View Full Version : Combo: Hello/Questions.
aeginotu
05-28-2007, 5:44 PM
Hello, I'm new to modding. I've played around with DatEdit a bit and I have an idea for a mod. I have a few questions though,
Q: If I want to give a unit without an attack an attack(say the vulture an air attack, or the Science Vessel an attack at all), how do I make it not crash the game?
Q: Where can I find some tutorials? I can't really find any on starcraft.org, and google has been annoying.
Q: What file can I find the unit stuff in? StarDat.mpq has everything named unknown when I open it up in WinMPQ, and BrooDat only has the broodwar stuff.
Q: Is it possible at all to do the grafting stuff in 1.15?(Not that I know how, but I want to learn)
reverb102
05-28-2007, 9:05 PM
A1.the ai spript... cause the vulture doesnt have any air attack animations
and the sc have none at all thats why it crashes.
a2.i dont know bout the second one since sen is down.
a3.the "STUFF" you're refering to are; .dat,.grp. grp changes the games graphics & dat just changes the unit stats.
a4.i dont have an anwser for that neiter try asking the other members
i found this in my computer... maybe it might help
aeginotu
05-28-2007, 10:22 PM
a3.the "STUFF" you're refering to are; .dat,.grp. grp changes the games graphics & dat just changes the unit stats.
Yeah, I've done a bit of editing. But through BrooDat.mpq. I was wondering were I could find all the original data on all the units, since BrooDat.mpq only contains the broodwar units and changes to the old ones. I tried StarDat.mpq but when I open it with WinMPQ everything is called ~unknown####(or something to this effect) and has no filetype.
reverb102
05-28-2007, 10:38 PM
then read this... it will aid you.
but, you'll have to unzip it first
IceSkirt
05-29-2007, 2:39 AM
Q: What file can I find the unit stuff in? StarDat.mpq has everything named unknown when I open it up in WinMPQ, and BrooDat only has the broodwar stuff.
Download the sc_data.zip posted by reverb102. Extract it into somewhere where you will remember it. Open up WinMPQ, click on the options tab, then file lists, now click on add file list... Find the extracted sc_data.zip file and open the sc_data.txt file. Now when you go into StarDat.mpq most of the "unknowns" will be gone and replaced with their proper names.
Q: If I want to give a unit without an attack an attack(say the vulture an air attack, or the Science Vessel an attack at all), how do I make it not crash the game?
You need to edit the iscript of that unit (not the AIscript which is different). Use a program like Ice or IceCC (recommended) to do your editing. You probably have frame sets being called that don't exist. So check how many frames and frame sets (frame set = 17 frames) and then check your iscript to see if there's a high frame set being called. ie: if you had 34 frames (or 2 frame sets) you'll want to make sure that the only 2 frame sets that are being called in the iscript are "0x00" and "0x11" anything higher than that ("0x22", "0x33", etc) will cause the game to crash.
Q: Where can I find some tutorials? I can't really find any on starcraft.org, and google has been annoying.
There really arn't too many left after staredit.net went down. try checking around the sticky threads above and you'll find quite a few helpful guides.
Q: Is it possible at all to do the grafting stuff in 1.15?(Not that I know how, but I want to learn)
Not yet. The latest version of memgraft works for 1.13e. However a newer, better, grafter is just around the corner which will support 1.14 and soon 1.15.
I believe your 3rd question's been answered already.
reverb102
05-29-2007, 12:49 PM
and here... just rename the grp "vulture" to change the vultures graphics... but you already knew that.
vBulletin® v3.7.2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.