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generaljimmy
02-09-2007, 5:19 PM
ok so this is my idea about a starcraft mmo rpg idea n before you say its gay think about how cool it might be be to be like in a protoss or terran or zerg clan just pwning other clans that are a different race so heres my idea n it would be made by blizz. it would be called galaxy of starcraft.

so the first thing is when your attacking some one or something its not like you would take turns cause that would make it gay. it would be in third person like WoW and you could shoot when ever and they could shoiot when ever.

next, instead of just being on one planet the whole time you could be in the entire starcraft galaxie. but too too much would screw it up too much on each planet there are 3 fronts the protoss, zerg and terran, for each race and the place where you will go to on each planet is te place of the most importance. this doesnt mean each planet will be a capital city no, ther will be small out posts and bigger out posts for each race. and say the protss attack a terran or zerg out post and their on a raid(in WoW terms) and they kill all the npc befor they can respon then that will turn in to a protoss out post and will start sponing protoss npcs. if a race takes over all the out posts on a planet then that planet will be under their controll. if a different race wants to take over a planet then ther will be voting stations at each planet and players can vote yes or no on attacking a planet. a vote will happen once every month.

like WoW you could buy different wepons and armor if your terran or protoss. if your zerg you could buy new mutations or adaptions but ill get to that later. this is what i think it would be like for each race...

protoss
the protoss would be similar to terran with light torso and leg sheilds and those energy sword things they have around their wrists(the most basic type) and yes you could get sronger sheilds and wepons like maybe something like a photon rifle would be cool

terran
get new wepons and armor. the default wepon would be a crappy version of a gauss rifle. and you could pick to be a marine, pilot, or specialist (ghost). the default armor would be light torso and leg plating or something like that. you could could get new peices later on.

zerg
each player starts off as a zergling and as they get stronger they could mutate into a hydralisk, mutalisk or stay as a zergling. they would get adaptions wich are critical to staying alive in certain places e.i space platform, desert, or winter. they will also get mutations e.i hydralisk range attack and upgades for it, speed and attack speed, and higher damage resistance or "armor". if you find a new mutation and use it it will cancel you current one but you could always switch between them when ever you want.

what if you need to get some where really fastnever fear you could get a mount vehicle like WoW mostly for transport but you could use the for some brute force too. like if you have a vulture bike or a dragoon you could use its wepon systems. or if you a pilot you could pilot a wraith or scout or a tank. yeah a tank. you could also mount some friends on also but it would be like if your joining a party on WoW but it would say "so n so wants to mount vehicle" instead of asking to join party and you give them permission to do so and you could kick them out when ever. but hey what if you leave your vehicle some where else in the galaxie like a different planet? not to worry when you leave it somewhere and you forget to bring it on you transport with you just click on the pull out vehicle button and a transpot will bring it a transport comes out of light speed every 30 seconds and lands in 10 seconds. for terran it would be a battle cruiser the protoss would be a carier and zerg would be an over lord with an escort of few scourge and devourers. the zerg would not get mounts but temporary mutations like butrst of speed for as long as the player desires. and lastly what if you vehicle is destroyed its ok you will get a replacement for 1/4 of the original cost. that couveres the vehicle section.

well that is my idea on a starcraft mmo i hope you enjoyed it.

Biohazard
02-09-2007, 5:41 PM
Wrong place bud...

DarkMirror
02-09-2007, 6:06 PM
I beleive that Someone made a thread very superior to this one about World of Staracraft.

Zeltaris
02-09-2007, 6:14 PM
Wrong place bud...
My thoughts exactly. This demands moving ^_^

SolidSamurai
02-12-2007, 4:19 PM
I beleive that Someone made a thread very superior to this one about World of Staracraft.

Who in the nine levels of hell did that?! Was it me? I think I made a thread called "World of StarCraft?!" at one point. :P
Is linking applicable?

And anyway, my idea involves only ONE planet. And it's far more intricate, with conquorable moons, orbital platforms (the most expensive assets), fleet warfare (without the 'savage eden' cheap ass ground combat the whole damn time, kinda feel), economy, industrial euphoria (you could make and design anything within engine limits depending on the tools and technology your company/nation/faction/band-of-merry-pirates have aquired), etc. And as an added bonus... broadcasted television viewable on a virtual TV in the game, put on by blizz, or by a large existing player faction/corp/tribe (broods can't make TV shows, considering they're zerg and both don't and can't care on two almost equal levels).

