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AgentFalcon
05-25-2004, 7:40 PM
[not using in-game Starcraft scales/balances]

Let's suppose that a Terran Ghost and a Dark Templar were in a large arena and were pitted against each other to the death. Each fighter will have access to all skills and weapons that they can equip (meaning Dark Templar has his modified psi-blades and the Ghost has his C-20A canister rifle, etc.) and can utilize the entire arena (which is very large but has a lot of debris covering it).

Additional notes:

There are no detectors of any kind in the arena.
Both units have limited psi-energy
The Ghost can use the same abilities that Nova has (except calldowns)
The Arena is approx 200 meters in diameter
Debris can be used as both cover and as height modifiers
The Ghost has only a limited amount of ammo of both Gauss rounds and Canister rounds for his rifle
Under these circumstances, who do you think would win the duel and why?

HackingVictim
05-25-2004, 7:45 PM
First Welcome to WarBoards.....Have a cookie............

I would think that DT would win because it is permatly cloaked......

Grunge_Rocker
05-25-2004, 7:49 PM
I notice not many people have posted here yet... So let me be the 2nd. I don't think the Ghost would really stand a ghost's chance of winning such a competition. Look at the limitations which have been placed on him: limited rounds, limited energy, slow speed. The only advantage he would have is his long-range rifle, and it is useless unless he somehow manages to spot the DT ahead of time.

The Dark Templar, on the other hand, is armed with Psi Blades that would kill the Ghost in a single blow. He moves slightly faster than the Ghost, too.

Lol, any experienced StarCraft player would know better than to bet their moola on the Ghost!

AgentFalcon
05-25-2004, 7:57 PM
Don't base the reason for defeat using a Starcraft (RTS) mentality. Think of the battle not in a RTS sense but rather on a sense of realistic propertions (meaning 1 unit just doesn't stand in one spot waiting to be attacked by another).

I guess this question is more geared toward the SC: Ghost mentality rather than the RTS mentality.

Dark_Viper
05-25-2004, 10:52 PM
If i were a ghost... which i usually am a skilled sniper in any game that has one..

I would be able to spot the distortions that a Dark Templar makes and fire in the general area...

that would take care of the DT because of the gause rifiles lang atack range...

Dark_Viper

Visions_of_Khas
05-25-2004, 11:25 PM
The Dark Templar would win, hands down.

First of all, the ability to warp light is a basic skill to most Dark Templar assassins. They don't need to "recharge". Also, they have a lifespan of many, many centuries, thus they get more training than a Terran Ghost of a mere couple decades. (Then again, I suppose this depends on whether they are the same age chronologuically or physiologically. I'm going by the latter.) Also, it is much harder to effectively weild a melee weapon than a ranged weapon.

Also take into account the physical fitness of both combatants. Protoss are naturally strong beings, with great speed and adaptibility. Terrans, on the other hand, can't take on even a rabid dog. Also take into account that Protoss are probably trained to channel their psi energies through their bodies to augment their already impressive physical status. Now, while Ghosts are trained to do the same, they don't start out with nearly s much psi potential nor as great a physical form.

PS My god, am I daft when it comes to computers. That's supposed to be a pun, isn't it?.....Have a cookie............

Duddits
05-25-2004, 11:43 PM
Ok.. question: How are you to attack a cloacked unit in the first place?

Battlecruiser
05-26-2004, 12:31 AM
Dark Templar would easily win. Unlimited invisibility means that the dark templar would cream the ghost.

peace_machine
05-26-2004, 2:04 AM
Um what abilities does nova have? calldown?

Invisibility does not mean that you are not un-noticable. They will still leave footprints and make noise. All a ghost has to do is start shooting like a mad-man (mad chick) in the gereral are where he/she thinks the DT is.

Nahotnoj
05-26-2004, 6:25 AM
The Dark Templar, on the other hand, is armed with Psi Blades
Actually, there called warp blades, the zealot weapon is psi-blades.

Battlecruiser
05-26-2004, 3:22 PM
Um what abilities does nova have? calldown?

Invisibility does not mean that you are not un-noticable. They will still leave footprints and make noise. All a ghost has to do is start shooting like a mad-man (mad chick) in the gereral are where he/she thinks the DT is.
Yeah but that chances are low that she will hit and if the ghost can see the Dark Templar, then the Dark Templar can see the ghost, and templars are much better than ghosts in a one on one.

AgentFalcon
05-26-2004, 5:22 PM
Ghosts' psychic powers are different from those of a Dark Templar. Although Ghosts do not have as powerful psi energies of that of a Dark Templar, they do have a few advatages such as "Sight" and "Speed" (which is supposedly faster than a Dark Templar's normal speed).

Given those two degrees I believe the fight would be a very tough one but overall a Ghost "could" win using good tactics and sneaking skills. All a ghost would have to do is just use sight to see the cloaked Dark Templar while trying to get to a good spot to shoot the Dark Templar before the Dark Templar catches the ghost (if the DT gets in melee range, the ghost is pretty much dead).

Bottem line: Close range, DT wins... Long range, Ghost wins.

Valjean
05-26-2004, 8:37 PM
Ghost Win Scenario:

As soon as the fight started, the Terran Ghost remembered that Dark Templar were skilled assasins and were trained to leave few to no tracks and were as silent as the night. The Ghost, knowing this, emidiatly used his Sight ability to see the Protoss Exile. The Ghost grabbed his C-20 Canister Rifle and switched it into Grenade mode. As the Dark Templar approached (it could sence the Ghost beathing and headed towards the breath), The Terran Opperative loaded in an EMP Grenade while jogging backwards a bit. With the movement, the Dark one increased it's speed. As the Grenade was made ready, a small *clank* rung from the machinery. The Dark Templar realized what was about to happen. The Dark Templar jumpped into the air as an EMP Grenade zoomed right past the Dark Templar's leg. The Terran used his Speed ability to quickly dodge the Dark Templar's slash as it landed. Another EMP grenade was armed and launched, the grenade hitting this time. The Ghost then used the moment to load in one final grenade. The Dark Templar lay on the ground, forced there by the grenade's explosion. As it looked up, it saw another grenade headed for it. The Dark Templar's eyes widened as it realized what it was. Then, the Dark Templar blew up in an explosion of blue flames and dark energies, killing it instantly. The Ghost then thanked it's Frag Grenades for the final blow and headed home.

*Shall do a Dark Templar Win Scenario a bit later*

PhoenixNo13
05-27-2004, 11:33 AM
Ghost can't win when enegry run out. Dark can kill Ghost very easy when close fight.

Darkslayer633
05-27-2004, 4:54 PM
Dark templar they're faster, stronger and they are of the protoss race

duh!!!

Visions_of_Khas
05-27-2004, 7:18 PM
hosts' psychic powers are different from those of a Dark Templar. Although Ghosts do not have as powerful psi energies of that of a Dark Templar, they do have a few advatages such as "Sight" and "Speed" (which is supposedly faster than a Dark Templar's normal speed).

And... Dark Templar can't be trained to augment their natural abilities with psi?

AgentFalcon
05-27-2004, 7:49 PM
And... Dark Templar can't be trained to augment their natural abilities with psi?
I never said they couldn't but just stating Ghosts and Dark Templar have different advantages and disadvantages. And this was just taken from the info we know now... who knows perhaps Dark Templar do have similar if not the same powers of a Ghost. It's just that we've never seen them have any other types.

