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View Full Version : Fusing the Cookie Back Together in Orc vs Human


RedRagToAnOrc
02-23-2007, 9:43 AM
Another article originally posted by myself at WCR.

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Disclaimer: For those who will instantly reply and say "this is just theorycraft", I have a rather conclusive replay against a Level 34 Human player.

I know the title sucks, but what's the opposite of literal cookie cutting?

Orc vs Human has often been a trouble area for many players, myself included. For a good year or more, this matchup has been my worst. As I get better in the other matchups, I struggle to progress in this one, and I've always been under the impression that it's dragging my level and ELL down by 1 or 2 levels.

Despite watching replays of professionals playing the matchup, I was mystified. Where were they winning? The victories always seemed to happen when the Human player made a huge mistake, like letting their hero get surrounded, or didn't carry any Healing Scrolls with him against 5/5 Orc Chainwave.

So, as with other matchups in the past, I chose to see what I could find from an innovation point of view. Now, I'm not lying when I say that many of my past "innovational" strategies have fallen flat on their face (FS/Panda, Lusted Wyverns with TC First, et cetera), but this one is a little different.

As with all matchups where I try to innovate, I tried to think about what Human players were weak against, and what type of units my race had that could counter it. This is where my UD vs Orc strat (BM/FL Fiend/Nec/Shee) strategy originally came from, as well the Gruntapult vs NE, which has almost come to be my trademark.

So, what are Human players weak against? Answer instantly thought of, Area of Effect. High level Chainwave will destroy a Human army, but that's the very point - it needs to be high level to work efficiently, and only once you get 4/3 or 5/5 heroes will you really be able to push home the advantage when a Human player has Healing Scrolls.

An early game damage-dealer right from Level 1? Pandaren Brewmaster.

Now, why has no professional Orc ever really incorporated Panda first into their repetoire? Well, Orc doesn't really have a lot of synergy with Tavern heroes. Grunts provide a good meat shield for most of the game, so that's heroes like the Panda and Beastmaster straight out of the window. Heroes like the Naga are fragile and easily killed early on. And as for summon heroes, the Far Seer pretty much provides everything you're looking for.

So, if a Panda first doesn't synergise well with Grunts, why not try it with Headhunters? Having recently posted my One-Barracks Speed Headhunter build for Tavern heroes, which appears to have been received rather well so far, I decided to try it out.

The first few Human players I faced of my standard on varying accounts all followed the same pattern. They scouted my base and thinking "OMG what a n00b" immediately either attacked or tower rushed me. All except for the one Firelord tower rusher were pushed back (and he had to work pretty damn hard, because Headhunters > upgrading towers).

So, I powercrept the Panda as soon as they realise their mistake, and can usually reach Level 3 by Tier 2, especially with maps where there's a good route to Level 3.

My second hero? The Tauren Chieftain. In much the same vein as FS/TC, I creep him seperately to 2 once the Panda reaches 3, and then creep them both to 4/3. The Haze/BoF/Wave combo outdamages a Healing Scroll pretty easily, and is rather spammable with Mana Potions.

Ah, but what about a Tier 2 push, I hear you cry! Well, a Level 3 (even Level 2) Panda against Footmen, with Spirit Walkers at Tier 2 on the way, and Headhunters against towers. Oh, and that Tauren Chieftain that's just arrived. I find this self-explanatory, and indeed in the replay I'm posting as evidence, my opponent pushes me a few minutes into Tier 2 and... well, dies.

Shadow Hunter third once you've teched to Tier 3 (for Zerkers) works quite well once your other heroes are 4/3 or over on larger maps, giving you a sort of FFA style army with the addition of Tauren and Walkers. An expansion is advisable before you jump to 80 food, but I find that's not necessary, just a bonus.

As for units - well, the Headhunters and Spirit Walkers don't need to do work early on, as that honour falls to the Panda and TC, which demolsh almost anything a Human player can throw at you. The one real problem is Spell Breakers, and this is why you should really tech to Tier 3 and get a Pulverising Tauren or two out pretty quickly if your opponent chooses to do this.

So, the strategy in a nutshell;

Panda first with Headhunters, creep to 3. Check out my Speed Headhunter build.

Tech at 23 food, third Burrow at 27 food, get Headhunters up to 29 food.

Tech straight to Tier 3 and hire a TC when you reach Tier 2. You should have just enough gold to do this with no Tier 2 buildings.

Put up a Spirit Lodge asap, get Walkers and Mercs (optional) to 50 food.

