bomber7
05-28-2007, 3:43 PM
Its been a couple dozen centuries since i last posted a mod, but i finaly built another one. Here it is!
I made the following unbalanced changes
SCV - Fires a yamato cannon that goes a long distance then explodes damaging nearby enemy units.
Bunker - Fires a lockdown missle to ease the job of marines inside bunker. Can now hold 6 marines.
Supply Depot - Can be picked up by transport, is perminantly invisible, is a detector.
Command Center - Fires extremely rapid low damaging proectiles that do damage in a small area around the target. High range.
Factory - Fires projectiles that ALWAYS explodes short of their target. The target and the units around it are put in stasis.
Starport - Randomly fires 2 types of projectiles. Type 1 Freezes organic units. Type 2 adds acid counters to target.
Engineering Bay - Fires a large amount of acid projectiles which turn the target into broodlings. -High Range, low armor
Science Facility - Rapidly irradates close by enemys.
Barracks - Fires marines at enemy.
Note: There is no attack button and no way to control what the buildings attack. Just make sure the buildings not doing anything and wait for an enemy to come, the building will auto-attack.
PS. TBWM stands for Terran Building Weapons Mod
Please write what you think about it!!!!
I made the following unbalanced changes
SCV - Fires a yamato cannon that goes a long distance then explodes damaging nearby enemy units.
Bunker - Fires a lockdown missle to ease the job of marines inside bunker. Can now hold 6 marines.
Supply Depot - Can be picked up by transport, is perminantly invisible, is a detector.
Command Center - Fires extremely rapid low damaging proectiles that do damage in a small area around the target. High range.
Factory - Fires projectiles that ALWAYS explodes short of their target. The target and the units around it are put in stasis.
Starport - Randomly fires 2 types of projectiles. Type 1 Freezes organic units. Type 2 adds acid counters to target.
Engineering Bay - Fires a large amount of acid projectiles which turn the target into broodlings. -High Range, low armor
Science Facility - Rapidly irradates close by enemys.
Barracks - Fires marines at enemy.
Note: There is no attack button and no way to control what the buildings attack. Just make sure the buildings not doing anything and wait for an enemy to come, the building will auto-attack.
PS. TBWM stands for Terran Building Weapons Mod
Please write what you think about it!!!!