View Full Version : SC Free Sounds help...again
Nameless
04-04-2007, 1:26 AM
So after messing around with this program some more, I've encountered yet another problem: it works perfectly fine until I do the final step, which is to open my map with FreeSounds, and hit Replace so the sound will actually play. For no reason at all, doing this drastically increases my map size, all the way up to 4.5 mb. There's really nothing else I can describe about this problem, because I've done everything exactly how the help file says I should do it, and I don't see what is causing it to blow up.
MidnightGladius
04-04-2007, 1:48 AM
Open the map with WinMPQ and Compress it.
Basan
04-04-2007, 12:27 PM
Nameless, you can also use SCMDraft 2 to use the game's inborn sounds too. ;)
Nameless
04-04-2007, 12:42 PM
Well compressing works, thanks. Now I look like an idiot.
Nameless
04-06-2007, 10:52 PM
Well that teaches me to yap my mouth before confirming that it actually works.
When I compress, the map size does go down to what it's supposed to be, but now the sounds that I imported from FreeSounds are not playing. It's probably because of the compressing, but I don't know what's causing it/how to fix it. If it matters, I'm using proedit.
ProEdit is a map protection tool and not exactly what you would want to make it tinier.
Sometimes in the past SC Free Sounds didn't seemed to look how it was expected but that's because it links to sounds inside the *.mpq's and displays'em in StarEdit which isn't exactly the thing to do/handle advanced stuff like that. But if it even didn't played the sounds while editing, it did so during play. :)
Use SCMDraft 2 to use the game's inborn sound in your triggers instead. That way, you'll save time by doing it in one single step. That's how I currently do it anyway. ;)
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