Sambo83
06-10-2004, 2:14 PM
What are you doing in the opening... You shouldn't have even bothered to scout him with a drone because you didn't use any information you gained. Verse 1 gate tech, why are you making a sunken on your cliff.. go ahead and throw down an expo. 3 hatches in your main is ridiculous vs this build.
wow... I have never DT rushed a zerg.. It's such cheese.. like M&M rushing a toss. If you had seen the shimmers walk past you, you could've thrown down another sunk and brought the ling back to defend.
Basically, you just need to see it coming, and it's easy to stop.
I would've cancelled the spire and made a bunch of drones. You realize you have like 5 drones harvesting.. but you made a mutalisk? I guess it really didn't matter at that ponit though. You were proper fucked.
PowderBB3D
06-20-2004, 6:40 AM
First off, creating a hatchery for the sole purpose of a single sunken colony is fricking retarded. You realize that you spent 300+75+50=415 minerals for one static defense building which, ultimately, scored you about three kills total and had almost no impact at all on your defense? Move that hatchery down the ledge and spam some zerglings to couteract his stupid dark templar (you have overlords my friend). I'd much rather have 10-11 more drones mining for me at a new expansion than one sunken colony.
Second off, defend your drones. Once his dark templar were in, attack move your drones. Dark Templar are cloaked, but are pretty weak. You might have had a better chance at saving more drones if you used them to fight instead of letting them get slaughtered and then trying to pull them off the patches at the last second.
As Sambo83 said, your spire was a waste. Why were you even going muta when you knew he'd have 6-8 zealots? Muta attack strength is crappy even when placed against marines, and dragoons practically use mutalisk carcasses to floss their teeth (assuming they have any). Cancel your spire, get more drones and try to get back in the economic game. Get some zerglings out since they're fast and cheap; you had three hatcheries after all, and for the price of your three muta lisks you could have made 12 zerglings. With proper micro, you could have danced around his slower zealots, retreating back the yellow and red health zerglings, and done some real damage. Once you stopped his next wave (the one that killed you) and got your economic bearings again THEN you could have attempted your 3-6 mutalisk rush to try to equalize the economic playing field.
It also looked like you rallied to his base. I don't quite understand your rationale for this, because a lot of your units, especially zerglings, just ran through his forces without fighting back, getting slaughtered.
- P
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