerg. Super Boss balancing is proving to be a very tricky thing. But I think I am very close to perfection

I have been so focused on various other little touches (noob hints for one) that the bosses have been left alone for a few versions.

FYI the bosses mostly have 2 set abilities
Mephisto has "Hex" and Evade always
Blademaster has Crit strike and Mirror Image always
Duriel has Holy Freeze Aura and Slow always
Tal Rasha has Phase Shift and Mana Drain always

Diablo and Butcher randomly pick 1 ability from all possible creep abilities (of which there are 24). Same as creep bosses.


b1.39 up
New game beginning thingie

cleaned up even more potentially fatal trigger things

Super bosses balanced
Chaos Chain Lightning less powerful

Silence Magika Imposion now works as intended

HydraliskZerg
09-07-2007, 1:58 PM
Oh ye my bad :D forgot about other 2 ablities bosses... but lich is the strongest dunno why ) no1 likes to get lich :e ok ill try to own 39b gl to me gj to you )

undrawing
09-08-2007, 10:48 PM
b1.40 up

Final round is now much more challenging

Rethunked various Rune and Runeword abilities

Amn Rune now gives Moderate Healing Aura when socketed
Ist Rune. Core now benefits from Life Drain regardless of which tower Ist is socketed in.
Gul Rune's Zone Of Purging less spammy
Wind's Tornado balanced AoE
Honor Healing attack. Same effect, different method.
Breath Of The Dying now has Superior Healing Aura instead of + health per attack
Zod Rune, when socketed, now has 2% chance to cast Sanctuary on Attack (basically makes the core unkillable for a duration)

Blacker
09-09-2007, 8:38 AM
where is link?

daun
09-09-2007, 9:11 AM
where is link?
Just look through this thread and you'll find the link to the RuneTD-Beta-directory. ;)

I like the expansion of Rune TD very much, but I don't like the Horadic Cube. I like the idea of its abilities but I don't understand why it was implented as a cube which costs you space and a round of rune-building. Wouldn't it be better if the abilities of the Horadic Cube would be implented in the Gateway Core or the builder (Rune Summoner) as an upgrade? I really would prefer this over the space wasting cube whose abilities have nothing to do with the position where it was built.

Rigashu
09-09-2007, 10:12 AM
hey Undrawing:P

i have an idea or 2 and a question,
i played it for the first time and was a little confused at first but still i beat the whole thing only dieing once and beat it on the next dificulty to quick, it would be good if you could have more rounds than just 30-60. a few more rune would be nice too. and i would really like to know what 'Hardcore mode' is cos i have no idea.

great map by the way XD

cyaz

wait nvm bout dat question
hardcore ftw

8P

undrawing
09-09-2007, 6:53 PM
Blacker,
I edit the first post of this thread with updates and the link is there.


Rigashu,
I'm glad you like the map. I always appreciate hearing that people like it
Hardcore means its game over for you when the Core dies. No respawning.

Also, I realise Normal difficulty is a bit too easy. Gonna beef it up a little.

Blacker
09-09-2007, 8:44 PM
ok...i didn't think about it..

anyway,why did you say for armor armour???

undrawing
09-09-2007, 8:55 PM
UK English spelling.

b1.42 is up

made Normal Difficulty significantly more difficult

Other cleanups.

Rigashu
09-10-2007, 12:54 AM
Hey i had an idea about the game,

i recon there should be a cheap tower(around 80-150g) that has 1 socket that can be up-graded to one with 2. because in the first couple of round you cant really do anythin exept get a couple of runes or the cube.

once again great game!:D:D:D:P:D:D:D

HydraliskZerg
09-11-2007, 6:07 AM
Hm so undrawing... i dont know if u know but there is always fatal error in the game on high levels... can u fix it somehow or advice somethihng? ty in advance -.- best td eveah

undrawing
09-11-2007, 6:38 AM
Yes I am well aware, and am trying to diagnose these fatals. I'm glad you mentioned it.

I did notice an increase in fatal errors for b1.42. I do believe it lead me to the cause of it, which I have fixed for this version... (I hope). I have not seen any fatals since I made that particular change. My fingers are crossed i've cleaned up every thing good now.


b1.46 is up

Creep bosses with super ridiculous health have been given less health or less armour. balanced
Final Round is now significantly more challenging (Super Boss + Creeps)

Anti-blocking fixed so people cant encircle single seals, get creeps teleported in there and trapped.

Silence Magika Implosion no longer kills Core (whoops)
Last Wish now upgrades all TOWERS and Runes (+1 Attack Dice).
Venom now has +150% damage, and the Poison Explosion now has bigger AoE, and Pierces poison immunes.




So do let me know how this version goes Hydraliskzerg, concerning the fatal exceptions. Thank you heaps for playing and testing. It means alot to know people are passionate and concerned about fixing this map up good =).