Visions_of_Khas
05-27-2004, 7:51 PM
Dark Templar, and Protoss in general, can sense the psionic fields in their general vicinity, making it hard to slip past them, even with cloak. (Dark Templar probably get around this due to the fact that they have been hiding from the brethren for centuries, thus have evolved different tactics to avoid detection to compliment their already effective stealth.)

Geckat
05-27-2004, 9:53 PM
Hey, didn't this guy say that this Ghost has all his abilities? Even in RTS, a Psyonic Storm would smoke the Dark Templar. If not, then you could switch to First Person and blast him.

But then if the Templar decides he's not a Protoss anymore and just goes crazy with that blade, then the Ghost's a dead man/woman.


EDIT: What about nukes? What about shield recovery? OK here's my battle right here. Read it if you've got time pleez.

A Terran Dropship comes into view, guided by three Wraiths. The Ghost jumps down from the transport, hitting the ground smoothly from a twenty-foot fall. An Arbiter warps into focus and the Dark Templar appears from nowhere to the scarlet cliff center. The Ghost grins through his headgear and fingers the Templar. The Protoss warrior's eyes narrow and he shakes his head at the immaturity of the puny Terran. The two warriors both unfurl their weapons and crystalline walls lit from the inside unfurl upwards to the dusty sky above them. The lights in the walls blink out and all that lights the arena now is the clouded sun through the gap in the walls fifty feet above. The fight begins.

Each warrior cloaks at once. The Templar treads softly on the reddish ground to keep moving. The Ghost stands his ground, his rifle at the ready, following any form of movement that is detected by his specialized goggles.

Then, the Ghost spots something. Dust from the ground is kicked up in a line straight towards him as the Templar moves in for an attack. He jumps out of the way just in time as the blade whirrs through the air and slices at his protective vest. The Ghost stares at the spot where the dust settled and now he could see the fuzzy outline of the Protoss' light-bending energy.

"You're mine." says the Ghost. He brushes with his gloved hand by the back of his neck, where a special implant granted by the Terran Dominion for this very battle nicked a tiny bump in his neck. This tiny bump was his entire reason for living. This would be his grand finale for the Terrans.

The Templar stares at the spot he now knew to be the Ghost's position. He prepars for another assault but draws back as the foggy outline of the Ghost shifts. The Templar, realizing what was about to happen, braced for the attack and jumps out of the way as the rocket screams toward his chest. He is blasted to the ground by the force of the modified missile, and his head is swimming from the force of his shattering plasma shield as he gets to his feet.

The Ghost curses at the Templar's antics and prepares for one last shot. The Templar watches the outline and jumps against the wall. He clings on to it, savouring the skills his ancestors had given to him.

The Ghost's eyes dart around the arena while the Templar crawls skilfully toward the unaware Terran. The Ghost gasps as he is grabbed from behind and a blade is held against his throat by the assassin. Moving slowly, the Ghost grasps for the Templar's body, but the Protoss warrior grasps his uncloaked hand and presses it high against his back. The Ghost caresses the implants against his neck. This was what he was fighting for, and this was what he was going to die for. He was going to die as just another warrior for the Terran Dominion. He was going to die because they said he was. He had been slaving for their every demand like a puppet, and he had been a fool to comply to their torture and tests. And he would not listen to them any longer.

In a last-ditch effort the Ghost tore through the skin in his back and wrenched out the probes that controlled all his psionic abilities. The Templar's blade jerked but not fast enough to stop the Ghost from doing what he was going to do. Thunder and lightning shot from the freed Ghost's body and fried the Templar. He could not have avoided the Psionic Storm that killed him in that last battle. The Ghost fell to the ground, weak but alive as the Dark Templar lay limp and dead below him.

The Dropship pilot landed his ship and ran out to the Ghost's side.
"Haha! You've won, man! You did it!"
The Ghost looked up toward the Dropship pilot, and felt the bleeding hole in the back of his neck where the probe once was. He shook his head.
"No. I lost." and before the pilot could stop him, the Ghost took the Dark Templar's bladed arm in his hand and slit one last fatal hole in the Ghost's neck.

Kamikaze_Chicken
05-28-2004, 6:18 AM
wow what a imaginative and interesting story you should become a writer... if your not already one

Nahotnoj
05-28-2004, 6:36 AM
wow, that was a great story, especially the twist at the end with the ghost.

RelinaIonna
05-28-2004, 2:44 PM
Power of the Void own. If this is more real to life, then the DT could cut the Ghost off from his psionic abilities. The DT can manipulate the Ghost's brain so he can't process what his optical organs detect. The DT could stand infront the Ghost and he wouldn't be aware of the the DT. ((Aren't the psi dampeners/agression inhibitor/other implants on/in the brain?))

Geckat
05-28-2004, 10:06 PM
Hey! Wow, it was read. I mean...woah. Okay I'm done. Glad u liked da fight. Personally I don't think Protoss can screw people's minds unless they have a certain odd thing for haunting them or something. Otherwise the Zerg/Terran would be toast, no contest.

btw some implants are in the brain, but to get technical the base of the brain is the spinal cord, which would basically be the 'plug' of the brain. Basically, the dampeners would be at the spinal cord, and the enhancers would be at the brain center for maximum effect.

Hey, it's sci-fi. Great ideas tho. An organism that can scramble your brains for its breakfast. Fascinating. I could use that....

Geckat
05-28-2004, 10:36 PM
Say. We should get a Zerg in there somewhere. Lurkers are kewl. I prolly won't write another story with a Lurker tho. I'll let someone else.

Well, maybe if I get bored. I'm not bored right now tho, so get someone else to do it. Hey you. Yeah, you reading this. Write a story. NOW!!!!

CODEZERO
05-28-2004, 10:47 PM
if they had every ability would't the dt have MIND CONTROL
The dark templer walks closer as the ghost appears a little ahead Mind Control the end of the battle DT OWNS THE GHOST AND THE STUPID GHOST CANT DO ANYTHIN ABOUT IT

Nahotnoj
05-29-2004, 7:06 AM
No, dark templars dont have any abilities, dark archons have mind control

RelinaIonna
05-29-2004, 9:13 AM
Ok... I learned this all from reading the SC novels. But this is how I see it, complete mind control is such a feet that it takes 2 DT. To perform it and even then it drains them. But none the less a single DT could perform it to an extent. In the book it went something like this, one single DT scholar was trapped by a DT hunting fleet onboard their flagship. She used her power to completely cut off the entire ship (the Protoss crew). They were isolated to the point they were blind.

Dark_Viper
05-29-2004, 1:02 PM
Ok... I learned this all from reading the SC novels. But this is how I see it, complete mind control is such a feet that it takes 2 DT. To perform it and even then it drains them. But none the less a single DT could perform it to an extent. In the book it went something like this, one single DT scholar was trapped by a DT hunting fleet onboard their flagship. She used her power to completely cut off the entire ship (the Protoss crew). They were isolated to the point they were blind.but she only cut them from the Khala.. which the protoss are dependant on.. ive never heard of a DT doing anything like that to terrans before..

here is a few paragraphs from the book:Shadow of the Xel'Naga (pg 228)

Then, disgusted, she called upon the energies of the Void and freed herself. Using mysterious powers that she had developed during her own search through the wildness of space, Xerana reached into the all-connection stream of the Khala, the mental link that bound all Protoss into a harmonious unit with different personalities but one linked psyche. Not harming them - for no Dark Templar ever wished to hurt one of there fellow Protoss - Xerana erected temporary invisible dams in the stream of the Khala. She cut off the Executor, the Judicator, and all nearby Protoss forces. Xerana knew how much chaos her efforts would cause.

