View Full Version : Help with WC3 ROC campaign tactics insane
Blacker
03-19-2007, 4:22 AM
Human:
I don't know wich chapter is,it's mission when you wait 30 minutes for Uther.I'm defeated after 20 - 25 minutes on insane level.
UD:
The last mission of UD is to defend Kel'thuzad for again 30 minutes.I lose mission for 10 minutes :rolleyes:
So I ask you to give me some good tactics on insane level.On normal is very easy.I haven't so much recources to make average army,to build and research towers,research everything on Blacksmith,everything is so much expencive.Olso,forces of Human/UD are in mass and they are attacking from every side in mass.I must type cheats to continue with campaign,so pls,help for only those 2 missions.
Human:
I don't know wich chapter is,it's mission when you wait 30 minutes for Uther.I'm defeated after 20 - 25 minutes on insane level.
I admit I haven't done the campaigns on "hard" yet, but there are two tips for you. Firstly, you need to do the optional quest - don't worry, you get a TP scroll when you do. Secondly, MASS towers at both entry points. You really need to mass them. Do not enter high upkeep, stay as high as you can under "low upkeep." But the main point is to "MASS TOWERS!!"
Good units: Knights + rifles + priests + 1 or 2 morters. Hold down "alt" to see your units' remaining HPs. Heal (from Arthas) the ones on low health so you don't have to constantly replace units.
UD:
The last mission of UD is to defend Kel'thuzad for again 30 minutes.I lose mission for 10 minutes :rolleyes:
Like I said before, mass more towers FTW. I usually attempt to have 10+ at the three sides; and split up my army between them. When one is attacked, I send the nearest to help (which is possible with level 3 unholy aura and only a small distance). It also helps to remember to use "Coil" on KelThuzard. Make sure you "hold onto" the expansion Gold Mine as well; that's important.
As a general rule, Necromancers are your friend in the campaign missions. Because the computer doesn't know the counter system, you can make a huge number of skeletons which is "undefeatable." Also make fiends, 1-2 meat wagons, and a few aboms. Using mana-burn (from the Felhounds you are "sent") against the enemy AMs is somewhat useful as well.
So I ask you to give me some good tactics on insane level.
I presume you mean "hard." ;)
I haven't so much recources to make average army,to build and research towers,
You don't need to make every single unit; this is by far too expensive. And do not enter High Upkeep either.
research everything on Blacksmith,everything is so much expencive.
"Researching everything" in the Blacksmith/Graveyard is a complete waste of money. You should only get the first level (sometimes not even that); don't go further unless you're massing many units which would benefit.
For Human Survival,
Mass up the Riflemen + Footmen and Backup Priests. Take away the Outlying Gold Mine and Ignore it for late game.
For UD survival,
1. Banshee + Abom. Cast Anti-Magic on Aboms, making enemy Sorcesses impossible to Polymorph them. Use Excessive Banshees to posses enemy Knights, Gryphons and Priests.
2. Use Land Mines !
3. Shades are useless, so allow Arthas to tank early waves and use Shades as targets for Death Pact.
4. Pick up the Gold Mine revealed by Shade and leave 5 Acolytes there... Summon up two spirit Towers and hold it for around 20mins, then Ignore it and concentrate on your Base.
5. Have a group of Gargoyles around 6.
6. Keep the Felhounds and Infernals back, They are your Final shields against Human Final Smash.
7. Summon Boneyard after 20 mins, get around 6 Wyrms, and have them floating above Kel'thuzad. Only two will aid Arthas, rest will be a shield for final attack.
Why I am focusing on Final attack? Cause, Humans have Mortars + Tanks, No matter what u do.. They stomp you buildings in seconds, so have limited towers but masive force. If you got Three mines early game, you have amassed enough gold.
Just wondering... If you cannot tackle the 30 mins simple survivals, what will u do against Archimonde then?
Blacker
03-19-2007, 10:35 AM
It's more,more interesting with Archimonde.When Archimonde destroy H and O base,I have only 10 minutes to defend.I have something about 80 buildings!
PrestonBurke
03-19-2007, 7:09 PM
It's more,more interesting with Archimonde.When Archimonde destroy H and O base,I have only 10 minutes to defend.I have something about 80 buildings!
I kind of relyed on the Elven Spellcasters for the Last mission. I took advantage of the Druid of Talons "Faerie Fire" spell and "Roar" from the Druid of the Bear. If your desprate to defend the gate, build moonwells in front of it, and move your trees to form a blockade. Since trees can defend themselves, you could probbaly form a protective outer ring of trees, have Rock throwing towers behind them and maybe a couple of units in the inside.