I do have a little advice as a precaution you could Save the game every now and then. I know that is a fudged "fix" against the crashes. In the perfect world it shouldn't be necessary I know. But until we can all trust the map wont crash, it's all i can offer. I've worked my ass off to find the cause. Only time and lots and lots of Rune TD games will let us know for sure.

Rigashu
09-11-2007, 6:48 AM
lol kk someone delete it then

HydraliskZerg
09-11-2007, 3:41 PM
Ok so good evning drawing ._. So i play today and there was no fatal error and i passed it finally -.- Also i have some questions :
1) Can u tell us all kinds of unique towers from red items?
2) Green(Teal) items are always bad ( meteorit or minus rune) so why people should pick it? ) mb u add some good effects to it :D
Ah ye if u want to see the boss stuffs here is the replay..
http://www.yousendit.com/transfer.php?action=download&ufid=B0F322880361C82D
Ty in advance waiting for official version -_-

undrawing
09-11-2007, 8:28 PM
Rigashu,
I have read your suggestion annnd I do not have the power to delete posts.
I have considered it, and it is a good idea. But I feel the balance is good with the current towers. Also, it is my opinion that limiting player's choices early game will minimize the chances they will get overwhelmed.

Hydralisk,
Awesome news about no crashes. May it stay that way. Keep me posted

1) There are 5 Uniques:
- Undrawing Of Pain: big tentacle, close quarters cleaving attack, and Impale castable
- Soul Undrawer: no attack. Can Dispell AoE, or Blind single targets
- Undrawing Of Terror: no attack. Its a passive tower that gets better depending on the wave level. Watches a # of creeps, and each second or so has a chance to Silence and/or "Stun" each creep being watched.
- Nord's Undrawingizer: Frost AoE tower. Has Freezing Nova, which pierces Cold Immunes
- Undrawn Barricader: No attack. Can cast Bone Wall. Blocks creeps with a wall of bone.

2) Magical Items are all random. always. I dont have a thing against Teal =)

HydraliskZerg
09-11-2007, 11:20 PM
TT what do u mean theu are all random ? Yelllow item = minus gold , plus gold, plus rune. Blue item = + mana , - mana , -mana by enemy. Teal = meteorit , -rune. Red= unique building or supercreep spawn -.- isnt it right?
Ah ye forgot to ask u to make the range of undrawing of pain.. at least 250-400 because it doesnt attack at all :D zZ range

Rigashu
09-12-2007, 2:05 AM
yeah iv found that the different coloured items give the same things like hydralick said.

also there should be more hidden towers and make em a little easyier to get cos most items give crap stuff.

undrawing
09-12-2007, 4:41 AM
oh i see what you're saying Hydra.. I thought you meant Teal as in Player Slot colour was getting lots of bad Magical items.

Yes the green / teal Magical Items are risky. They kill random runes or kill your maze. BUT they always improve your rune chances. Like a good cast of Delve.

Nice Replay btw. I enjoy watching you guys play =)



Rigashu,
They wouldnt be very hidden if they were easier to get =)

Magical Items are not meant to make or break your game (Although once I had a Gift Of Magic Escapes You right when i needed to do some emergency casting... and thusly I died.) The most common ones are there to give slight bonuses or slight penalties.

Zhenek
09-12-2007, 11:46 AM
Hi Undrawing, I play this TD with zerg and i would say that u have done a nice job, man. I would like to ask u for 1 thing, can u add -chance cmd, in order to see the percentage of getting different runes
thx

HydraliskZerg
09-12-2007, 12:08 PM
Lol What For Do U Need Chance? To See Chance Of Ur Unluck Noobah ? :d
Ah ye drawing if what zhenek = pwned_by_noobie_branch the guy who lost hard in that replay :D

Zhenek
09-12-2007, 12:09 PM
stfu lucker, LOl, he gets Thul at lvl 1, and then he looses like noob, so funny :X

undrawing
09-13-2007, 3:07 AM
Welcome Zhenek,

The rune creation process is rather tricky to predict the results of. It doesnt work like, say, Gem TD where there is a percent chance to create items from a certain class. There are a number of factors that - without getting technical and boring - i imagine are impossible to properly represent in a probability ratio. Ontop of that I'm not a statistician so I wouldn't know how to take such factors into account when trying to predict probability.

I like the idea. But my brain already hurts. It doesn't need to work out any more formulas. it CANT work out any more formulas.



b1.47 is up

Creep boss ability Reincarnation has been removed
General Creep ability Hardened Skin has been removed
General Creep ability Critical Strike has been added
General Creep ability Life Steal attack has been added

Last Round will now ALWAYS spawn Minion Of Destruction creep too accompany the Super Boss.