Don't go above No Upkeep yet.

Optional expansion, Tauren Totem and Zerker upgrade at Tier 3. Jump to 80 food. Horde Healing Scrolls and mass creep until the Human player attacks you. Make sure you have Pulverise, 3 Tauren, and at least 3 Master Walkers.

The rest of the 80 food is taken up by your 2 or 3 heroes and Zerkers.

On to the replay. This is me a replay from my vast library of me against a Level 34 Human player. Pff, I hear you say, Level 34 sucks. Well, for the majority of people looking for a new strategy in OvH, it doesn't, and for me - I couldn't even hold my own against Level 32s before this strategy came along.

He does pretty much everything he should to counter the strategy. He attempts to keep the Panda below Level 3 at Tier 1 by harrassing my Burrows and Shop, making me repair and use up valuable resources. At Tier 2, he techs to Tier 3 and continues to keep me under the cosh, until a disastrous push where he kills my Panda at the expense of virtually his entire army (Panda = winnar!). He creeps and masses Caster/Mortar with a view to getting Knights, but I'm already there stopping him before he manages it.

Replay added to thread.

I hope you have good luck with this strategy should you choose to attempt it. The Speed Headhunter build can be found in the Article Altar.

Kindest regards,
-- Red

P.S. 28 units produced, 70 units killed, 4/4 heroes. Conclusive or what? :happy:

EDIT: For those who say "your opponent didn't play like he was Level 34" - just think about it for a second. The beauty of strategies like this, as I remember Noconce saying in an Audio once, is that although the best in the world will have a counter for everything, everyone else will wonder what the hell you're doing. I think my opponent probably got a little confused here until he realised that AoE owned him. :)

SECOND EDIT: Second replay added. This is me beating an ex-Level 39 for 8-0 solo. I'm telling you, this strategy is good.

GroG
02-23-2007, 11:14 AM
Reasons why people generally don't panda 1st isnt because of synergy, it's because:
1)Panda is slow creeper
2)Panda isnt good at jacking

so what can he do for you tier 1?

I could see him working possibly on echo or close spawns on T-rock, but what about LT, Broken Shard, Gnoll Wood, etc? Whats your strategy tier 1?

RedRagToAnOrc
02-23-2007, 1:26 PM
Reasons why people generally don't panda 1st isnt because of synergy, it's because:
1)Panda is slow creeper
2)Panda isnt good at jacking

so what can he do for you tier 1?

I could see him working possibly on echo or close spawns on T-rock, but what about LT, Broken Shard, Gnoll Wood, etc? Whats your strategy tier 1?

The strategy at Tier 1 is to creep to 2 or 3. Headhunters deal a lot of damage, and at the expense of using BoF or Haze/BoF, Panda creeps fairly quickly with 5 or 6 Headhunters behind him.

I'm adding a replay of me beating an ex-Level 39 for 8-0 to the original thread. That's perhaps a little extra proof that this strategy really does work.

EDIT: The main counter to this that the folks at WCR have gleaned is retraining the Archmage for Blizzard and getting Clap on the MK over Bolt. However, healing scrolls and micro alleviate this to an extent, as does a Level 3 SH third, to an extent. Still, it's a counter, but neither opponent thought of it at the time.

SECOND EDIT: My strategy on LT is not to use it, because there's no Tavern. Therefore, it's thumbsed down. My strategy on BS is to... thumbs it down. My strategy on GW is to quick-creep the centre with Haze/BoF and 6 Headhunters.

Nedech
02-23-2007, 7:58 PM
I used to do this alot before, but with TC first and a few grunts to tank.

However, how will you deal with Blizz/clap/some other AoE~? And footmens with defend early on? Is the Panda's AoE enough for that?
Everytime i go either Panda or TC first i end up getting harrased into the oblivion.
It seems really hard to get the healing you need.

Prozerran
02-23-2007, 11:25 PM
RR, my only criticism here is how much you're switching gears with standard Orc. "Fusing the Cookie Back Together..." is the title, and I'm not seeing the cookie at all. You're essentially providing a "counter-strategy" designed to dismantle a single strategy in a single match-up. Obviously, Hu can easily switch over to a Knight/Priest/Mortar (at least I would), and you'll be left with entirely new problems.

