View Full Version : Warcraft: Revenge of Azshara
Biohazard
11-30-2006, 11:03 PM
http://mooblog.blog.playersrepublic.fr/images/medium_wow-logo1500.jpg
Time Period: Warcraft is a fantasy universe; there are magic, swords, axes, all around medieval weaponry. In addition to that there are primitive musket type guns, flying constructions (Zepplins, Flying Machines), things like tanks, mechanostriders (robot mini-ostriches).
Style: The characters won’t necessarily have a quest, but one is basically laid out for the taking, most of the RP will probably end up being centered on this quest. Now it’s possible for a character to deviate from this quest and not go along with everyone else, but then that character will have limited (if any) interaction with the others and will probably end up dropping.
The Storyline of the RP:
The Titans (http://www.wowwiki.com/Titan) that came to Azeroth (http://www.wowwiki.com/Azeroth) found that the planet was inhabited by elementals worshipping a group of five very evil gods, known presently as the Old Gods. The Old Gods sent champions to battle the Titans; they were Ragnaros (http://www.wowwiki.com/Ragnaros) the Firelord, Therazane (http://www.wowwiki.com/Therazane) the Stonemother, Al'Akir (http://www.wowwiki.com/Al%27Akir) the Windlord, and Neptulon (http://www.wowwiki.com/Neptulon) the Tidehunter.
The battle was massive, one of the Old Gods was slain, presumably the one that controlled the waters (I say this because its remains are in Darkshore and they look like the remains of a squid of some sort). C’Thun (the only god to be named) was defeated and presumed dead; this battle also resulted in the death of a Titan.
The Titans sealed the three remaining Old Gods far beneath the surface of Azeroth, to be kept there for all eternity. The Titans forged the planet leaving one prefect continent with a lake of massive magical energies known as the Well of Eternity (http://www.wowwiki.com/Well_of_Eternity), in the middle. Before departing to continue their mission, they named the continent Kalimdor “Land of eternal starlight.” They also imbued the great dragonflights (http://www.wowwiki.com/Dragonflight) with their powers so that they could forever watch over and protect their creation.
For thousands of years the Old Gods, stayed beneath the surface, brooding their rage. They were betrayed by the people of Azeroth, alien invaders came and took their planet away from them, and they needed revenge. To top it off they had killed one of their fellows and nearly destroyed another. They eventually determined that Azeroth must be destroyed for its deep betrayal.
They could not directly affect the world above, but could do so in a much more sinister way. They began to corrupt the queen of the budding race of Kal’Dorei (http://www.wowwiki.com/Kaldorei), Azshara. They used the wells energy to slowly take over the Quel’Dorei or "Highborne (http://www.wowwiki.com/Highborne)". As they studied the cosmic energies of the well, they did not know it, but they became addicted to it. They wielded it with reckless abandon sending ripples of strong magics out into the Great Dark.
This was exactly what the Old Gods wanted, for Sargeras felt these ripples. He felt the limitless magics of the Well of Eternity and became consumed with hunger. He vowed to destroy the fledgling world and claim the powers of the Well for his own.
The corrupted Azshara agreed to grant Sargeras entrance to her world. She and her priests worked together to open a vast portal in the depths of the Well of Eternity. The battles were bloody and it seemed that the demonic armies were endless; the Night Elves were growing weary. When it seemed that all hope was lost, they managed to enlist the help of the Dragonflights. Cenarius (http://www.wowwiki.com/Cenarius) raised a massive army of tree-men and led them against the armies of the demons.
The Old Gods would have none of this and managed to corrupt the leader of the black dragonflight, Neltharion. He renamed himself Deathwing and turned on his brethren and drove the five dragonflights from the field. This caused the tide of battle to turn against the Night Elves.
Malfurion Stormrage (http://www.wowwiki.com/Malfurion_Stormrage) decided that the Well of Eternity must be destroyed, there was no other way. Though it was the link to their powers and immortality, it had to be done; it was the only way to stop the demonic invasion.
The Sundering of the World (http://www.wowwiki.com/The_Sundering_of_the_World)
Their plan failed, the Old Gods were infuriated. Their powers drained from corrupting the nefarious Deathwing, so they took time to recover. Many a millennia passed as the Old Gods brewed, they observed the futile wars on the surface. The races of the world of Azeroth were barbaric, perhaps the most civil of them all being the reclusive Night Elves, though they displayed their ferocity well in their time of need.
After the second invasion (see Warcraft III: Reign of Chaos (http://www.wowwiki.com/Warcraft_III:_Reign_of_Chaos)) of the Burning Legion (http://www.wowwiki.com/Burning_Legion), Arthas Menethil (http://www.wowwiki.com/Arthas_Menethil) took the throne as the new Lich King. The Old Gods respected the Lich King; he defied, betrayed, and killed his way to the top, becoming one of the most powerful and evil creatures on Azeroth.