Severes form their precious Khala network, the protoss felt abandoned...alone...terrified. Some of the Zealots wailed in telepathic voices. The closest Dragoon staggered, unable to control his cyborg body anymore.

Judicator Amdor fell to his knees and raised clawed hands as if he could physically draw down treads of the Khala from the air. "I'm blind! I'm lost!"

All_Powerful_Barnes
05-29-2004, 8:25 PM
ok i think the ghost could just sit there and look for the bended light, then just shoot camacazi like and blow the DT to bits b4 it can get within its attack range

Killphill
05-29-2004, 9:34 PM
Good job with that story! I think the ghost would win... he/she would probely use infared vision (most likly a ability their gogles give them) and kill the Templar from far away.

PhoenixNo13
05-30-2004, 8:57 AM
Interesting story but that can't be true. DT can't be killed easy like that. And why you thing Dt have no brain? Two of they can Mind control so they must have brain with one too. If the Nove say that it must be wrong.

Geckat
05-30-2004, 12:54 PM
OK PEEPS YOUR MAKING NO SENSE!!!! Two dark Templar merged together, body, dark energies, and mind all merged together. Then they have to develop their minds together so they can focus ALL OF THEIR ENERGIES, INCLUDING THEIR IMMENSE SHIELD, to take control of 1 unit. ONE. One dark templar could maybe control 1/4 of a unit, cuz their brains need to train together to take over one. Then it would be just a sequel to Idle Hand. Yay. But then their shield would be entirely drained, and they would be exhausted from the effort.

btw ever killed a dt before? A psyonic storm could whipe a shieldless one out in milleseconds.

PhoenixNo13
05-31-2004, 7:24 AM
That's mean they have brain. Right?

Geckat
06-01-2004, 3:42 PM
Yes. They have a big brain. Bigger than any of ours, but they're still not smart enough to take over a human brain alone, especially a Ghost's brain, who was trained and has implants to resist that stuff. Obviously, it's not strong enough to resist a Dark Archon, but hey.

PhoenixNo13
06-01-2004, 11:44 PM
:) the point is here.
uhmm... what happen if 2 DT vs 2 Ghost?
i thing 1 D Archon can fight again 5 Ghost with Feed back.:p

Geckat
06-02-2004, 4:09 PM
Ya ur right. Feedback'll kill a ghost instantly, and for only 50 energy, you can't go wrong. The only problem is, you'd need to use Maelstrom once to find the ghosts, before they find you. Remember that they can cloak, and Dark Archons can't. That would be a good fight for a sequel to Spoken....

PhoenixNo13
06-03-2004, 10:11 AM
Oh yeah! i for got about cloak:shiftyr: . But i thing we are talking about fight not about cloak.:D

Geckat
06-03-2004, 10:23 PM
Cloak is the fight. It could be a major fight-altering thing. btw I think DAs only have 200 energy, so they could only kill 4 uncloaked ghosts.

Still, that's lots :D

Battlecruiser
06-03-2004, 11:29 PM
I think I know a way. Wait till the ghost uncloaks because of no energy. Then merge. After that do a feedback and game over for ghost. Only thing is that the ghost will gain energy while the units are merging and it can take free shots.

King_Templar
06-04-2004, 12:20 AM
I think I know a way. Wait till the ghost uncloaks because of no energy. Then merge. After that do a feedback and game over for ghost. Only thing is that the ghost will gain energy while the units are merging and it can take free shots.you do know that feedback requires that the target has a significant amount of energy before it takes a significant amount of damage, right? What i view as a better Dark Archon vs. Ghost strategy would be to maelstrom the cloaked ghost (located by its fire) and then feedback it. this would cause an instant decloaking, not to mention it has a large pontential to kill the ghost. Am i thinking about this from to much of an ingame perspective?

PhoenixNo13
06-04-2004, 12:35 AM
Cloak is the fight. It could be a major fight-altering thing. btw I think DAs only have 200 energy, so they could only kill 4 uncloaked ghosts.

Still, that's lots :DHehehe if DA only have 200 energy, so Ghost can't cloak becaurse they have no upgrades hehehe and of cousre 4 ghost will die with Feedback anyway.:p (Feedback no need upgrades. hehehe)
So DA will with " no upgrades fight".

Geckat
06-04-2004, 8:58 AM
Perfect. Ya the ghost can still shoot from its cloak, so it'd be better to Maelstrom the ghost, then give him feedback bfore his energy drops below 45.

What about the Lurker? I'm thinking he'd be harder, cuz even if you do find where he is, you couldn't get to him b/c he's like six feet underground.

PhoenixNo13
06-04-2004, 9:30 AM
Lurker? Lurker is too easy. Don't need to find him. U better stain out of his danger and wait him go up. When he's up, attack right away and of course game over for Lurker.:ninjar:

RelinaIonna
06-04-2004, 9:37 AM
it take about 4 hits for a DT to kill a Lurker.

PhoenixNo13
06-04-2004, 9:52 AM
:p No problem.
1 hit and run,1 hit and run. He's up then hit, he's down then run..:)

Geckat
06-04-2004, 1:07 PM
what if he stays down? he has more range than lots of guys, and almost does 30 dmg. also 125 hp and 4 armor, and you cant get to him cuz hes way underground. this is ghost perspective, remember? and hes not a cpu, he doesnt go up and down.

King_Templar
06-04-2004, 1:19 PM
in that case there is only one solution. NUKE!!!

Geckat
06-04-2004, 1:27 PM
lol yo ghost...are u allowed 2 nuke?

mind dont forget the arena is only 200 feet. The ghost would kill himself, the Lurker, and the DT.

That'd still be awesome.

PhoenixNo13
06-07-2004, 7:33 AM
Hehehehe if he don't go up so the battle won't end.
even if he stay down so he can't attack DT because DT is alway Cloak.hehehehe. lol

Ole-The-Murder
06-07-2004, 10:04 AM
If the Dark Templar was mechanic, the Ghost whould have obvious odds - The lockdown. However, Let's assume both can see each other..hmmm..the Dark Templar runs after the Ghost, the Ghost fires and runs, then goes cloak and comes up behind the DT, but gets a slice from it. Oh, the ghost is almost dead. The ghost runs from the DT but another rifle just shoots out his plasma protection, and then the DT slice trough the Ghost, and Ghost dies.

Winner: Dark Templar.
Who else? Yay for the Protoss! ;)

PhoenixNo13
06-07-2004, 10:41 AM
Yeah. DT have plasma shield and what about G? Have nothing. DT can beat him with only one slash.Hehehehe:lol::p

Ole-The-Murder
06-07-2004, 11:43 AM
However, Ghost have one odd (and probably the only) against the Dark Templar. If the Ghost where allowed to snipe the DT as visible from above where the Dark Templar could not reach the ghost, a few headshots where the only necessary to kill the DT. But hey, that's a rigged game anyways, face to face is the Ghost toast, that coward. Probably a nuke could kill the DT, but it's very vague and risque, and the DT could just move out of sight, and as the Ghost is locked while shooting it, the Ghost whould more likely die than the Dark Templar, unless both in a small arena, but then - Both whould die...bah...I think that as much as covers it.

Geckat
06-07-2004, 3:19 PM
Actually, Pheonix, ever attacked a Lurker? The line may not attack cloaked, but if it goes through it it'll still kill them.

Ex. Ghost is behind DT. Lurker aims for uncloaked Ghost, hits ghost, but the spines go through DT and do damage to it too, even though he's cloaked.

I love Lurkers.