Your idea sounds like D&D online (see 'real' combat). With a 'everbody do the same shit' attitude'.
(COMMUNIST!!! *gasp* *struggles to control himself*)

My idea focuses on 'everybody have fun even if you aint got any munny or levelz' and a 'customizable', 'hundreds of diverse roles', 'do anything' attitude, without the 'you could have fun' or 'should have fun if you have this shit' complex economical world as seen in Eve Online. Of course, the world is still complex and very economical (the economy is also complex, but doesn't completely rely on you to understand the damn thing).

As zerg, you could become a cerebrate (at nearly any time, however skills aquired over time make it alot more fun and beneficial) and bring on some major RTS elements, with the added benefit of commanding other players to their deaths. Yo!

Sorry, but that's just my take, mang.

DarkMirror
02-12-2007, 9:34 PM
I though that your idea showcased multiple planets?

Oh..and I thought of something that would work well.

If you become a nunit that can command other units you would use a "swarm interaface"(think Homeworld). this could work for battlecruisers, carriers, cerebratwes, etc..

SolidSamurai
02-13-2007, 12:03 PM
That could work for controlling npcs, but as for other players.... you'd simply have a fleet channel of sorts, suggesting that they all cooperate and obey you, or else you lose. >_>

DarkMirror
02-13-2007, 5:44 PM
Well, duh. What I'm trying to say is that for units like BCs, if the player became one, you shouldewnt have to deal with using other players as you attack units. to unreliable. If you wanted human controled units, they wouyld have to specificly ask for permission to be transfered to your ship. These then become your "ace fighters".

jxl312
02-13-2007, 10:01 PM
that would be planetside, with some aliens
also, it would be similar to aliens predators games

generaljimmy
02-15-2007, 6:02 PM
so does this mean nobody liked my idea?

SolidSamurai
02-15-2007, 7:00 PM
I think it's more fun to get others to cooperate with you. Because in this game, without cooperation and the backing of hundreds of players on your side, you'll never truly 'win' the game (though you and your squad of ex-CS and GoW veteran hardcore gamers can own up the squad ladder <_<).

Such is the way in life, as well.


SOME DETAILS

This game would include only a single powerful server capable of holding up to a hundred thousand online at any one time... The Eve developers are getting close to this right now, after all. Nevertheless, having hundreds of players fighting for you is justified, because this is an mmo that requires such a thing for large operations.


MORE DETAILS

The game would be called 'World of StarCraft' because the game itself is set on a single, very very large urbanized terran-dominated planet (with super highways and all), until the protoss arrive. The terran inhabitants of these many metropolisis must finally come face to face with the aliens that've been discussed in the media for so long. Then the zerg arrive, and the planet becomes a fateful hot bed of violence that could, unbeknowst to most, change the course the larger interstellar war, as a whole. In future expansions, Blizz could probably release new planets (with big, deadly infestible, killable creatures as well... creating a few PvE experiences early on), that have to be explored, and competed for dominance. Noobs may even join up with the largest player factions, capable of travelling to these new planets, to experience expansion content early on. Most unexplored areas may contain large, dangerous 'critters' that can be killed or infested. There'd be several on the first planet early on if the game were released.

Now all we need is a name for said planet. :P


AN EXTRA THING TO TAKE NOTES ON

Seriously guys, this could be a fun project. Add some ideas, fan art, maps, concepts, fan fiction. It could be a dream of sorts, as something to do for everyone, besides just idly scrolling through warboards waiting for SC2 to come out. Perhaps we could even devise some sort of an RPing game out of all this, where players gain power and battle others eventually in a game similair to that of 'diplomacy'.
You don't have to be involved if you don't want to, of course. And I wouldn't lead this if it did happen. I'd merely offer my ideas as usual.