For UD survival,
Interesting strategy (I won't quote the whole thing); I might try it the next time I do that mission.
Why I am focusing on Final attack? Cause, Humans have Mortars + Tanks, No matter what u do.. They stomp you buildings in seconds, so have limited towers but masive force.
The tanks usually come from the Western base, and only 2-3 at a time. The Mortars are only sent to the West at about 1-2 at once. So they don't "stomp" all your towers in seconds, at most I lose only 2. (Provided I bring my army in to stop them).
If you got Three mines early game, you have amassed enough gold.
Where did you get the 3rd gold mine (i.e. not the visible one to the east) from? You can't attack any enemy bases.
Blacker
03-20-2007, 2:22 AM
You can't attack any enemy bases.
Yes,you can.But than you fuck up hole mission.
It's more,more interesting with Archimonde.When Archimonde destroy H and O base,I have only 10 minutes to defend.I have something about 80 buildings!
Hehe...
Do you know what happened with me? Entire 40 mins the UDs couldn't even take down Jaina's castle!
I'm not fakin, I've really done that!
Really? How did you do that? I suppose you made nothing but towers, although even that couldn't last forever given that you'll be sent a huge number of "supers" who are all have chaos damage (e.g. infernals and doom guards).
Do you have screenshots?
Blacker
03-21-2007, 5:03 PM
Hehe...
Do you know what happened with me? Entire 40 mins the UDs couldn't even take down Jaina's castle!
I'm not fakin, I've really done that!
Yeah,you got right,you.re not faking.Sometime ago Jaina's castle was desroyed after 30 minutes on HARD.Just create 1 more of every building (Ancient) that training armies and set rally point to Jaina's base (:rolleyes: I hope you translated that) and for all gold and lumber train much units as you can!
No backer, I took all three outlying Gold Mines, and Kept Furion Patrolling between the Merc camps, instant unlimited army.
I kept the Necklace of Immunity with Tyrande, having her casting Starfall like a maddess frenzy. With hired Furbolg Shamans, I kept her health up. and Used Troll Shadow Priests with Jaina's sorceresses to keep nearly half the sent wave disabled.
Thanks to latest patch, My starfall worked against Infernals, And of course, half the Doom Guards were asleep, and rest were Polymorphed by Jaina.
I sent Owl ahed to find which wave was advancing... ( A cheap <3 )
I also had my Furion to Grab extra Mana Scrolls and transfering 'em to Tyrande... Then similar was with the Land Mines. I also preserved Land Mines I got from earlier mission, getting extra 6 free mines!
I cleared out every single campaign with around ZERO LOSS. So, I am a campaign gosu... ask me anything!
BTW, I cleared everything out without help from Blizz's strategy guide. my tactics are different but useful.
During Nibght time, I kept a Few Huntresses as Shadowmelt at the Spot where UDs waves have a camp before strike, as they strike out, I used to have my Huntresses to "backstab" the Meat Wagons. Also, a Clever tactic of Backstabbing was with Talons. I kept them morphed hovering above the Trees to the North of passage from UDs first camp and Jaina's camp. Then, they would get down and aid huntresses in Backstabbing.
If Wyrms and Mass Gargs attack, Talons will be facing them in morphed forms. They are deadly anti-air.
I used an ultimate level of Micro, I even controlled my Shadow Priests, and who they were healing or not.
DotC are useless in Jaina's base, Rely on the Furbolg Champions. But do not Grab the Troll Chieftains.. They are simply expensive. Grab the Berserkers and Trappers. That's all.
One piece of final advise... Jaina will Mass Teleport like a Retard, So, instantly pull ur forces back and allow Jaina to Regroup and Reattack. Then, having her forces to Tank, use Disables + Focus fire... This is greatly useful against Infernals.
Also, a group of 4 Hyppogryph riders with Huntresses will take any Infernal out within few seconds. Use Focus fire.
I never actually played the war3 campaign. This actually makes me want to. Wheee
No backer, I took all three outlying Gold Mines,
There's only two...
and Kept Furion Patrolling between the Merc camps, instant unlimited army.
I kept the Necklace of Immunity with Tyrande, having her casting Starfall like a maddess frenzy.
You'd only be able to do it once every 2-3 waves, because it has a huge cooldown requirement. And by keeping Furion away, aren't you sufferring an unnecessary great loss? Tranquility is incredibly useful especially when combined with Starfall. Use a wisp to buy the mercs.
With hired Furbolg Shamans, I kept her health up. and Used Troll Shadow Priests with Jaina's sorceresses to keep nearly half the sent wave disabled.
