View Full Version : Cities in SC II?
Hariku
02-14-2007, 12:14 AM
I just got an idea.
In all the books, and in the story line, there appears to be cities in the StarCraft Universe (Not the Zerg though).
You think in SC2 there will be some kind of city element (Houses, skyscrapers, ect.), or some kind of mission to defend/attack cities?
Frattimonde
02-14-2007, 2:01 AM
Evaluate please, otherwise this is rather a waste of space.
Starcraft + Sim city????
I can see it happening........Not .
RTS is about war "REAL TIME STRATEGIE" not pretty skyscrapers or houses. the deffend city thing.. i don't know about that as the protoss battles usually take place in a base far away from the cities to minimize risk of civilian casualties or something...
I'm assuming he means a 'city' style tileset. However, I should suspect that there will be loads of new tilesets should SC2 come out, since it'll be a new engine and tilesets seem to be easier to make for newer games, even allowing you to combine two or three (I think, though. I'm not 100% on this).
I'd expect to see cities though, certainly.
Razorstorm
02-14-2007, 7:33 AM
No there shouldnt be cities because the point of SC is that you build a camp (well exept for zerg) and use the camp to build an army with which to destroy youre oponents army. Not to build a city. For this reason the terran buildings can fly. see. no chance there will be cities.
well unless they go retarded and eat their mice which mysteriously click in all the right places to make cities due to the chewing of the buttons and the movement of their tounges over the sensors.
Well, I can sure see some sort of cities (at the eventual) SC2... But no, not in the sense that we have to build'em. ;) SC-BW was military, not exactly Sim 2000 driven. :P
I mean it more in the sense of being civil communities that we might have to protect from the opposing parties. That, or some sort of RPG mission in which you have to roam in a city to find some objective that will assist ya on your on going mission, like for instance mercenary technologies or something along those lines.
Hariku
02-14-2007, 9:36 AM
What I mean is think about the World War 2 RTS games, they have some cities to attack/defend.
JoshisaNoob
02-14-2007, 10:37 AM
My understanding of your suggestion is that you think there will be a city environment, not that you would build a city?
If that's the case, I'd see that as a possibility. In the WC3 human campaign (Only one I finished before selling the game. Was too slow for my computer to make it fun.) there are a few times where you're in a town, with houses, citizens etc. Why not a Terran city environment in SC2?
SolidSamurai
02-14-2007, 12:13 PM
Well, from what I've read in the books... the Terran cities don't seem all that attractive of an idea. Just some bout of stupidity, really. But if Blizz added a little innovation and toned down the stupidity (which doesn't apply to kids nor adults sad as it is), then I could see it working. And c'mon ppl, I know your all used to your 1998 game where you play the game and that's that like in the old days.... but it's called different game types. Some take longer and some are less popular in an online setting, however it all counts to have something extra. This includes 'Sim City' with the added aspect of conquoring the planet and destroying the opponent's city. As for the zerg... it could be a docile colony of resource gathering zerg, or genetic hub (where a cerebrate of your own creation lives)... or whichever else; where the goal is to build up a military with the aid of this 'zerg city' yourself. Of course, other game types would be the 'melee' or 'camp' play type, which would mostly be used in online games, considering the tendency for those kinds of games to end fast.
Oh yah and Zenox... protoss most likely do NOT fight away from cities to 'minimize civilian casualities'. They fight away from cities because if they were to fight near their own cities, then it'd probably look like they're losing the war (in which case they probably are). They fight away from cities, simply because they can. And it doesn't put to risk those of whom are needed to actually supply the war effort in the first place. It's a simple concept I learned in GRADE 8, man. Probably earlier. Napolean tried to invade England because that's where English people live... so if he invaded England, then England would probably be well on their way to losing the war!
Hope you get it, man.
The lack of creativity here, considering you appear to all be showing yourselves up as youngsters, is simply amazing. At least show something, guys.
well unless they go retarded and eat their mice which mysteriously click in all the right places to make cities due to the chewing of the buttons and the movement of their tounges over the sensors.