Ole-The-Murder
06-07-2004, 3:24 PM
Lurkers are best if attacked first, then caught at defencè! BAH!
:D

Geckat
06-07-2004, 3:39 PM
Dey got lotsa hp. 125, then 4 armor. They're faster than Ghost or DT too. It'd be close.

Ole-The-Murder
06-07-2004, 5:06 PM
Besides, when saying Ghost, we mean Terran Ghost not the Nova-model, that psychic-power Ghost-bullshit...BAH!

Geckat
06-07-2004, 9:38 PM
The psyonic stuff is what a Ghost is all about. They can react very fast and lots of their equipment and physical capablilities is based on the psychokinetic energy in the Ghost's mind.

But yeah, this guy can't use psyonic storm unless the dampeners are deactivated, which would probably end up in his death anyway.

AgentFalcon
06-07-2004, 11:02 PM
Before a ghost reaches a certian psychic point (highest psychic potential limit of a human is unknown therefore has no limit), dampeners are placed within a ghost's cerebral cortex so that it cannot exceed Terran standard regulations. If a ghost was not dampened, the ghost could excel to point where it's mind would be "too powerful" similar in nature to Kerrigan's (and Duran's) powers except without zerg infestation.

Who knows, maybe in time ghosts might be able to excel past the Protoss' powers and abilities without a dampener.

XTERMIN8OR1
06-08-2004, 1:01 PM
I think the Dark Templar would win, for the following reasons:

It is permantly cloaked (while the Ghost has his limited Psi Energy).
The Dark Templar uses Psi Blades as weapon, which don't use ammo (while the ghost has limited ammo).

RelinaIonna
06-08-2004, 1:26 PM
again; warp blade not psi blades.

Ole-The-Murder
06-08-2004, 1:33 PM
The ghost could always win if the dark templar was detected and paralyzed and nuked; But then, that's a rigged game - Flat out, the DARK TEMPLAR WINS! Muahahahhahahah. None of that slicky tricks, ground zero... DT-style! ;)

RelinaIonna
06-08-2004, 1:39 PM
The ghost need only corner the DT in a narrow box canyon then cloak and call down a nuclear strike. This is like one of the few ways for a ghost to conquer a DT using their own abilities. RTS wise.

TheAznSensation
06-08-2004, 2:53 PM
dt will win because he is dark skinned like blacks ppl

RelinaIonna
06-08-2004, 3:03 PM
Grow Up you f*cking moron. Racial Preferencing has no place here.

Windwalker
06-08-2004, 3:12 PM
Fcking calm down Relina, and please do not include racism in this forum.

The Dark templar would win since he has perm. invisb, and ghost doesnt.

AgentFalcon
06-08-2004, 3:25 PM
Being cloaked/invisible will do nothing for the DT seeing as how Ghosts are able to see in a psychic "sight" using both their mind and occular goggles.

Ole-The-Murder
06-08-2004, 3:53 PM
...And even if the Ghost could SEE the Dark Templar, why does that incline that it SHOULD win? Don't make sense. And we're not talking any rigged sort of thing here, where the Ghost corners the DT and nukes, or uses psychic power or hides and snipes it out, just face to face, only giving the ghost 6 feet distance from the Dark Templar and his mighty warp blade, tyyyaaah!....besides, the DT isn't dark skinned, bah, it doesn't matter anyways what the fuck's color of your skin anyways....BAH!

:D

Frattimonde
06-08-2004, 4:02 PM
Both will fall.

The Dark Templar and Ghosts abilities are eventually matched.
None could the defeat the other without falling to his death.

Well that´s my opinion.

AgentFalcon
06-08-2004, 8:03 PM
Just because the ghost can see the DT doesn't mean the ghost will automatically win.

In any event, I agree they are even matched. That's what the whole post was trying to show. Both have strengths and weaknesses that balance each other out which in turn shows that it certainly is possible for a Terran to stand toe to toe with a Protoss.

Geckat
06-09-2004, 5:06 PM
Read the story. No one wins. There is no best race, and there is no best unit either. They all either cost more, or are later and stuuff

PhoenixNo13
06-10-2004, 10:52 AM
Actually, Pheonix, ever attacked a Lurker? The line may not attack cloaked, but if it goes through it it'll still kill them.

Ex. Ghost is behind DT. Lurker aims for uncloaked Ghost, hits ghost, but the spines go through DT and do damage to it too, even though he's cloaked.
yeah, u right. But 1 vs 1 here. Lurker can't attack if he see nothing.
If he have no Overlord. hehehe :p
that mean DT can attack him and he can't.

RelinaIonna
06-10-2004, 1:05 PM
Uh; would'nt the DT have to be able to see the lurker as well? I mean when burrowed a lurker can't be found either.

Ole-The-Murder
06-10-2004, 1:13 PM
Yes, but the Dark Templar are indeed fast enough to evade it's blows towards 'im, yay! That's Correctus.

singo
06-10-2004, 2:56 PM
The DT's unlimited cloak gives it an advantage but one lucky shot to the head(difficult against an invisible being) whould spray sticky protoss brain goo all over the arena. not going to happen tho.

now if cloaking was disabled....ghost all the way

Ole-The-Murder
06-11-2004, 5:15 AM
Still, even if it had no cloaking, Dark Templar is way more stronger both in hit points AND has plasma shield, the Ghost doesn't win just because it can see the DT! Even with a lucky hit (I call that luck, and nothing about who's best the ghost SUCKS if it doesn't get some "lucky hit" one way or another) The ghost's only strength whould be nukes, psychic power and an explosive (in nature) shotgun blow, but still, the DT's attack strength (implosive in nature) could wreck the Ghost, since it's a small unit and implosive do most damage against Ghost so in all probability, except some outcomes due to the Ghost's ranged distance, or abilities whatsoever, the DARK TEMPLAR WINS. YARGH!

PhoenixNo13
06-11-2004, 9:40 AM
Even if have no cloak, and Ghost can attack from far away. But Ghost need many shoots to take out DT, and what about DT? only 1 slash to KO the Ghost. LOL.:p
Same with Lurker.( Only 4 move ):D

Geckat
06-11-2004, 3:02 PM
Yeah, but the Lurker is invisible too. If the Ghost isn't and the DT is in the line of fire (in between the Lurker and Ghost), it hits them both even though the DT is cloaked.

As I said, I love Lurkers

Visions_of_Khas
06-11-2004, 10:04 PM
A Protoss' naturally possess greater psionic potential and psychic control, easily surpassing those powers of a Ghost. They train and hone thir powers for centuries, whereas a Terran Ghost has a mere few decades.

THink of the powers a Ghost has in SC:G- psionic sight, speed, invisibility, et cetera, What is there to prevent a Protoss from possessing many of the same techniques?

PhoenixNo13
06-12-2004, 9:14 AM
If three of them have no cloak. Ghost die first and then Lurker. Even if they fight like u say "If the Ghost isn't and the DT is in the line of fire (in between the Lurker and Ghost)". lol

Ole-The-Murder
06-12-2004, 9:18 AM
The Dark Templar is fast, so it can just force the Lurker to follow, and then it turns and chows the Lurkah up. The ghost stand no chanche against it, but if played smart it can dish out some damage, before it, uh, eventually die inevitable between the two raging giants. Heheheh. "Giants" in matter of strength-wise, not size.

PhoenixNo13
06-12-2004, 9:27 AM
:) Of course. HEHEHEHEHE
LOL
DT have many thing to make him win in this Duel.

Geckat
06-12-2004, 11:39 PM
Visions: I think the Protoss could gain those techniques, but they usually study in different ways. They aren't really the stealthy sort most of the time. More samurai-sorta-ways. Like honor first, rather than using special senses to kill unwary things. Ghosts are humans, and that's the only way they really fight.