After these events the world settled to a relative peace, the Old Gods noticed that C’Thun was not dead; in fact he was very much alive. Their elation did not last long. A war band of powerful heroes broke into Ahn’Qiraj and killed C’Thun. The Old Gods were infuriated at this travesty, a second of their brethren destroyed! This was the final straw.
The Old Gods contacted Azshara, now a Naga (http://www.wowwiki.com/Naga). She and her Naga still worshipped them, they would do her bidding. Only a small fraction of their forces left with Illidan, this left more than enough to destroy the weakened and constantly feuding surface dwellers. They combined their powers and raised the city of Nazjatar (http://www.wowwiki.com/Nazjatar) to the surface.
The coral covered spires teemed with the evil of the Naga. The city still had some Night Elven influences in its structures, though the Naga despised their cousins. The Old Gods imbued three of Queen Azshara’s most powerful Generals with their powers.
Kal’Sarrar, meaning Star Blade in Darnassian, was imbued with the magics of Fire. This female Naga is the most skilled warrior with four scimitars, underneath or above the surface. She is now the second in command of the Armies of Azshara (seconded only by Azshara herself).
Izsera’Sin meaning Green Blood in Darnassian, was imbued with the elemental power of Nature, especially poisons. The only male in Azshara’s upper ranks, he is a powerful sorcerer. He uses his abilities to summon golems from the coral beds, or throw solid spears of poison. He now leads the Sirens and Summoners.
Venna Seatorm, a young Naga Sea Witch, was imbued with the power of wind and storm. Venna rose quickly through the ranks of Azshara’s personal guard. Using her arrows and spells she quickly decimates many an enemy. She now leads an elite sect of soldiers dedicated to guarding the city and Queen Azshara.
Queen Azshara sent a message to all Naga dwelling on the surface, informing their leaders of the plans. The massive Naga force is formidable, worst of all is that the Horde and the Alliance have no idea of the coming threat.
The Complete History of Azeroth (http://www.wowwiki.com/History_of_Warcraft)
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Races by Faction (With Classes):
http://www.worldofwarcraft.com/info/races/images/alliancetitle.jpg
Alliance (http://www.wowwiki.com/Alliance)
http://www.worldofwarcraft.com/info/races/images/index/humans-small.jpg
Human (http://www.wowwiki.com/Human)
Mage (http://www.wowwiki.com/Mage), Priest (http://www.wowwiki.com/Priest), Rogue (http://www.wowwiki.com/Rogue), Warlock (http://www.wowwiki.com/Warlock), Warrior (http://www.wowwiki.com/Warrior), Paladin (http://www.wowwiki.com/Paladin)
http://www.worldofwarcraft.com/info/races/images/index/dwarves-small.jpg
Dwarf (http://www.wowwiki.com/Dwarf)
Hunter (http://www.wowwiki.com/Hunter), Paladin (http://www.wowwiki.com/Paladin), Priest (http://www.wowwiki.com/Priest), Rogue (http://www.wowwiki.com/Rogue), Warrior (http://www.wowwiki.com/Warrior)
http://www.worldofwarcraft.com/info/races/images/index/nightelves-small.jpg
Night elf (http://www.wowwiki.com/Night_elf)
Druid (http://www.wowwiki.com/Druid), Hunter (http://www.wowwiki.com/Hunter), Priest (http://www.wowwiki.com/Priest), Rogue (http://www.wowwiki.com/Rogue), Warrior (http://www.wowwiki.com/Warrior)
http://www.worldofwarcraft.com/info/races/images/index/gnomes-small.jpg
Gnome (http://www.wowwiki.com/Gnome)
Mage (http://www.wowwiki.com/Mage), Rogue (http://www.wowwiki.com/Rogue), Warlock (http://www.wowwiki.com/Warlock), Warrior (http://www.wowwiki.com/Warrior)
http://worldofwarcraft.gameparadise.cz/obrazky/icons/draenei.JPG
Draenei (http://www.wowwiki.com/Draenei)
Hunter (http://www.wowwiki.com/Hunter), Mage (http://www.wowwiki.com/Mage), Priest (http://www.wowwiki.com/Priest), Paladin (http://www.wowwiki.com/Paladin), Warrior (http://www.wowwiki.com/Warrior), Shaman (http://www.wowwiki.com/Shaman)
http://www.worldofwarcraft.com/info/races/images/hordetitle.jpg
Horde (http://www.wowwiki.com/Horde)
http://www.worldofwarcraft.com/info/races/images/index/orcs-small.jpg
Orc (http://www.wowwiki.com/Orc)
Hunter (http://www.wowwiki.com/Hunter), Rogue (http://www.wowwiki.com/Rogue), Shaman (http://www.wowwiki.com/Shaman), Warlock (http://www.wowwiki.com/Warlock), Warrior (http://www.wowwiki.com/Warrior)
