4046
12-29-2006, 1:23 PM
Well, ive been trying to make a doodad in installation "Disabled" with a trigger (furget what its called..) but it wont work!! this is how i got it set up:
Conditions:
Player X Brings at least 1 anyunit to location X (The Gate)
Actions:
Disable Doodad state for current player at location X (The Gates location)
but it still wont work any ideas why? i need this information quick too cause i gotta get working on my Scenario i hoped to finish in 2 months! or more... now can sum1 help me!!!!!
Conditions:
Player X Brings at least 1 anyunit to location X (The Gate)
Actions:
Disable Doodad state for current player at location X (The Gates location)
but it still wont work any ideas why? i need this information quick too cause i gotta get working on my Scenario i hoped to finish in 2 months! or more... now can sum1 help me!!!!!