Ole: DTs can be fast, but Lurkers are much larger. They're like spiders, and can move extremely fast, even for their size. A Lurker could easily outrun a DT. Ghosts are also fast, but no faster than the more stealthy of the Protoss orders.

See, I think it'd be quite rounded out evenly. Lurkers are fast/have huge range/are impossible to hit underground, DTs are always cloaked/have great psyonic capablities/do a whole stack o damage, and Ghosts have cool tech/have excellent sensory abilities/have a wide range of ranged abilities.

Visions_of_Khas
06-13-2004, 12:30 AM
As you may have noticed, the Dark Templar tend to be a bit more pragmatic than their Khalai brethren. They are willing to strike at their enemies under cover of darkness. Yes, they can be honorable, but assassination is well within their capapbilities.

DarkOmaga
06-13-2004, 4:22 PM
I guess if the ghost could see the "footprints" of the darktemplar and shot at him like mad He could win, but does the ghost have nukes? Cause that could turn the tide of the battle like that!

Visions_of_Khas
06-13-2004, 4:27 PM
I don't think we should include nukes in this duel. That has nothing to do with eithers' skill. Besides, that's not assassination, that's blatant and flagrant destruction.

Ole-The-Murder
06-13-2004, 6:07 PM
Besides, nuking a dark templar just beside you - being the ghost - is just aswell suicide as "Winning" the duel :D

AgentFalcon
06-13-2004, 9:47 PM
[not using in-game Starcraft scales/balances]


The Ghost can use the same abilities that Nova has (except calldowns)

It seems "someone" forgot to read the first post.

Maegtelluma
06-13-2004, 10:05 PM
Nova has heat vision.

DT=owned.

PhoenixNo13
06-13-2004, 11:46 PM
DT have good weapon and HP too.
DT win. Nothing more to say.:mad:

Ole-The-Murder
06-14-2004, 6:55 AM
Wrong again. If Lurker and Ghost cooperated against Dark Templar - Ghost giving support fire and protecting it while unburrowed, and the Lurker taking care of dishing out damage from underneath, them togheter could take the DT down! :D

PhoenixNo13
06-14-2004, 10:21 AM
W..W..WH...WHA...WHAT?
1 VS 1 or 2 VS 1 here?

Ole-The-Murder
06-14-2004, 10:28 AM
Just another scenario. If it was lurker & dark templar against Ghost...f.eg...the Ghost whould be fried!

PhoenixNo13
06-14-2004, 10:38 AM
That's it.
DT is the strongest in all of them.

Geckat
06-14-2004, 3:12 PM
Yeah, I meant to say that the DT are assassins. Sorry.

Ya it's not all that big an arena, so nuke would kill them both.

I still think that the Lurker would have a good chance. Being 6 feet underground, the blade/gun couldn't get at him that easy. It's an even fight. DT is powerful, but Ghost has in-depth strategy on his side.

btw I don't know if the Protoss have an Infrared signature. If they did than the scales would be more toward the Ghost than you think, Pheonix

GiaDragoness
06-14-2004, 4:12 PM
I think that you are all seriously underestimating the ghost. The ghost and the dark templar BOTH know, that the dark templar has to get in close in order to attack the ghost. The ghost could easily take this into account, and in any case, you dont think that the ghost would be able to hear the dark templar's feet moving along the ground, even if he was being pretty stealthy? Besides, if the ghost got even a hint of the Dark templar's location, s/he would just be able to fire upon the area, a few rounds or so, and see the big blue circle when the sheild appeared. After that, the ghost could just mow down. The dark templar may be able to maintain it's cloak forever, but the ghost is ALOT more agile, and can hang from ceileings and do all that crazy stuff. Ghosts are trained to be rather stealthy, even without cloak engauged. The ghost is normally a rather slim and slvete person, while the templar is an average size protoss, with a big ol cape. Who would create more visual distortion? Besides, the ghost has all those fancy eye-monicle clip-on thingies, one of those have got to be able to help her/him see the templar better. On one last note, does'nt the dark templar's blade give off a perminant glow? The templar may be better at concealing the light waves around him, but the ghost has some l337 tactics of their own. Could'nt the ghost just stand out in the open until they sensed the dark templar coming up, then at the last second when they sensed the warp blade being unleashed, cloak, dodge the strike, they load of an explosive round in the templar's side?




:smash: Smashy Smashy! :smash:

AgentFalcon
06-14-2004, 5:30 PM
I think that you are all seriously underestimating the ghost. The ghost and the dark templar BOTH know, that the dark templar has to get in close in order to attack the ghost. The ghost could easily take this into account, and in any case, you dont think that the ghost would be able to hear the dark templar's feet moving along the ground, even if he was being pretty stealthy? Besides, if the ghost got even a hint of the Dark templar's location, s/he would just be able to fire upon the area, a few rounds or so, and see the big blue circle when the sheild appeared. After that, the ghost could just mow down. The dark templar may be able to maintain it's cloak forever, but the ghost is ALOT more agile, and can hang from ceileings and do all that crazy stuff. Ghosts are trained to be rather stealthy, even without cloak engauged. The ghost is normally a rather slim and slvete person, while the templar is an average size protoss, with a big ol cape. Who would create more visual distortion? Besides, the ghost has all those fancy eye-monicle clip-on thingies, one of those have got to be able to help her/him see the templar better. On one last note, does'nt the dark templar's blade give off a perminant glow? The templar may be better at concealing the light waves around him, but the ghost has some l337 tactics of their own. Could'nt the ghost just stand out in the open until they sensed the dark templar coming up, then at the last second when they sensed the warp blade being unleashed, cloak, dodge the strike, they load of an explosive round in the templar's side?
Ah finally! After 10 pages, someone finally takes the ghost's agility into count. That is why in my opinion both are equal and each will win under certian circumstances (DT up close, Ghost hidden and far away).

Visions_of_Khas
06-15-2004, 12:55 AM
The dark templar may be able to maintain it's cloak forever, but the ghost is ALOT more agile, and can hang from ceileings and do all that crazy stuff. Ghosts are trained to be rather stealthy, even without cloak engauged.

Uh, Protoss are said to have perfection of form for a reason...

Besides, the ghost has all those fancy eye-monicle clip-on thingies, one of those have got to be able to help her/him see the templar better.

Ever thought that they don't need them? It's already been said that the Protoss will be able to detect you, regardless of whether you have cloak or not. They know you are there. Who's to say that Dark Templar can't take this psi field detection a step further and accurately position an enemy?

On one last note, does'nt the dark templar's blade give off a perminant glow?

I don't believe so.

Ole-The-Murder
06-15-2004, 4:26 AM
The warp blades have no light-aura, but their eyes do :D
However, Zealots' blade give a glow..

However, the Lurker whould still beat the Ghost to it -
Thrusting a strike of impaling spiked tentacles from underneath,
And then the Dark Templar jump to avoid the slice, and hits the Ghost
accidently with the warp blade and Ghost gets killed, and DT fall down and
lands on a spiked tentacle, impaled trough the chest. YAY! Winner? Lurker!

PhoenixNo13
06-15-2004, 9:58 AM
Nah....
I don't care what u guys say.
Let's fight.
A real fight!
u will see the winner.

Ole-The-Murder
06-15-2004, 1:13 PM
Ehem, my name is not "you guys" but OleMurder. So sure, okay - I'm up for it. Where and when?
Only thang: Don't bring nukes, canister rifle, warp blades or them lurker tentacles - I want a clean fight, over the belt and bare hands and feets. Get it? Got it.

