View Full Version : Valkaries in Starcraft.
Leosam096
01-07-2007, 9:48 AM
I finished StarCraft: Ghost - Nova book last January 3 and I was thinking about the Valkaries the Confederacy used to transport troops to the Gutter or the slums area of Tarsonis.
Valkaries, as said, are stealth ships that can also be a transporter for a whole division of marines.
Now, with that description, will Valkaries have the ability to transport troops to another location(other than just being an air splash damager) in Starcraft II just as it's stated in the book? I'm really looking forward to some of your answers. Thank you.
-Leosam096
MrBobby
01-07-2007, 10:42 AM
erm. how could we possibly know?
Zenox
01-07-2007, 10:59 AM
The Terran Drophip has the role of transporting Marines, So i can't possibly see the need to have two transport units in Starcraft2 but if they want to give them some kind of self deffence weaponry while transporting to the battelfield i see benefit from that.
Giantfish
01-07-2007, 6:29 PM
Valkyries are stealth ships? Well, they don't seem to be very good at that, especially when compared to the wraith.
I doubt that there would be the need for the valkyrie to transport troops when there is the dropship. It's probably just an added feature in the book to make the valks more appealing to the readers.
I doubt that there would be the need for the valkyrie to transport troops when there is the dropship. It's probably just an added feature in the book to make the valks more appealing to the readers.
Or to make people use them..Since they are one of the least used units in the game:D
SuiCidAl-KiSmEt
01-08-2007, 8:36 PM
It's probably just an added feature in the book to make the valks more appealing to the readers.
Well, they do have to make games and reality different. I'm sure a BattleCruiser could load hundreds of people, unlike in the game. In reality, there are many different kinds of aircraft then just one kind of helicopter that kind drop off soldiers.
Also, the in the book, it said stim packs only made the marines more focused which they can shoot more accurately and deadly. I'm sure they couldn't show marines being more focused and shoot better in the game could they?
Anyway, I think maybe they should add more features to every unit. It will make new varieties of units to use for other new things, which means new strategies.
DragonPaladin
01-08-2007, 9:41 PM
I'm sure Valkyries are just as useless in the game as they are useful in the book. I mean, there's no lag in the book right? That means their missiles can't freeze up....
SuiCidAl-KiSmEt
01-08-2007, 10:16 PM
I'm sure Valkyries are just as useless in the game as they are useful in the book.
Gesh, where does this idea come from that Valkyries are useless? Some people use them them against Zerg. What do you guys think people make against mass mutas - which is about an over-used strategy for Zerg players?
TitanWing
01-09-2007, 12:58 AM
MnM does nicely with upped weapons. Valks are just a little too spendy and out of the way tech-wise. I rarely get an armory in TvZ thus no valks.
Too Expensive....Too Slow....If there are less then 5 you can't use'em...
USELESS.
SuiCidAl-KiSmEt
01-09-2007, 8:34 AM
Well, yeah, M&M is the best combo. I use them for every Zerg game too. But when it's in a late game, I was smart enough to tech up. I think I got the replay in my old PC, but the guy build Guardians and mutalisk, don't tell me a M&M combo can handle Guardians exspecially in LT where they were cliff hanging. If only if you guys used Valkaries enough, you would know how powerful they actually are. Zenox if your going to use less then 5 of about anything your screwed, but still a small group of valks is still good against a small group of mutas.
DragonPaladin
01-09-2007, 10:08 PM
Well, at 250/125, I'd rather go purchase something else. Yes, they're good against mutas, but then Zerg switches to lurkerling or something else fairly quickly, and you're out a fleet. Yes, they do have their good spots (anti-guard/ovie harass), but you could always find other alternatives and besides, it's not what the pros do. :O
SuiCidAl-KiSmEt
01-10-2007, 8:41 AM
I've seen replays of pros having some air-suppurt for their troops. DP, are you saying in a game like that, the Terrran doesn't have anything but Valks? >.> Of course in a game like that, players manage to keep all their early game units too and pretty mixed variety of them.
Carriers are extremly powerful, but hey since they are too exspensive, I guess I should not relize their potential and always build something else instead. :confused:
999990
01-12-2007, 5:57 PM
Easy way to kill Carriers with Terran, NO not Valks, Wraiths there more "potent" then Valks are you just need to get about 25 of em and you can pretty much clean the floor with air. I'm not saying Valks arent good it's just I... well there good in tight situations...
SuiCidAl-KiSmEt
01-12-2007, 6:02 PM
I didn't say anything about Valks vs Carriers, I was just comparing the two units. Because it sounds like everyone would rather use basic units, and never higher tech ones.
I didn't say anything about Valks vs Carriers, I was just comparing the two units. Because it sounds like everyone would rather use basic units, and never higher tech ones.
