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View Full Version : Some interrestin ideas iknow you'de like...


Starcrafty
12-09-2006, 4:14 PM
it'll be cool firstly to have a new force of hybrids between zergs and protosses,they would be zerglike but Bipeddal and with psy energy powers.for the terran army their should be a Low orbital attack craft that can obliterate an area of the map,it would be like a special attack skill,or Heavy commandoes for Some spec ops missions.for the protoss i'd like to see some jump jet like zealots,hwo can hit the battle front faster and retreat in the same speed,allong with the speciall ability to summon aduns spirit to Destroy enemy forces in a given area. For the zergs i see Some Spidralisks hwo feed of enemy corpses to get to a giant size or faze in growth in which they can attack in,for a special abbility i see a creeping attack where a groop of zerg would dig under the enemy base then surface in the weakest point to inflict massive casualties while the main attack takes place on the front line or to occupie the enemy base long enaugh to ready a fighting force.
well these are some ideas i'd like to see in sc2 hope u like'm and they encourage you to dream in the fascinating world that i know will arrive soon...:smirk:

Infested_Zeratul
12-09-2006, 4:42 PM
you spelling is horrible...
it's like bloodbane's >_>, I can't understand what you are trying to say.

and i think the topic you are discussing has been repeated over a million times, so there is really no need to start your own thread.

own3d0406
12-09-2006, 9:35 PM
i thynk spidrlsiks is a fcking stoopid idea. Go lern ohw 2 spel.

Ghost_Assasain
12-10-2006, 4:15 AM
Most of your Ideas a re aliitle wierd or unbalanced.

Allowing the zerg to burrow under the ground and move wouldn't be that great. Most bases will have detectors at an entrance or choke point near their base. And somewhat unbalanced.

Obliterate an Area of the Map? NUKE! The Terrans already have that weapon.

Shock zealot troppers, just use a shuttle to take them out to the front then use an arbiter to bring them home when they are getting depleted. Or Shuttle both ways, which is essentially what you are describing.

Heavey Commandos, Marines/Ghosts/Firebats with extra armour.

Spidralisks.... just no mate.

DarkMirror
12-10-2006, 9:54 AM
Yeaqh, and dont use that damn bold text.
Oh, and I do like the idea of like a spec ops squad. its similar to the commander idea that several people have put forth.

Starcrafty
12-10-2006, 11:07 AM
Well My spelling set asside, i would like 2 thank you for your oppinions,and i would like to say that these thaughts where made in a moment and i do believe that they need more work...but!
A borrowing zerg force would be effective if done @ a right moment or in the correct place or time of an attack, since the attack should not begin far from a base , it can be used as a diversion, as the borrowing forces draw the attention of the interior defenders the Attack force can begin their assault with less troops to counter @ the entrance in a different place.And it wouldn't actually matter if they were dettected (they would be deep under earth and invulnerable to attacks until they surface...),as for "Shock zealot troppers" how about if they have A bonus airborn attack?it wouldn't be as effective as their warp blades but it would help against units that can't reach them.And i think that the nukes in sc2 would be considered Obsolite,i mean its not a 100 % efficient attack(find the ghost kill him u nutralize the threat) but use an orbital warship to strike that would be better and to ballance the teams you can give Protoss the Abilitie To summon Adun or another powerfull protoss entitie With different skills for a period of time to help them either deffend or attack.
P.S:the bold line was unintentionnal.

DarkMirror
12-10-2006, 11:34 AM
Your ideas ruin the image of starcraft.

-Unkillable burrowed zerg that MOVE? Normaly burrowed zerg can be attacked, why not moving zerg that are burrowed? No.
-Zealots with air attacks? No.
-Uber powerful air strikes, that use a ripoff unstoppable targeting sytem? No.
-Summoning Aduns spirit? Come on, thats not even sci fi! Thats fantasy! Starcraft never said that spirits even exist! NO!

Starcrafty
12-10-2006, 11:38 AM
Well give me a day or two i'll get uyou somthing that will convince you!!!!!!

Zenoxpsy
12-10-2006, 1:27 PM
Think!!!Think!!!Think!!!Think!!!Think!!!Think!!!Th ink!!!Think!!!

