View Full Version : Ideas for SCII
Oberkommando
06-12-2004, 11:48 PM
navies. a buildings like a port, that makes the ships. and on the ships, u can build siege guns, or missile turrets, or machine guns.
increase in number of units allowed on the map, and an increase on how many units a player can build, instead of 200, and i think the number of units allowed on a map is 1600. im not sure.
i got more in the back of my head, what are yours??
Maegtelluma
06-13-2004, 5:44 PM
I dont think that 200 needs to be increased. It would increase lagging, and really zerg would be unbeatable, since you could make infinity zerglings on a money map...
Water units has been a hot discussion topic. I'm sure there is a thread that you'd be better off posting in there, check that. This might get merged if there are any unit threads that aren't too old.
GhostFirebatD
06-13-2004, 6:09 PM
navies. a buildings like a port, that makes the ships. and on the ships, u can build siege guns, or missile turrets, or machine guns.
increase in number of units allowed on the map, and an increase on how many units a player can build, instead of 200, and i think the number of units allowed on a map is 1600. im not sure.
i got more in the back of my head, what are yours??
A port huh? Sounds like a cool idea.
Darkeggy
06-17-2004, 5:24 PM
1600 is a bit much. 250 or something smaller. Like Maegtelluma said, zerg would kick too much ass.
warmasterofoblivian
06-18-2004, 12:34 AM
navies. a buildings like a port, that makes the ships. and on the ships, u can build siege guns, or missile turrets, or machine guns.
increase in number of units allowed on the map, and an increase on how many units a player can build, instead of 200, and i think the number of units allowed on a map is 1600. im not sure.
i got more in the back of my head, what are yours??
i know when yuo kill something make its blood flood the map
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