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View Full Version : Anything you would like in SC2? (like a leveling system?)


XelArchon
02-28-2007, 8:52 PM
this is the thread to post in if you would like anything other than and including new graphics and units. ;) :) :P

SolidSamurai
03-01-2007, 4:20 PM
How about mobile terrain. A space platform map, with mobile platforms. There'd be switches you have to take over, to move a certain platform where you want it... that'd allow you to establish an ambush against the enemy. It'd at least take advantage of the 3d and physics included in a new game like SC2. It'd also be more of a tactical surprise for the enemy to be building missile turrets/photon cannons to fend off dropships/shuttles, only to find that your hitting them with a platform of soldiers that suddenly rose up, or connected to their base. You'd also be able to load up platforms with transports, and walk between those that are connected.

It'd also get people away from LT bullshit.

bloodbane
03-01-2007, 4:36 PM
some terrian features like in armies of exigo where they have underground
but make more on a all seeing veiw point wher u can see some underground issues and space stuff in game and be able have units in space and underground
new units in both areas
mobile terran but not like that
like avancles sinkholes beaches with units drowing if they go to deep
wheather
even have like on snowy level to be able to push snow to a make a hill and fortify bases

own3d0406
03-02-2007, 2:52 PM
some terrian features like in armies of exigo where they have underground
but make more on a all seeing veiw point wher u can see some underground issues and space stuff in game and be able have units in space and underground
new units in both areas
mobile terran but not like that
like avancles sinkholes beaches with units drowing if they go to deep
wheather
even have like on snowy level to be able to push snow to a make a hill and fortify bases

I like your ideas bloodbane. :)
A moving terrain would be very kewl.

XelArchon
03-03-2007, 6:13 PM
Thank you, Thank you, Thank you for those brilliant ideas.

MOVING PLATFORMS LOL
;)

Shortyland05
03-04-2007, 3:29 AM
whoa there...
heres a couple of (unrittin maybe) general rules in forums,
1. dont double post
2. requests like that can be done by Private messaging.

Superiorwolf
03-08-2007, 12:43 AM
More terrain tilesets.

Bhoay
03-08-2007, 5:52 PM
I think it would be nice to be able to sell your buildings like you can in C&C. Whenever I play CC and go back to SC, I seem to want to sell my buildings...a lot. I would also like to see some leveling up of characters, as is mentioned in the thread title. It would be cool if the Zergs could level up to become something like generals or whatever they would become whenever they kill a certain amount of people. And a moving terrain would be really cool, too :) Upgrades to normal characters would also be really awesome! Like, buying bigger weapons for the Terran and the Protoss 'n whatnot. I know they already have the upgrading factories 'n stuff, but to upgrade each thing individually...maybe that would be too much of a hassle. Now I'm just rambling :)

SilverCrusader
03-08-2007, 7:55 PM
lets see...
Useable Protoss Warships
pull a Advanced Wars DS and have 2 battlezones, land and space, you can have giant ship battles in space while you have giant land battles on the ground, that would be total owntage, not even the greatest South Korean player can focus on both at once!

TitanWing
03-08-2007, 8:48 PM
I guess you should buy Supreme Commander, they've got that. However, if you aren't running the world's fastest computer, you won't get the full benefit of the game's realistic graphics. Instead you get blocky terrain and very laggy gameplay because of how large the maps are.

On the topic, naval combat. How cool would that be? I believe that Blizzard is good enough to be able to make it a useful strategy to take to the seas. Navys should have very good AA defense, and long ranged attacks, since they'll be restricted to water, and on some maps, not even possible to make.

SilverCrusader
03-08-2007, 9:21 PM
Some ppl tried to make a mod that and almost expansion called Aqueous rift, formerly named Water StarCraft (changed for legal reasons). It is dead now. Too bad they died, I would of loved water units... heres whats left of it:
http://www.angelfire.com/sc/starcraft1998/wsc/waterSC.html (Aqeuous Rift)

DoctorZettabyte
03-08-2007, 10:00 PM
Disposable units in general might be nice. Like "hey, I don't need you, you're fired". And then get some ka-ching back when you fire them. Yeah, its soft-hearted, but I hate backstabbing video game characters (real people are easy to backstab...all nice and fleshy).

