View Full Version : About making a "hybrid" mod
MEsmashyou
01-12-2007, 8:06 PM
how can this mod work with all the desired changes?
6370
the basic unit data change is working, but button adding and removing doesn't function properly.
Stargate is supposed to be able to make Norad II, with supply depot making a civilian. HELP someone plz:cry:
the file is the mpq version of the mod: please try to answer only if you have some idea and a possible solution. i used WinMPQ, memgraft, and DatEdit 1.2d. HELP
andman3000
01-13-2007, 2:26 AM
you should wait until firegraft comes out because memgraft right now is out of date and you would need a lower patch version.
TheNomad
01-13-2007, 7:23 AM
DatEdit reached v1.4 btw...
Didn't my MG tutorial help ? Cos you said supplies can't build civs, Stargate can't build Norads...
MEsmashyou
01-13-2007, 10:53 AM
Ya I used WinMPQ to combine the datedit modding and the memgraft modding.
OMFG this is hard. where can i get DatEdit v1.4?
TheNomad
01-13-2007, 1:42 PM
The StarCraft Maps and Mods FAQ / Resources Guide (http://www.warboards.org/showthread.php?t=13285) is your friend :)
... but if you're lazy: click me (http://www.staredit.net/index.php?download=4668)
Serban
01-13-2007, 2:38 PM
OMG! A mod for me! How sweet! :)
MEsmashyou
01-31-2007, 7:39 PM
WTF lol this mod is supposed to combine datedit modding and memgraft modding but it doesnt work :(
U-238
02-02-2007, 10:33 AM
You need starcraft 1.13e (note that's an "E" not an "A" "B" "C" "D" or "F" and that's 1.13 not a "4") in order for memgraft to work properly. A newer type of memgraft (aka: "Firegraft") is coming out soon for patch 1.14 so you shouldn't have to worry about patching lower then reuping again forever.
To patch to a lower version of starcraft use this. (http://www.staredit.net/index.php?download=5043)
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