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targetgamer
03-28-2007, 10:53 AM
Hello

It was years and years ago since i registered here and was engaged in SCUMS, but the other night I played an old RPG type map with a friend and got kinda hooked. Was thinking of making a small RPG map with simple level and upgrade rules. Standard "max hp increase with level" and infinite upgrades.

What I have forgot by now is the speccs of how damage is calculated. I remember Small, Medium and Large targets, and that a Ghost for instance does only max damage on protoss shields and small targets. How splash damage works etc.

So, instead of trying it ALL out, does anyone remember? Or have a link to some FAQ about it?

Basan
03-28-2007, 11:53 AM
TargetMaster, these are the damage types (http://www.battle.net/scc/GS/damage.shtml) that SC-BW has and maybe they can help ya out a lil' when doin' that RPG map of yours. ;)

And btw, I suppose that that "max' HP increase with level" means that you replace the unit the player uses by a counterpart hero, right? Just checking, since I've never made a RPG for myself. ^_^

SilverCrusader
03-28-2007, 2:33 PM
Max HP can be implemented using a unit to set how much it heals.
"If currentplayer brings exactly 2 HP to location1, set HP to 20% when healed"
Something like that.

theres no such thing as infinite upgrades, they only go to 255, but you can make the cost so insane that you can't get up to there (it usually ends up that way anyway).

targetgamer
03-28-2007, 6:45 PM
Cheers Basan!

Well yeah. SilverCrusader got it right, you set triggers so that when the game starts you have like 20% hp, whenever you use any "heal mechanics" such as potions, spells or an inn, you heal up to that amount.

This can be troublesome with zerg chars that regen HP, but most often just a nusiance, as you just design the game so that they take damage quick enough to stay well below their max at most times.

And i know there isnt "unlimited", just virtually unlimited (255). Point is that the max wont be _3_ upgrades, it will be a lot higher.

Thanks for the link again :)