http://www.worldofwarcraft.com/info/races/images/index/undead-small.jpg
Undead (http://www.wowwiki.com/Forsaken)
Mage (http://www.wowwiki.com/Mage), Priest (http://www.wowwiki.com/Priest), Rogue (http://www.wowwiki.com/Rogue), Warlock (http://www.wowwiki.com/Warlock) or Warrior (http://www.wowwiki.com/Warrior)
http://www.worldofwarcraft.com/info/races/images/index/tauren-small.jpg
Tauren (http://www.wowwiki.com/Tauren)
Druid (http://www.wowwiki.com/Druid), Hunter (http://www.wowwiki.com/Hunter), Shaman (http://www.wowwiki.com/Shaman) or Warrior (http://www.wowwiki.com/Warrior)
http://www.worldofwarcraft.com/info/races/images/index/trolls-small.jpg
Troll (http://www.wowwiki.com/Troll)
Hunter (http://www.wowwiki.com/Hunter), Mage (http://www.wowwiki.com/Mage), Priest (http://www.wowwiki.com/Priest), Rogue (http://www.wowwiki.com/Rogue), Shaman (http://www.wowwiki.com/Shaman), Warrior (http://www.wowwiki.com/Warrior)
http://www.blueyonder.co.uk/assets/images/gaming/news_reviews/reviews/04_apr_06/gaming_wow2_284x182.gif
Blood Elves (http://www.wowwiki.com/index.php?title=Blood_elf&direction=next&oldid=346628)
Hunter (http://www.wowwiki.com/Hunter), Mage (http://www.wowwiki.com/Mage), Priest (http://www.wowwiki.com/Priest), Rogue (http://www.wowwiki.com/Rogue), Warlock (http://www.wowwiki.com/Warlock), Paladin (http://www.wowwiki.com/Paladin)
I realize that I have not described each race; I leave that to you if you are interested. It’s not required, but I emphasize that it may be important to know each race when interacting, that way one can get the dialogue correctly. This goes the same for the classes.
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Maps of Different Regions (http://www.wowwiki.com/Maps)
Now, these probably won’t be needed, but I suppose there are some of us who wish to know where we are most of the time.
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Professions (http://www.wowwiki.com/Profession)
Primary
Alchemy (http://www.wowwiki.com/Alchemy)
Blacksmithing (http://www.wowwiki.com/Blacksmithing)
Enchanting (http://www.wowwiki.com/Enchanting)
Engineering (http://www.wowwiki.com/Engineering)
Herbalism (http://www.wowwiki.com/Herbalism)
Jewelcrafting (http://www.wowwiki.com/Jewelcrafting)
Leatherworking (http://www.wowwiki.com/Leatherworking)
Mining (http://www.wowwiki.com/Mining)
Skinning (http://www.wowwiki.com/Skinning)
Tailoring (http://www.wowwiki.com/Tailoring)
Secondary
Cooking (http://www.wowwiki.com/Cooking)
First Aid (http://www.wowwiki.com/First_Aid)
Fishing (http://www.wowwiki.com/Fishing)
Riding (http://www.wowwiki.com/Riding)
Related
Poisons (http://www.wowwiki.com/Poisons)
Trainers (http://www.wowwiki.com/Trainers)
These certainly aren’t required. I figured a few of you may want to know about these things. Also, if there is something that you want, but isn’t on this list, just PM me and we’ll get it settled.
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If there’s any other information that you want to know then be sure to give me or Kongurous a PM and we’d be happy to help you out.
On to the character sheet:
Name:
Race/Faction:
Age:
Class:
Profession (optional):
Physical Description:
Equipment:
Biography:
Mounts, yes you can have them, but be reasonable, and no flying mounts. Include in your character bio where you found the mount, how it came into your possession and things like that.
(My character coming soon. Ill explain where you all are once I give an opening post.)
Also, I know this may seem out of the way for some, but it would be kinda cool. If you have any extra character slots in your WoW accounts (for those of you that have them) you can make your character and take a screen, for the whole facial feature/hair color effect. Just a thought, but ya
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Character Master List
Kongurous:
Human Paladin
Biohazard60:
Tauren Druid
Neu(t)ral Damage:
Orc Warrior
Vhaeraun:
Blood Elf Warlock
Sid:
Orc Warlock
EvilEggCracker:
Human Warrior
Mr. Bad:
Forsaken Warlock
Ghelgath:
Gnome Rogue
X9X9
Human Rogue
kongurous
11-30-2006, 11:53 PM
Name: Jetheland of Northshire
Race/Faction: Human, Bloodsail Buccaneers
Age: 43
Class: Paladin
Profession (optional): Blacksmithing and engineering
Physical Description: Jetheland stands at 6'1" with shoulder-length copper hair, thick eye brows, hawk-like features, and a copper beard. His eyes are a light blue color, and he is well-muscled.