I didn't know you could actually use Jaina's sorceresses...
And of course, half the Doom Guards were asleep, and rest were Polymorphed by Jaina.
How did you put "half the Doom Guards" to sleep? And Jaina can't Polymorph things either. Her sorcs can, but they don't. Overall her defences are pretty lousy.
I sent Owl ahed to find which wave was advancing... ( A cheap <3 )
Doing this doesn't really help you - you don't "counter" whatever they have in terms of unit types.
Then similar was with the Land Mines. I also preserved Land Mines I got from earlier mission, getting extra 6 free mines!
Where do you get them?
So, I am a campaign gosu... ask me anything!
I've done so ;)
Also, a group of 4 Hyppogryph riders with Huntresses will take any Infernal out within few seconds. Use Focus fire.
You'd need a number of Hunts to kill an Inferno in "seconds."
Jaina's sorcs cast Polymorph. On the doomguards, I've seen it. So I put some efforts to make the rest asleep.
Tranquility can only be used while Anetheron is away. Cause he'll put Furion to sleep instantly.
Land Mines can be grabbed in the mission freeing Illidan. in a area where there are few Sentries sleeping.
Blacker
03-22-2007, 6:13 AM
Also,you can buy land mines in Thrall's base,on Merc cap,pretty helpfull!
Blacker
04-02-2007, 5:53 PM
I hpe you'll can translate my English:
I won in Human's mission.I massed towers.Per mission,I didn't used 2nd gold mine,but I won.First few scout towers I researched to guard tower.Maybe after 15 minutes,I started to build and mass scout towers to use for researching them to cannon towers.At the beginning of the mission,I "collected" 5 mortars,something around 9 footmans (I can't remember),3 priests and 3 sorceresses for defend of Human villages.That gone perfectly,That was so easy to defend Undead Attackers.Then,I teleported to main base and started to training mass of riflemans.Resurection helped me so much.I had no bigger problems with mission.Thanks for idea.
Soon I'll play last Undead mission and I'll post description here.
I've been wondering about something in regards to the last Blood Elf mission. If you kill the "Butcher" (a high level creep), he drops a Tome of Strength, a Stone Token, and "Wirt's other leg."
What does 'wirt's other leg' actually do? I suppose it's something of value, because the "Butcher" is a high level creep, but there's no description attached to it, and nothing seems to happen when one of my heroes is "holding" it.
Blacker
04-03-2007, 7:47 AM
Yeah,I would like to know that too...
EvilEggCracker
04-03-2007, 9:35 AM
It's an easter egg, just.
I think you have find both, Wirt's Leg and Wirt's Other Leg.
Where is "Wirt's leg" located, then? And what happens if I have both?
Wirt is a character from Diablo. He dies in the first Diablo game, then in Diablo 2, there is a boss walking zombie you have to defeat in Act 1 where Deckard Cain is (I don't think it is Wirt, I think it is one of the other characters from D1 that also died, and it insinuates that he killed Wirt, sorry I can't remember his name). Once dead, he drops a bunch of items, one of which is the useless Wirt's Leg.
Then, if you know of the secret, you can use the the Horadric Cube and put a TP+Wirt's Leg in it and transmute it into a red portal (all the rest of the portals are blue in the game). It takes you to the secret cow level, basically where you fight high experience, high level "Hell Bovines" over and over again. Then, you fight the Cow King.
I'm assuming that is a reference to Wirt's other leg, the one you don't get in D2.
Edit: God damn what's that guy's name? Gruzzly? Grizzly? ..blah.
Edit2: GRIZWOLD!!!!!!!111
Blacker
04-05-2007, 3:29 PM
If GroG got right,then maybe other leg can be found in same mission.Thx for information.What's name of that mission,I can't remember?
It's called "Lord of Outland"
I don't actually think the other leg is there... but I could be mistaken.
Blacker
04-06-2007, 8:31 AM
Allright,then surely it must be in Blood Elf campaign :P.But,when you pay little more attention,you could be sure 50% in that you can find in "Lord of Outland".
If you're "fun" of TFT campaign,start campaign over again and look for details.
btw,can someone tell me where I can find continue of BONUS campaign,I can't find on Blizz'?
... btw,can someone tell me where I can find continue of BONUS campaign,I can't find on Blizz'?
Easy. Get the latest game patch for the game(or at least above v1.17) and those already come bundled with it. Although you should've already have it by now... :P
Blacker
04-06-2007, 12:05 PM
aha!I didn't pay attention.Yes,I have 1.21...Thx for notice :D
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