h0bgawblin
03-21-2007, 3:45 PM
I plan to make an article in the article section when I have more time and knowledge. Fortunately, I have you guys. I am going to post some general things that I would write about for feedback. I plan to expand the strategies, and make sure they are fine tuned. Also, describing a mentality will be something I write in this article. For now, the strategies, feel free to expand, critisize ect.
Night elf match up
Close spawn ne: Tower rush.
Against NE, creep to level 2 with archmage. After that, attack the night elf and try to keep him down for the tier 2 push. Nail those archers. For this match up, the sky build is preferable, if your aiming for a tier 2 push.
If the tier 2 push fails, or is looking ugly, go get an expo and creep the naga to level 3 and the archmage to level 3. After putting up the expo, keep pressure on the night elf, then mass flying machines or dragon hawks. Both will counter bear dryad and are usefull for eliminating the entangled gold mine.
If your tier 1 looked ugly, get a mountain king and use hero kills against the night elf to maintain an advantage. Get an expo and mass tanks with flying machines. This will require you to tower your base a little. That way, you can feel free to attack the night elf base with tanks whilst protecting your own. Or flying machines or hawks. For solo flying machines, you essentially need to go for the night elf base. You can kill dryads, but most likely the NE will respond with archers. In which case you need to go for the base race. I generally go hawks, but it's nice to switch it up.
If getting an expo isn’t an option when your tier 2 push is looking ugly and you see him starting to get bears. Get inner fire and a scroll of prot for your rifles. Upgrade your armor and use your immortal rifles to win the game. This way, you can also get sorces. He will not have enough dryads to dispell both inner fire and slow. He must choose 1.
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Human match up
Close spawn. Blizzard harass
Use blizzard on the gold mine peasants to prevent him from getting gold. Your sole objective here is to keep pressure. So use the sky build, and use your 3 foots to nail the living piss out of any peasants you can. Your not here for kills, again it’s about recourses.
Another interesting strategy, is if your opponent is at a tech advantage that you don’t have. Unfortunately, an expo will most likely not solve this problem. Grab a fire lord and use both elementals and lava spawns with(I shit you not) 7-8 foots with defend to lay waste to his resources. If your initial attack proves successfull you need to end the game asap. The counter to a tech advantage is tower pushing. You need to end the game on the second attack, tower his base and use your summons to protect your towers. Then put up an expo, keep up the pressure, until he cracks. If you went for blizzard, and he has a tech advantage, get a pit lord with reign of fire. The blood mage IS a better choice, however, he takes time to get out then apply the pressure. I don’t like panda against human base harass. Mainly because entering the human base is suicide. The range of blizzard RoF(riegn of fire) and flamestrik prevent you from having to enter the human base. The tactic of entering the base with summons will most likely require you to have a town portal.
Non close spawn, quick expo. This counters both the blizzard harass and if he doesn’t quick expo himself for his W.E. build, he’s screwed. Use these recourses to break the breaker wars. With your towers, fend off his tier 2. Don’t play his game, your tier 2 tech will be delayed too much. Run with footmen and priests and try to creep your archmage to level 3, as well as the mountain king. By using knights(which own his breakers) and gryphons(which owns knights and morts), you WILL win provided you keep your expo while preventing his. If you don't want a long game, then fight him at tier 2 with towers. You will have the recources to pump units, whilst building towers. Towers are THE way to end a game. Watch for his militia, his militia might take down the towers if you don't have thunder clap.
Orc match up
Creep as much as you can for your archmage. If tier 1 looked bad, get a mountain king and aim for the heroes. If your tier 1 looked decent, pick up a beast master and run in with foots. Scout to see his tier 2 buildings, if they are building. TAKE THEM OUT and haul ass out of there, the piercing damage of the summons takes out unarmored buildings. Heal up, and come back with sorcs. If you couldn’t take out those buildings, you need an expo and to tower up. Mass gryphons will counter just about everything. Save for raiders, if he goes raiders. This is an easy fix, breakers will counter both chainwave and raiders.
If you don’t see the tier 2 buildings producing take out the burrows. In addition, if the tier 1 is looking ugly, but your archmage is level 2. Go for the burrows in the orc base. Surprise the orc player, by getting blizzard against his peons. The goal isn’t to take out burrows, it’s to prevent recources at tier 2. Making a tower push extremely possible. You will have to bring either a mana pot, or a potion of clarity to make up for the lack of brilliance aura.