EDIT: Sorry Jimmy, your idea doesn't fit well. Merely because it's too simple in it's concept. 'Dominate the galaxy' as a goal is something anyone can dream about; it's putting the plan to the action stone that's the problem. Other then that, the gameplay itself seems rather dull. Just attack and attack, no strategy, no techniques; even WoW allows you more then one option within reason, and the gameplay in that game isn't completely continuous (well, it's incredibly continuous, but it changes ever so slightly at max level to say the least). Additionally, your idea boasts the same precise concept as WoW, right down to pvp that plays exactly like eastern plaguelands outdoor pvp. And the idea that you can 'evolve' into something different and 'stronger' once you level enough. This all seems too dull. I believe in diversity, even among complete professionals. This game is liable to allow all the 'professional hardcore gamers' to run in the same direction. I believe in roles; an ultralisk is big, sure, but that doesn't make it 'teh best lolz'. It only allows him a broader role and seperate tactic that'll fall into conjunction with 'lesser' zerg (ie. the ultralisk bursts the barricade, and the zerglings swarm through... the ultralisk would fall to the bunkers and bats beyond the wall without the zerglings to delay attention... even then, the zerglings couldn't succeed in chewing up everything without the aid of the hydralisks to shoot down otherwise deadly clusters of firebats and escaping 'rines... and even then, some of the bunkers would be too deadly without the aid of the highly skilled hunterkiller snipers, sitting cliffside, capable of perfected eyesight, and precise shots that penetrate bunker, or shoot through opening).

So your idea seems far too bland, without even an economy to fuel war, or diverse skill sects. It's just kill, kill, kill... which becomes bland. You see, with my idea, it wouldn't only involve killing, it'd make killing more fun! Not only that, but it would make it far more risky, and difficult.
Which is essentially the strip of land upon which you build a great, online pvp experience.

generaljimmy
02-19-2007, 8:37 PM
ok first things first it would not be just "kill kill kill" but you would be able to get exp n stuff but when you get enough exp then you get Terran: training, Zerg: mutations, Protoss: honor and strength upgrade things i cant explain it. but also that taking over the galaxie thing i gave that a bit of thought n yes your right but do you thing that blizz would make it possible right next to impossible. only 3 planets would be under each rzaces controll e.g zerg would have char, terran earth, protoss w/e is left of aiur n their re-building it like making a new start. n the places where all the fighting is going on is all the other sapce stations and plantes. so ne way by next to impossible would be if you take out all the garrosons on all the planet they have gerrosons n taking out the main planet thier on. but you would be able to do missins or "quests" on it. so thats it.




ne 1 w/ good ideas 4 this can post

DarkMirror
02-19-2007, 9:17 PM
Congradulations! You win Two prizes today! One for proving your oppenent totally right in every respect, and a second one for making an unintellegible post!

(Seriusly. This guy just made his idea look exactly like a "kill kill kill" game. Just another WoW.)

SolidSamurai
02-20-2007, 4:01 PM
Congradulations! You win Two prizes today! One for proving your oppenent totally right in every respect, and a second one for making an unintellegible post!

(Seriusly. This guy just made his idea look exactly like a "kill kill kill" game. Just another WoW.)

Right you are my friend.

However, Jimmy, I'll add that the game still brings about the sense of 'kill kill kill', considering killing becomes a necessity in order to actually advance throughout the game. Just like WoW. In WoW, even if you wish to make money by learning trades and selling your crap, you still have to level up in order to further upgrade your crap-making abilities. In order to level, you'll find 99.9998% of the XP involves mindless killing and quests that require no more then the rubbing of two brain cells together.
Hell, your game doesn't even offer quests. Sorry, man.

But, as for my game.... how would lore fit into all this? Maybe I'll include a few other conquorable planets. In 'toss religious texts, they talk about a holy planet of which whoever conquors it, is fated to gain untold power. The planet started with 'B'. Can't remember the name. Maybe Jimmy, or anyone else who's interested, can Wiki it. :P
I don't know if I should include it in my game idea though. And if it was conquorable, it'd probably be the hardest to stay on. Maybe it'd have insane weather conditions, and even dark forces that live underground and come out at night to commit genocide on your army. >_>

That said, I've worked out a rough idea for the PI (psionic index).

An index of at least '1' is what any human posseses.

