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Death505
03-24-2007, 7:39 PM
This is my second mod and my last one for terran for now.
this mod took me awhile to do so i hope its good
I have tryed it out and i did not find any bugs except 2 : when wraith attacks the ground it crashes. The marine does no damage.. thats it everything else is fine

Changes: all units for terran except the buildings and the medic and valkiry have been changed.


hehe ghost+bc+medic+scv= Unstopable Pawnage!

Harbinger
03-24-2007, 7:53 PM
Mmmkay, where is it?

Seems like that wraith bug should be fixed asap.

MaxedOutBC
03-24-2007, 8:11 PM
I'm sure that the wraith and marine should be easily fixed. I already thought of some possiblilities.

Holocaust
03-24-2007, 10:12 PM
It's always good to see fresh mods coming out.

Death505
03-25-2007, 7:37 AM
Haha! opps i forgot to post the mod here you go.

SilverCrusader
03-25-2007, 10:52 AM
aws... a .rar file...
Those things are EVIL!!!!

Basan
03-25-2007, 4:34 PM
aws... a .rar file...
Those things are EVIL!!!!

Only if you don't know how to use'em... :P and/or are called Razor'. :smirk:

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Death', from the described may I also assume that this is actually a 2nd version of your initial mod?

Death505
03-25-2007, 5:44 PM
Well kinda just more advance and everything is differnt

MaxedOutBC
03-26-2007, 8:51 PM
Hrm... looks kinda incomplete (like you missed some things). I'll go through the things:

Marine: Marine is weaker to explosive attacks since it is mainly made of shields. AI is probably incomapatible b/c the computer doesn't harvest gas when it builds marines -> stalling. The psi storm graphic doesn't have a "domissiledmg" command, so therefore it will not do any damage. I haven't done any research, but maybe you should try changing the behavior to Psi Storm. And the label for weapon isn't that good.

Ghost: Hope that just checking the enable box and not changing the value was intentional. In addition, it will never regain mana -> no more lockdown. A way to fix this is to remove the "spellcaster" property. This allows the ghost to cast lockdown regardless of other factors (i'm pretty sure since it happened to me in a mod once). Label for weapon doesn't fit weapon and nor does the attack type (explosive is better). And what about the splash that the graphic should deal?

Vulture: Your kinda going wrong with the labels and icons for your weapons. Some are fine, but some are just outrageous. Attack is weaker and doesn't deal splash, which doesn't suit the EMP shockwave explosion.

Goliath: Goliath more vulnerable to concussive attacks. Attack values aren't changed and the air attack graphic may have a case of spinning back and forth like in my Titanic Terrans mod (until i fixed it, of course).

Seige tank: Hrm... you didn't edit weapon of tank mode and didn't change the vital stats of the seige mode. Attack of siege mode will not fly to target... it will appear on target.

Firebat: Not much to say. You changed some graphics.

Medic: Some vital changes.

Wraith: Ground attack will crash for reasons about the graphic and weapon. Plague cloud doesn't fly to its target, BTW.

Science Vessel: Nuthin really. Some vital stats changed, i think.

Dropship: See Science Vessel.

Battlecrusier: Ah... Mon unite preferee... and... AW wheres all the graphic changes like the ones in your other weapons! Wah...

Valkyrie: notihing that i see had changed.

NOt bad, i guess. You should think up of something creative to add. Keep going with this mod and we may just have something.