View Full Version : H-Dog Saga: Sacrifice Mission 5
H-Dog
05-28-2007, 11:15 PM
After a few month hiatus from working on the series (Hope you guys didn't miss me too much), I've finally thrown together the first draft of the fifth map from HDS: Sacrifice. I do love everyones opinions and I'm badly out of practice when it comes to mapping so I'm here for advice and to have the plethora of typos and glitches pointed out to me.
Also, the map seems really bland to me right now, I'd love some suggestions of things to add to it. Thanks in advanced!
DarkMirror
05-29-2007, 7:26 AM
Yay! New material.
Btw, In should work on that revamp some more.
Hows it been going? Oh! And a tip. Dont clump units. try to make them in an orderly fashion, like rows, or patterns.
Hey, I've been alright. Been drifting between overwhelmingly busy and extremely lazy.
For all units or just for the playable character?
DarkMirror
05-29-2007, 4:33 PM
All units. it looks crappy when the enemy is all in arcs of dense units.
But its good for the player as well.
*Studies map* What units did I arc? Other then SCV's/Probes/Drones who should begin gathering resources as soon as the game begins.
DarkMirror
05-29-2007, 5:58 PM
Justr in general. thats one of the things I found realy annoying in your maps.
TitanWing
05-29-2007, 9:04 PM
Bases are very weird and cramped.
Weird? How so?
Think I broke the Orange Protoss AI some how working on the next version of this map. They just aren't acting as smart as they used to. Not sure what I did though, I haven't touched their AI triggers. Any ideas?
U-238
05-29-2007, 10:38 PM
Changing the resource amounts can have adverse effects on AIs sometimes.
DarkMirror
05-30-2007, 6:14 AM
Oh, btw, I think that the AIs for your allys(the terran and toss) are to good. If you want to do nothijng, you can do nothing.
Sorry about the lack of difficulty, the original idea for the map seemed stupidly difficult to me so it was changed and the only balance testing I did was to see if the map was beatable. I've been trying to test for this, thats why it's taken me so long to respond. It always seems to end in stalemate for me if I just walk away and allow the four computers to play the map on their own.
What do you think would be best to boost the difficulty of this map?
1) Revert to the original idea: All four computer players are set to enemy (Blue and Teal allied against Orange and Purple while you're being attacked by all 4) while you are forced to protect the Terran and Protoss bases.
(I can't beat this map but I'm not exactly an expert at this game.)
2) Make a lot of minor changes that cripple the Terran and Protoss forces while boosting the Zerg.
(Thus far isn't working as Terran and Protoss can easily rebuild while the Human player holds the center of the map and keeps them at bay.)
3) Pull out a plot twist that devastates the Terran and Protoss bases and leaves you alone to deal with the Zerg. Maybe a meteor shower in the middle of their base or something ascetically pleasing but stupid like that.
(Creates a lot of work for me, completely changes what I had hoped the map to be. Player stuck between two massive forces just trying to survive.)
5) Something obvious that I've yet to think of.
Oh and here's the latest version of the map.
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