Fixed acquisition range of Undrawing Of Pain attack to be as intended (was a typo)
Undrawing Of Terror "cycle" now works differently and can be improved / worsened by changes to its attack speed.

Fixed Enigma's building position bug thingie

Rune Summoning and Delve has been nerfed slightly to reduce chances of super uber runes in early game.

Zhenek
09-13-2007, 2:57 PM
Hi Undrawing, i want u to tell me if that normal that creeps divide into groups and kill 3 seals in 3 groups -.-, or at least 2, sometimes 1 creep goes to the seal while others move towards another, and so -100 potential gold or GG even
Thx

WarInSerbia
09-13-2007, 4:39 PM
Man,I barely got how to upgrate towers :).
But I still cant figure out how to build that sentry tower.
It needs the soul undrawer (?)

undrawing
09-13-2007, 8:36 PM
Zhenek,
I didn't put in any code that makes them do that. I dunno why they sometimes split like that. But it happens. I like it, I try not to understand how it happens. Dont wanna jinx it =)

warinserbia,
Soul Undrawer is a unique tower. very rare


edit:
Right, the time has come. I am now releasing Rune TD.

Rune TD.w3x (http://web.mydns.net.nz/www.nicholasrogan.com/runetd/Rune%20TD.w3x)

I appreciate all the help you guys have given me by being keen testers. Thank you muchly. It has been a long journey since March when i started on this map. There may well be more I can do but I must. step. away. from. the. canvas.

So play it live, distribute at will.

Rigashu
09-14-2007, 11:38 PM
Good Job undrawing *claps*:D:):P;):smirk::rolleyes:

WarInSerbia
09-15-2007, 3:57 AM
Finaly,DotA is going down!
Undrawing you should also upload your map,EVERYWHERE from epicwar down to the hive workshop,thats the best way to promote your map (if you already done that)

undrawing
09-15-2007, 4:22 AM
hah! I dunno about taking down DotA. The bnet auto-matcher may as well be running DotA these days.

I am heavy on the distribution atm. epicwar.com (400 downloads in the first 24 hours! boooyah!) is up, hiveworkshop, thehelper.net, still googling for others and uploading as i find them (anyone know any good sites to upload to?).
Currently alternating between US West and US East hosting DL Only games.

Blacker
09-15-2007, 6:16 AM
if you want your map on battle.net go here:

http://www.eurobattle.net


there are at least always active around 30 users in forum...:D

HydraliskZerg
09-16-2007, 6:07 AM
drawing sorry but u know in enigma's tp is written : greatly reduces creep dmg upon arrival.. so it doesnt do so :/ bug or what? -.-

undrawing
09-16-2007, 2:25 PM
yeah. it used to.. now it doesnt. No bug. Just a typo =)

thems the breaks. I knew there'd be SOMETHING. Trust you to name it Hydralisk =)

1a2a3a
09-26-2007, 2:23 AM
where is the beta link? i cant find it man.. all the other version r fked up man im super pissed right now... it keep gettin fatal error and i played like 5 times alredi? 1 time takes ard 45mins ?!!? help pls someone

cyaemyeu
09-26-2007, 8:08 AM
rehi, i am still in hanoi, just got my war3 cd today :D gratz for releasing the offical version. Zerg still acting like he is the best here huh? he just got luck :) i gonna try to beat the map today, maybe with zerg if that nap wakes up.

cya

1a2a3a
09-26-2007, 10:48 AM
wtf ? someone help pls? i juz tried rune td.w3x
runetd rev1
runetd rev2
runetd rev3
all of them fucked up.. all crash and had fatal error
somehelp pls....

Basan
09-26-2007, 11:13 AM
Actually it was somewhat easy to find the directory where the maps were stored from the link provided in the 1st post, 1a2a3a. ;) There (http://web.mydns.net.nz/www.nicholasrogan.com/runetd/download/) ya must go, although I don't know if the older versions are still stored there. :confused:

Anyway, welcome on board. :)

1a2a3a
09-26-2007, 12:06 PM
sry abt my attitude earlier on.. =/
which version do i dl? i dun wana play agn and it crashes on me cze i alredi tried 5 diff kind...
sry agn

undrawing
09-27-2007, 8:25 PM
I'm sorry you experience crashes. It happens to the occasional person. Please provide some info to help maybe resolve it for rev4

Were you playing alone?
PC or Mac?
Operating System?
How many minutes into the game did the crash occur?
Had any Runewords been made?

and anything else you can think of that might apply.



cya,

good to see you're back =) Enjoy the final

WarInSerbia
09-28-2007, 2:22 PM
I never got a problem like that,but I will give my info just in case:

Were you playing alone? Yes
PC or Mac? PC
Operating System? Microsoft windows Winborg
How many minutes into the game did the crash occur?none
Had any Runewords been made? //////