WeirdLink
12-10-2006, 2:07 PM
Problems with your idea are balance and this type of stuff can ruin the atomsphere to Starcraft.

P.S. Spell better and make it easier to read and people will take you seriously.

Ghost_Assasain
12-11-2006, 9:10 AM
And i think that the nukes in sc2 would be considered Obsolite,i mean its not a 100 % efficient attack(find the ghost kill him u nutralize the threat)

In fact im fairly, nay certainly, sure that blizzard meant that if the ghost was detected and killed in time the Nuke wouldn't hit. It's alittle thing we like to call balancing. Orbital strike presumably would be a buffed version of the same thing.


Protoss the Abilitie To summon Adun or another powerfull protoss entitie With different skills for a period of time to help them either deffend or attack.


When have the protoss ever been able to 'summon' the spirits of the dead?
Its completely out of the blue and doesn't even fit into the universe that blizzard have created.

Put a lot more thought into your ideas mate.

Neu(t)ral Damage
12-11-2006, 12:50 PM
There may in fact be something to this orbital strike thing. Just make equivalents for each of the races. It'd be the final tier in the tech tree, the highest branch. It'd act as a timer for games to prevent them for taking forever. Not only would you be trying to destroy your enemy, you'd also be racing to destroy them before they gather enough tech and resources to perform the orbital strike and obliterate your entire base.

Giantfish
12-11-2006, 3:51 PM
You mean like the Protoss super cannon thing?

DarkMirror
12-11-2006, 5:31 PM
exactly, but one for every species.

CoLdFeAr
12-12-2006, 7:39 AM
Age of Empires, build a Wonder lol.

Ghost_Assasain
12-12-2006, 9:05 AM
The best thing about Starcraft is though that everything can be countered.

Having an Auto win Tech kind of ruins that and detracts somewhat from what starcraft gameplay has going for it.

If you want that kind of thing then go and play Age of Empires.

It doesn't really fit in with the Zerg as a Race. They are a swarming race not brute force. So unless their "orbital strike' would be something like 100 gazillion lings running across the map it really doesn't fit into the way their race is built.

Neu(t)ral Damage
12-12-2006, 12:21 PM
The best thing about Starcraft is though that everything can be countered.

Having an Auto win Tech kind of ruins that and detracts somewhat from what starcraft gameplay has going for it.

If you want that kind of thing then go and play Age of Empires.

It doesn't really fit in with the Zerg as a Race. They are a swarming race not brute force. So unless their "orbital strike' would be something like 100 gazillion lings running across the map it really doesn't fit into the way their race is built.
sure it does, not lings, but more like a virus. a brown goo that could envelop the place. like biological nanites, release from the overlords or the creep or something. not necessarily from orbit.

The Protoss would have that super beam we saw in the opening cinematic of SC vanilla.

Terrans I'm guessing could perform a nuclear holocaust as their equivalent.

Zenox
12-12-2006, 2:15 PM
Well i think that a new superweapon for every species would in fact improve the gameplay of sc2 making a change for the sequell...;)

Ghost_Assasain
12-12-2006, 8:59 PM
Im still going to stand firmly against the idea.

Like I said before the joy about Starcraft is that everything can be countered in some way andf that there is no unstoppable victory. What it means is that it doesn't become completely about a race to the highest Tech. Instead it comes from tactics and the ability of the player. A super weapon in some ways benifets a defensive player over an aggressive player. If a defensive player can utilize units and defensive structures well enough to keep the opposition out of their base and expansions for the entire game then without eer actually having to become offensive they can win by building the 'Orbital Strike" weapon.

DarkMirror
12-12-2006, 9:29 PM
Orbital dstrike could simply replace the nuke, and be a all species weapon. Make its area of affect slightly larger than that of the nuke, but the same damage. Have it work with a specail building...

Giantfish
12-12-2006, 11:51 PM
Maybe it could be a map specific thing. The defense players have the superweapon option enabled and the assault players get bonuses like extra starting resources or bigger unit cap or something.

It could be done with ums right now, but I'd love to see a Protoss Death Star thingy obliterate everything.