Counter-wars are just the nature of the beast with this match-up, and if I were looking for a solution for the Hu/Caster/Summon T2 push, I'd start after the standard build-order and work from there. While wave is probably more devastating than cl, the lack of standard Orc gameplay is the first clue for the Human that you're using this strategy. A good Hu player will probably react with Priests and Mortars, tech to T3, and counter your entire unit combination adding Knights to replace foots. Then you'll have no Beastiary for Kodo's and eventually get tromped once players catch on. Instead, consider this...

FS/Panda/Grunts/HH's/Walkers. Your standard 2 grunt tech and initial harass is still intact, and even a good opponent won't immediately catch on to what you're currently proposing. 4 Grunts, HH's and Walkers before and during Tier 2, Berserker Upgrade at T3 along with high level FS/Panda for AoE. Think of the potential at T2 when you immediately add a Panda and some ranged units vs Human Foots and Summons. Think about it. Grunt move speed is severely lacking in comparison to Foots. If foots are forced into using defend, somewhat limiting their "surround capacity" (they'll at least take more damage and losses to surround a single Grunt), your other 3 Grunts will end up being much more effective in microwars. Foots and Casters don't fair well against Haze/Bof as it is, but CL seals the deal with ranged support following. Grunts>Foots, and Walkers dispel Summons at T3 (which you will reach about the time Hu pushes your base). Casters still lose to AoE. The real question for you to consider is which AoE is better? Chain/Wave, Chain/Haze/BoF, or Haze/BoF/Wave. For sheer numbers, I'd argue that wolves are a necessity against Hu summons to balance the playing field.

I'm not saying your strategy fails, but you're obviously finding some reliability in HH's for this match-up. Why not stick with what is already working in Tier 1 and build from there, unless you're looking for applicable use of this strategy in other match-ups? Either way, great read, good work, and I look forward to seeing how you develop this further.

GenocideAlive
02-24-2007, 3:30 AM
AM blizz + BM FS + siphon + breakers solves. You have no mana, your HHs do shit damage, and his heroes melt your units effortlessly. Even the basic AKM strat would crush this. :/

RedRagToAnOrc
02-24-2007, 5:29 AM
A good Hu player will probably react with Priests and Mortars, tech to T3, and counter your entire unit combination adding Knights to replace foots.

Your post was read and understood, but let me just point out that my first opponent did this... and lost. :o

AM blizz + BM FS + siphon + breakers solves. You have no mana, your HHs do shit damage, and his heroes melt your units effortlessly. Even the basic AKM strat would crush this. :/

Yeah, AoE seems to be the big problem at the moment, but the point is that those cookie cutter players can't think of this on the fly. Breakers, perhaps, and I've come across that in solo, and beaten it with Pulverising Tauren - but BM second and retraining the AM? No-one's done it yet - most people just can't think of what to do when they come up against something they don't expect.

TheEradai
02-24-2007, 9:14 PM
this is just theorycraft

but i like theory...intriguing...ill just focus on the theory from now in this post and not the practicality.
I get it: humans are weaker, in that they individually have less health and such. I guess blizzard balanced it by making them stronger then just a unit consisting of all of their composite stats, because if u kill one the whole group would get weaker, as opposed to having to kill a whole big guy. Thus, you are to kill many, and that is made easier by AoE, which targets many things, as humans come in groups of a larger number of individuals as opposed to orcs.

GenocideAlive
02-25-2007, 4:04 AM
Yeah, AoE seems to be the big problem at the moment, but the point is that those cookie cutter players can't think of this on the fly. Breakers, perhaps, and I've come across that in solo, and beaten it with Pulverising Tauren - but BM second and retraining the AM? No-one's done it yet - most people just can't think of what to do when they come up against something they don't expect.
I don't like counting on my opponent's inability to think.

h0bgawblin
02-27-2007, 12:21 AM
I don't like counting on my opponent's inability to think.

But I do because it happens so often. It will get you far RR, but once you face someone who is good, your boned.

Also ga, who needs to think when I got you guys. I ussually don't think about stuff that doesn't happen to me. Seeing as how this never happened to me, it's cool to find a counter to it before even facing it. I wish I didn't post here though. Now when I face RR he won't pull this strat on me.

GroG
02-27-2007, 1:24 PM
1) He'll prolly do the strat on you, because he only thinks there's 1 "counter" to it, even though it's tier 1 is extremely weak to harass.
2)You still need to think in-game, whether it be unit counters, handling a sticky situation, or whatever. We can't tell you everything. Plus, it helps you so much more when you figure it out yourself.

If you learn everything from GA or RedRag, you can never be better than them. Only when you start to learn on your own can you surpass them.