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Kawagata
04-05-2007, 11:51 AM
I remember seeing it done somewhere. So how is it done exactly. The only way i see it is with the attack being switched to a scarab then having the scarab have a massive delay.idk.. ideas?

ExcaliburMM
04-05-2007, 2:34 PM
Voyager did it in his brand new mod BattleField Tarsonis. Its on SEN so you can PM him or his MSN is in his profile. I know him personaly and hes a friendly dude who will be more than happy to explain it to you.

MidnightGladius
04-05-2007, 8:40 PM
I did it earlier in my mod SCVA :)

OpticFlareProjectileDeath:
wait 16
playsnd 23 # Misc\Transmission.wav
wait 16
playsnd 23 # Misc\Transmission.wav
wait 16
playsnd 23 # Misc\Transmission.wav
wait 16
playsnd 23 # Misc\Transmission.wav
wait 16
playsnd 23 # Misc\Transmission.wav
wait 16
playsnd 23 # Misc\Transmission.wav
wait 16
playsnd 23 # Misc\Transmission.wav
wait 16
playsnd 23 # Misc\Transmission.wav
wait 16
playsnd 23 # Misc\Transmission.wav
wait 16
imgol08 333 0 0 # TerranBuildingExplosionmedium (thingy\tBangL.grp)
domissiledmg
domissiledmg
playsnd 8 #

Kawagata
04-05-2007, 9:07 PM
thanks!! so i'm guessing this is the ICECC data.
basically there is no graphics so just dmg appears. goody.
now to test it out. TY!!

EDIT:I'm happy and all but where am i suppose to put that.

MidnightGladius
04-05-2007, 9:12 PM
If you couldn't tell, it beeps once every second for 10 seconds and then explodes, dealing damage. No time or ability for GRP work :)

Kawagata
04-05-2007, 9:32 PM
as indicated above. how do i get this to work? like specifically. Cuz this is a death scene isn't it?

MidnightGladius
04-05-2007, 9:56 PM
Alright, in my mod http://www.warboards.org/showthread.php?t=20484&highlight=vengeance,

Lockdown is replaced by the Timed Demo Charge, which uses the Optical Flare flingy.

If you mean you don't know how to iscript at all, then try and start with something a bit simpler, like adding multiple attacks or nifty attack patterns.

If you know iscript but not how to use what the script above, just extract the files from my mod and take a look yourself.

Kawagata
04-05-2007, 11:40 PM
i'm don't have much scripting knowledge but enough. how did you add buttons? I thought memgraft and stargraft don't work well... I mean for DropShip and Science Vessel.

U-238
04-06-2007, 12:27 PM
If you mean add attack buttons for them then they already have them. Just give em a weapon and attack animation.

But if you mean any other sort of button then memgraft is the only way to do it. (stargraft will work too but you'll have to back patch further if you want to use it than you would memgraft.)

Kawagata
04-06-2007, 1:13 PM
wait so high templar is the only one without an attack button?

U-238
04-06-2007, 1:53 PM
The hightemplar, dark archon, medic, and a zerg unit (not sure which one but, if I recall correctly, it's the queen?). None of them have attack buttons.

You can give all but the medic attack buttons in memgraft and they will function as normal. However the medic's healing is hardcoded in as her "attack" so no matter what you do she'll always heal instead of attack.

DarkMirror
04-06-2007, 8:19 PM
theres also observers, defilers, science vessles.

Basan
04-06-2007, 9:42 PM
And Lurkers... when above ground. ;p