-DocTera

Razorstorm
03-09-2007, 11:43 AM
Here are the top of my list:
terrain damage:
(like the snow plowing and being able to blow up cliffs and trees catching fire etc)
unit experience: Each unit has some stats which generate randomly. Say accuracy, life, courage and strength. And then you can make them better. You can also make heroes and save them and use them in different maps and campaigns.
Unit upgrades: so instead of having a firebat and a rocket marine and stuff you send the to the armory and buy them a flamer or missile launcher.
Water battles: enough said.
And finally sqauds: Realistic fighting would have sqauds. You can name them buy them upgrades , appoint a leader. Buy them a trasnport etc. save them for other maps.

DarkMirror
03-09-2007, 11:45 AM
to much like a rpg/warcraft.

ChimTheGrim21
03-09-2007, 3:40 PM
I dont want a `leveling` system at all. This might make the game too imbalanced, but its just an idea to make it more entertaining: I do think that a `ranking` system would be appropriate. Like have a certain amount of ranks depending on the unit type. A marine starts out as a private, but after 5 kills advances in rank and gains a very small ability. Eventually the Marine could become a completly different unit like a `general` if he is recalled to the command center. A Zerg hydralisk could start out as a spawn, then could advance in rank to eventually become a `Hunter Killer` if he evolves (as seen in the SC campain). A Zealot could start as a parishioner, and later advance into something like a prophet that would allow the zealot to do splash dmg or something of the sort. Again, this is just an idea--i dont want to get flamed.

bloodbane
03-09-2007, 4:49 PM
i dont what to see water units in SC2 and think its utterly stupid idea
there carriers and stuff you can fly
why would you want to swim

what SC would need is just beaches
and some modify units maybe
the ranking system would be good but just more like after 10 kills and the gain is very slim such as an officer in terrans would get better armor or weapons
like a .2 + in one thing damage, accuracy, armor, range, health, sight,
small things that can slowly add up

also a more upgrades many upgrades for all units including the basic ones
this will make upgrading more important even to late game you can still be upgradeing

multiple weapons/ammo/attacks for units

more units
new units that do new things
and also new units that do like same things
like marine for example u can get
marine, elite marine, memory marine guys(ones who had marine memoryies put in brain) marines who trained(much faster reactions and stuff)
and others
classes for each units

tanks that shoot explosive, prentating, shaperal

MOST IMPORTANT LEAVE THE MOUSE STYLE
in other games its like only the right button does everything and its annoying

make the ai considerable smarter
but have different levels like normal hard and insane

DarkMirror
03-09-2007, 5:28 PM
and also new units that do like same things
like marine for example u can get
marine, elite marine, memory marine guys(ones who had marine memoryies put in brain)

WTF? why would you wantr units that all do the same thing? to confusing.

bloodbane
03-09-2007, 6:01 PM
i want different levels for each unit
but instead of levels they be a different unit
like

Civilan marine 1
memory marine 2
trained marine 3
elite marine 4

different stats for all of the marines so people can have situation of
different rines vs each other where its 4 civilan rines vs 2 trained marines


also want to add to have units upgrade to next level at a building but only after some requirements met
like civilan marine gets 5 kills and u can get him upgraded with with some resources used its cheaper than a making a memory rine but risker in that the civilian rine might be killed before its upgraded

it would help micros and macros
macros by getting stronger units that control battle more
micros where they get awarded for there micro

say in siutation where 1 person made 6 memory rines and other made 1 civilan rine and 5 memory rines and he sent the civilian rine out and kill 5 critters and was able to upgrade it to trained marine
now the one who made the civilian rine has advangte in economy due to it being cheaper to upgrade the civilian rines and has a faster production
this helps the microer

but in the siutation where 1 person makes 12 civilian rines and other makes 8 memory rines and memory rines win due to their better stats
this help macorers

and choices between how much micro and macro become much more complex and choices become more curucial


also need a big increase in supply to be able to build 500 supply armies at least and more units be able to place on maps

DarkMirror
03-09-2007, 7:07 PM
Yes, but upgrades would have to be individual. Otherwise it makes no sense. So by making it make sense, I have proved that it would be pointless to do. Plus, as I stated earlier, it would be WAY to confusing. Imagine this setup for just about every unit?