Equipment: Judgement Armor (http://www.wowwiki.com/Judgement_Armor) with the Might of Menethil (http://www.wowwiki.com/Might_of_Menethil)
Biography: Jetheland was born 18 years before the First War of Orcs and Humans in the abbey of Northshire, a church east of the city of Stormwind. His father and mother, both being clerics of the Church of Light, pressed him into service to become a cleric and his training was almost complete... until they came.
At first in the war between Orcs and Humans, the Azerothian forces were winning. Jetheland was part of Azeroth's military as a healer, and while he did his job dutifully, he wanted desperately to grab his sword and fight the Horde. The Horde, stupidly, made a quick jab at Stormwind and this is when Jetheland got his first taste of real combat.
During the battle, a calvary commander called out for any who wanted a horse and armor to attack the Orcs. Jetheland quickly accepted, putting on the armor and arming himself with a flail and mounted his horse. The unit he had just joined charged the rear of the Orcish battle line, and while most of the inexperienced men died right off, Jetheland's horse was merely killed, and he kept on fighting. He survived the entire battle unscathed and was accepted into the Brotherhood of the Horse, the name for Azeroth's knights, as a full knight.
However, this was the turning point of the First War... and not in Azeroth's favor. The Orcs came back with much more fervor and much more discipline. The towns of Grand Hamlet, Sunnyglade, Goldshire, and Moonbrook quickly fell to the Orcish might, and Jetheland participated in each battle, being called back only because Stormwind needed the most experienced fighters for its own defense.
During the final battle of the First War, as Orcs charged onto the bridge leading into Stormwind, Jetheland took the initiative and joined the first charge of humans to match their assault. Wielding a huge enchanted warhammer, many an Orcish skull was crushed that day. Despite their best efforts, however, the bridge fell and as Stormwind burned around him, King Llane's last order was issued. All but a handful of defenders were to evacuate the city. Jetheland reluctantly left and went south to Stranglethorn Vale as his beloved him burned around him.
Though peculiar, there was a reason for him not to join his brethren in Lordaeron. He had healed many people in the Vale in the past, and owed a debt to the Bloodsail Buccaneers. Finding one of their camps, he was officially made a Bloodsail and from that point on, while human and thus a member of the Alliance, he was a Bloodsail Buccaneer first and foremost. Although he commands a small army of well-trained, well-armed adventurers and cares for his homeland... he combats the Naga under the banner of a bloody sail.
Protosschick99
12-01-2006, 3:02 AM
Looks interesting....I may join :D
@ Kong: You and me homie all the way! :D When I join that is :)
Neu(t)ral Damage
12-01-2006, 7:24 PM
I'd like to participate, as it looks like fun, but I don't know the first thing about WoW. I played a little bit of WCIII, but that's it.
Biohazard
12-01-2006, 7:50 PM
This roleplay requires little to no knowledge of WoW, if you've played WCIII then you should be fine. I gave a link to Warcraft History that should give you better knowledge of the Warcraft Universe, but the most important information to the RP is written in the story post.
Biohazard
12-01-2006, 9:58 PM
Name: Taun Runetotem
Race/Faction: Tauren, Horde
Age: 61
Class: Druid
Profession (optional): Herbalism and Alchemy
Physical Description: Taun stands fully erect at 8’6” however like most Tauren he is crouched leaving him around 7’8”. His once shiny black fur has grown to a dull dark gray with age. His horns from tip to tip are four feet. He wears decorative beads made of the horns he’s shed over his many years.
Equipment: Champion’s Refuge (http://www.wowwiki.com/Champion%27s_Refuge) and The End of Dreams (http://www.wowwiki.com/The_End_of_Dreams)
Biography: Taun was born back when the various tribes were nomadic. His father, chieftain of the Runetotem tribe was a powerful warrior, though as he grew in age he grew in wisdom and learned more about the value of precious life. This tribe was amongst the first to rediscover the ways of Druidism as taught to them by Cenarius. Taun’s father was the first druid in the tribe; he began teaching a group of warriors the ways of the druid, Taun wanted to learn with them, but his father insisted he was too young.
Five years into Taun’s first decade Taun’s father passed on to the Earthmother in a great battle with the Centaur. Taun mourned his father for several months, when he emerged he gave the honor of chieftain over to his uncle, he realized that he did not have the wisdom to lead a tribe. He stayed for the next year, training with the second druid to come to fruition in the Runetotem tribe, his father’s best friend and second in command, Krag Bearpaw
When Krag determined that he had taught Taun all that he could ever hope to teach him, Taun said his farewells and left the tribe. He merely carried the shards of clothing wrapped around him and his father’s mace The End of Dreams. He intended to live in isolation for the rest of his life, away from the wars, away from the killing, to truly be at one with nature.
Early into his third decade he made his way into Brambleblade Ravine where he hoped to study the giant thorny tendrils that infested the area. When inside he found that a large tribe of Quilboar (http://www.wowwiki.com/Quilboar) had made this their home, it was alright by him and as he turned to leave he heard desperate cries coming from a small creature. When he went to investigate he found a group of the vile Quilboar closing in on a small Kodo (http://www.wowwiki.com/Kodo) that was hiding behind its dead mother.