If your tier 1 went over well, and I mean pretty well. Use the fire lord instead of the beast master. Then bring peasants in militia form to tower the orc players base at the start of tier 2. The heavy armor on lava spawns make the tier 2 push easier. also, the militia will give brief meat, then you can make towers. The towers however, need to be spread out. Don't let chainwave murder you in the face. If he goes blade master, your bringing militia makes too many targets. He will try to force a tp on your archmage. Keep your archmage alive at all costs. If you know he's using a blademaster, bring a potion of healing.
Wyvs counter casters, so get hawks in response to wyvs. However, upgrade you armor for your hawks once. This way, the bat riders can't 1 shot your hawks. Of course, keep your hawks spread out.
If he goes grunt and spirit walkers, get rifle breaker
Undead match up
Close spawn on turtle rock. Militia all wood peasants and destroy his tomb of relics
The trick in this match up is not letting the undead tri hero do as they please. Which means lots of scouting. Begin by trying to get the archmage to level 3(this RARELY happens). If the archmage does happen to hit level 3, go straight to your opponents base and do some damage. Focus fire ghouls, and retreat, if not aco focus and tp. Level 3 archmage will most likely give you the win.
If your archmage does not hit level 3, but the death knight is only level 1 get a pally. The pally will go nicely with a tier 2 rifle push. Combined with priests this will lay waste to ghouls.
At tier 2, if the DK is level 2, go with a mountain king and a rifle push. If he made a lot of ghouls go with thunder clap first. That way, your rifles will be protected. If he doesn’t make a lot of ghouls, bolt FTW.
If the push isn’t looking very good, get out and expo. Keep upgrading your rifles armor, but through in some gryphons. That way, mass aboms won’t be able to counter your army.
When ever you go mountain king with bolt, your first priority is to kill the death knight. Ghouls are easy kills, so you can get those without bolts. Just micro your archmage to hunt down low hp ghouls.
If he goes fiends, get defended foots. Instead of going rifles get breakers. After you have about 6 priests, stop getting priests and get rifles. If you think you killed enough fiends though(about 3 out of the usual 4-6) get flying machines.
Things to keep in mind every game. Winners of a match are defined by three things
-heroes
-economy
-army size
Try to keep this in mind at all times when you’re playing your opponent. Try and scout as much as possible to know where you stand. As human, I generally have the level advantage. This is not SO much my concern at tier 1 and 2. However, once tier 3 comes along, my archmage isn’t going to be very strong. I will have to have a high level second hero.
I should always keep in mind economy, it is easy for me to clear a gold mine. Then put up an expo later. This is something that is fairly easy for human to do. Especially considering there is no ONE unit I can rely on as human, making army dominance harder to gain a leg up on my opponent.
Night elf match up
Close spawn ne: Tower rush.
Against NE, creep to level 2 with archmage. After that, attack the night elf and try to keep him down for the tier 2 push. Nail those archers. For this match up, the sky build is preferable, if your aiming for a tier 2 push.
If the tier 2 push fails, or is looking ugly, go get an expo and creep the naga to level 3 and the archmage to level 3. After putting up the expo, keep pressure on the night elf, then mass flying machines or dragon hawks. Both will counter bear dryad and are usefull for eliminating the entangled gold mine.
If your tier 1 looked ugly, get a mountain king and use hero kills against the night elf to maintain an advantage. Get an expo and mass tanks with flying machines. This will require you to tower your base a little. That way, you can feel free to attack the night elf base with tanks whilst protecting your own. Or flying machines or hawks. For solo flying machines, you essentially need to go for the night elf base. You can kill dryads, but most likely the NE will respond with archers. In which case you need to go for the base race. I generally go hawks, but it's nice to switch it up.
If getting an expo isn’t an option when your tier 2 push is looking ugly and you see him starting to get bears. Get inner fire and a scroll of prot for your rifles. Upgrade your armor and use your immortal rifles to win the game. This way, you can also get sorces. He will not have enough dryads to dispell both inner fire and slow. He must choose 1.
_____________
Human match up
Close spawn. Blizzard harass
Use blizzard on the gold mine peasants to prevent him from getting gold. Your sole objective here is to keep pressure. So use the sky build, and use your 3 foots to nail the living piss out of any peasants you can. Your not here for kills, again it’s about recourses.
Another interesting strategy, is if your opponent is at a tech advantage that you don’t have. Unfortunately, an expo will most likely not solve this problem. Grab a fire lord and use both elementals and lava spawns with(I shit you not) 7-8 foots with defend to lay waste to his resources. If your initial attack proves successfull you need to end the game asap. The counter to a tech advantage is tower pushing. You need to end the game on the second attack, tower his base and use your summons to protect your towers. Then put up an expo, keep up the pressure, until he cracks. If you went for blizzard, and he has a tech advantage, get a pit lord with reign of fire. The blood mage IS a better choice, however, he takes time to get out then apply the pressure. I don’t like panda against human base harass. Mainly because entering the human base is suicide. The range of blizzard RoF(riegn of fire) and flamestrik prevent you from having to enter the human base. The tactic of entering the base with summons will most likely require you to have a town portal.
