PDA

View Full Version : Firing Sounds


Blacken
06-09-2007, 5:54 PM
Hey there. I've recently gotten back into SC and have been fiddling with Arsenal Zero/DATEdit, but I can't for the life of me figure this out...

I'm altering the Marine to fire a laser (an upgrade unit for a campaign I'm doing). However, it still clearly makes the standard "blamblamblam" sound, and I can't seem to find where exactly the firing sound is changed.

Can anyone point me in the right direction? Thanks!

U-238
06-09-2007, 6:02 PM
Welcome to warboards. :)

The sound is changed in the iscript of the unit. You'll need a program like ICE or IceCC to change it.

Blacken
06-09-2007, 6:13 PM
Crap. Off to track down more, then.

Thanks!

raidmax
06-09-2007, 6:13 PM
...Or you could just replace the lashit02.wav file with your own choice.

U-238
06-10-2007, 12:21 AM
he could, but if he did then he'd lose the marine firing sound which could pose a slight problem if he decided he wanted it later for something else. (and why go to the trouble of re-implementing it if it's already in there?)

Blacken
06-10-2007, 10:26 AM
What I was trying to do is make an upgraded Marine that fires a laser rifle (Wraith burst laser). However, it doesn't seem that that's possible, so I'll have to get creative.

Thanks!

U-238
06-10-2007, 10:59 AM
By all means it should be possible... Just changed the weapon graphics in datedit to "burst laser" and delete the sound of the marines gun from the iscript. (and also make sure that "fly to target" is chosen in the weapon behavior box.)

Blacken
06-10-2007, 11:24 AM
Right, but then the regular Marine loses its firing sound, I believe (unless I missed something, it looked like the Jim Raynor hero marine and the standard marine both draw from the same iscript entry?).

Thanks,

Ed

U-238
06-10-2007, 12:17 PM
Almost, they both use the same flingy.dat entry which links through the hierarchy to a single marine iscript. You can change this by using a different flingy.dat entry for each unit. But you'd end up either (A) losing another unit/doodad/power up/building/etc or (B) you'd use an unused entry and possibly risk a crash/malfunction.

Blacken
06-10-2007, 3:41 PM
That's what I figured. So...'nother idea needed.