Taun leapt valiantly into the fray, slaying the creatures with great ease, he turned on the infant Kodo. It had no wounds, though its mother was obviously dead, and at least fifty quills protruded from her leathery hide. The infant was four feet at the shoulder with three small horns budding on its nose. He knelt down beside the whimpering creature and reached a furry black hand towards it. They looked into each others eyes and at that very instant an unbreakable bond was formed that would last for decades to come.
Night came; Taun and the newborn were settled around a camp fire besides a large boulder. This was the Kodo’s first night, ‘twas obvious, it was restless and frightened. Taun whispered the first thing that came to his mind:
“Hush now baby don't you cry
Rest your wings my butterfly
Peace will come to you in time
And I will sing this lullaby
No though I must leave, my child
But I would stay here by your side
And if you wake before I'm gone
Remember this sweet lullaby
And all love through darkness
Don't you ever stop believing
With love forlorn
With love you'll find your way
My love
The world has turned the day to dark
I leave this night with heavy heart
When I return to dry your eyes
I will send this lullaby”
His father used to sing that to him when he was merely a baby, yet he remembered. The baby Kodo fell asleep, though Taun stayed awake that night and watched as this miracle slumbered. The stars shone, on that night, brighter than any other night. It seemed the moons were watching over the pair that night, no harm could come to them. It was that night that Taun truly was at one with nature, the miracle of life sat at his lap; its breath rhythmic, the heartbeat as steady as a war drum. How a thing so small could invoke such passion in Taun was finally understood on that perfect eve.
Taun and the Kodo, who was now named Mu’Sha after the left eye of the Earthmother, traveled together for many years to come, they even fought together in the Third War. Once the Burning Legion was pushed back to their abyss, they began their reclusive life once again.
[The song was recorded by Josh Groban, I take no credit]
Neu(t)ral Damage
12-02-2006, 1:54 AM
Name: Hynasiis of Morshavendem
Race/Faction: Draenei / Alliance
Age: 31
Class: Hunter
Equipment: Huhuran's Stinger and Cryptstalker Armor. His mount is an Elekk.
Description: His tail has been branded with an ornate pattern.
Biography: When he was in his youth, he was befriended by an orc shaman. The shaman had tried to convert Hynasiis as part of a conspiracy to strike deep into the hearts of the Draenei. This might have turned the tables of the war, for better or for worse. Who is to know, whether the Draenei would have been all the ore fierce, or if they would have been stricken with grief enough to make them wither away, for he was found out, and as punishment for this innocent yet dangerous incident, his entire body was branded by his people.
Cursed with this terrible and shamefully obvious mark, he sought to relieve himself of his guilt. One day, he came upon the orc shaman, who promised lighten his burden. He removed the mark from Hynasiis' body, all but from his tail. When Hynasiis inquired as to why the shaman had not fully kept his promise, the shaman responded that, due to the reason for which he had been branded, he must always have a piece of it with him. Now, though the better part of his skin is clear, his tail still bears the mark of his perilous curiousity.
kongurous
12-02-2006, 10:32 AM
Name: Hynasiis of Morshavendem
Race/Faction: Draenei / Alliance
Age: 31
Class: Hunter
Equipment: Huhuran's Stinger and Dragonstalker Armor
You're gonna need a lot more than that.
Neu(t)ral Damage
12-02-2006, 4:25 PM
You're gonna need a lot more than that.
Like I said, i don't know shit about the WC universe.
If the Draenei were from a different planet, how the hell did they get to this planet without a space ship or something? they don't have spaceships, do they?
Vhaeraun
12-02-2006, 6:57 PM
If the Draenei were from a different planet, how the hell did they get to this planet without a space ship or something? they don't have spaceships, do they?
They crashlanded or something. It's weird, I know ;p
Uhh, I'll throw a sheet up later on :O
Question: What's the cutoff for equipment? Like BC or Naxx or what? Could I put down Atiesh for my charrie? Or is that too strong?
kongurous
12-02-2006, 8:04 PM
Question: What's the cutoff for equipment? Like BC or Naxx or what? Could I put down Atiesh for my charrie? Or is that too strong?
I'm not the GM, but Atiesh is a legendary weapon. You'd better have good lore to back it up :P
Btw, the Blood Elves used their magic to sabotage the Draenei's interdimensional ship so when they tried to shift through dimensions from Outland to Azeroth, it malfunctioned and they appeared too high over their target without anything to keep them up.
Like I said, i don't know shit about the WC universe.
If the Draenei were from a different planet, how the hell did they get to this planet without a space ship or something? they don't have spaceships, do they?
You didn't even have the complete character sheet. Please do a little more research or tell me the details so I can craft it for you.