WTF? What exactly does this mean, in regards to anything?
McNewgin
02-14-2007, 5:57 PM
I was actually thinking about this on the way home today. I don't think they should have a tile set completely devoted to a city but more or less kinda like WCIII where there are towns incorprated into the map. I think it would add a new element to UMS and single player maps.
I was actually thinking about this on the way home today. I don't think they should have a tile set completely devoted to a city but more or less kinda like WCIII where there are towns incorprated into the map. I think it would add a new element to UMS and single player maps.
Well, that was more in the line of thought that I had. Because it would be sooo much better than current cities we see on SC-BW RPG's... just didn't mentioned it earlier 'cause some of our fellow members that 'drift' in the SC areas would most likely get a gripe with my simple allusion. ;)
DarkMirror
02-14-2007, 7:19 PM
I'de l;ike to say that "cities" in SC-BW are totaly made by the building s used and "building/wall" terrain. most of the buildings are very much bigger than the units.
Shortyland05
02-15-2007, 12:55 AM
hmm, if they did make huge buildings... I wonder if you would be able to garrison in them. You can go on top of buildings in BW so it would make sense (if they did of course) to let the troops garrison, and even possibly if the building wasnt damaged enough, vehicles.
I was actually thinking about this on the way home today. I don't think they should have a tile set completely devoted to a city but more or less kinda like WCIII where there are towns incorprated into the map. I think it would add a new element to UMS and single player maps.
Agreed, but depending on how SC II's map making facilities work, you may even be able to mix tile sets, since it's doubtful they'd use sprites again. I'm not exactly sure but, for example, I think you actually use a type of 'skin' for terrain in the DoW map maker, so it's possible too make new types of terrain, even.
However, I've next to no experience modding DoW so I can'tverify that for sure.
Nightshiver00
02-15-2007, 11:06 PM
A city tileset would be pretty cool. If not that, then expanding on original tilesets with two story or three story complexes.
Razorstorm
02-16-2007, 12:51 PM
What i meant about that retarded thing was that i dont think blizzard would make citys in starcraft unless they did that. and lets face it it is a war game.
Aelkor
02-16-2007, 3:03 PM
Well, SC2 will probably be similar to WC3, in many ways, so I'm guessing there will be neutral terrain for 'civilians'.
Actually there was a mission where you had to destroy houses to kill the villagers who were inside, and the 'house' terrain/neutral building was used rather effectively. Of course, in WC3 towns/cities could fit in with the storyline, which could be harder in the StarCraft universe.
ITSTORRASQUE4U
02-26-2007, 1:17 PM
Ok... you're all forgetting something...
The badlands tileset. Ruined cities yes, but cities nevertheless.
What I'd be thinking about is stealth missions: a SC:Ghost SC2 hybrid. Let's say you go melee melee melee up to zerg mission 3, then you have to assasinate a general or something in a huge terran city (Coruscant style). Why not just rape the city? If it's a city as big as I think it could be (notice I'm NOT mentioning the current state of terran economy anywhere, it's just a supposition), then waging war like no tomorrow would get the zerg erradicated. Therefore, you'd had a hydra lurk through the city sewers (TPS like in SC:Ghost), then up the air vents and assasinate the general silently. Something along the lines of the Hitman games, where civilians can't hurt you but warn the local security.
That'd be something I'd like to see :)
rubberd91
03-02-2007, 10:50 PM
Lets not start... "StarCity" now... if you know what i mean...
The units probably would not really exist.
The disasters?
Nuke, Zerg rush (kekeke ^__^), and protoss invades.
Any others? Plz PM me.
I only play SimCity to get boredom out of me.
But it doesn't seem to work...
Anyway, StarCity doesn't seem like something that blizzard or maxis would make.
Kimera757
03-03-2007, 9:46 AM
I think cities would be pretty cool, actually. There are civilians in StarCraft, and Fighting in Built Up Areas is a real challenge. (Plus, some of the city invasion scenarios were lame. The map where you defeat Mengsk's forces alleged an invasion of the capital, but all I saw was a military base on the outskirts.)