Non close spawn, quick expo. This counters both the blizzard harass and if he doesn’t quick expo himself for his W.E. build, he’s screwed. Use these recourses to break the breaker wars. With your towers, fend off his tier 2. Don’t play his game, your tier 2 tech will be delayed too much. Run with footmen and priests and try to creep your archmage to level 3, as well as the mountain king. By using knights(which own his breakers) and gryphons(which owns knights and morts), you WILL win provided you keep your expo while preventing his. If you don't want a long game, then fight him at tier 2 with towers. You will have the recources to pump units, whilst building towers. Towers are THE way to end a game. Watch for his militia, his militia might take down the towers if you don't have thunder clap.
Orc match up
Creep as much as you can for your archmage. If tier 1 looked bad, get a mountain king and aim for the heroes. If your tier 1 looked decent, pick up a beast master and run in with foots. Scout to see his tier 2 buildings, if they are building. TAKE THEM OUT and haul ass out of there, the piercing damage of the summons takes out unarmored buildings. Heal up, and come back with sorcs. If you couldn’t take out those buildings, you need an expo and to tower up. Mass gryphons will counter just about everything. Save for raiders, if he goes raiders. This is an easy fix, breakers will counter both chainwave and raiders.
If you don’t see the tier 2 buildings producing take out the burrows. In addition, if the tier 1 is looking ugly, but your archmage is level 2. Go for the burrows in the orc base. Surprise the orc player, by getting blizzard against his peons. The goal isn’t to take out burrows, it’s to prevent recources at tier 2. Making a tower push extremely possible. You will have to bring either a mana pot, or a potion of clarity to make up for the lack of brilliance aura.
If your tier 1 went over well, and I mean pretty well. Use the fire lord instead of the beast master. Then bring peasants in militia form to tower the orc players base at the start of tier 2. The heavy armor on lava spawns make the tier 2 push easier. also, the militia will give brief meat, then you can make towers. The towers however, need to be spread out. Don't let chainwave murder you in the face. If he goes blade master, your bringing militia makes too many targets. He will try to force a tp on your archmage. Keep your archmage alive at all costs. If you know he's using a blademaster, bring a potion of healing.
Wyvs counter casters, so get hawks in response to wyvs. However, upgrade you armor for your hawks once. This way, the bat riders can't 1 shot your hawks. Of course, keep your hawks spread out.
If he goes grunt and spirit walkers, get rifle breaker
Undead match up
Close spawn on turtle rock. Militia all wood peasants and destroy his tomb of relics
The trick in this match up is not letting the undead tri hero do as they please. Which means lots of scouting. Begin by trying to get the archmage to level 3(this RARELY happens). If the archmage does happen to hit level 3, go straight to your opponents base and do some damage. Focus fire ghouls, and retreat, if not aco focus and tp. Level 3 archmage will most likely give you the win.
If your archmage does not hit level 3, but the death knight is only level 1 get a pally. The pally will go nicely with a tier 2 rifle push. Combined with priests this will lay waste to ghouls.
At tier 2, if the DK is level 2, go with a mountain king and a rifle push. If he made a lot of ghouls go with thunder clap first. That way, your rifles will be protected. If he doesn’t make a lot of ghouls, bolt FTW.
If the push isn’t looking very good, get out and expo. Keep upgrading your rifles armor, but through in some gryphons. That way, mass aboms won’t be able to counter your army.
When ever you go mountain king with bolt, your first priority is to kill the death knight. Ghouls are easy kills, so you can get those without bolts. Just micro your archmage to hunt down low hp ghouls.
If he goes fiends, get defended foots. Instead of going rifles get breakers. After you have about 6 priests, stop getting priests and get rifles. If you think you killed enough fiends though(about 3 out of the usual 4-6) get flying machines.
Things to keep in mind every game. Winners of a match are defined by three things
-heroes
-economy
-army size
Try to keep this in mind at all times when you’re playing your opponent. Try and scout as much as possible to know where you stand. As human, I generally have the level advantage. This is not SO much my concern at tier 1 and 2. However, once tier 3 comes along, my archmage isn’t going to be very strong. I will have to have a high level second hero.
I should always keep in mind economy, it is easy for me to clear a gold mine. Then put up an expo later. This is something that is fairly easy for human to do. Especially considering there is no ONE unit I can rely on as human, making army dominance harder to gain a leg up on my opponent.