'3' is probably the highest any 'normal' non-psychic being would have; any higher would force them to be additionally sensitive.... perhaps almost 'empathic', or 'headache' like. The former confederacy used to employ those with even the slightest psionic indications for duties beyond that of plain civility. The military would make use of 'wranglers', employing them for a continuing forcive recruitment process, to seek out potential clients and submerge them in the training provided under the ghost project. In this way, the Confederacy would never miss out on a lack of ghosts that could be used in their desperate, 'hidden' war with the protoss, and the unique, anthropomorphic zerg.

'5' is beyond 'normal' for any human being. Indeed, one with a PI of 5, is considered 'telepathic'. Those who are 'telepathic' are almost assured to become a ghost, in one way or another, depending on their training. They are society's rejects, given away by their fearing parents for the better good in a war for the sake of mankind. The dominion uses them today.

'8' seems entirely superficial a possibility. Anything with an 8, or more, is said to have such a powerful 'mental state of being' that they can literally influence existance around them. This is also known as 'telekinesis'. There is few proof of such a thing... an unamed man that lives in society's downstairs, and of course... the ever lovely Nova Terra. Nova Terra, however, is a gem among ghosts, in that she posseses both remarkable will power to become more then just another 'churn out' of the academy; in effect, she is an 'honor's ghost'. Beyond that, even, with a remarkably high PI (being '10').... higher then that of any other ghost in the Dominion. Because of this, she is considered perfection in the eye's of the ghost project. And a perfect example for this range. Nevertheless, very few have witnessed such a ghost's true potential.

'12' is believed to be beyond any state of human evolution that could appear in thousands upon thousands of years. Even the protoss have struggled to grasp such a power hub. Indeed, only if two skilled and experienced protoss meld minds and physical forms to become the ultimate state of their own raw psionic energy, can they harness such raw force. The name for such a thing is known only as 'pyrokinesis'. The host is said to not only have such neural/psionic influence upon existence as to actual manipulate and influence it.... but to manipulate and influence existence to such an extent, that upon a whim, they are able to move almost any infinite amount of molecules at any range they may percieve, to generate heat and thermal energy, and literally cause an object to catch fire. Those who harness such a thing, can 'summon the fire'. Some terran cults have been known to secretly study, cite, and praise texts on such a subject.
An archon is a being that harnesses fire and plasma to smite its enemies. This could very well be a form of 'controlled' 'pyrokinesis'.
Other '12' who have a unique, specific, rare personality and genetype, as well as a 'different' outlook on the world, from the usual emotional views of cultured society, could be said to develop the ability to observe others in a way beyond that of 'telepathic'... and even manipulate and control others. The dark archon could be said to have this ability.

'18'... clearly none, not even Duran or perhaps the Xel Naga (if ever they were psychic) have harnessed such remarkable ability. It's hard to say, really, but some metaphysical and theoretical neuro-physicists have believed that one with a PI of '18' is capable of interpreting the intracasies of the future. Perhaps such a being would omnipotent; capable of raising cities and destroying worlds with their mind... indeed, nature is merciful to not allow any living creature such omnipotency. Those who are close or closer to '18' may have a special, distinct, view of the future, but are most likely unsure of how to, or when to, or even why to interpret it.

MaxedOutBC
02-21-2007, 10:46 PM
Wow that's really detailed and cool. If only it was a real game, the nit would be super awesome.

generaljimmy
02-25-2007, 9:01 PM
if i havent told you already you do lvl up n trade n stuff. for the terran and protoss the equivalent of lvl up is getting training and yes like WOW you have to find certain ppl to do so. for the zerg adaptions would be the equivalent of lvl ups. and as for the money: terran would get paid more as they kill more people, NPC's and all that. the protoss would get honor points ask they kill more things and that would be the equivalent of money. and as for the zerg the more things you o for the swarm the more the over mind notices and gives you access to get mutations and addaptions and the more you get the less the over mind gives you the ability to get mutatuions so you gotta do something else. yes i no i am proving more that it would be a kill kill kill game but games arent ment to just walk around doing nothing. because thats pritty much what WOW is you walk around doing boaring shit for people and getting money for it. and sometimes you kill things. but hey thats just wut i think. if you like those kill kill kill games in the future then play Galaxy of Starcraft. if you like the fanasy walking around and killing things from time to time then play WOW. the reason i play games is not to be bored by walking around and getting new armur n wepons but to have fun with offencive language and brutal violance. so it the game would be like star wars battlefront 2, starcraft (obviously) and WOW a bit. so pritty much wut im getting at is that you would like the game if you like that hardcore war shit like :_penguin: battlefront.:_penguin:

