Aqo
03-11-2007, 1:01 PM
I'm working on an arena map (pick a hero, kill stuff, make your hero become uberawesomelolz, etc), and there are some things on which I'd like a second opinion.
1. What leveling 'ways' do people prefer in arena maps?
Killing random creeps that spawn in remote locations? Killing creeps that spawn in random locations? Doing random small quests? Doing one main quest which progresses along with you through the map? etc
Say which one you prefer (doesn't have to be one of the above) and why.
2. What should be the death penalty made of? Time loss? Random item loss? Attribute loss? Permanent weakening? etc
I want people to actually avoid death and not use it as a town-teleport spell. :\
3. Should players be able to increase their attributes by selection which is enabled with leveling up like in Diablo II or be able to buy them with money like in Angel Arena?
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Also, on the mapping part, is there any way to hide or remove the patrol and hold position buttons, so that I could fit two more abilities per hero without having to use the spellbook ability or items?
1. What leveling 'ways' do people prefer in arena maps?
Killing random creeps that spawn in remote locations? Killing creeps that spawn in random locations? Doing random small quests? Doing one main quest which progresses along with you through the map? etc
Say which one you prefer (doesn't have to be one of the above) and why.
2. What should be the death penalty made of? Time loss? Random item loss? Attribute loss? Permanent weakening? etc
I want people to actually avoid death and not use it as a town-teleport spell. :\
3. Should players be able to increase their attributes by selection which is enabled with leveling up like in Diablo II or be able to buy them with money like in Angel Arena?
---
Also, on the mapping part, is there any way to hide or remove the patrol and hold position buttons, so that I could fit two more abilities per hero without having to use the spellbook ability or items?