View Full Version : Continuing the storyline many, many years after Ghost [split]
Schwitzer
02-13-2004, 5:37 AM
I do have ideas of my own, but I prefer to keep them to myself and friends.
We're all friends here :)
For StarCraft II I'd probably be interested in doing what they did with the WarCraft storyline; have it pick up years after the original game, with new Heroes, etc. Blizzard could easily enough fill the players in on what happened in the "missing years" through the storyline, and it would make it easy and logical to incorporate new technologies/evolutions into the game.
Edit: I also firmly believe that dead characters should stay dead, otherwise it becomes unrealistic and annoying.
Edit 2: Rhino, was it really necessary to chop my post straight out of the SC II ideas one? :/
BSTRhino
02-13-2004, 6:10 AM
For StarCraft II I'd probably be interested in doing what they did with the WarCraft storyline; have it pick up years after the original game, with new Heroes, etc. Blizzard could easily enough fill the players in on what happened in the "missing years" through the storyline, and it would make it easy and logical to incorporate new technologies/evolutions into the game.
Wow. That is the more original idea I have heard in ages. Not only is it original, but I think it's the best idea I've heard in ages. Usually all the ideas for StarCraft 2 just get repeated, but this one is completely new.
As I said before, this idea is great. At the start of Brood War, all the Protoss and Zerg were all scattered and not in good shape. I would hate it if the beginning of StarCraft 2 was exactly like that. It's a nice change.
Also, it would open an opportunity for the storyline to become more complicated, because instead of just filling in the player on what happened, maybe you could spend the first part of the campaign trying to work out what went on. A good old mystery storyline.
And I would also love to see the technological advancement. Come on, let's discuss this more, I think this is a really good idea. What could the storyline be like? And how would it be possible for us to see that the units have noticeably evolved? I mean, everything already looks high tech.
Response to Edit 2: I haven't heard a new idea on SC2 in ages. All I hear is water units this, weather effects that, blah blah. This is a new idea, and it's a good idea. I wanted to discuss this more, and hopefully get other people to join in.
SunTzu
02-13-2004, 8:19 AM
Pfft, the storyline doesn't exactly need to be decades after the current one. Blizzard should have enough creative room to do anything they want. They through Kerrigans lil speach about a new threat in there for a reason. I think that reason is called StarCraft 2. :P
Schwitzer
02-14-2004, 6:57 AM
I can't help feeling that regurgitating all the old heroes with a few new ones would just make the game seem a bit... stale. I suppose Blizzard could make it work like that if they really wanted to, but I honestly feel it'd be better to set it years later.
BSTRhino
02-14-2004, 4:27 PM
Absolutely Schwitzer. That's what I was so impressed about, no one's ever come up with an idea like this before. Heh, you should go work at Blizzard.
And like I was saying before, that would give room for the storyline to be a bit strangely mysterious, and make it so you had to uncover the past. I was hoping for something majorly different, and this idea fits that description really well. I wish Blizzard would do this...
Battlecruiser
02-14-2004, 5:28 PM
yeah I agree. good idea schwitzer!!
CODEZERO
02-16-2004, 8:53 PM
yay we get top see Jim Raynor Look like an old Hag lol
great idea
Schwitzer
Valjean
02-16-2004, 9:13 PM
BSTRino, why the fuck wouldn't the characters in Starcraft 2 know what happened to themsleves? Alshimers? O.o
Schwitzer
02-17-2004, 8:00 AM
BSTRino, why the fuck wouldn't the characters in Starcraft 2 know what happened to themsleves? Alshimers? O.o
Yes, but from the point of view of the player you can easily build up a history for them by dropping hints through dialect and storyline. It's not hard to do... you have them reminisce about something that’s happened – like Kerrigan’s death or whatever – and the player instantly realises what’s happened. Or you can scrap all that and just have an intro movie that explains everything (which is generally what is done, and works quite well).
Valjean
02-17-2004, 10:02 AM
INTRO MOVIE!! INTRO MOVIE!!
*grabs pop-corn*
One reason I say intro movie is because I still don't know what your talkking about :D
and I like the intro movies. :)
BSTRhino
02-17-2004, 3:06 PM
Actually, I was hoping they'd be completed new and unrelated characters who wouldn't know a thing.
Valjean
02-17-2004, 4:31 PM
If that where to happen, I'd probably burn down Blizzard HQ. ;)
SunTzu
02-17-2004, 6:50 PM
They can't fucking do this... They have built up so much... If they fucking throw it all away it would make them look like morons. -_-
And it would make everything Kerrigan said at the end of Brood War make NO sense at all...