Joker365
12-02-2006, 9:36 PM
Name: Kor’Dal Tarous
Race: Orc
Faction: Mag'har
Age: 22
Class: Warrior
Physical Description: Kor’Dal stands at 6.4 feet. He has flaming red hair and his chin supports a small groomed goatee. Like all orcs of the Mag'har, Kor’Dal has brown skin and large, sharp tusks sprouting from his lower lip. However, Kor’Dal’s frame is slightly slender compared to the standard Orcish warrior, although he still out-muscles a human male.
Equipment: Kor'Dal wields a pair of arcanite axes that have been engraved with his clan's most sacred runes, (I was gonna say Claws of Attack +15, but decided not to). He wears a mesh of heavy chain mail to protect his front and back, while the rest of his armor consists of studded plates. Kor’Dal also has a plain, steel helm with stainless steel cheek, nose and neck guards for his head.
Bio: Born in among the Mag’har orcs, young Kor’Dal has been surrounded by the shamanistic heritage of the orcish race. His father, once a veteran Blackhand Clan warrior, gave him his axes when he had come of age and entered the warrior cast. These are now his most treasured belongings. Due to his relatively small stature, Kor’Dal’s was often looked down by the other warriors as a weak fighter. However, what he lost in size, the young orc made up in speed and agility. Adding this with his natural skill at wielding the pair of axes, Kor'Dal emerged as a formidable, although inexperienced, warrior.
Vhaeraun
12-03-2006, 4:26 PM
Lemme know how this is. I'm prolly missing something, but I can't see it atm, so yeah
Name: Andry'thar Blackdawn
Race/Faction: Blood Elf, Horde
Age: 125
Class: Warlock
Profession (optional): Enchanting, Tailoring
Physical Description: 5'4" long golden hair, stunningly green eyes. Very thin and pale compared to his brethren due to his instense study of the Demonic Arts.
Equipment: Nemesis Raiment (http://www.wowwiki.com/Nemesis_Raiment), Brimstone Staff (http://www.wowwiki.com/Brimstone_Staff)
Biography: Andry'thar was born many years before the first war. The young elf was attracted by the wonders that are the Demonic Arts. He has been studying the arts of the Warlock since his 12th year - his father was heavily dedicated to setting his son on the path which would get him power and rank.
On the eve of his 100th birthday, the first war breaks out. Andry'thar stayed out of it, still embedded in his studies. He left with Jaina months before the attack on Quel'Thalas having heard of knowledge to be had in Kalimdor. After a year in Kalimdor, he ventured back to his homeland, only to find it shattered. He heard of Sylvanas' death, and he knew there was no hope left for Silvermoon.
Andry'thar then allied himself with Illidan for a time, feeling that he must in order to further his studies. But, he left before the end of the Third War, returning yet again to his homeland. Here, he found a contingent of Blood Elves still remaining, and decided to stay and help rebuild his homeland.
Andry'thar has since been actively fighting against the Scourge. He is well-known among his brethren, and openly distrusts the Orcs and Trolls. He has tattered relations with the Tauren, but frequently speaks with the Forsaken and Sylvanas.
Biohazard
12-03-2006, 5:38 PM
Alright there are a few inconsistencies
Sylvanus fell in the third war, or the second invasion of the Burning Legion. Jaina sailed to Kalimdor after Arthas went mad and destroyed the city of Stratholme, which was also during the third war. Other than that your character is fine.
Vhaeraun
12-03-2006, 5:39 PM
Alright there are a few inconsistencies
Sylvanus fell in the third war, or the second invasion of the Burning Legion. Jaina sailed to Kalimdor after Arthas went mad and destroyed the city of Stratholme, which was also during the third war. Other than that your character is fine.
So, I have the sailing and Syl's death mixed up?
Biohazard
12-03-2006, 5:58 PM
What happened with Jaina is Arthas destroyed Stratholme, she heded the prophets warnings and took her people across the ocean to Kalimdor. After or during the invasion they founded Theramore. Sylvanus was 'killed' trying to defend Quel'Thalas from Arthas who was trying to ressurect Kel'Thuzad in the Sun Well.
So you just had it cronologically wrong, you had the basic facts
Vhaeraun
12-03-2006, 7:10 PM
So you just had it cronologically wrong, you had the basic facts
That's what I meant. Changed.
EvilEggCracker
12-05-2006, 1:19 PM
Penning up a character now.
troystickel
12-05-2006, 2:37 PM
where can i make a character? i'm new at this site and i would like to jump in on the fun
where can i make a character? i'm new at this site and i would like to jump in on the fun
ooc: you just take the sheet, add the necessary info and you're set.
Biohazard
12-06-2006, 9:54 PM
I'm gonna try and kick this off soon so...any last character additions should be made soon.
Vhaeraun
12-07-2006, 3:06 PM
Bring it. Lets do dis shit. ;D
Name: Mem'marak Hawkeye (Male)
Race/Faction: Orc/Horde
Age: 26
Class: Warlock
Physical Description:
Height - 5'8''
Build - Slim
Skin Color - Dark Olive
Hair Color - Black, Long hair, Upto Shoulders, Half-Covering face.
