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Razorstorm
02-13-2007, 12:01 PM
I have started the campaign and mostly doing it but for some strange reason i play a melee and i get owned. i guess its down to my skills but if anyone could help me? I dont want a walkthrough but i need some tips. just the general things to do. eg. you need to get lurkers quickly etc

SilverCrusader
02-13-2007, 12:11 PM
either:
1. Get defense set up fast
2. Rush the computer
and shouldn't this be in stratergy?

zeratulthedark
02-13-2007, 12:54 PM
If you are Toss and the Comp is Terran you have to do this:
1st: build 2 probes
2nd: When you reach 100 min create a Pylon, and order your probes to mine
3rd: After the warp is completed, build a Gateway and keep mining
4th: Create 2 Zlots
5th: Create another gateway, keep mining and another Zlot
6th: Send them to explore and build another Zlot
7th: Build one zlot per gateway and a Pylon to provide psi (keep mining
8th: Rush the comp and set rally points in the comp base
9th: make all Zlots that you can, kill the rines and later atack the barracks
10th: When the comp builds a bat or a rinhe kill it and then keep killing the barracks
12th: After the barracks fall start chasing the SCVs
13th: After all the SCVs die kill the Comand Center
14th: Kill the remaining buildings
15th: Save a replay and watch again and again how u defeated the comp (in max speed is some funnie to see Zlots chasing SCVs)
This is based on a reply of the first time I defeated the comp in a meele
Results:
UNITS:
1 casuality and 32 kills
16 units produced
comp produced 32 units
STRUCTURES:
Constructed:5
Lost:0
razed:8

Ahzz
02-13-2007, 1:41 PM
"you have to do this"
yeah right. You can do anything vs comp, atleast I can, be it mass queens and drones only and still win

own3d0406
02-13-2007, 1:58 PM
1st: build 2 probes
2nd: When you reach 100 min create a Pylon, and order your probes to mine
3rd: After the warp is completed, build a Gateway and keep mining
4th: Create 2 Zlots
5th: Create another gateway, keep mining and another Zlot
6th: Send them to explore and build another Zlot
7th: Build one zlot per gateway and a Pylon to provide psi (keep mining
8th: Rush the comp and set rally points in the comp base
9th: make all Zlots that you can, kill the rines and later atack the barracks
10th: When the comp builds a bat or a rinhe kill it and then keep killing the barracks
12th: After the barracks fall start chasing the SCVs
13th: After all the SCVs die kill the Comand Center
14th: Kill the remaining buildings
15th: Save a replay and watch again and again how u defeated the comp (in max speed is some funnie to see Zlots chasing SCVs)

Are you serious? Who wrote this? There's no way you can do all that with 5 probes. Don't listen to this guy.

U-238
02-13-2007, 3:31 PM
ok tips...

1. watch replays of good players. (www.gosugamers.com)

2. watch replays of good players. (www.ygclan.com)

3. watch replays of good players. (http://www.warboards.org/showthread.php?t=16759)

zeratulthedark
02-13-2007, 4:13 PM
Are you serious? Who wrote this? There's no way you can do all that with 5 probes. Don't listen to this guy.

Listen I used exactly this and I won, I don't know how to extract replays, but try doing this and you will win ok, try my strategy before criticing :mad2:

own3d0406
02-13-2007, 6:22 PM
Listen I used exactly this and I won, I don't know how to extract replays, but try doing this and you will win ok, try my strategy before criticing :mad2:

By the time you make a pylon, three zealots, and two gateways, all when you only have 5 (5!!!!!!!!) probes, you'd be rushed. I'm pretty sure someone will come along and criticize your strat even more.

bloodbane
02-13-2007, 6:28 PM
its propably because you are playing melee and are playing against too many comps put it on free for all

jxl312
02-13-2007, 9:55 PM
1.) keep up probe production
2.) at 7.5 supply build pylon
3.) constant production of probes
4.) gateway when enough is accumulated
5.) zlots and pylons as needed
6.) second gateway asap
7.) attack and set rally point to a probe folowing the battle, this gives u reinforcements as long a you keep producing.
u can ctrl+1 your gateways for easier production and so you can keep an eye on the battle

jxl312
02-13-2007, 9:55 PM
you need probes until 3-4 per patch
get gas for speedy legs in c of adun

Zenox
02-14-2007, 3:16 AM
How about if you use the ALL MIGHTY CHEATS!!! get some cheats and practice playing beat the AI.. learn his strategies and try to think of ways to counter them as AI usually act the same most of the time :P

Ktan
02-14-2007, 4:32 AM
That's useless. The only thing I ever learned from using cheats to observe the AI was that I needed to build more workers (I was young, I was learning)

This is a hint he could pick up so much better from watching some HUMAN replays and not resorting to cheats.

