View Full Version : (2)Sahuaqai My map
yes, I decided to go make a melee map that owns all. yeah. So I spent many hours on this thing trying to make it somehow original, and also, symmetrical. I dont want any balance issues due to symmetry. I hope you like it.
EDIT:
The map has now been changed, some balance fixes. Now it looks alot cooler and better too.
Death505
03-30-2007, 4:11 PM
I cant dl it and save it.
works fine for me. you cant open it in campaign editor though.
Siege_Commander
03-30-2007, 6:38 PM
ahzz i love it :D
Harbinger
03-30-2007, 6:53 PM
The middle looks a bit open. Other than that I can't find any non-stylistic issues; nice work.
the middle is a bit open, yes, but since the distance from second natural and natural is short, its just enough. besides its not very open either.
B.A.Baracus
03-30-2007, 7:29 PM
Balance-wise, it looks perfect. But in some spots it looks too uniform and unnatural(just my opinion).
MatGeo
03-31-2007, 1:20 AM
Yep, it pwns Gj ;)
Superiorwolf
03-31-2007, 5:52 PM
Great work! I love the little round the back expo with the building blocking it. The ramps to the right and left bases, are they higher than a regular ramp? If so, nice job, but fix the left ramp's bottom, it looks very blocky.
Great use of extended bridges, and it looks very balanced with a good amount of expos. If you can, take into the account that a geyser to the left or top of a base takes 3 workers to mine efficiently, and a geyser to the right or below takes 4 workers to mine efficiently.
Basically, I would just add more doodads and fix the left ramp. Great work! I will def. play this.
It looks great, Ahzz. Just a tiny question, though. How did you get to place the building in it? (Although I assume that it simply belongs to Player 12.)
TitanWing
04-01-2007, 3:49 AM
Well balanced but lacking in doodads.
Overall pretty good.
MaxedOutBC
04-01-2007, 8:50 PM
Looks nice although it seems a bit unnatural, in my view.
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