View Full Version : IceCC question
coolpotatoes
06-04-2007, 9:53 PM
When I use the useweapon # command, it works fine, but the graphics do not. (ie. Dragoon has a random attack script in which it fires the yamato gun. The dragoon attacks, and a yamato explosion appears on the target, but no laser burst shoots from the dragoon to the target) I do not have this problem with attack25 or 26. Why does useweapon behave differently and what can I do to fix this so I can have some cool attacking graphics.
U-238
06-04-2007, 10:04 PM
useweapon will only use the attack. Not the projectile. Thus you MUST use either attack25/attack26. (and limiting you to 2 projectile weapons per unit)
coolpotatoes
06-04-2007, 10:55 PM
Is there no way to call the projectile graphics? Would it be possible to use the sprol10f (or other image related opcode) somehow right before the useweapon?
Only 2 projectiles per unit greatly disheartens me, so many awesome mod ideas shot down. Oh well.
iirc, using the sprite overlay command will spawn the projectile...
...but it won't move. :p
JarquaFelmu
06-05-2007, 10:28 AM
Yeah, sorry about that coolpotatoes but yeah that is the way that it has been programed. Hey atleast you know you don't have to waste a spot on suicide if you choose to have it on a unit:).
Holocaust
06-09-2007, 1:24 PM
You guys seriously don't remember the 2 weapon option?
How could it be overlooked?
and limiting you to 2 projectile weapons per unit
2 weapon option accounted for.
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