View Full Version : Map help
Obscura
03-16-2007, 5:06 AM
I cant figure out whats wrong with my trigger bridge... the triggers are level 3 part 1 and 2
ITSTORRASQUE4U
03-16-2007, 5:50 AM
Perhaps you could be a little more specific and tell us what you want to do, and what happens when you play your map. I haven't dl'd this, but no one will like to wage through 60+ triggers and see which one is wrong :P
gliepner
03-16-2007, 5:55 AM
yeah you need to be more specific. and i would like to know what kind of map this is. its obviously not a melee map; you cant build or mine so what kind is it? what are you trying to do?
SilverCrusader
03-16-2007, 7:16 AM
isn't it obvious, it is a bound map, it is in the name...
Ok, I checked it out and if anyone wants to pick up where I left off feel free:
The Problem:
Mission 3 doesn't work.
Location of the Problem:
In the Triggers, for Player 8 (the comp), the trigger entitled "level 3 (part 2)".
the trigger is obviously incomplete for one (the "preserve trigger" is too early in the list; the create/kill medics are out of order).
For some reason, level 3 part 2 just really doesn't want to work, even after I moved the preserve trigger to the end and deleted some of the other stuff. The loop (between parts 1 and 2) works if you delete all wait triggers. For some reason the wait triggers don't want to work for part 2 and I don't know why.
Obviously you have to bridge them; you're at the max for the event list in the first. I don't know why wait triggers don't work in part 2. It's very peculiar.
grover1311
03-16-2007, 10:24 AM
Ok, I checked it out and if anyone wants to pick up where I left off feel free:
The Problem:
Mission 3 doesn't work.
Location of the Problem:
In the Triggers, for Player 8 (the comp), the trigger entitled "level 3 (part 2)".
the trigger is obviously incomplete for one (the "preserve trigger" is too early in the list; the create/kill medics are out of order).
For some reason, level 3 part 2 just really doesn't want to work, even after I moved the preserve trigger to the end and deleted some of the other stuff. The loop (between parts 1 and 2) works if you delete all wait triggers. For some reason the wait triggers don't want to work for part 2 and I don't know why.
Obviously you have to bridge them; you're at the max for the event list in the first. I don't know why wait triggers don't work in part 2. It's very peculiar.
i think u don't know what you are talking about.
he just mucked up his conditions and 1 of the actions:
player 8 accumulates exactly 0 minerals
then u have this action:
modify resources for player 8 add 1 mineral
since the trigger has not met the conditions it wont work, try the at least in stead of the exactly
oh and btw it is a good bound i enjoyed it, not to easy not to hard i give it 8 =D
Razorstorm
03-16-2007, 12:00 PM
Sounds good. Will you zip it for me?
zeratulthedark
03-16-2007, 1:00 PM
1st: It was the easyest bound I played (I know it was incomplete, but I suck at bounds) 2nd: I don't know the wrongs, but it is a vanilla map, not a brood war map, but it has medics, how is that posible??
3rd: I think you need to remake that medic part
4th: You want to make a Bound Based in a drug?? Now I have seen everything
BUT, how is that there are medics in a Vanilla map posible??
PS: Please answer me
i think u don't know what you are talking about.
he just mucked up his conditions and 1 of the actions:
player 8 accumulates exactly 0 minerals
then u have this action:
modify resources for player 8 add 1 mineral
That's the first part of the bridge. It's a two-part trigger.
Mission 3 Part 1:
Starts when: 0 minerals = true.
Causes:
chain of medics;
when chain of medics is done, add one mineral
Mission 3 Part 2:
Starts when: 1 mineral = true
Causes:
Reverse chain of medics;
when reverse chain of medics is done, subtract one mineral;
The idea is clearly to have part 1 and 2 loop infinitely. And, it's not the mineral thing, that actually works. If you move the preserve trigger in Part 2, and remove all the wait triggers, the cycle works. The problem is that even on its own Part 2 doesn't seem to work when wait triggers are included.
SilverCrusader
03-16-2007, 10:39 PM
here's a trick I learned:
Web Trigger + Wait times = absolutely nothing.
In other words, the trigger won't execute if it is tied to other triggers and has wait triggers, they are very prone to glitch, or not even fire.
grover1311
03-16-2007, 11:36 PM
meh, i have tried every thing but death counts, i suggest u just merge part to 2 and 1 together. this would be the best thing to do due to the web triggers and wait commands.
morth: the preserve trigger can go any where in the trigger, it does not affect anything at all.
Morth
03-16-2007, 11:40 PM
He can't merge them; the first one is at max events.
Obscura
03-17-2007, 1:43 AM
Hmm... Well no one else can solve it? well I'm glad my crappy trigger skills aren't to blame. :p
Actually, SilverCrusader pinpointed the problem exactly. Just delete all the triggers you have for "All Players" and it works fine. I don't think you need them for the rest of the map to work properly, and they're what's messing up your third level bridge.
grover1311
03-17-2007, 2:32 AM
obscure, maybe u can just take out part 2, sure it would make that part easy but u got loads of room to make hards ones
Obscura
03-17-2007, 2:58 AM
Actually, SilverCrusader pinpointed the problem exactly. Just delete all the triggers you have for "All Players" and it works fine. I don't think you need them for the rest of the map to work properly, and they're what's messing up your third level bridge. Umm those are my hyper trigers...
obscure, maybe u can just take out part 2, sure it would make that part easy but u got loads of room to make hards ones well I'm going to run into the same problem again latter... 65 triggers isn't a lot for bounds...
I know; I don't really think you need hyper triggers for this map, and right now they're preventing you from completing it.
SilverCrusader
03-17-2007, 7:43 AM
why are they 40 millisecond wait times anyway.. thats about 4/100 of a second... which basically the wait times are hardly doing anything.
grover1311
03-17-2007, 7:57 AM
hyper triggers are good for this map since it has to create and kills the units so fast.
SilverCrusader
03-17-2007, 8:02 AM
The only solution i have for this currently is to go back to normal triggers.
zeratulthedark
03-17-2007, 2:14 PM
But, how is it posible that there are medics in a .scm map ??
Maybe that is part of the problem
grover1311
03-17-2007, 6:54 PM
nah, wen i re-saved it got changed to scx
SilverCrusader
03-17-2007, 9:06 PM
how did you even manage to save it as an scm map and play it in the first place? Unless you were on BW when you played it.
I suggest combining parts 1 and 2 together... it might work.
Obscura
03-17-2007, 10:48 PM
It's fixed, I removed the hypertrigger. I had to mess around with the wait times a bid but now its working. I'm working on a 4th level and I'll have another one done by tonight. I'll post it later (I'm on a Wii :p)
But, how is it posible that there are medics in a .scm map ??
Maybe that is part of the problem
He must've changed the map file format in Windows Explorer from *.scx to *.scm. 'Sneaky', but definitely doable. ;)
SilverCrusader
03-18-2007, 9:12 AM
I'm glad it worked, just remember those 2 things don't mix well.
Web Triggers have alot of restrictions, and I'm still exploring their limitations, so if you come up with something strange let me know :).
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