Zenox
12-13-2006, 3:33 AM
Well the map thing can work, but it would be better if each player can have superweapons and i'm thinking of means to deactivate the opposing players superweapon for a while like sending some kind of an E.M.P missile or something,and using a neural drug to deactivate the zergs weapon,and such...to bie a player some time to launch his attack,but off course these countermeasures should take time and cost plenty which opens a new window of strategy:)

Ghost_Assasain
12-13-2006, 5:33 AM
Replacing the Nuke effectively removes the Terran's advantage with the sole use of real WMD.

The Zerg have numbers.
The toss have General Strength
The Terran's are inbetween with the WMD.

I'd be perfectly fine with it in a UMS setting where it was either in Game. Like the Psy emitter in the campaigns, or someone just added a trigger/mod for it. But I don't llike the idea of having it in Melee games.

IrishDutchman
12-13-2006, 2:11 PM
Dude, no one ever uses nukes in a normal game. It's not their main advantage. IMO siege tanks are. :P If you think of it, all of their MU counters are different units to support a tank push. (though straight MM with SV's is also seen.)

own3d0406
12-13-2006, 4:50 PM
Dude, no one ever uses nukes in a normal game. It's not their main advantage. IMO siege tanks are. :P If you think of it, all of their MU counters are different units to support a tank push. (though straight MM with SV's is also seen.)

I never thought about that, I geuss your right on the tank push. It's like I can see in a whole new dimension now.

Neu(t)ral Damage
12-15-2006, 2:28 AM
In Sid Meier's Alpha Centauri, there were several ways to win.

Military
A military victory occurs when all factions are annihilated or have surrendered to one player. If cooperative victory is enabled then there may be up to three pact brothers and sisters who can share the victory (excluding those who have surrendered).

Economic
When a player has enough energy reserves (roughly equal to what it would take to mind-control all the remaining cities on Planet), he or she can win the game through economic victory by cornering the global energy market. This takes 20 turns to achieve, and can be prevented if during this time the faction's headquarters falls to an enemy.

Diplomatic
A player achieves diplomatic victory by uniting the Planetary Council behind him or her. To do this, the player must get a certain percentage of the votes, by population, at Planetary Council. The percentage varies based on difficulty level, up to 75% at the highest difficulty (transcendent). If the vote succeeds but remaining factions oppose the decision, they must be eliminated by force to achieve a military victory.

Transcendence
The transcendence victory is achieved by building the Ascent to Transcendence secret project, which becomes available after the Voice of Planet secret project has been built (by any faction). This concept of a post human era is very closely related to the idea of the technological singularity. After this project is built the human inhabitants of Chiron leave their material bodies to merge with the emerged planet intelligence.


The first one, military, is obvious. In fact it's the only way to win in SC. The second and third are unfit or would be extremely hard to incorporate into an RTS like SC. However, the last one, Transcendence, is simply reaching the highes tech level possible, then completing the secret project. I think something like this could add a whole other aspect to defeating a foe.

But simply reaching the tech would not be balanced enough. The player should have to build the weapon as well, and once this is initiated, there would be a warning to all other players: "So-and-so has initiated the 'super weapon project'."

To stop the project from becoming completed, foes would have to locate and destroy the building or group of buildings wherein the project is underway. Only one super weapon could be built at a time, and once an in-progress super weapon's building is destroyed, it would have to start over again.

Ghost_Assasain
12-15-2006, 2:56 AM
Neu the one problem I have with the Tansendance victory condition is that in Cid Meirs game you are playing as a civilisation. You are an entire nation if you will. ANd having a super weapon there makes sense, a civilisation can have one of these.


BUT, in StarCraft on the maps we arn't pitting the entire civilisation against another entire civilisation. What we have is smaller scale skirmishes between 2-8 different colonies/bases (if you will excuse the phrasing). Haivng a super weapon in EVERY or most small to larger bases makes no sense what so ever. It's like the Empire having a Death Star for every base/skirmish with the Rebels.

And having to attack the opponents, probably, single most gaurded area on the map very much balances the game in favour of a defensive teching player and somewhat puts an attacking player on the back foot.

Neu(t)ral Damage
12-16-2006, 3:40 PM
It would not be like having a death star every time you played; it would be like being able to potentially build a death star every game.

Turtling to raise your tech won't get you anywhere unless you expand. If the attacker won't let you leave, then you can't get enough resouces to build the weapon.