Eye Color - Black
Equipment:
Serpant Staff (Like Wc3 Necromancers have),
Bear-Leather coat
Mount:
Demonic Raptor with Burning Tail
- Firebolt - Throws a firebolt on enemy at Mem'marak's command. Can only be used once a day.
- Teleport - When ventures far away from Mem'marak, It Teleports back to him.
Biography: (Will Post Later)
Other Information:
- Rage (Innate Skill) - Mem'marak sometimes goes into terrible rage while fighting melee, Increasing his attack rate to double and he is overwhelmed with unnatural agility that he evades almost all the attacks for 10 seconds. Can be used twice a day, thrice at most.
If the Draenei were from a different planet, how the hell did they get to this planet without a space ship or something? they don't have spaceships, do they?
They have Portals to come across.
1. Portal at Dalaran opened by Kel'thuzad the Lich
2. 2 Portals at Stormguarde, Opened by Horde (One by Ner'zul and second by Dragonmaw Clan's Warlock Nekros
3. Portals opened by Illidan
4. Portals opened by Achimonde and Tichondrious
5. Portals at Various Cities and Especially at Felwood.
Correct me if I am wrong.
kongurous
12-09-2006, 12:22 PM
They didn't use portals.
Vhaeraun
12-09-2006, 3:36 PM
*prods with a cattle prod* Well?
Biohazard
12-10-2006, 4:01 PM
The Beginning
After a blinding flash you find yourself in a dark, windowless room. Moss covered stones make up the uneven walls, the floors are covered in wet dirt and gravel. The room is bathed in a dim light, the source of which is a large moss covered gemstone the size of a large boulder set on a rusty metal platform.
The room is very large around, the ceiling isn’t visible it goes up so far. Stone book shelves line the walls though the fragile books inside them look as if they may crumble with even the slightest of disturbances. There are many stone tables near the shelves; the wooden chairs that once stood by them had rotted away long ago.
On the wall behind the glowing gemstone is a stone tablet that rises up into the dark abyss of the tower. There are eight fireplaces scattered about the room the wood having decayed. The tattered remains of skin rugs near their hearths can be seen, but other than these few commodities the room is bare.
After absorbing the surroundings you finally notice the other heroes around you, some of which are from your faction, others are not. The others are finally beginning to notice you, and each other. The most noticeable features are the various beasts standing by their masters. These are powerful beings…
(OOC: Basically I’m going to let you guys get acquainted with one another. Now I know there may be cross-faction hatreds, but if you want to fight someone go ahead, but don’t kill them, Ill send up another post after everyone has kind of settled.)
EvilEggCracker
12-10-2006, 4:41 PM
Name: Melslak Gorgon
Race/Faction: Scarlet Crusade
Age: 34
Class: Warrior
Physical Description: Melslak is slightly above average for a Human. His once dark hair is now greying slightly and deep rings hand under his blue eyes, showing that he has recieved very little sleep.
Equipment:
Scarlet set - http://thottbot.com/beta?set=163
Standard Issue Shield (Basically a red shield with the "L" for Lordaeron engraved on it)
Er, just a sword - http://thottbot.com/beta?i=7198
Tabard of the Scarlet Crusade
Mount: Horse. Just your average horse.
Biography: Born the son of a moderately wealthy merchant Melslak in Lordaeron, Melslak lost everything when the Scourge invaded Lordaeron. Melslak joined the army to try and combat the Scourge, his father on the other hand (after failing to persuade Melslak to follow him) retreated to Stormwind.
Other Information: Doesn't get on with others.
Vhaeraun
12-10-2006, 6:42 PM
Andry'thar was sitting in his room studying one of his tomes. He opened the large bone-spined cover and began reading the red ink on the thick parchment. However, he felt...something. He stopped perusing the text to try and see if he could figure out what it was. However, as soon as he did, the feeling subsided.
Shrugging, he closed the book and walked out of his room, planning to go for a little ride around. He figured he could use a bit of sunshine - possibly the cause of the odd feeling. Walking to stand in the courtyard of his estate. First he channeled the dark energy through his body, calling his imp to his side. Patting the maniacal animal on the head, Andry'thar then called upon the energy again and summoned his demonic horse. Running his hand through the flaming mane, Andry'thar pulled himself onto the back. The imp jumped onto the horse's head, and Andry'thar dug his heels into the hindquarters of the horse, sending them sailing off at an unholy speed.
Andry'thar couldn't help but laugh at the fact that every time he passed a squirrel - or chipmunk or some other small, furry creature - his imp always incinerated it with a well-aimed fireball.
After riding for a while, he returned to his home, determined to enchant one of his various items with an enchantment he had never attempted before. Knowing what he needed, he left to find the ingredients. Walking into the ingredient shop, the shopkeeper said, "Sinu a'manore." Well met.
Andry'thar bowed and responded, "I am here to find some of these ingredients."
