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View Full Version : (1) Battleships Mini-Game and Systems


Sid
03-30-2007, 2:30 AM
Finally after much struggling with Triggers, I came up with a Smoothest Arrow Key movement system made in GUI so far. This system can also allow Mouse to act, but entirely Disables Mouse Interrupt while you work with Arrow Keys.

Also shows how to fire bullets in particular directions and cause it to destroy self when it "hits". This system allows you to adjuest the Bullet Hight while being fired, and has pretty good control.

I made a Single-Player map called BattleShips based on this, where your aim is to survive as long as you can. You can hit "F" key to fire Harpoons and Enemy ships have basic AI on how to chase and hunt down you.

The File is attached and is called BShip.W3X

Also, I made a variety of it, making a Dogfighter in Dwarven Style. Using Gyrocopters and Flying Machines.
Just to show how the base engine can be modified easily to fit your mapping style.

The Modified map is also attached.

Please take a look as the maps are really small. 24 KB each.

Hotshot
03-30-2007, 5:02 AM
The Battleship version strongly reminds me of the game Overboard (http://en.wikipedia.org/wiki/Overboard_%28computer_game%29). You should produce something similar. Or if not, I'd be highly interested in giving it a go, with your permission to use your map as a guide of course.
Very impressive work by the way. ;)

Blacker
03-30-2007, 7:05 AM
I'll be glad to try out that maps.

Sid
03-30-2007, 8:10 AM
Hmm, Weapon details are good at Wiki, Maybe I'll try that out, unless you are doing that Hotshot.

Off Topic to this but regarding Mapping :
Hotshot, your AI on HDM is nearly done. But the Major problem is that AI sometimes spams the spells he purchases, that messes up with the combos as it was not recommended.
Also, sorry for late replies for your PMs. I'm trying hard to solve the AI problems.
And, if you want to update HDM, you can do that. Do not wait till AI is finished, my AI will be compatible with ALL further versions of HDM, with simple little customization.

BTW, I'm reattempting to simulate Classic Dogfights. But, in Warcraft Style. I may use Harpies Vs. Gargoyles or Dragons theme. That's why I made up the Arrow Key movement system. Also, I haven't yet got Satisfactory "Thrust" movement like in Flight Sims out there.. If any Triggerer can help it, I'll be very glad.

uberfoop
03-30-2007, 4:29 PM
Decent systems, although they leak pretty scaryishly.

Blacker
04-02-2007, 5:36 PM
Hey Sid,BShip map is funny one,really.