View Full Version : New Revised Campgine
Death505
03-21-2007, 6:48 PM
I revised my ideas of campgine making and i think this is good i have tryed it and i love it. This is part 1 of the campgine and the history is explained in map :) Have fun! :)
Tips Explore whole map there are 2 spots with men there for 2 of the hard parts in the map. Good luck. Heh to think my first map thats fun and good is hard ha!
This is certainly much better than your previous campaign; far less buggy and with more engaging gameplay. The typos were still pretty distracting, but other than that what you have so far isn't terrible.
Infested Goliaths eh? Reminds me of my own campaign, lol...
Death505
03-21-2007, 7:17 PM
And again im really sorry with my grammer and im german and all my family at my house speaks it and i am forced to speak it so i dont get much time to pratice english except at school and with friends. And yea for my map!
Razorstorm
03-22-2007, 12:15 PM
Looks much better. Hey the triggers work. Nice one! Looks like you wont need my help after all. good luck and Ill get it when your done.
Death505
03-22-2007, 6:04 PM
I have a problem i finished map 2 and everything works and its good except one thing i got the 2 ai's down right the zerg move but the men dont and all they do is make hatcherys and stuff. The map is playable just not that hard.. anyone know how to fix it please tell.
Opps i posted wrong version here you go.
DarkMirror
03-22-2007, 7:07 PM
I find the wast of space in these disturbing. also, its unprofessional to place so many random "specail editor" things.
Death505
03-22-2007, 7:08 PM
Like what i had just a little msg to peps in un used space saying cool and 5 nydus stacked with a infested cc how is that bad?
DarkMirror
03-22-2007, 7:15 PM
5 nydud stacked? whats the point? Also, it degrades thew quality of the maps.
Death505
03-22-2007, 7:31 PM
Oh i didnt no i thought it looked cool but for now on in campgines i wont do that :)
Morth
03-22-2007, 11:36 PM
Yes, generally if there is a lot of unusable space in your map it does look "unprofessional"... however, these maps are "playable" which is a vast improvement over your previous attempt. Stacked buildings can be used well, but on their own in the middle of an open space often look more awkward than anything else. But that requires a pretty fine eye for the aesthetic side of things, which I'm not really sure you should focus on quite yet. I'm not sure about the AI problem you're having for the second one... could be you need to give the comp more options to expo; usually, the closer any map is to BGH, the smarter the AI plays. This is generally why the AI on money maps is so tarded...
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