Razorstorm
02-14-2007, 7:36 AM
I ashamed to admit at one point i was using cheats. With the help of all your strategys i managed to beat the AI using only cheats that werent "show em the money" and "operation cwal". Though i dont see how "operation cwal" is cheating since the AI gets it as well.

Yoda
02-14-2007, 8:19 AM
The main problem is the AI rush which the computers do. They always seem to have more Zealots than I do (I've only started playing Starcraft though). If you can survive that, the comps don't upgrade as fast as you can.

U-238
02-14-2007, 10:06 AM
the "rush" really isn't a rush. The only one there that may be considered a true "rush" is the zerg 4 pool. Most of the others you hsould already have enough standing army to fend off and should be just getting ready to expo when they hit.

Ahzz
02-14-2007, 10:20 AM
Zeratulofthedark, sure, you win against comps, and who else? too hard? thought so.
"show em the money" and "operation cwal". Though i dont see how "operation cwal" is cheating since the AI gets it as well.
moooororooooooororororororrorororoooootrororororor orororororororoooooonnnnn.
The AI isn't wise, all of its actions are coded in. They are NOT programmed to use the speed OR money, so the usage sucks. That's why they'll have long gaps before making units, even if they could.
Besides, the comp gets show me the money too. The thing is, that they're again, not programmed to use extra money, so it wont help much

Razorstorm
02-15-2007, 5:07 AM
really thats wierd. i wonder why blizzard did that.. and how do you know anyway?

Ktan
02-15-2007, 5:12 AM
Probably because they would have considered programming an AI to use cheats rather pointless in terms of time spent working on the game.

MatGeo
02-15-2007, 9:34 AM
and how do you know anyway?

Well ahem 1st of all that is obvious.

2nd Ahzz designed some AIs. If u find blizard AI hard to beat u'll find his impossible :P So yea it's obvious he knows :D:D

GosuGamers
02-15-2007, 10:53 PM
Computers do not play much like real people. They don't scout, and they don't really understand what the best build orders are (they do strange, sub-optimal ones).

Sometimes they try to expand before getting anything, and take forever before they get any units.

Sometimes they get together "a lot" of units and then try to attack, but it should fail.

Anyways, give them enough time and money, they'll have high tech units and may do annoying things with them.

I suggest you look for some basic rush build orders. Any of them should kill a computer quickly once you can do them well.

Zerg: 9 pool speedlings should kill comps.
Protoss: 9/10 gate should kill comps.
Terran: BBS should kill comps.

It may take practice for you to be able to do these right, so that you can win. Try doing them on lower speeds first, I guess. Work your way up. It will be worth it and maybe you'll understand a little more stuff.

If you want to win longer games against the computer, then start getting offensive units a little later (conventional times) so that you can hold off their attacks, while expanding, and then spend your 2 base economy on units for X amount of time until you can run the comp over.

If you can't do these things, I guess that's the point, to learn how. There really isn't "how can I beat comps", because everything decent that players do in 1v1's, unless it dies to a comp's rush, will beat comps. Any basic 1v1 skills will trump the ai.


I just played against the comp again and found a few additional notes for you.

9 pool speedlings should beat all three comp races. Toss is the hardest because if you mismicro you could fall behind. Against Zerg, just kill their creep colonies first. If they 4pooled you can kill them because they won't make enough lings after the first 6.

BBS will beat Terran comps. Zerg comps you won't be able to kill their sunkens (unless you're really good, i.e. too good to be playing comps) but you can walk around them and kill their drones. They don't seem to make any zerglings. Once their economy is dead you can attack with your scv's and marines to finish off the sunkens safely. But against Toss, it is too hard for these purposes (harder than killing the sunks before they finish). Takes really good micro. So what I recommend against protoss comps is not a BBS, but a simple wallin, and go 3 fac vultures, mine pushing them back into their base, then progressing to 3 of your factories having shops, and pumping a few tanks so you can push them further, and add a 4th fac. Switch back to vultures as necessary. Since all this is the most complicated, I recommend you save playing Terran vs comps for last.

9gate gate should kill Terran and Zerg comps quite handily. Against protoss, you'll win easy if they did their nexus first build, and you will have a hard time if they did their Zealots build. So I recommend you leave Toss comp for last.

1. Beat Zerg and Terran comps first, Protoss comps last (hardest).
2. Use Zerg or Protoss first, use Terran last (hardest).

Keep in mind that this only applies if you are killing them quickly in a straightfoward manner. I have no idea which is more difficult if you let them expand and get up the tech tree.

An easier way to play Terran than BBS would be to open with 2 fac vults. You should be able to contain or kill all three races of comp with a normal 2 fac vult build, and then switch to siege tanks as needed to finish them off. Takes a little longer than BBS but will work more smoothly against Toss and Zerg.

So that just leaves PvP. Probably setting up defenses and then a DT rush would kill the Toss comp easiest.