DarkMirror
02-26-2007, 5:09 AM
if you like those kill kill kill games in the future then play Galaxy of Starcraft. So what your saying is that our game is a "kill kill kill" game? On the conterary. Your game is leveling up and shit, killing, and virtualy no story.
Ours, on the other hand, is Story intensive. was it ever mentioned that you could watch virtual newscasts made by blizzard? We have a complicated leveling sytem using points and skills, not just armor and strength and whatnot. This game is massive wars, secret operations and PLOT. But you know the best thing? In ours, the plot is made by the players.

so pritty much wut im getting at is that you would like the game if you like that hardcore war shit like battlefront.Are you refering to ours, or yours? Because ours is more than "hardcore war shit". You can go around just killing the zerrg you find, or you cqan hire an SCV to build a town for yourself. You can be hired as mercs, go on a covert opperation to steal a data disc, or do just about anything.
Yours, on the other hand, is just "kill kill kill".

generaljimmy
02-26-2007, 8:00 PM
that scv thing how much would that cost? alot, not ot mention the time it would take, and wutz worse is that anther race could come out of someones ass and destroy the town that you just waited a month for and put so much money into it. the mercs could work but one question how would you do it for zerg? and the town for the zerg too? zerg have no idea wut money is. and lastly with all that stuff like the story is made by the players it would require a pathch like every hour and having to download a patch on dial up takes an eternaty. and when i said "hardcore war shit" i wuz talking about mine. just inagine being a dragoon rushing into a piss load of marines and you are beang cloaked by arbetres but it does nothing because thier using science vessils. and then a shit load of scouts flys over head at top stead firing all their shit at the vessils blowing the living fuck out of them (chu chu chu, chu chu chu, chu chu chu BABLAM). then as you think the day is yours a bunch of valkaries fly in destroying your arbeters (ffffuuushhewww BOOM). you positions are revealed and a ringht flank of goliaths and infanty and start firing (ehehehehehe).and the out of no where zerg come in with their hydras and zerglings n shit and kill all those goliaths n stuff and then you have 2 foes to worry about. and then as your out numbered 5 - 1 renforcemnts arrive and kill the hell out of everything there that is not protoss and the day is yours and you walk away with another story for you grandchildren.

P.S DarkMirror you like gears of war so i respect you:_penguin:

SolidSamurai
02-27-2007, 1:11 AM
P.S DarkMirror you like gears of war so i respect you *PENGUIN REMOVED FOR VIRTUALLY URINATING ON STATEMENT*

Hey, at least jimmy and I've got one thing in common.

Anyhow jimmy, the idea of not having to 'walk around' seems a little attractive. However, you'll have to provide a detailed and engaging combat system, in order to lull more interest. Right now, your game of 'kill kill kill' is beginning to sound like diablo in 3d, without the quests; and the ability to die at the hands of a single npc.

EDIT: And that whole attempt to describe action, feeble as it was, is precisely what occurs in SC: BW. Thanks for that glimpse into whatever the hell goes on inside your head, man. Seriously, it wasn't needed. Sound effects are completely unecessary in any form of ordinary conversation, forum or otherwise.

DarkMirror
02-27-2007, 8:18 PM
Dude, making a town wouldent nessacarilty take long. plus, you wouldnet need a pathc every hour. when I said the players make the story, I meant that they post quests on the messgae bpoards, they make the bases to destroy, them hire the mercs to steal the nuke.

Oh, and zerg would still need minreals! Thats the currencey of SC, as well as Vespene. They would make outposts, places to recup[erate and rest for the zerg. Why do Defilers need mounds? so that they can breeed new viruses.

generaljimmy
02-27-2007, 10:34 PM
Hey, at least jimmy and I've got one thing in common.