Noodlz
06-15-2004, 2:02 PM
dark templar even if both were uncloak dt would still win and like most of the people said before dt is permanently cloaked

GiaDragoness
06-15-2004, 2:03 PM
Uh, Protoss are said to have perfection of form for a reason...
Perfection of form? If murphy's law has taught us anything, it's that anything that can go wrong, WILL go wrong. If they are so perfect in form, why can they still be killed?


Besides, the ghost has all those fancy eye-monicle clip-on thingies, one of those have got to be able to help her/him see the templar better.


Ever thought that they don't need them? It's already been said that the Protoss will be able to detect you, regardless of whether you have cloak or not. They know you are there. Who's to say that Dark Templar can't take this psi field detection a step further and accurately position an enemy?

Uhm, ok, you lost me here. I was talking about the GHOST being able to detect the Dark Templar. Not the other way around. And if the dark templar can detect cloakers so well as to eventualy pinpoint them, how could you pinpoint something that can leap like 8 feet onto an adjecent beam or something in a single bound?

On a bit of a final note, all cloaks still give off a bit of a light distorsion. Could'nt the ghost use it's red beam sighter thingie to just move it around the arena, then when the ghost sees the beam distorted a little bit, just unload a clip or two and kill the Dark Templar? And dont try telling me that this would leave the ghost open and vunerable for longer than it would take for the dt to get to the ghost. If the DT did see the red beam moving all around and tried running up to try and kill the ghost, the ghost would certainly be able to hear the sound of those foot steps. Could'tn the ghost also switch that like, red beam, to like infrared then use her/his scope to see the beam, then that way the templar could'nt?
I am basing this off of the one animation in SC1 orignial animation, the battle on the amerigo. You see the one ghost walking in with that like, red laser beam on his gun.




:smash: Smashy Smashy! :smash:

AgentFalcon
06-15-2004, 3:27 PM
The whole thing about how protoss can detect anyone is untrue. If it were true, then why would the protoss still need an observer to detect cloaked/burrowed units?

The only thing special that protoss as a whole have is the ability to speak telepathically. For instance, in SC:G one level Nova is on Auir and has to infiltrate a Xel Naga temple that is guarded by protoss (including some DTs). The devs said that if you alert a single protoss, all protoss in the area will be alerted WITHOUT Nova knowing (unlike Terrans which use alarms to alert other Terrans when they spot Nova).

This situation though is still not impossible. Nova can just hide out of sight/cloaked and the Protoss will not "visually" detect her but they will be aware that "someone" is in the temple.

Sikawtic
06-15-2004, 3:49 PM
lurker would kill all by the way... in this situation the lurker could wait underground for days... eventually the opponent has to fall asleep... then lurker would win :)

Ole-The-Murder
06-15-2004, 5:30 PM
Considering that they don't have to wait that long and the opponent attempts to flee the arena instead, and the lurker has to move up to stop them, and then gets ambushed on ground zero, by the Dark Templar hiding and just striking it with some few shots from the Ghost's canister...it could wait but why whould they sleep? I'd sleep, hanging from the ceiling instead, bah.

PhoenixNo13
06-15-2004, 11:25 PM
Ehem, my name is not "you guys" but OleMurder. So sure, okay - I'm up for it. Where and when?
Only thang: Don't bring nukes, canister rifle, warp blades or them lurker tentacles - I want a clean fight, over the belt and bare hands and feets. Get it? Got it.Heheeeeee....:D
Just kidding.
U really want to have real fight with me?
I have black belt at Karatedo. Do u still want to fight?;)

Nah....
Lurker is "Little spider" only. And Ghost is "week man" walk around all day with a "water gun".
Only DT is Really Fighter.:p
U want to wait your opp fall to sleep? So u can wait 4ever because Lurker can't see DT and Ghost can't too if DT do not move.:p

GiaDragoness
06-16-2004, 11:10 AM
lurker would kill all by the way... in this situation the lurker could wait underground for days... eventually the opponent has to fall asleep... then lurker would win :)

Lurker? Who cares about the lurker? They may be sweet bad-ass cool but that's not what the poll's about! It's about ghost, or a dark templar! When did this lurker come in anyways?


Secondly, about the duel, it would depend on types of terrain. If the ghost could just hang on to the ceiling like 40 feet in the air, with no way for the dark templar to climb up, the ghost would sooner or later be abel to find the dark templar and wait him out. And another thing, could'nt they both detect each other by footpirnts? They may be able to conceal themselves, but they still make imprints on the ground when they walk.

singo
06-16-2004, 1:49 PM
was that a ghost in that cut-scene? i thought it was just the sergeant without his armour so he could use the NVG's.

ahh well.

bluemicrobyte
06-16-2004, 4:20 PM
I notice not many people have posted here yet... So let me be the 2nd. I don't think the Ghost would really stand a ghost's chance of winning such a competition. Look at the limitations which have been placed on him: limited rounds, limited energy, slow speed. The only advantage he would have is his long-range rifle, and it is useless unless he somehow manages to spot the DT ahead of time.

The Dark Templar, on the other hand, is armed with Psi Blades that would kill the Ghost in a single blow. He moves slightly faster than the Ghost, too.

Lol, any experienced StarCraft player would know better than to bet their moola on the Ghost!what he said works for me :)

Ole-The-Murder
06-16-2004, 5:25 PM
Heheeeeee....:D
Just kidding. U really want to have real fight with me?
I have black belt at Karatedo. Do u still want to fight?;)

Yeah, fight you? Sure, why not. Still want to.
I don't care what your belt is, I don't back down from a fight because PAIN IS PROGRESS. So sure...here's my address.

I live in Trondheim, Norway, Gaupeveien 19 - 7082 Kattem so just drop in if you want to brawl :D No killing, though, and no weapons guns or otherwise. Raw hands and feets! Your fancy martial arts slogans want help you.

Frattimonde
06-16-2004, 5:28 PM
Ole you`re really a seeker for trouble, aye?

What If he comes and stalks you when you´re not ready.

Ole-The-Murder
06-16-2004, 5:37 PM
Well, what can I say? I'm a man of action. Atleast I'm prepared, to somewhat degree by knowing what to expect... I like to spice my life up a little with some risque, fun and pain spliced in. Roll the dice!

GiaDragoness
06-16-2004, 6:06 PM
I notice not many people have posted here yet... So let me be the 2nd. I don't think the Ghost would really stand a ghost's chance of winning such a competition. Look at the limitations which have been placed on him: limited rounds, limited energy, slow speed. The only advantage he would have is his long-range rifle, and it is useless unless he somehow manages to spot the DT ahead of time.

The Dark Templar, on the other hand, is armed with Psi Blades that would kill the Ghost in a single blow. He moves slightly faster than the Ghost, too.

Lol, any experienced StarCraft player would know better than to bet their moola on the Ghost!

I beg to differ quite a great bit with you here. Slow speed? Are you totaly oblivious to the fact that the ghost is a VERY agile unit? Have you ever even seen ANY previews for SC: Ghost? And by the way folks, if you read the very first opening post, you will see it said, the Limited Psi energy is for BOTH UNITS! Not JUST The ghost, the dark templar too. But in any case, there is just so much more a ghost can do with his/her gun and the attachments it has, then a dark templar can with it's warp blade. Assuming that both units could detect each other about equally well, I would have to say the ghost would win. The dark templar may be able to win with a single swipe of the blade, but many of you seem to give the ghost too little credit in the agility department, and the fact that the ghost could hit the dark templar away from alot farther than the dt could the ghost. Both would be able to detect/not detect the other's presence equally well, the only thing is, the ghost can shoot longer range. It does'nt matter whether the ghost has limited rounds, because the DT only has limited life!