Dragonboyjgh
12-21-2006, 8:32 PM
i see a creeping attack where a groop of zerg would dig under the enemy base then surface in the weakest point to inflict massive casualtieswhy not just let zerg move while burrowed?

SolidSamurai
12-22-2006, 12:40 AM
Alright then, alright then.

Have different game modes. One would involve conquoring an entire solar system involving a team of players pitted against another team. You win by conquoring each planet. Inhabiting moons is also great for your nation's resources as a whole for harvesting plantations (or mining fields, or refining junctions, whatever). Each team would have an emperor/president/overmind/executor/whatever of the race (terran, zerg, protoss), who basically leads the team and manages the nation as a whole (mostly resources and placement, assigning commanders to battlefields). Other players would act as generals/admirals/cerebrates/praetors, strategically assigned to various bases they must build up. The most efficient way to wage war in SC is to remain on the offensive, so it might be a good strategy to consistently attack the enemy. To attack, you must make a battlefield. To provide backup for your troops on the battlefield, you can have an orbital fleet; this would also back you up for the development of a "target synchronizer" (I'll just call it that; each race has a different name that unleashes a different super weapon), that'll allow for a full orbital bombardment (if your zerg, however, you can arrange for an underground colony, that leads to an eventual super weapon unleashing... however this costs more resources and takes quite a bit longer then an orbital fleet). Of course, the enemy nation can respond by eliminating your orbiting fleet with a fleet of it's own; your own fleet can occupy itself with self-defense, however, it'll take another 20 minutes or so before you can re-allign for a possible orbital bombardment.

To conquor a planet, you must eliminate all enemy bases on that planet. To do so, you have to dispatch your player-controlled commanders, (could be one or two or even three... however, you have to focus on having them defend other planets too) have them "create" a battlefield, then start up a melee game with the enemy player-commander. The enemy player will be forced to agree to the game... every second they spend hesistating, means that an AI on easy is controlling their soldiers! Commanders have to be alert; and also have to be good at melee maps. Orbital bombardments can occur too, so they have to either have a fleet of their own (which they can request from the team leader, however it costs "treasury" resources, which is the nation's resources as a whole... battlefield resources are the resources you'll typically find in a melee map), or they can request a fleet from another player to warp over to their planet and prevent an enemy bombardment. Notifications will show up all the time, so commanders and leaders alike will always know what's happening. You'd be fending off a zergling rush, when suddenly, you get a notification of "Enemy Fleet sighted above Atmosphere!". This'd come out as a voice, just the like the one that natters at you for not having enough minerals. Of course, if that zergling rush was pwning your ass... you'd probably say "Hey, I mean who cares... I'll lose this battle anyway so the planets already taken." And that's where the strategy comes from. The more planets a nation owns, the more treasury resources they can acquire (if they have harvest plants set up). In addition, a commander can bide time building up a base before an enemy ever even arrives, however this'll cost more treasury resources then simply landing a command center down on the surface, or just shooting a spore to create a few drones and a hatchery, or shuttling some probes down to warp in a nexus to begin a melee match. An operation like this costs the nation resources as well as the battlefield resources required to build up the base. Battlefield resources can even be transferred to the treasury; but only during a melee match. You'd find that bases that've been massively set up ahead of time could fall victim to an orbital bombardment when you weren't paying attention, thus wasting the treasury's money recquired to start the operation in the first place.
Each race would require different strategies in planet hopping, and conquoring. You could rush the enemy into a match, then rush him during the match... ultimately taking a planet in a rush. The solar system would additionally feature a hi-def, immersive 3d environment. Each planet would also be high-def. Super weapons can appear in different forms. I'm thinking about 3 for each race. The zerg would have the underground tunnel assault strategy, though scanning could allow the enemy to know to "GTFO"... which could lead to aborting a melee match, by "surrendering"; of course the zerg enemy would claim the planet, however, in order to set up the super weapon, he'd have to own the planet in the first place. The super weapon could exist to waste the opposing player's resources on the battlefield, and even distract him, provoking a match elsewhere. Of course, this'd be a risk that involves making a hefty spending... so if the enemy knows what your doing, and "GTFO"s, then that'd waste your time. An orbital bombardment to end the set up would obviously make it worse, however it virtually leaves the enemy unable to conquor that planet without a bombardment in the first place. The zerg would also have a sand storm super weapon (requires extra cost of pre-occupation, but can be deployed fairly fast, but only be used once, for your to have to set it up again... whereas an underground tunnel network can be used again and again), and a virus-brown-sludge-bombardment attack (requires fleet).
The Terrans could have nuclear holocaust (requires fleet), Supercharged Ion Cannon (further range, however using this destroys the cannon in the process, from sheer recoil), and their long set-up super weapon would be the Terran Titan (who fuggin' cares if I got it from Eve :P). The Titan would basically be a mega-awesome capitol ship that pwns with multiple yamato guns, Ion cannon, missiles, lasers, etc... not to mention it's huge (as in dozens of times bigger then a battlecruiser). Using it would simply mean bringing it to the battlefield to pwn the enemy. While it can be used multiple times and moved anywhere, it can be prone to being destroyed, having to move in and physically kill each enemy with rockets and lasers rather then push a button. It's also more expensive then any other terran super weapon.
The Protoss would have the khalis crystal bombardment in the SC cinima (requires fleet), psionic burnination that requires the protoss to construct a haven in either pre-occupation, or during melee match.... it'd be built rather then warped... so the construction during a melee match would take several minutes. When the haven's complete, the player-commander has to send all their units into the haven. Then start the meditation process required for at least a few templars (at least two high) and two dark archons and at least one archon (required units for burnination). The process can take anywhere from 40 seconds to a few minutes. Unfortunately, this'll obviously convince the opposing player to attack the haven, so your forced to waste resources defending it, and even sacrificing a few units to stay outside and distract the enemy. Once the meditation's begun, no more units can enter the haven. When the meditation is complete, the burnination occurs, and the entire battlefield is doused in flame, killing the enemy, your units you left outside, and seriously harming their buildings, as well as yours. You can then have your units exit the haven and finish em off. The final super weapon would involve a protoss sort of deathstar. It can be upgraded to act as a mega-mother-ship, with hundreds of interceptors (it can't defend itself at close range otherwise). The super-cool space station can fire powerful beams that burn enemy bases with the power of 3,5, or even 7 nukes set to focus or wide dispersal. It's an excellent operation for ripping apart the terran enemy's titan, beaming it up then finishing it off with a fleet. The station can also move, though slowly. In addition, the beam takes a dozen or so minutes to recharge however the range is infinite. The super-station can even emit powerful psionic waves that lure the enemy, effectively forcing them to attack with at least one fleet or even a battlefield match up with another station (this explains the space tileset... platform stations fighting. The deathstar would also feature platforms to allow for pre-match bases to be constructed in case of such a situation.