SilverCrusader
03-09-2007, 9:16 PM
Civilan marine 1
oh look, an oxymoron.

bloodbane
03-12-2007, 10:37 AM
1 the civilian marine would be a civilian in a marine combat suit
you miss understood me at one point well propably alot more than one i meant updatesfor rines then some for batts and etc with each class being effected by it

in stead of using upgrades for this ill change terms updates for any change in stats and upgrading for any change in unit

updates affect all units in the class
upgrade is the way of units becoming stronger after a requirements completed such as kills, resources, and tech

DarkMirror
03-12-2007, 11:00 AM
updates? When are those used. And again, way to complicated. Plus, they dont put civcilians in combat suits.

bloodbane
03-12-2007, 12:17 PM
updates would be used with units
since they are updates for a class of units they be faster and than something that affects all

DarkMirror
03-12-2007, 12:23 PM
But that makes it even more complicated than your sytem already is.
Can you give an example of an "Update"?

bloodbane
03-12-2007, 4:06 PM
i might be adding some new ideas in this more organized format
okay when u start there are 4 different marines u can choose from but they all are marines
1=cilivian marine- which is a civilian in combat suit
2=memory marine- which one of those memory transplant marines
3=trained marine- which is a marine that was trained to its postion
4=elite marine- which is a marine that received more training and is better

each marine has a number it is the level of strength with 1 the lowest and 4 the highest

updates- these are things that affect units stats. there will be two types of updates major and minor.

major updates- these affect all unit of that group such as all infrantry or all metal

minor updates- these effect all units of one class but only the class
example theres is a something that updates the weapons making them shoot faster. You get this update then all units in that class recieve the update but only those units.

theres a marine class
theres a firebat class
theres a ghost class
theres a medic class
theres a new units class
etc

ranks and kills- first ranks will be making the units : say you make six 1marines the sixth marine will have a secondary rank and will be deemed as a squad leader. They will be stronger due to there need to live longer
you can also make a squad based on the leader so you can hotlink just the squad leader u can hotlink mulitple leaders. when 6 squad leaders are made
the next unit you make will be a squad commander and be able hotlink and attack with everyone threw just him if you want. This idea will get much more complex when you mix units which ideally you will.
squads have bonuses such as reacting faster to commands and running and staying together better also squads tend to focus fire to take down enemies

===ranks again can be raised by making number of kills but these ranks will be with all units the ranks will be like
noob 0 kills
killer 5 kills
hunter 10 kills
vetern 20 kills
pwner 50 kills
but much more ranks, these ranks will determine some stats such as accuracy, speed, sight even: marines who have killed many units are more reliable than brand new marines
pwn marines will be more accurate, faster and see farther than noob marines

===ranks will also be risen for having kills and being alive for amount of time
a marine been alive for 5 mins and has 10 kills gets promoted, promotions have perks such as better armor and weapons slightly but still better

also different units might recieve ranks differently from others for example medics cant kill but they can heal so when they heal a certain amount they are promoted and might have abilities cost less energy or will scvs where they mainly collect resources those who collect certain amount gets a promotion and spend less time on a resource patch

upgrades- (upgrading a unit will take place at where it was built and NOT effect builing other units) in the marine class there was four different marine units, though they are different they are still all marines.
1marines are the cheapest and fastest and low tech to build while
4marines are cost more take longer and might require some tech

there are two ways of getting a 4marine first way is to buy it.
the second way is to upgrade it from a 3marine which you could have bought or upgraded from a 2marine and etc to 1marine.

to upgrade it will require any of the 3 = leader ranks, kill ranks, resources
it will cost much less to upgrade the to the higher ranks than
1marine costs 15 minerals and a 2marine costs 40 minerals
the 1 marine needs a higher kill rank and 5 minerals to be upgraded to 2 marine
you make a 1marine and have go out and kill 2 critters and go back to where ever it was made, proapably the barracks, you upgrade the 1marine to a 2 marine and now you are up ahead of some who just bought a 2marine in minerals, ranks, and production because upgrading units doesnt effect building of new units
hotlinks will be like ctrl+M+1 for 1marine and ctrl+M+2 for 2marine and etc.