:smash: Smashy Smashy! :smash:

Ole-The-Murder
06-16-2004, 6:37 PM
Nah....
Lurker is "Little spider" only. And Ghost is "week man" walk around all day with a "water gun".
Only DT is Really Fighter.:p
U want to wait your opp fall to sleep? So u can wait 4ever because Lurker can't see DT and Ghost can't too if DT do not move.:p
Lurker A LITTLE SPIDER!?
Man, if you ever have met a Lurker "face to face" it whould be like a big tarantella to you, you obviously have no idea how big it is, almost big as, say, a dragoon just a bit more but not as big as an ultralisk..

And I whouldn't call a CANISTER RIFLE WITH SHOTGUN ROUNDS AND LASER SIGHTS a water-gun either.
DT a real fighter? Perhaps an excellent assasin, but no real FIGHTER, you know what I'm saying? The Zealot's for that.

So if none, either Lurker, Dark Templar nor Ghost moves, then it's a draw because all dies of boredom or someone decides to leave the arena :D

Frattimonde
06-16-2004, 6:44 PM
If Lurker Is a little spider, then you might as well call me candyman.
Pfeh!

Ole-The-Murder
06-16-2004, 6:56 PM
THE Candyman, though - The name of a serial killer in a movie :D

Visions_of_Khas
06-16-2004, 7:19 PM
Protoss possess a great deal more psionic potential and power than any Terran. If a Ghost can avoid shots a la Matrix, then that should be child's play for a Protoss warrior. Do not forget a Protoss' shields. True, a Dark Templar's may not be nearly as strong as that of a Templar Zealot, but they can surely take several hits.

Protoss are strong and agile. Range doesn't automatically mean success. If this is the case, then you might as well say that a Marine can take out a Dark Templar...

Light_Ghost15
06-16-2004, 8:37 PM
I would say a Ghost is beter becase it as the nuck ability with in a certin amount of time can nuck an area and have a good chance o kill ing the ememy....but its a long shoot

CODEZERO
06-16-2004, 9:40 PM
hmm a ghost could win without even having to use a detector all he needs is some long ranged spray paint weeeeeeee ghost shoots spraypaint at dt dt invisbiltity is nothing ghost runs away and shoots dt dies THE END

Visions_of_Khas
06-16-2004, 10:08 PM
1.) Nuking isn't assassination, nor does it have anything to do with skill.

2.) If the Ghost got close enough to use spray paint, then the Dark Templar would have chopped him up.

AgentFalcon
06-16-2004, 10:11 PM
2.) If the Ghost got close enough to use spray paint, then the Dark Templar would have chopped him up.
Perhaps he meant paintball rounds? :p

PhoenixNo13
06-17-2004, 12:40 AM
Yeah, fight you? Sure, why not. Still want to.

I don't care what your belt is, I don't back down from a fight because PAIN IS PROGRESS. So sure...here's my address.



I live in Trondheim, Norway, Gaupeveien 19 - 7082 Kattem so just drop in if you want to brawl No killing, though, and no weapons guns or otherwise. Raw hands and feets! Your fancy martial arts slogans want help you.
So. Get ready! YES! i will show u my best move.

(hehe.... just kidding. Your address look like a Maze with me. I don't know where is it.)

DT a real fighter? Perhaps an excellent assasin, but no real FIGHTER, you know what I'm saying? The Zealot's for that
Do u know what is "NINJA"?

DT same as NINJA. NINJA is a kind of Fighter. They are FAST, SMART and have GREAT SKILL.

Zealots are real fighter too, of couse.( u right with this )

Kitara
06-17-2004, 12:53 AM
There are not any thing the best, you can beat someone but you can be defeated by other. And this is the best way to make battle. In this case, Dark Template is better some fighter because he can invisible!

PhoenixNo13
06-17-2004, 3:24 AM
If Lurker Is a little spider, then you might as well call me candyman.
Pfeh!I will call u is..... Cake, YES ! CAKE MAN ! :D is it ok?

Frattimonde
06-17-2004, 3:34 AM
I will call u is..... Cake, YES ! CAKE MAN ! :D is it ok?
Whatever.
So long as you don´t refer me to as Fraternites.

PhoenixNo13
06-17-2004, 6:20 AM
Hehe i will call u is "CAKE MAN" from now on.:D not Fratt.

Ole-The-Murder
06-17-2004, 8:18 AM
Ninja is also a fighter, yes, phoenix: But they're more like a rogue than a fighter, a Zealot is more fighterish in nature (hard blades, strong armor) and Dark Templar is like, Ninja (fast deadly blades, light armor and invisible) - So in the long run, Zealot is the most endurant and the Dark Templar is the deadliest.

PhoenixNo13
06-17-2004, 9:32 PM
Ninja is also a fighter, yes, phoenix: But they're more like a rogue than a fighter, a Zealot is more fighterish in nature (hard blades, strong armor) and Dark Templar is like, Ninja (fast deadly blades, light armor and invisible) - So in the long run, Zealot is the most endurant and the Dark Templar is the deadliest.Zealot is Fighter, DT too.:) Don't like Marines or Ghosts, may be call them are "Gangters".:p

Naz
04-13-2005, 2:55 PM
The match no matter what is evenly matched appaerntly no read the first guy very well meaning the ghost as his choice of any weapon which means he or she can use a canstier rifle gausse rifle bombs rocket launcher gernades and such no the dark templar also has a nice arsnal just not so large his weapons may vary though but there problaly just as lethal. So no matter what there enely matched

Tal3nt
04-13-2005, 10:38 PM
Whoever put that Protoss is a much stronger, faster race than Terran is obviously deluded. Protoss would suck so badly without the shields. Both units have the ability to cloak. One unit is restricted by means of energy to keep themself concealed, with a certain restriction to ammunition, and no outstanding abilities to take out a fellow "humanoid." Considering Micro as a potential in this, it could work either way. Ghosts and D. Templars aren't exactly Zerglings speedwise, but one has a range and one doesn't, but one angrily rapes in close contact, but invisibility makes this useless. It's just a waste of time in the end. Unless the Ghost uses a kamikaze nuke. :P YOU ALL FORGOT ABOUT THE ALMIGHT NUKE?

... Or the Ghost could aim a nuke for a blur moving at him, leaving footprints... But same with D. Templar.

ChaoRayne
04-14-2005, 7:28 AM
i dunno man, i dont think the ghost and dt are that even, the ghos has nice weapons and all, but with the attk speed its probably the worst attacking unit in the game, dts are permanetly cloaked and have a very nice melee attack, but there downfall is like most templars, not the highest health... ghosts have good advantages too though, like nukes, and lockdown.. but their cloak is not permanent, so well yeah i guess they are evenly matched :)

holy crap i never noticed that this forum is old as hell.... wierd...

Ecthelion
04-14-2005, 9:32 AM
I say, the Ghost and the DT are duking it out when suddenly the Torresque smashes through the wall with a whole lot of Overlords. The Ghost, knowing death is certain, begins a nuclear launch. However, the DT wants to finish the original fight, so he slices the Ghost in two with his warp blades. He spins around to face the Zerg only to see the Torresque's foot plummeting towards his head. Not being able to dodge quickly enough, the DT is squished into Protoss flavored jelly. The Conclave, outraged by this, first debate for hours, then send they're fleet to obliterate the planet. The Protoss arrive, do what they do best, but then a massive fleet of battlecruisers drops by and kills the Protoss. The battlecruisers, feeling egotistic for their recent victory, lower they're defenses, only to have a whole bunch of Scourge ram into them and blow them up.

