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TwilightTempler
12-31-2006, 2:19 AM
I want this unit:

Race: Protoss
Name: Twilight Templer
Speed: about a Zerglings
Attacks: Energy Blade (Ground) Twilight Flare (Air)
HP: 175
Sheilds: 100
Minerals: 150
Vesbene Gas: 125
Mana: 200
Abilities: Permanent Cloak, Recall, Archon Warp, Mana Break, Reborn

Abilities and Effects:

Permanent Cloak: Cloaks this unit permanently.

Recall: Same as a Arbiter. Mana: 175

Mana Break: Breaks a chosen units mana in half and gives half to the Twilight Templer. Mana: 50

Reborn: Raises soem dead guys up to fight fo you intill they die. Mana: 125

Name: Twilight Archon
Race: Protoss
Speed: Dark Archons
Attacks: Twilight Pulse (Ground)
HP: 100
Sheilds: 100
Minerals: 300
Vesbene Gas: 175
Mana: 400
Abilities: Mind Control, Dark Hallucination, Energy Wave, Oblivion

Abilities and Effects:

Mind Control: Mind controls a enemy unit for a LIMETED time (345 Seconds)
Mana: 150

Dark Hallucination: Creates a copy of a target unit and makes it cloaked (lasts 40 seconds) Mana: 75

Energy Wave: Kill a unit instantly. Mana: 250

Oblivion: Call down a Reaper of death and destroy anything in a semi-big area. Mana: 400

dont you like it?

Hariku
12-31-2006, 3:26 AM
No.

Those units are way too overpowered.

TwilightTempler
12-31-2006, 2:10 PM
Um, well maybe if you looked at there mnerals and gas and ive seemed to forget the supply! Twilight Templer Pop: 3 Twilight Archon Pop: 5

Hariku
12-31-2006, 3:05 PM
Well, what I mean is, if your going to make a super powerful unit you need to balance it out so the Zerg and Terran have units just as powerful.

Oh, and Oblivian....I don't think that could work. Well, depends on how big the AoE is.

TwilightTempler
12-31-2006, 3:31 PM
well its a small area of effect and it costs all of the TA's mana so...

bobboy
12-31-2006, 10:04 PM
even tho ur banned, i will say...... U didnt keep the archon tradition of relying mostly on shields of survival, not hp. Hp should be like 4 and shields be like 12312431241. Sarcasm.

generaljimmy
01-10-2007, 5:15 PM
like their good ideas n stuff but like the first guy said over powered n but it's still a good idea i give u that

WickedImposter
01-10-2007, 5:19 PM
that is probably one of the dumbest unit ideas ever created. it it has too many spells just to fit on the units portrait, and 400 mana? d-u-m-b

4046
01-11-2007, 6:17 PM
Well, maybe if thats what you think

Bobbydeath
01-12-2007, 5:03 AM
For the Twilight Templar:
1. Balance.
2. Since it is a spellcaster, the damage shouldn't be too high.
3. The cost should be higher since it's permanently cloaked. 5. Why do you need two units to have the same spell (recall)?
4. The Mana Break is unbalanced. Suppose your enemy is a Ghost with 200 mana then you get twice as much you spent to cast the spell.
5. Too powerful and what kind of dead minions will he summon.

For the Twilight Achon
1. Balance again (Too much mana).
2. Why do you need minerals to make an Archon?
3. Why would you need a cloaked Hallucination?
4. A unit that powerful will ruin the balance. Oblivion should be something like the Protoss version of a Nuclear Missile.

The problem is pretty much balance and units like these are just not what StarCraft is all about. The other races should have also have units like these but it would be too easy to win. Think it again.

own3d0406
01-12-2007, 5:23 PM
These units suck. Not enough mana or power.

seclorus
01-15-2007, 5:51 AM
Hello Warboards.

Reading the Wikipedia articles on Starcraft, and drifting over to the Ghost pages, I encountered for the first time news of a proposed unit within the Ghost game that was new for Terrans. Apparently Blizzard was to make something called a Terran Spectre - a modified Ghost with additional psionic powers, but all other details are unknown. Now, while Ghost the game may no longer be a working project with Blizzard, I do think that this particular unit could prove to be very interesting and useful in SCII. Below are a few rudimentary ideas:

TERRAN SPECTRE

General Appearance:

-The Spectre should be unusual. Thus the armor should be light-fitting and dark-colored, and a mask put on the face that resembles a gas mask, or the Goliath goggles. Overall it should have a Psycho Mantis presence (villain from Metal Gear Solid).
-The unit should float, and quite literally fly in mid-air, emphasizing its general psychokinetic abilities. It should be low-flying, but only slightly faster than land-moving men.
-A spacial distortion should exist around it, with slight electrical effect, equivalent to a visible (but not practical) force field. What this will in fact be is a self-maintained bubble of gases, electrically charged about its exterior, around the person, slightly amplifying its armour and realistically set to atmospheric conditions while being ionized mentally, that allows for extraplanetary travel (but NOT interplanetary!! No one person deserves this!).
-The Spectre should be slightly longer and limber than a Marine or Civilian. Thus further emphasizing its superhuman aspects.