Valjean
02-17-2004, 7:18 PM
actualy, I wouldn't burn Blizzard HQ. Just slowly devour all their friends and loved ones. =P
cpt.beefhart
03-04-2004, 11:48 AM
i'll think they should be allowed fight it out over the decade ....Pushing there respective evolution a bit further and starting the story at the end of the decade long confilct
Show THE HYBRIDS on the intro, telling us how there now the domain race in the sector and show how the terrains have barely survived until the arrival of the new EARTH FLEET(who are less war like and more scientific and have new weapons an gagets to play with), the humans that are there now should be intergrated with the earth fleet making them more passive and better people (good survivers and great scientists)
The zerg i believe should be almost gone not helped but the queen of blades arrogance (human side) but because of there development style (mutation) they come back within a very small period of time and begin there fight back.
the protoss should definitely be the story teller's and should focus on the fight between them and the hybrids and how the (xel'naga the very last one or two of there kind, and try to help the protoss in the efforts to destory the horrible things they created, they may feel responsible)
chimmy
03-04-2004, 12:27 PM
why not just meke it all new. new heros new buildings new everything i mean of course keep alot of the old stuff but honestly like the zerg if it were years and years ahead of what it used to be would they honestly only have zerglings to start i mean cmon they would have it like a bladeling or something you know they would evolve beyond the ling into the blade or something and the terran would get more technology and the toss would have more psionic abilitys because everyone would advance alot please post replys to this i want to here some good comments:2cents:
RelinaIonna
03-04-2004, 1:38 PM
I say go with BTSRhino and Switser for SC2, but keep it really a mystery I mean. Let it leave you guessing and have the final mission a cliff hanger. Then have the an expansion that will answer the in between stuff for those who want to continue from right after BW. But I mean have SC2 string us along. I mean it would make the SC2X such a hot commodity. But SC2 shouldn't just be a mystery, it would have its own new story line that would draw you in also and have the cliff hanger mission. Meaning you will also be waiting for SC3 or a second expansion, which is unheard of for Blizzard, but hey so was the MMORPG till WOW. It could guarantee Blizzard top of the gaming food chain because the SC2X could not only be the much needed filler but have its own cliff hanger to tie in with SC3/SC2X2. I mean I'd buy it just for the sake of knowing firsthand what happended. But hey thats just my opinion.:p
Fenix-MSG
03-04-2004, 4:53 PM
No, No, No, No, No. Its a good idea but i dont like much at all. Dont get me wrong its a good idea, but i would rather have them make it right after ghost. The ghost is what is in the middle of two games. Now i dont think that Nova's actions will start so many years after Sc:Ghost. Why make all new heroes, i mean sure add new ones, but why get rid of all the ones the players already like. In WC 1&2 and didnt really have personalities, in SC they do, i wouldnt be too happy if some of the people is SC werent in SC2.
Alakhriveion
03-04-2004, 7:41 PM
Well, the masterpiece that is the WarCraft series has each expansion start where the original left off, but puts HUGE gaps between the games. It works fine for them, there are still a few characters you recognize, but most are new.
deadstalker
03-04-2004, 10:41 PM
In SCII of course there needs to be a new race or 2. but people are saying that it should be kind of like protoss and stuff like that. I dont think the new race(s) should have anything to do with protoss, terran, or zerg. somthing that is different, that gives a new stratagy to the game. like people say terran has good D, protoss is strong, and zerg are fast and they mass good. maybe a new race should rely mainly on spells, somthing that makes it so massive cannon arent a very good D to start with, or blocking off your base and build up a strong army (Which really isnt a good idea anyway) Or they could throw somthing els into the mix that hasnt been thought of before. The story should change. I think there should be more alliances. like the queen of blades working with zeratul. For each race there needs to be new abilities/ units. and new heros. because new stuff makes a whole new story ex. the dark templar.
anyway thats what I think
Coolness53
03-05-2004, 6:26 AM
I know for a fact the Queen of Blades army isnt going to be all beat to crap. Because it took her a whole game to get to the top. Lets say it does take place alot after do Zerg units age? If they did what does a old zerg unit look like lol. If they dont Kerrigan is immortal kinda until someone can kill her off. Now Kerrigan army isnt weak. They cant just say "o Kerrigan gets beat to crap". It is going to take more than that to take her down. Protoss and 2 terrian fleats UED and Jim Ranyor Terrain couldnt do it together. So she must be pretty strong. Queen of Blades was a bitch in Broodwar she should be still the bitch in SCII. The only thing that is going to make everything different is Duran. But that is what i think. I think it is a great idea but Kerrigan should be heirarchy still in SCII and there should be the new surprise Duran's race. There is no way Kerrigan will start on the bottom again. She worked her way up the whole game. It would be wrong if Kerrigan's Zerg started out weak. I am wondering is Nova going to be a hero in SCII after ghost is done. Who side is she on to Ranyors or the UED? That is if she doesnt die at the end. Man I ramble on sorry guys. I just love starcraft to much :).