The nation wins by conquoring all the planets in the solar system and driving out the other. It can also end in a national surrender. Such a game could be pretty fun as a clan on clan war, ie. It'd probably require gamers with alot of spare time on their hands. =P Additionally, tournament melee matches could be set up, however domination proves to take the game to a whole new level.

Super weapons could also be applied to normal melee games, however it can be toggled on or off in the melee set-up screen.

Terribly sorry about this long-ass shit, but I had to get my point through. Only I can't think very well right now. >_>

SolidSamurai
12-22-2006, 12:42 AM
why not just let zerg move while burrowed?

The zerg shall NOT move while burrowed. Ever.

Except in pre-match set up tunnel networks, like I described.

Dragonboyjgh
12-31-2006, 10:26 PM
uuuhhhh... solid samuri? that gargantuan description of yours sounds like a mix of civilization, warcraft 3, and age of mythology: titans expansion.

Zenox
01-01-2007, 1:17 PM
Moving zergs underground would be helpfull... u can fix the balance by allowing very close units to dettect their presence.

generaljimmy
01-03-2007, 6:09 PM
Age of Empires, build a Wonder lol.AOE pwns:beer:

generaljimmy
01-03-2007, 6:12 PM
sure it does, not lings, but more like a virus. a brown goo that could envelop the place. like biological nanites, release from the overlords or the creep or something. not necessarily from orbit.

The Protoss would have that super beam we saw in the opening cinematic of SC vanilla.

Terrans I'm guessing could perform a nuclear holocaust as their equivalent.i liek that idea:_penguin: