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Floco
05-07-2007, 12:14 AM
I've been genuinley pissed at starcraft.org for not fixing a technical glitch when it comes to submitting content, especially because I have been working on this 3D model for a while and would now like some feedback on it. So, I choose to circumvent the system. Enjoy, and do tell me what you think.

Zeltaris
05-07-2007, 12:28 AM
Well, let's see

I know this is still WIP, so I won't comment on the lack of textures.

Now... you definitely need to improve on the Zealot's bodily structure, as well as some details on his armour.
First off; Protoss have 4 fingers, you got that right. However, they have 3 fingers on one side and an opposing thumb on the other, so I'd suggest you move the bottom-middle finger to the opposite side of his hand, to make it anatomically correct.

Then, his limbs are far too short. Remember, Protoss are assumed to be 8' to 9' tall. I'd recommend extending the proximal portions [arm and thigh] more than anything, although if you can make the leg and the tarsus longer and a bit more slender, it'd look great.

Then there's his hip. Protoss hips are a bit more skeletal and supposed to resemble a saddle, seen sideways.

And his head... well, I have yet to see a side shot of him, but from what I'm seeing, it looks more like an upright egg than a protoss head. It needs to go further back. (The tendrils in the 2nd shot appear too close to his back, too.)


As for his armour, just 2 minor things

1.- The part around his waist is supposed to conceal his genitalia. Protoss pr0n ftw :P
2.- The psi-blade part should only cover the forearms. The upper arm is pretty much bare.

Other than that, it's a very accurate reproduction of protoss armour. GJ :)