this idea will have its advangtes and disadvangtes
advangtes is its get units faster cheaper can can end overall stronger
disadvangtes is you have to start out with weaker units that might not be good enough early
best situation is have strong a weak units so strong take damage while weak can level up in a sense to better units

macroers proably like strong units a tad more because they need less help than weaker units
micros proably like weaker units because they can micro them and they micro will get rewarded with units being upgraded


I have forgotten anything else to be said or anything i thought of along the way

and stupid insert keeps coming on for some weird reason and no im not accidently hitting it

DarkMirror
03-12-2007, 4:14 PM
Ok, right off, memeory marines are a misconception.
Neuraly Resocailized peoplea re just people with rewritten personalities. They dont have any extra abilities, and are still trained if their marines.

bloodbane
03-12-2007, 4:22 PM
ty on the getting what memory marine was the words Neuraly Resocailized i forgot and im just going to use resoc due to its less words
the resoc marines lack in fittness training
the person who trained has is stronger fast and far better built than someone who recieved a resoc even with some training
1 month of training wouldnt match the fittness build of someone who trained for a year

DarkMirror
03-12-2007, 4:38 PM
No, resocalized 'rines are trained exactly like all the others.
Civilains are not given suits, if they want to fight they have to train.
Better trained Marines are just upgraded Marines.

bloodbane
03-12-2007, 4:59 PM
I just used those names of marines for examples of what a difference would be
they might be different than later

DarkMirror
03-12-2007, 5:01 PM
Yes, but your example relies on these different types.
If you admit that thier useless, than you admit that your argument is pointless.

bloodbane
03-12-2007, 5:21 PM
i didnt admit they were useless i used them as examples of difference of power but wasnt clear enough difference
they might be carrots and cabbage
but then you wouldnt understand at all so i choose marines but it wasnt clear enough

DarkMirror
03-12-2007, 6:21 PM
Yes, but if your not using the marine sytem, theres npo point. I bid you goodday sir.

bloodbane
03-13-2007, 10:45 AM
this would be for all units i just choose 4 marines and tried to separate them in power i choose marines because makes easier if i didnt give them names it be too confusing for some people especially the the numbers as labels

DarkMirror
03-13-2007, 4:24 PM
Why bother haveing 4 differnt martines, all different power levels? Its pointless. Realy, the game has ballanced all the untis perfectly.

bloodbane
03-14-2007, 10:57 AM
it expands the players ability to decided how to balance the power

DarkMirror
03-14-2007, 5:42 PM
No, it expands the players ability to get pwned and confused.
While thier fiddleing around with what is the best Marine-firebat combo, the zerg come in with a basic zergling rush and kill em.

B.A.Baracus
03-15-2007, 3:11 PM
I just had a great idea. The ability to put units into squads like in dawn of war. It can be just like hot keying, say you select 7 marines and 2 medics, you can press alt or something to turn them into a squad, effectively making them one unit. Whenever any member of the squad is selected the whole squad is highlighted, and they move in unison.
Then, there can be a command/hot key to disband the squad just as easily.
Sound good?

bloodbane
03-15-2007, 3:22 PM
yea i said something silimar to that somewhere

k dark make three rines instead of four does that make it easier

DarkMirror
03-15-2007, 3:49 PM
Umm, no. Its still pointless.

bloodbane
03-15-2007, 4:58 PM
first off its not that confusing
its a little confusing but not enough to make it an probelm
second P and Z will have something
it gives more worth to units
it give units a chance to get stronger and it distrubtes the way
this is not complicated, it might take a few tries to understand completely though
also expands many choices and strategies

DarkMirror
03-15-2007, 5:12 PM
The best thinbg about starcraft is that its noob friendly. I'm just going to ignore youtr arguments, heartlessisheartless.

bloodbane
03-15-2007, 5:29 PM
that name reminds me of sig i need to make but wont be allowed here though

DarkMirror
03-15-2007, 5:45 PM
Yeah... I know of what it reminds you of.
Your orignle account.

bloodbane
03-16-2007, 10:50 AM
this is the same account
i need to make my sig that shows someone getting their heart ripped out if i can make moving it be best

Razorstorm
03-19-2007, 11:08 AM
Errm:topic:

Ktan
03-21-2007, 3:53 PM
Yeah, this is a case of a rather vague thread to start with veering past a point at which I'm willing to save it.