The real winner: the Scantid who managed to hijack a shuttle and leave.

shadowgamer
04-16-2005, 9:19 PM
first off--- lol. nice one ecthelion.
second- i think you forgot one of the first few posts. they said it was from more of a SC: Ghost than the RTS version. This means that the ghost isnt at stupid as it is on the RTS. think of it. you hear movement. You see footprints. you stand there and look at the pretty feet as the blade slices you in half. no. you take a gun, shoot like a freaking idiot right at the prints, while steadily backing away. the shadowy distortion moves towards you quickly, but the bullets tear at it and you see blood covering a part of the distortion. Firing at that, the ghost/you kill the templar.

or...

the templar...
you see a ghost. he shoots at you as you run between chunks of rubble for cover. you prepare to leap over a chunk and slice him in half, but he cloaks. you still see his distortion, as he does to yours. the two shadowy figures rush at eachother. you slash at where you believe the gun to be, as he reloads. the gun is slashed in half and you see him uncloak. you hold your blade to his neck, as you stand victorious.

there are several outcomes, but the ghost won't stand still. he would cloak, take cover, and fire from atop some rubble. the templar would jump and dodge, but with the ghost cloaked for at least a while, won't have a grand advantage for too long. it will wear off, and between when he cloaks to when he decloaks, its his advantage because he is cloaked with range, unlike the melee templar. when he decloaks, its pretty much an even field, as its melee and cloak vs. range, visibility, hear, and sight.
right?

ZeroCross
04-19-2005, 9:42 AM
What the hell?! Ole the Murderer?! This thing is ancient! Naz, NEVER resurect a thread this old again, please...

To be fair, it depends. How long can the ghost stay out of the dark templar's way long enough to gun it down? If the Dark templar gets close, the ghost is going good-bye.

claus
04-24-2005, 12:18 PM
i say the DT would when they're much better at stealth and hes permenantly cloaked.

CovertOps
04-26-2005, 2:55 AM
I'd have to go with the Ghost Agent, and as many of did, I'll try to write a short story as well.

He landed on the sandy floor in a cat-like manner, on his left foot and right shin, raising a small cloud of brown dust as his body impacted the floor. In front of him, a blue blur appeared, the Protoss warrior had entered the arena, staring at his Terran enemy in a glare full of hatered and spite. The Ghost stood up, brushing the sand off his legs and afterwards, readying his C-10 Canister rifle. Above him, a swarm of various Terran infantrymen were cheering, waving their guns, arms, or whatever came to reach and screaming at the top of their lungs.

When the Ghost looked at the former location of his enemy, he noticed that the Dark Templar was no longer there. He acted quickly, switching from one vision mode to the other, his view of the arena changed from the usual,to glowing green, to deep, blood-like red, to a shade of sickening blue. He spotted something, to his left, swirving his head in a bird-like manner, ocular implants recalibrating due to the sudden change of light, muscles tensing, as well as his grasp on his C-10 Canister rifle.

The assassin charged, speeding towards its target at an inhuman speed, warp blades ready to slice through the human's flesh.

"Crap!" screamed the covert oprative's mind, in the split-second before the Templar's attack, the Ghost remembered that he forgot to cloak himself. He quickly ducked down under the deadly blade's swipe and focused all of his strength to a single spinning low kick that sweapt the Dark Templar off his feet and onto the ground, but when his leg connected with the Prtoss', the Ghost could feel the plasma shields burning his flesh, nerve endings firing up in a display of pain like such the Ghost had never felt before. He quickly jumped back, landing into a crouch and with a safe distance between him and the already recovering Protoss fighter.

The Dark Templar charged once again, speeding towards the Ghost, blades moving in a series of lethal swipes, rage was reaching new levels inside its body. Each of his swipes came closer and closer to the Ghost's tactical armor, the glowing blue light being off the Ghost's black armor. In one concentrated burst of strengh, the Ghost leapt back, aimed his rifle, and took the shot. A yellow and orange exlosion appeared in mid air, and the Templar was sent crashing towards the ground, a burning hole was in the middle of his chest. Even before hitting the floor, it dematirialized into a dark blue flame, vanishing before the Ghost's eyes.

What'dya think?

Ecthelion
04-26-2005, 8:56 AM
Good scenario CovertOps. I think people are forgetting something: a lot of people's ideas depend on the ghost hearing/seeing the footprints of the DT. They are probably trained for stealth from day 1. The ghost would be hard pressed to try to hear him.

that_guy3
05-04-2005, 2:46 AM
A yellow and orange exlosion appeared in mid air, and the Templar was sent crashing towards the ground, a burning hole was in the middle of his chest. Even before hitting the floor, it dematirialized into a dark blue flame, vanishing before the Ghost's eyes.

nice! but what happened to the templar's shields? did the swift kick take it out, was the rifle super-powered, was the templar too enraged to put his shield up, or was it just not there for the sake of a good story? :D

Ecthelion
05-04-2005, 4:49 PM
True. I forgot about shields. With shield up, DT would kick the Ghost's ass anyday!

BrotherGreen
05-06-2005, 1:11 PM
You guys, the DT isnt permanently cloaked.. he said they both have limited psi.. meaning if the ghost could find some high ground and just keep out of range, the DT loses shields, cloak, even his psi blades!... then hes a goner.

Spdstr
05-06-2005, 3:41 PM
I'd have to say an EXPERT Dark Templar would win, just because they're gifted in the ways to go undetected. Although, a DT is basically a Predator, and they beat him, but still, with such a small arena the DT would win...

Member,
~ Spdstr

Aquarian
05-13-2005, 5:50 AM
isn't it obvious? The ghost needs energy to cloak him self. The DT doesn't need energy and will always be cloaked. DT slahses at ghost. Ghost dies

ZeroCross
05-17-2005, 10:37 AM
Let's say each unit is equally trained in stealth tactics, a fair assesment. If you were to play it by the rules of the PC game StarCraft, in the RTS style format, It would be a waiting game. The dark templar can wait forever, whereas the ghost can only wait about 4 minutes or less. Sooner or later, the ghost would lose it's energy, and have to take off and start running. Unless the ghost figures out where the dark templar is cloaked, which by the way, would be just as likely the other way around, the Dark templar would eventually win.

If you are going by real-life statisics, or something out of Starcraft Ghost, where the ghost can have a bunch of crazy l337 stuff like visors that can pick up heat signitures and such, I would have to give it to the ghost, due to ranged attack.

EDIT: What the hell?! I swear to god I was looking at a thread with just two pages in it just a second ago......

Ecthelion
05-17-2005, 4:33 PM
I think the DT's shields would be his key to victory. Even if the Ghost found the Dt and started shooting at him, the DT could follow the shots from their origin, make a rough estimation of the Ghost's position, and strike before his shields are gone.

CovertOps
05-18-2005, 12:06 PM
I think the DT's shields would be his key to victory. Even if the Ghost found the Dt and started shooting at him, the DT could follow the shots from their origin, make a rough estimation of the Ghost's position, and strike before his shields are gone.
That's combining the RTS version and real life version. The C-10 canstiers are EXPLOSIVE rounds specially desgined to kill infantry, who knows, maybe they can cut through shields just as they cut through infantry armor

Ecthelion
05-18-2005, 1:09 PM
Possibly. but I think shields have more power behind them than that. But who knows.