EDIT: And that whole attempt to describe action, feeble as it was, is precisely what occurs in SC: BW. Thanks for that glimpse into whatever the hell goes on inside your head, man. Seriously, it wasn't needed. Sound effects are completely unecessary in any form of ordinary conversation, forum or otherwise.

its nice to meet some one who like good games and is not a total n00b.

thats action thing i wrote i wasnt trying i wuz just making shit up as i went along so you gatta give me some credidt for that. and yes sound effects were neccecary cause they help you enter that realm. and hey when you have a family with its whole history with the army (like me) you start to think of stuff like this. thats why i like battlefront 2 and dawn of war: burning crusaid. that remeinds me have you played company oh heroes? if not its an excelent game and i highly recomend it.

Dude, making a town wouldent nessacarilty take long. plus, you wouldnet need a pathc every hour. when I said the players make the story, I meant that they post quests on the messgae bpoards, they make the bases to destroy, them hire the mercs to steal the nuke.

They would make outposts, places to recup[erate and rest for the zerg.

ok how long do you think it would take with one SCV building a whole town by itself if it was a group that would be different. and also what if some other race comes along and destroys it you didnt answer that yet. and, well when i said every hour i didnt mean it literaly i just ment often. and another question would the mercs be NPC or actual people because npcs would be gay. lastly i belive that out post idea wuz mine.

and i hope this argument just stays on this thread. i dont have any thing agains any you guys im not sure if you think im an asshole but we'll see. i made this forum mostly to ppl brain storm ideas cause you ppl have some good ideas too. likie the things you came up eith i probably could never even start to think of.:_penguin:

SolidSamurai
02-28-2007, 12:45 AM
Alright, Darkmirror. I'm just saying that you can still stay true to SC without using minerals as actual currency (realistically, that'd be stupid). Additionally, the 'magical blue crystals' acted as a simpler representation of resources required to manufacture. Minerals and vespene gas will be the resources of the game. However, actual currency (in the form of dollars, rather then credits... according to the novels), will be the basis behind the deep-rooted economy of WoS. Don't get me wrong. We're getting somewhere. But the game will still feel tremendously like StarCraft; even reek of it; despite us not including the simpler, un-depth oriented aspects of the game (such as the 'magical blue crystal' representations, being actual 'magical blue crystals'). In other words, you'll still needs SCVs to harvest minerals. Perhaps asteroids can also act as a means for aquiring minerals. There's many possibilities, beyond what the RTS (despite it's brilliance in simplicity) had to offer. Details, details!

It would still circulate tremendously around StarCraft in essence, so it shouldn't be a worry. Defilers developing viruses are a brilliant idea too. I'd like to see more then the plain old attacks limited to 'dark swarm', 'plague', and 'consume' (though these would still come into play). There'd be alot more. Perhaps a cerebrate player can engineer there own variation of zerg depending on what they've infested, using a creation process similair to that of 'Spore', and that specific game's creature customization.



ok how long do you think it would take with one SCV building a whole town by itself if it was a group that would be different. and also what if some other race comes along and destroys it you didnt answer that yet.



If someone comes along and destroys the SCV, then it's destroyed. That's where tactics come in. That's where preventing hundreds of cities from appearing in the first few months comes in.

I understand 10 year olds probably wouldn't like getting there SCV destroyed, there player killed and suffering a loss of skills due to not upgrading there clone (yah, it sounds like Eve Online, but the idea itself isn't all that original to begin with). Then again, this game aint for 10 year olds. It's for mature players, with a sense of community, making friends, scams, betrayal, sexy ground and space combat, etc. This game could get a mature rating if blizz were to work hard enough and get down to making such an epic game as this.



and i hope this argument just stays on this thread. i dont have any thing agains any you guys im not sure if you think im an asshole but we'll see. i made this forum mostly to ppl brain storm ideas cause you ppl have some good ideas too. likie the things you came up eith i probably could never even start to think of.

I always make sure the argument stays on the thread, man, so don't worry yourself. :)

Other then that, I've already submitted a bit of unoriginal fan art (wasn't drawn by blizz... drawn from an uncited source; I couldn't catch the name of the artist) that could possibly pertain to WoS in some way or another. And Darkmirror's apparently erected his own WoS forum.

Ktan
02-28-2007, 3:07 PM
Ok, I suggest you use Dark Mirror's World of StarCraft compendium for StarCraft MMO ideas, since that seems like the most cohesive attempt. However, since this is a different idea, I'll leave it open if anyone has anything that really needs to be said.

SolidSamurai
02-28-2007, 3:24 PM
Yah, what K'tan said.

