View Full Version : A Question on Bound Maps
1337oWnEr
01-05-2007, 8:33 PM
Hellow Everyone.:D I am a guy who just started a map
that is mixed with impossible scenarios and bounds.
Anyway, I was just wondering how you make units appear and die immediatly like in all bound maps. I know it is a 'sprite'(not the drink) but Ive never gotten it to replay it. Also, I was wondering how you disable units. Please answer my questions! I would be thankfull!!
andman3000
01-05-2007, 9:11 PM
well you use triggers and plz dont have you words so big it a bit bugs me.
SilverCrusader
01-05-2007, 10:46 PM
well you set some trigs up like this:
Trigger 1
Condition:
Always();
Action:
Killunitatlocation(all, archon, location1, p1);
PreserveTrigger();
Comment("Trigger1);
Than you make this:
Trigger 2
Conditions:
BringUnit(atleast, 1, zergling, location2, currentplayer);
Actions:
CreateUnitatlocation(1, Archon, location1, p12);
PreserveTrigger();
Comment("Trigger2");
Complicated isn't it... no that is the easy stuff
(actuallly those trigs above may not be in the correct order or have all their parts but you should get a the gist of it)
as for disabling units
can you even do that?
(you might need to disable the trig too after they beat that certain bound part).
1337oWnEr
01-06-2007, 10:45 AM
ty for posting and i wont post so big next time ;)
WickedImposter
01-06-2007, 10:52 AM
this should be in the mapping and modding sections
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