Primary Attack: Psychokinetic Burst

-Would resemble the graphical on-screen construction and launch of Psycho Mantis's psi ball attacks from Metal Gear Solid, with a little more emphasis put on electrical distortion, slightly less on local space warping, and seeming like an extension and projection of the force field just described.
-Attack power should be a little less than, and attack speed a little more than, that of the C-12 Canister Rifle. Long-range capability with Ocular Implant upgrade; should be a zero-splash effect, land and air attack.

Additional Abilities: 1) Personnel Cloaking, 2) Psionic Storm, and 3) Mind Control.

1) Personnel Cloaking
-A given. This makes its attacks and abilities much more effective, especially in conjunction with existing Ghosts. Unlike Ghosts, however, this Cloak should be an 'inborn' ability which need not be researched, and therefore suggests something natural, not unlike Infested Kerrigan's.

2) Psionic Storm
-A very good ability which should be extended to Terrans with the advent of the Xel'Naga and increased technologies throughout. Just like High Templar, but perhaps taking more mana (100 as opposed to 75, if I am not mistaken) and having a slightly smaller area/time of effect or damage potential.

3) Mind Control
-The increased psionic ability of the Spectre should make this possible, though the spell should be analogously high in mana and health-degenerative. At the same time, an additional restriction of 1 controlled creature at a time, or control for less time (than indefinitely) would be more balance-effective and reflective of the Spectre's limitations as a unit. This Mind Control ability ought to mirror what Kerrigan herself was able to do to Raszagal in the latter episodes of Brood War.

---

The unit itself should be high-cost, possibly highest in tech tree (I'd say even above a nuke), and low HP/Power in general or as the base. Along with a Ghost and their Lockdown abilities, this unit should be able to wreck justifiable havoc on alien species and hostile humans alike, but not too much.

Other abilities such as Remote Viewing (long-term Comsat Sweep) or EMP Disruption (area-effect Lockdown) have been disconsidered due to balance restrictions and obvious duplicities.

SolidSamurai
01-29-2007, 3:07 PM
Dammit, that almost destroys my Sentinel idea. Except Sentinels throw out debuffs and benefits to allies. Debuffs would apply to the enemy of course. This could include draining energy or health. Sentinels also appear in pods. They could even meld energy pools, from the energy of themselves and other units. The energy pool would slowly replenish itself overtime unless completely used up (or it has no friendly units to aid within the vicinity for a certain timelength... at which point it'd simply dissappear, wasting all that invested energy). An energy pool will allow units within the radius to extract energy from it automatically to cast their spells. The presence of up to 3 sentinels will increase the regeneration time. Energy pools cannot be seen unless detected. They also have infinite capacity if upgraded. Of course, casters must risk themselves to remain there and convert all their energy to it. This could also add more of a challenge in certain micro situations. I'd probably like to see Boxer win a match with sentinels, ghosts, science vessels and a few medics only. It'd be interesting, and it's entirely possible. If Spectres came into the factor, then it might become a preferred 'typical' unit combo strategy. It might also be the most popular unit combo in the game. >_>

I imagine 'Spectres' would be purely offensive, so the aid of an energy pool that's well maintained could end up as slaughter for the enemy. >_>
Perhaps one of the few Terran strategies that doesn't have to involve 'rines or tanks, so what the flick.

Oh yah, and switch the name of mind control to 'mind poison'. It'd force any unit under your control however that unit would severely weaken itself over time. Additionally, the enemy might not know that the unit belongs to his enemy as well. The enemy can order this unit around, however the ally can do the same. Perhaps give it a small chance of spreading the mind poison (but only through close contact, which even further discourages clustering in SC >_>). It's up to the enemy to discover this, though. It doesn't slow down the game, it merely forces ppl into awareness of more complex stealth operations... which would be cool.

Simply having two spellcasters sharing spells is weak. So that'd be the main difference.

Borgorb
01-29-2007, 4:27 PM
terran Specter desctiption: WARNING IF YOU BUILD THIS UNIT YOUR COMPUTER WILL CRASH!!!!

Protoss twilight templar description: DITTO!!!!!!!
like solid said sharing spells creates weakness in forces (except 4 cloaking, thats ok)

SolidSamurai
01-30-2007, 12:14 AM
I didn't say it creates weakness in forces... I said it's plain weak. As in a weak idea. Cloaking is rather a piece of technology that'd make sense with multiple units. I don't know if I can say the same for psi storm. Why not have other powerful psi moves? Like psi wave, psi concussion, psi explosion, psi implosion, psi asplosion, psi psunami... etc.