I still think this can pose as a place for arguing over and for ideas, though.

generaljimmy
02-28-2007, 9:37 PM
yeah but i still think it would be better if there is more than one planet you can go on because that give you a sense of realism and the
battle cruisres/carriers/overlords could be used in the game cause it would be cool to look up into the sy and see a huge ship in orbit and defence against an invation. and that news report idea is good i think and so is but that posting missions on a board would be kinda useless because no one is going to do it and it will give blizz even more work than they would already have with the triggers n stuff progaming npc to do what is written. what i think would be better is that when the vote is counted to attack a planet then the npcs would be sent there and a patch would do that and also place missions on the planet for what ever race is on there and it stays there until they get wiped off the planet.

I dobnt think we disscussed stuff abut what happenes when you die. well lucky fore you i thought of something basic in like 2 mins. ok so if a terran dies a medic will reteave him or her and the wunded would be put in a meat wagon (ambulance) and get taken to a medicalk facility. for protoss something similatr happenes except they get put into a dragoon for some time when their fixed they can purchase the dragoon that was lended to them or if they cant afford it it will go back to the hospital. for zerg when they die they will be rencarnated by the neares ceribrum.

so thtas wut i thought of and if you dont like it dont start an argument just say i disagree and wright down your idea:_penguin:

DarkMirror
03-01-2007, 4:32 PM
NPCS would be rendered useless in WoS. It would all be players once the game got popular.

ZAnd dude: If you dide, you are either uploaded to a pre bought clonme or you make another character.

SolidSamurai
03-01-2007, 5:36 PM
NPCS would be rendered useless in WoS. It would all be players once the game got popular.

Zeratul and Jimmy: If you die, you are either uploaded to a pre-bought clone, or you make another character.

Topic: Gameplay

Concept: Further detail on NPC's

Although hired NPCs do exist, hundreds players will begin to take over some of the more major rolls in the largest of organisations in WoS. Yet, some NPC's would always end-up existing. You see, blizz can't simply remove all npcs from the game at a given time. Additionally, npcs could allow for massive 1000+ battles, with little lag in comparision to what might be expected, considering 1000+ players wouldn't be logged in the same precise area.

Topic: Gamplay

Concept: Death, injury, and the 'afterlife'

So you made the mistake of biting that dust?
If you die on the battlefield, a player medic can find and heal you (while you happen to be laying on the ground bleeding, until you die). You can contact medics by pinging yourself on the area's map (with dots indicating player locations). Additionally, if your team has an aircraft in range, everyone (on your team :P) will see the ping. They can all block out, or 'hear' pings at any time, upon choice. Further more, your character has the option of shouting into a radio to be healed, with the classic 'Medic!' or 'Dying over here!'. Having npc medics would be stupid, considering it'd just become a game of 'find and kill/isolate all enemy medics before actually commencing the match'. Player medics can also carry guns (with minor arms training), and other soldiers have the option of taking minor medical skills, or investing into a fulltime medic-career (however, then they'd have to completely hault there advancement in whatever list of skills/skill-set they've been training previously). Of course, we all know the best medics are the ones in powered armor, but that takes time to get (and if you do get it right away, the armor might be low quality unless you're lucky). Full-time, official, medics can also train in the classic medic 'spells' such as 'optical flare', and more.

Finally, NPC's cannot be cloned. You have to hire more, unless you set up an incredibly expensive 'clone coverage' deal, which would most likely require you to own a business of growing clones to begin with. If NPC medics existed, they'd only heal other NPCs... and it'd take much longer for them to 'ressurect' a bleeding npc.

Of course, your character is considered 'bleeding and dying' until an enemy comes over and stomps on your face, or kicks you a number of times, gun-slaps you, shoots you, etc. (anything that'd hurt you... including rocks from the environment that happen to fall on you).

Clone coverage for your own player is only somewhat advanced. You simply have to buy a clone from a large npc 'start location', player city, or spaceship, however you must 'upgrade' this clone to allow its brain matter to be able to harness all of your character's knowledge prior to death. If your clone isn't capable, your character will 'lose memory', and you'll randomly suffer lost skillpoints (way too similair to Eve Online, I know >_>).