Also, smaller groups, like Raynor's Raiders, might have to hide out in cities. I can picture a level where the Terran Dominion has to hunt down Raiders in a city, and the Raiders in turn have to fight back. Which side would you rather be on?
DoctorZettabyte
03-08-2007, 10:10 PM
Y'know, someone should make a mod for SC2K or SC3K that makes it look like StarCity. You would build a base, and you could fight each other, and there'd be spells, and that'd be it.
When you get down to it, Maxis and Blizzard are only different because one's "Crafty".
-DocTera
Leosam096
03-17-2007, 8:42 AM
Better to stack buildings than see skyscrapers.
generaljimmy
03-17-2007, 3:42 PM
cities wouldnt make it any different cause you would have to construct defences just like for you own base, make soldiers just like a base, construct new buildings just like ... well i think you got the idea so i guess the point is its pritty much the same sh.. i mean stuff:_penguin:
Borgorb
03-18-2007, 3:17 PM
im guessing youll see a lot of post apocalyptic citys on overun toss/terran colonies
but the might not be there at all as i said there post apocalyptic XD
Storage
03-26-2007, 2:41 AM
cities should be a third party type of thing, meaning its just an asset, not a actaul game unit/tillest.
Shortyland05
03-26-2007, 4:27 AM
if they used the Havok engine in SC2, and they put cities in... think of the possibilities! :evilgrin:
blow one side of a skyscraper and watch it fall on the enemy's line of siege tanks! :D
Borgorb
03-26-2007, 5:03 AM
they probaply put in a havoc engine bcaus it is a long time comin and when they bring it out it has to be good otherwise it is a waste
also they should be placeable units that can be neutral and controled by players
it wud b cool in some terran missions like defending from zerg
AND the size needs to be really huge 4 some of these things or they can be really small and out of proportion
im not sure but hariku might be thinking more of a battle for middle earth type thing. of course not exactly. just thought i should add this because everyone seemed to bash him
Shortyland05
04-19-2007, 2:44 AM
wtf? Im sorry if ive misunderstood... but how is that to do with Cities in Starcraft?
ZergSwarms
04-19-2007, 11:05 AM
Starcraft + Sim city????
I can see it happening........Not .
RTS is about war "REAL TIME STRATEGIE" not pretty skyscrapers or houses. the deffend city thing.. i don't know about that as the protoss battles usually take place in a base far away from the cities to minimize risk of civilian casualties or something...
The implementation of large buildings into an RTS game is nothing new. In fact, if anyone has played or heard of the game Command and Conquer: Generals and its expansion, cities may be strategically used by garrisoning buildings with ranged units. It does not change the term "Real Time Strategy" in any way, it simply augments it for more strategic game play. For better or for worse.
LaserDude
04-19-2007, 6:58 PM
Part of the problem with starcraft as it is: Stuff is NOT to scale. I'm sure in 'reality' a dropship is bigger than a seige tank. Ever notice the hangars in the battlecruisers in the cutscenes? I think in 'reality' those'd be big enough to hold a scarab, which at that scale, they aren't. Ever looked at the autorunning SC window? It's a science vessel, and it's huge. Remember the cutscene at the end of SC? mutalisks are actually about 1/6th the size of those holes on the side of the carriers.
IF starcraft was to scale, it wouldn't work. You'd either end up with some units taking the entire battlefield, or some units smaller than a pixel.
ZergSwarms
04-19-2007, 7:21 PM
Heh....Scourge-sized Mutas...now that is something worth seeing. ;)
wtf? Im sorry if ive misunderstood... but how is that to do with Cities in Starcraft?
o sorry for me not explaining. but in Battle for middle earth you start out with a small castle type thing with a wall and the whole deal, and you build stuff inside of it. so i was wondering if he was aiming for something like that just a thought
kozmokilla
04-21-2007, 4:46 AM
What about, UT2004+Half-life+Quake2+Insaniquarium+STRONGHOLDLEGENDS+starcr aft, OMFG.
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