Not necessarily ,it's just that high tech units are a bigger investment than the basic ones ,and the first rule of making investments is to have a somewhat confidence of gaining something from it which can make most players hesitant to build these , especially the ones which don't look like a much feared weapon or that can inflict massive casualties on enemy lines , it is that fact which causes most players to keep away from the valkyries but i've changed my mind the valkyrie is quite helpful with , fast firing missiles that have good HP ,in a size able group they represent the best air support you can have.
DragonPaladin
01-13-2007, 9:01 PM
Carriers are extremly powerful, but hey since they are too exspensive, I guess I should not relize their potential and always build something else instead.
Lone carriers or pairs of carriers are asking to get raped in the ass. Fleets of carriers, however, means you've given your opponent too much slack and that you better have a gigantic fleet of battlecruisers or something.
Kimera757
01-19-2007, 11:17 PM
There's a simple explanation for that Valkyrie. The author, Keith DeCandido, made an error. The Valkyrie was a UED invention, and at that point in the novel, the UED had not come to the Koprulu Sector. Any ship could potentially be used as a transport; it's silly to use a battlecruiser that way (as there are many better ways of using one), but you could have it land and disgorge its security complement. You just can't do that in-game.
Cloaked Terran transports have made appearances in various partially canon products. There's also the Mammoth-class carrier (a Terran troop carrier, not like a Protoss carrier) that appears in StarCraft: Uprising and StarCraft: Queen of Blades (the novels). Again, those are only partially canon.
The Grizzly from StarCraft: Ghost is an armed transport. It only carries five people (two as crew), a lot less than a Dropship ... but it is armed. It's great as a special forces unit. I think it would make a great addition as a special (non-produceable) unit in StarCraft II that would appear in some campaign missions, as well as StarEdit II.
SuiCidAl-KiSmEt
01-19-2007, 11:35 PM
Lone carriers or pairs of carriers are asking to get raped in the ass. Fleets of carriers, however, means you've given your opponent too much slack and that you better have a gigantic fleet of battlecruisers or something.
Not always true, it depends how much #Cvs#units your fighting against. Going... suicidal on them is indeed asking for it. On a 2v2 game, a Protoss opponent had goons and zealots, all out of no where an Arbiter appear and kicked the unaware a$$ out of me and my siege tanks. He used more advance units, which is why he won. Think twice about how useful teching up is...
Anyway, on the real topic. Like I said, more units=more strats=more variety=more fun.
SolidSamurai
01-29-2007, 12:10 AM
God, what the flickity flick. I hated the nova book. I thought it'd have much more depth, but of course you can't expect that from Decandido of all ppl. The man has shitty writing. If I actually worked on it myself, I could develop something better in no time.
If they happen to have more stories involving this character, I'd hope that they up the maturity factor. Seriously, the story didn't feel like StarCraft at all. It wasn't suspenseful, it wasn't scary. It was just character color. Hundreds of characters thrown in your face. I hated that, personally. No depth whatsoever either. No 'human' feel... even with the protagonist who you'd imagine would had at least some depth considering what she went through. The bad guys felt like twelve year old punks, whereas the main man 'Fagin' merely seemed vaguely smarter then the rest; provided he wasn't with the 'ultimate' suspence net thrown in the reader's face involving a psiscreen being worn for months on end (and what the hell happened to cybernetic implants reserved for ghosts?); at least I could imagine some of his insanity in that moment (though eventually I just got exhausted putting all my effort into my own imagery for all this). The scenes where he'd shoot someone felt like something out of 'Red Wall' and pointless bad guys that you know will lose in the end, then say, him actually shooting someone... as a result of all the other crap that was thrown at me before then. Characters who really were tough nuts (ie. Pitcher), were made to seem pathetically stupid and thrown out. The result of Decandido throwing his writing around like it's some way to entertain himself. Damn, well I'm rambling here. Didn't mean for this to get long, but then again I post long messages all the time, so you guys probably know me by now.
Anyway, I nearly (nearly) got the impression that ghosts really aren't all what they're cracked up to be. That they really aren't bad asses. Four years at some academy to make a super soldier. I hated the lack of depth. How they never went into how hard training really was (according to the emotionally scared yet lovely Kerrigan in 'Liberty'). How they never really built upon the StarCraft world anymore then the same damn issue that kept on presenting itself (drugs, and meanie old Fagin commanding someone and being 'scary' for a PG rated movie). The scenes where Nova was at her most desperate times of well desperation didn't seem all that much. Even though the author made it clear how much she considered something as serious as suicide, it failed to strike me as how it actually mattered (and I tried to make it matter :P). I tried to make Nova seem like some average (though exceptionally hot and vaguely intelligent compared to most other characters :P) teenage girl you might find in real life, thrown into the greatest of crisis situations (she accidentally murdered 300 some odd ppl), but I just couldn't. The air that it purveyed, and the fact that the city didn't care, left a feeling of nothing. And well... I tried to think of the adults and 'intelligent' ones behind the confederacy, or perhaps your average cop doing his duty seem like that of a reality, or something you'd find in the FBI (with the wrangler business), but I just couldn't. Mal and his contact with his cop friend was easier on the mind for me, as well as the general conversation between the dirty drug hooked women you might find in 'Americana' but the general speech and dialect of everyone struck me as unserious... and it seriously ruined the imagery. Someone who was 'insane' seemed like one who was simply a dumbass. Well, thank god I'm done with that.