cpt.beefhart
03-05-2004, 6:50 AM
I know for a fact the Queen of Blades army isnt going to be all beat to crap. Because it took her a whole game to get to the top. Lets say it does take place alot after do Zerg units age? If they did what does a old zerg unit look like lol. If they dont Kerrigan is immortal kinda until someone can kill her off. Now Kerrigan army isnt weak. They cant just say "o Kerrigan gets beat to crap". It is going to take more than that to take her down.
sound to me u love the zerg too :)
deadstalker
03-05-2004, 10:54 PM
The zerg seems to be the strong one when broodwar is over, and all of the terran and protoss groups are kind of weak. Yes the queen of blades is a tough bitch, and if anyone was to take he down it would have to be a big army, so she sees no problem right? well maybe the toss and terran should all ally against the zerg. that is all that i could kill the queen of blades, unless the zerg got into groups started to run off and rebel vs the queen of blades. And kerrigan is infesting all theses heros, she should get another one, like zeratul for zerg would be crazy.
well thats my thoughts :)
cpt.beefhart
03-10-2004, 10:57 AM
The zerg seems to be the strong one when broodwar is over, and all of the terran and protoss groups are kind of weak. Yes the queen of blades is a tough bitch, and if anyone was to take he down it would have to be a big army, so she sees no problem right? well maybe the toss and terran should all ally against the zerg. that is all that i could kill the queen of blades, unless the zerg got into groups started to run off and rebel vs the queen of blades. And kerrigan is infesting all theses heros, she should get another one, like zeratul for zerg would be crazy.
well thats my thoughts :)
what about the hybrids
ares232
08-01-2005, 1:30 AM
Guys aren't you forgetting that it took Mengsk almost twenty years to overthrow the Confederacy?
Kerrigan may be though but, that was really because of her cunning and Duran's more than average advice! Because the Protoss diddn't unite fast enough until the end of SC, and the Terrans diddn't unite until the end of BW (XZerg10 "Omega"). It seems to be a strange pattern dosen't it? And where, is the so called "Umojan Protecterate? They were supposed to be SC weren't they? And some Cerebrates still haven't been introduced fully such as:
Nargil: Cerebrate of the Teal Zerg
Araq: Cerebrate of the Jormangund Brood
Gorn: (can't remember his brood)
Also, Nova and a another new unit see (Ressurection IV N64) on the net, including Stukov and another Protoss dragoon, Taldarin should be playable.
I don't know about anyone else but I say keep the old heroes in the editor from the SC Series (old and new) including the heroes without a specific unit, example: (Gerard DuGalle, Arcturus Mengsk, Raszagal, Taldarin, and Aldaris). Wouldn't it be nice to actually have their voices "fixed" so they said what they supposed to, instead of a Duke voice on Mengsk and DuGalle, and their own voices for selecting Aldaris, Stukov, and Raszagal. I'm not completely sure what Taldarin looks like.
Sure it's funny to hear DuGalle say: "What!" in a Duke voice, but how a bout his own voice.
Also, In ghost their are supposed to be 2 new units that can be piloted by a ghost or a light infantry unit. (Basically a civilan conscripted by their allied faction with a Guass rifle).
It sounds like a great idea otherwise Schwitzer, but I still think that SC 2 should be a little bit after Ghost, (maybe 4 years?) Anway I like all your other ideas Schwitzer, and I think that on that note I think that advanced units should be turned into hero units after a certain number of kills with that unit, but not a familar character hero, I mean a veteran BC and all units should be able to be veterans with or without kills. Ex: (Medics: blinded and healed units), (Overlords: transported units), (defilers: plagues and dark swarms), (observers: units spotted), and (hero workers: only mining faster).
I like the idea of aging heroes and a longer timespan, but I think Duran dosen't want to help Kerrigan anymore than he has: (he helped her about as much as he did the UED.)
As long as we fill in some of the gaps like they did in SC Broodwar at the starting of it, and keep the rest on the SC 2's CD storyline like in SC.
In SC they explain what the Guild wars were and that was at least 20 years before "Rebel Yell" in SC.
About the alliances part:
It should be:
Terran/Protoss
Zerg/Kimeran Pirates
Xel-Naga/Hybrids
That's it!
Mr.Bad
08-18-2005, 11:59 PM
i think there should be veteran units but not neccisaraly heros,i think nova should be in the game it should be a good 4-8 years from broodwar(realy if it was in the far future most protoss and zerg people would still be alive so its just killing out the terrans) they should make many more units i think that only the xel'naga and another zerglike race should be added hybrids slaves of xel'naga
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