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View Full Version : BftC Ver 1.65 AI 1.45 Released!


Sid
03-21-2007, 1:36 AM
For those who don't regularly pop up to My Workshop...

After little longer, the updated BftC has been released...

Note that this is my FINAL version. The map will be with Sam from now on, but I doubt if he updates it further... However, only in case of a killer bug or exploit, I'll update to fix that.

I have tried best to fix all Glitches and Bugs, AI has lots of improvements and Gameplay is smoother.

AI Special Notes
- This map has Computer AI, but It's done in pure GUI with no JASS involved. Still, AI functions better than most JASS AIs out there.
- Do not tell me that AI is too easy, or I own them single handed. If you want real challange Put all enemies to Insane and your allies to Easy.
- AI can never match a skill of human player regardless how hard I try.
- Map Critics, please rate my AI, and developers, note that it was done in GUI, not JASS.

Changelog

Gameplay
- Added Creep Upgrades, Think twice before you tank the Creeps! ;)
- Added -random command that allows you choose random hero.
- Modified Starting Text, more simplified.
- Other minor improvements
- Changed the way AI chooses their heroes, now it shows which hero is chosen and AI names now represent their heroes.
- Fixed a bug that caused Player's Streak not ending even after dying.

Heroes
- Added new class : Samurai [Agility]
- Minor improvements to Hunter and Ranger
-Ability Replacements -
- Crusader : Shockwave -> Avatar
- Mage : Banish -> Moonlight Fury
- Ghost : Sleep -> Dead Wish
- Ghost : Animate Dead -> Death Swarm
- Ancient Dragon : Freezing Flame -> New Functions
- Swapped Ranger's Ward with Hunter's Trueshot Aura.
- Hunter's wards have improvised.

Items
- Restocked Tomb Of Relics, Ultimate Extreme Items.
- Supercharger Shield of Storm now grants Chain Lightning instead of Lightning Shield. Costs 80 mana.
- Rebalanced Frostfury.
- New Items in Smithy and Repositioned few items.

AI Updates
- AI now has basic understanding of Ability Combo.
- AI now uses Items from Arms Dealers.
- AI now attempts to Backdoor, and handles summond units well.
- AI Mage now uses Global fairly accurate.
- AI Ghost and AI Hunter use their ultimates properly.

Current AI Glitches.
- AI still insists to stay on field even if badly hurt. It can be corrected by an allied human player, by attempting to attack on the AI hero.
- AI Warlock lets Voidwalker sucide. I have tried hard to fix that, but somehow, it doesn't work at all.
- AI Mage at Normal and Easy will spam the Ultimate.
- AI Ghost sometimes uses Dead Wish even though not necessary. Not much can be done about it cause Dead Wish can be spammed later.
- AI Samurai will sometimes blink past the tower but, instead of backdooring, he'll retreat like a noob.
- AI Ghost using Dead Wish may not launch a healing projectile.

>> Click Here to Direct Download << (http://www.epicwar.com/maps/download/15184/BftCAITFT.w3x)

Please note that this map will not be updated any longer from me unless any real problem arises. We've spent hours testing it and it is a stable version.

Basan
03-21-2007, 6:16 PM
Seems interesting, I'll give it a go. Which version is it (http://www.epicwar.com/maps/15184/), btw? I just want to be sure to have the latest (and thus, the best). ;)

Sid
03-21-2007, 10:54 PM
It is latest... Go!
BTW, u can simply guess the latest version by looking at the Tomb of Relics!

EDIT:
Seriously.. No Replies? ratings? Critisisms? AI analysis? WTH?
Is no one really interested in playing it?

Blacker
03-22-2007, 1:37 AM
It's sure I wold like,but I can't bcuz of patch!

Blacker
03-26-2007, 9:57 AM
- BftC = 8
- AI = 10

That's perfect,very professional,realy.

I see you changed heroes to pretty cool arts.But,tell me what tha hell fog doing there and why Castle and Fortress are so big?Those new items are extra but they are to expencive (expecialy when play with AI (insane) ) and I need 20 minutes to gather 7000 golds,that's not fair.One more thing,you set up that when hero is about reviving,he/she is invulnerable for 2 - 3 seconds.There's a error!!My hero (I choosed Druid (in Alliance)) and I was invulnerable for 2 minutes,it's sure that you must fix that.You changed terrain and towers,I really had fun when I was playing BftC,but pls,in next ver you should make buildings little smaller.Spawning units looks better and it's good that they are stronger,not weak like in previouses versions.AI,I don't know waht to say!I was playing BftC maybe 1h20min on insane AI lvl and it's GREAT.They was lvl 12,still I was 7.It's awesome to have AI like you playing with average war3 player.More interesting spelling,they spending their mana points more smarter.

Else,it's cool that you inserted ability attribute bonus.

What to say,perfect,but fix some things (that what I've seen can be fixed for 1 - 2 hours).AI is really awesome and it's made in GUI,youre prof.I really had fun while playing BftC!!!!!

Sid
03-28-2007, 7:28 AM
That was a sure critic response. Sam has said that this may be the final version. But still, I'll look in to the matter myself and try to fix that out.
Of course, BftC Reloaded has taken a lot steps further than BftC. But Heroes aren't finished yet. I'll have to spend more time in creating it.