PDA

View Full Version : (2)Revived Conflict


TitanWing
05-27-2007, 1:27 PM
Give me some feedback so I can balance this out! :)

SuiCidAl-KiSmEt
05-27-2007, 1:42 PM
This map looks like you haven't finish it. It looks...too simple. Wide open ranges is a bad idea to leave in your map if your planning to have a good map. Try to do a little relandscaping and replace all that open space with islands, hills or something. It looks like it gots some good potential.

Anyway, wanna play that map in Battle.net just for fun?

Superiorwolf
05-27-2007, 1:55 PM
Lots of comments, and as the guy above said, looks like you didn't finish it at all. You need about 100 more doodads and a lot more sprucing up and decoration in the middle. The natural is extremely hard to defend and there's not enough expansions, if you find somewhere try to add them.

This really sucks for zerg because they won't be able to fe anymore.

So far I like the idea, has plenty of flanking space, just needs a few corrections and decorating to be done.

Edit: Just add some grass, some patches of dirt and stuff, trees and a lot of walkable doodads, unwalkable doodads near the edges and stuff, and then it iwll look much better.

Ahzz
05-27-2007, 4:05 PM
way too few expansions, even for a 2 player map... its way too spacious and needs lots of spicing it up.

TitanWing
05-27-2007, 8:08 PM
Aww shit, I submitted the wrong map. :P

That was an old project of mine, first post edited with the right one. Names are almost the same so I got them mixed up...

Comments Please!

SuiCidAl-KiSmEt
05-28-2007, 12:18 AM
That was an old project of mine, first post edited with the right one. Names are almost the same so I got them mixed up...Right...;)

The map looks great. I lol'd when I saw the custom cliffs going north, that was brilliant. The map looks really great. This should be putten into the WGT map pack.

TitanWing
05-28-2007, 12:20 AM
Wow...

Tell you what, after a little feedback from the nitpickers at BWM I'll try to get into the WGT mappack. :P

How do I ask for my map to be included?

B.A.Baracus
05-28-2007, 12:24 AM
The map is pretty damn good, the only thing I don't like is the center cliff with the custom ramps. With those little temple things and the fact that its a cliff overlooking expo's makes it a siege tanks wet dream.

TitanWing
05-28-2007, 12:55 AM
I've been thinking about removing the temple pillars and maybe adding a darkswarm or 2?

wakiki
05-28-2007, 1:28 AM
I really like it, because it's balanced, and not just another LT clone. It looks good, too! I don't have any complaints.

I'll try to get my friends to play on it and see how some games go. Do you have an obs version, perchance? If not I can just make my own, but it'd save me the trouble. ;]

TitanWing
05-28-2007, 1:40 AM
I usually don't make my obs version until I consider it finished. Please don't change my map, I leave them unprotected so that other mappers may use terrain and such (like inverted ramps) from it, but I prefer to make my own changes.

I'll have an obs version out soon.

Glad you liked it though, and if you and your friends would be so kind as to submit the replays for me to study, it might help me improve the map further. :)

B.A.Baracus
05-28-2007, 2:03 AM
I've been thinking about removing the temple pillars and maybe adding a darkswarm or 2?
Huh? What do you mean?

TitanWing
05-28-2007, 2:07 AM
On the high ground in the center, there are several pillars which may help Terran further by slowing down enemy units and restricting maneuvering room. I've been thinking about removing it.

Sprites are a neat way to add spice to gameplay, either by forcing the enemy under a dweb or hiding under a darkswarm for protection. Placement is key, and I'm not sure where to put them or if I'll do it at all.

Thedutchjelle
05-31-2007, 2:51 PM
I looked at it in the regular campaign editor, so i missed like 30 doodads and 2 units, but meh.
I like it, but it won't play it.. i just hate all the costum stuff to much.

--
:(

Gone are the days when noone used costum ramps and other stuff :(

Death505
05-31-2007, 4:08 PM
I have scm draft i can make double briges or ramps but not to well. So could someone help me with those and the inverted ramps. Anyway Titan wing i like the map alot and i cant really find anything wrong with it.

TitanWing
05-31-2007, 9:17 PM
Well Dutch, gone are the days of poor Blizzard maps. The only one's anyone plays anymore are LT and BGH.

Glad you like it Death505. If you want to use my ramps I can help you out.

1. Open your map and my map in SCMD
2. Open up the Terrain Palette under "windows" at top
3. Set it to Copy/Paste
4. Drag a selection box over the ramp (may need to do it in sections to avoid getting other terrain.
5. Once box surrounds area you want press "ctrl + C" on your keyboard. This places it in your clipboard.
6. Go to your map and set the terrain to Copy/Paste
7. Press "ctrl + V" to make it appear.
8. Place it where you want.

You may run into some trouble with this. If you do, let me know.

Death505
05-31-2007, 9:23 PM
Well thats one way.. thanks i already knew that lol but is it possible for you to teach me? so i can do on diff terrain? if not thats good enough

Protogod
05-31-2007, 10:24 PM
imo, carriers would rape on this map. Lots of cliffs to harass from, and a very narrow pathway design. Gols would have a hell of a time chasing them.

TitanWing
06-01-2007, 12:50 AM
Heh...I hadn't thought of that...

Accidental Toss air map? There's always the Boxer Medic+Wraith trick. ;)

B.A.Baracus
06-04-2007, 8:42 PM
Heh...I hadn't thought of that...

Accidental Toss air map? There's always the Boxer Medic+Wraith trick. ;)
What is the boxer medic+wraith trick?

TitanWing
06-04-2007, 8:56 PM
http://youtube.com/watch?v=V1BnYYRnzN4

B.A.Baracus
06-04-2007, 10:20 PM
Holy...that nuke thing at the end was awsome.

TitanWing
06-04-2007, 10:32 PM
That's Boxer for you.

Ever since he left nothing really cool happens...

SilverCrusader
06-05-2007, 7:10 AM
boxer left O.O
this is a sad sad day....

TitanWing
06-05-2007, 2:21 PM
He left a long time ago...