Clones are always comparatively cheap, and you can set-up reminders to remind yourself of your clone upgrade (if your character surpasses the knowledge harnessable by your clone).

DM: You better fuggin' be adding this to the compendium, man.

generaljimmy
03-01-2007, 6:51 PM
i'm confuesd would there be one planet or more than one planet. because galaxy of starcraft is a cooler name and it would be better if there was more planets.




now thats a good iead with the clones i can see that happening for terran and protoss but for zerg its still a good iead for you to be reencarnated by a cerebrum cause zerg probably dont know what cloning is. and we havent talked too much about vehicles. it would be cool to own a goliath or tank or even a valkarie, or all.




what if you cannot afford aclone and you die when you are just a n00b. and making a new charechter would suck ass. so i think they make aclone but the person would be in debt of what ever the clone costs. and if you say you start out with enough money to buy one well heres the thing they wouldnt worry about it the first thing on their mind would be gain exp or upgrades,




*NOTE* i havent read all the things you made 2 made up so if you mentioined it already yell at me for my stupidity.:_penguin:

DarkMirror
03-01-2007, 7:54 PM
No, if your to stupid yto by a clone or get a medic to save you, you deserve to die and restart. And dont you relise? Zerg cloning would be that exactly,having your particular genetic sequence reicarnated by a cerebrate.

Oh, and Solid? Sorry, but you have to post in the thread in the proper context to get this posted.

SolidSamurai
03-02-2007, 2:53 PM
Alright, I made an edit.

SolidSamurai
03-03-2007, 3:47 PM
i'm confuesd would there be one planet or more than one planet. because galaxy of starcraft is a cooler name and it would be better if there was more planets.


Nah, 'World of StarCraft' ties in with 'WoW'. But that aint the only reason we're only having one planet.

TOPIC: Planet
Idea: The Details on the Only Planet

It's a little complex, but trust me man, this'll allow you to determine whether or not that investment into making a ship bigger then a battlecruiser was worth it (considering the enemy is far more liable to find you in the void of space... although you can travel thousands upon thousands of km beyond the planet... you'll only find spacedust and blank space... it isn't really worth the time). Warp drives will only be implemented when the game adds other planets. In other words, to get to a moon on the one planet, your ship will have to travel for a duration (make note that usually travelling to a moon, means your character will most likely stay on the moon for a length of time, to complete whatever operation/mission has to get done over there.... generally, you'll have to know what you're doing).

EDIT: Let's hope DM doesn't fume over getting banned, and end everything he tried to start (as in abandon us all :P).

generaljimmy
03-03-2007, 7:09 PM
No, if your to stupid yto by a clone or get a medic to save you, you deserve to die and restart. And dont you relise? Zerg cloning would be that exactly,having your particular genetic sequence reicarnated by a cerebrate. ya but then if you restart every time you die noone would want to play it because you haveto go through all that shit over again when you did it in you last account. and n00bs would probably think that "oh ill just make my guy strong enough not to die then i wouldnt need a clone". and when they do die and have no clone theyll get pissed and complain. you gotta think about what n00bs would say.:_penguin:

Zergratul
03-06-2007, 4:37 AM
Actaly this Starcraft MMO is posible,as you all may know starcraft 2 is coming in 2008

SolidSamurai
03-06-2007, 9:52 AM
Actaly this Starcraft MMO is posible,as you all may know starcraft 2 is coming in 2008

BlizzJK, get outta here.

ya but then if you restart every time you die noone would want to play it because you haveto go through all that shit over again when you did it in you last account. and n00bs would probably think that "oh ill just make my guy strong enough not to die then i wouldnt need a clone". and when they do die and have no clone theyll get pissed and complain. you gotta think about what n00bs would say.:_penguin:

That's why they're n00bs. This game doesn't cater to dumbasses; very much like the real world... even though dumbasses can still make a name for themselves (if they happen to survive through the totally rigorous cloning procedure */sarcasm).

And if you didn't hear already, then I'll have you know there's no quests in WoS. End of story. Why do I even keep this up? I'm exhausted. :concern:

SolidSamurai
03-06-2007, 9:56 AM
I'm a double posting whore, according to K'tan. I wonder if he even feels the need to visit some lame excuse for a thread.

Ktan
03-07-2007, 11:26 AM
this thread is done.