I didn't feel too much connection. The marines were a little better but they had no depth either. The colonel struck me as incredibly annoying rather then psychotic and scary. A good writer provides some depth everywhere, to catch the interest of those who have at least some level of maturity. The most depth was put into Mal... perhaps on the same level as Raynor in 'Queen of Blades'. That, I liked. If only it was the same for Nova. :P
Though Nova still had more going for her then any of the other characters one met. And I felt sorry for Constantino, etc. etc.
It seemed to insult the integrity and power of something such as that of the confederate government (I always imagined the confederates as a government ruling with far greater secrecy and integrity along with the rich familes, ever since Ethan and his fan fic adventures... it seemed more exciting and marvelling at the power of the two other alien races that a government such as this would be so easily subdued) with simple statements like the exceedingly wealthy making (specifically Nova's mommy), or thinking comments on what a stupid name 'Liberty' was, for Daniel Mike Liberty. A weak, ignorant attempt at some political point in the novel. The overused and completely irrelevant propaganda was weak as hell too. You'd think a future, despite how fascist/communist/dictatorial it might be, would expect some people to at least know something about something to get through the day. All the officers probably would've been portrayed as dumbasses too, had the book been given the 'liberty' to be longer. A colonel under command of the mightiest individual marine division holding within her mind, the strong belief in nuking the gutter, so she doesn't have to put up with the fact that junkies exist? Whatever, man.
The only real flies I didn't hold with the dialect were a few of the wittingly mean comments Fagin might have said here and there. The only one strong political message that surprised me in the end (I was happier with this), was Mal's speech on gaining civil admiration, and the confederate focusing on the civil population rather then the imminent threat of so many enemies closing in on them. This would've brought down the powerful interstellar government (that pwned everyone else in the guild wars mind you... according to this book, it might question whether or not Terrans are intellectually inferior to actual humans) I'd always imagined. Nevertheless, according to this book... the so called government efforts to gain admiration seemed pathetic... proving that the government was actually weak in comparision to a real world government, despite having interstellar travel and the combined power and tactical skill to defeat everyone else in the guild wars. Of course, that's only according to this book. So what the flick.
Well I'm done rambling. Finally. Holy flick, guys.
Borgorb
01-29-2007, 3:00 AM
the "grizzly" bomber can transport in sc ghost aswell
there were lots more added features on sc ghost because it was a fps. its a lot mor coplicicated in a rts because it wold be a lot harder to manage all the extra abilities
but sum i like eg: infesteds doing an actual attack and exploding is an ability
SolidSamurai
01-29-2007, 11:26 AM
Of course, those merely exist to add realism to what would otherwise offset the RTS elements.
I've got no problem with zombie terran that don't explode either.... mini-bombers (think of the 'short sword' from halo wars... I don't think Grizzlies can move through space either)/assault tanks (once again, the book messed up the image, considering I thought the grizzly was a plane).
As for wrist cannons or whatever the hell those marines had... that seems realistic, except I wouldn't think they'd use it in combat situations. Perhaps it'd exist as a silent way to get rid of smaller obstacles such as windows. >_>
The matter of age in that book also seems a complete mess. It's not that they prefer to refer to Nova as a 'little girl' rather then a 'teenager'. It's that they mentioned a layed back store owner that served in the marines for 60 years. I don't know of too many americans serving that long... even if they worked their way up through the ranks.
I don't care if one of the many characters happens to be 150 years old.
In short, the approach to the novel was completely wrong. It should've had far more depth and suspense than the casual light reading atmosphere it attempted to provide.
TitanWing
01-30-2007, 10:40 PM
The ONE good thing about the Valk is that it's useful in modding if you want a bomber, heavy fighter, cruiser or some other kind of medium airship.
Not practical in MOST games, but Valks can be useful if the enemy goes mass mutas with ups. Valks soften the shit outta them while the marines take 'em down one by one.
Overall an excellent combo, but if you have the resources to build Valks, you should be able to win because your opponent is letting you expo like mad. :/
Borgorb
01-31-2007, 12:44 AM
remember
ALL units hav weaknesses
valk weaknesses (1v1) devourer, Any land unit that can hit air
ur just gunna hav to live with them
but they also hav strengths
SolidSamurai
01-31-2007, 6:03 PM
ur just gunna hav to live with them
Or you can simply y'know... not build them.
That's my one on-topic argument here.
Borgorb
01-31-2007, 10:03 PM
yea that too
SolidSamurai
02-01-2007, 2:45 PM
Indeed.
noobymodder
02-09-2007, 9:55 PM
Well I made a mod that allowed the Valk to attack aground. I made it so it shoots one rocket at a time directly at ground units with some splash damage. mostly effective against small units like zerglings,hydras, and zealots.
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