KupoMoogle
04-06-2007, 8:55 PM
Hey everyone! Thanks for the advice on how to get my stuff uploaded, and sorry about the double post. My internet connection here is kinda iffy and sometimes it dosnt post things I want it to post, and sometimes it does post them when I think that it dosn't. Anywho, so I got my file up.
http://www.savefile.com/files/620944
It was designed for 1.12b and it has a readme file that explains how to instal (its just a normal memgraph patch) and what changes I've made.
Anyone who would be willing to play around with it a lil and just send me some feed back, I would appriciate it.
I also have a few quick questions.
Is it possible to make a unit that is cloaked, desplay overlays that are not cloaked? for example, the trail that a hightemplar leaves when it moves would still trail behind the unit even though the unit was invisible, or when a unit moves it kicks up a dust animation that the enemy can see eventhough they cannot detect or see the unit?
Is it possible to make buildings morph in 1.12b using memgraph112b? I have tryed mimicing the triggers used by the hatchery and the sunken colony but the buildings either dont complete their morph or they morph into themselves instead of the intended unit. Is this a hard coded problem? or am I at fault?
And lastly...
why is it that when you create a wraith, it appears directly above the building you are creating, but when you create a flag it appears next to the building, even if you have placed the flag on the flying level, and changed its properties to read as a flying unit? Seems like a trivial question, but its kinda important for a trick I am trying to use if the buildings are not able to morph.
http://www.savefile.com/files/620944
It was designed for 1.12b and it has a readme file that explains how to instal (its just a normal memgraph patch) and what changes I've made.
Anyone who would be willing to play around with it a lil and just send me some feed back, I would appriciate it.
I also have a few quick questions.
Is it possible to make a unit that is cloaked, desplay overlays that are not cloaked? for example, the trail that a hightemplar leaves when it moves would still trail behind the unit even though the unit was invisible, or when a unit moves it kicks up a dust animation that the enemy can see eventhough they cannot detect or see the unit?
Is it possible to make buildings morph in 1.12b using memgraph112b? I have tryed mimicing the triggers used by the hatchery and the sunken colony but the buildings either dont complete their morph or they morph into themselves instead of the intended unit. Is this a hard coded problem? or am I at fault?
And lastly...
why is it that when you create a wraith, it appears directly above the building you are creating, but when you create a flag it appears next to the building, even if you have placed the flag on the flying level, and changed its properties to read as a flying unit? Seems like a trivial question, but its kinda important for a trick I am trying to use if the buildings are not able to morph.