KupoMoogle
03-18-2007, 5:40 PM
I've created four new GRPs for four new units that I would like to add to my mod. I had hopped to either make them entirly new units, or use them to replace the hero units (That way my mod can be played with the original SC Campaigns) The biggest problem that I have run into, are finding GRP files that I can replace, that still show up in the selection boxes in DatEdit. I know you can't create units, and so I had hopped to replace some of the unused units already built into starcraft (ex. Cargo Ship). The problem I have is that none of these units (with the exception of the independent Starport) show up in the selection box on the v1.4 DatEdit [Units >> Graphics >> Graphics:] bar. The same is true for the Flingy and Sprites bars. Do these units not have .GRPs associated to them? Is it possible to add a brand new GRP (one that is not replacing any other grps) and then use Ice or IceCC to tell a unit to use that .grp file? A similar solution I thought of was to make a .GRP that was twice as large as normal, and had the frames for both units, and then use Ice to tell the units to use the appropriate frames but the problem I ran into there was understanding how to tell hero units (like Raynor) to use a different Iscript instead of using the marine one (or any other unit).
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-- In an attempted summery --
Is it possible to tell DatEdit to recognize more options in its selection bars.
Can new .grp files be added instead of replacing current ones
- If so, How can I tell the unit to use the newly implanted .GRP file
- If not, Does anyone know of a few .GRP files already in starcraft, that are not used?
How can I tell a hero unit (like Raynor or Fenix) to use its own, new Iscript pointers, instead of using another units?
p.s. Is the Independent Starport Cursed!? I remember when I first started moding, that everything I read said that placing the Independent starport would crash starcraft. Is that just because it didn't have the correct set up to be a completed unit? If I changed the Independent Starport into a fully functioning unit, would it still cause starcraft to crash for some other reason?
--- ---
-- In an attempted summery --
Is it possible to tell DatEdit to recognize more options in its selection bars.
Can new .grp files be added instead of replacing current ones
- If so, How can I tell the unit to use the newly implanted .GRP file
- If not, Does anyone know of a few .GRP files already in starcraft, that are not used?
How can I tell a hero unit (like Raynor or Fenix) to use its own, new Iscript pointers, instead of using another units?
p.s. Is the Independent Starport Cursed!? I remember when I first started moding, that everything I read said that placing the Independent starport would crash starcraft. Is that just because it didn't have the correct set up to be a completed unit? If I changed the Independent Starport into a fully functioning unit, would it still cause starcraft to crash for some other reason?