Handing the shopkeeper a scrap of paper, he waited. Shaking his head, the shopkeep said, "We do not have most of these items. However, he have these two."
Setting the paper down, the elf walked into the back room for a few moments. He soon returned, with a couple parcels. Setting them on the counter, he said, "10 gold, 25 silver."
Dropping the money on the counter, Andry'thar slipped the parcels into his robes and said, "Shorel'aran." Farewell.
Walking out, he thought he heard the shopkeep utter, 'Al diel shala' - Safe Travels, but didn't care. He was sold the two most common pieces in his recipe, which helped him none.
Striding to the portal between Silvermoon and Undercity, he planned to go see if the Forsaken had his ingredients. When he went through the portal, however, he saw a blinding flash of light, and then he didn't know anything.
kongurous
12-10-2006, 9:20 PM
Jetheland prodded the fire he and his band of pirates had built on the Wild Coast, on the southeastern shore of the Stranglethorn Vale. Situated behind Booty Bay and in a relatively hard to reach location, it made a very easily defensible fortress, and an easy place to hide. Monkeys and other animals howled in the jungle and the distant sounds of swords and axes colliding with shields and armor faintly filled the air, adding to the atmosphere of the aptly named area.
Jetheland had been tasked with a band of twelve elite buccaneers from the main Bloodsail fleet, a personal complement from Fleet Master Firallon himself. They were to find a way into Booty Bay that was unknown or relatively unknown and alert the rest of the fleet so Booty Bay could be quickly overtaken. It had taken a day to get from a deemed secure location by boat to get to their location, and despite being seasoned sailors, all of them were tired.
"Jeth, got any stories?" one of the pirates, a man with a red bandanna and sand-dusted black shorts with a cutlass at his side named Sid, asked.
Jetheland thought for a moment as he set his mace into the sand next to the fire. The icey blue aura given off by the mace, the legendary Might of Menethil, contrasted beautifully with the fury of the orange and red fire. "Have I told you about how I won this mace?" Jetheland said, taking his mask off and setting it in the sand.
"Yes," the sailors grunted in unison.
"Well damn, you don't have to be so rude. Fine, how about the battle for the Blackrock Spire? I never told you lot how I contributed to the Second War, did I?"
"No, I guess not. Tell us." Sid replied, scratching his sunburned back.
"Alright. So here I was, about 19 years ago. I was standing up near where the Rebel Point is today with my little band of men. The Bloodsail Buccaneers at this point shared Booty Bay with the Steamwheedle Cartel. Anyway, they sent me and a few others up to see if we could lend a hand to the Alliance, which had just liberated Azeroth at this point," Jetheland began, captivating his audience. "We went up through what used to be Sunnyglade, and it was still a smoldering ruin then, to New Stormwind. I told the Alliance general, my old mentor Lord Lothar, that we intended to help them fight. Lothar recognized me, and I recognized him, because we'd both fought in that exact same location 6 years prior. He took us in and told me he had a special suit of armor for a warrior such as myself. He gave me this here armor and told me to wear it like it was the most sacred thing in the arsenal for I was the second man to receive such armor. The first was General Turalyon, Light rest his soul."
"Go on," one of the other pirates said.
"So armed with new weapons and new armor, we all set out for the Blackrock Spire. When we got to the base of the cursed Blackrock Mountain, an Orc emissary came to greet us. He said their warchief wished to negotiate surrender terms with our general. Lothar accepted and asked me and a few other knights to go with him. I, of course, accepted and we rode to their camp directly outside of the cursed mountain. Orgrim Doomhammer himself was and Light help me, he was big. He bowed respectfully and he and Lothar went close to talk, but as Lothar got close, Orgrim smiled real big and clove off Lothar's head," Jetheland continued, gaining a gasp from his audience. "Then all those Orcs charged us. I dismounted, smashed in a few skulls as I broke away in a run, carrying Lothar's head with me. I returned to the army, told them the story, and then they all charged off to make war upon the Orcish Horde. I of course went with them, reaching the second rank of men before the battle lines had clashed. I claimed ninety Orcs that day but I never could get over the death of my old friend Lothar."
"Oh really, is that how it went?" Sid asked.
"Yeah, it is. Why?" Jetheland replied.
"I was there. I don't remember anyone bringing back Lothar's head, and I certainly don't remember seeing you or Turalyon in that armor." Sid said, and the entire band broke up laughing. Jetheland was known for telling exaggerated stories, this was no exception.
"Well, I reckon it's time to get to sleep. G'night everyone, in the morning, we've got a lot of traveling to do." Jetheland as he lay his head down to sleep. He closed his eyes as a soft blue light enclosed him and brought him off his normal plane of existence.
Biohazard
12-12-2006, 7:42 PM
Whispers on the Wind
Taun sat around a small camp fire atop the great city of Iron Forge. Beside him a rumble could be heard resonating from deep within the lungs of his Kodo, Mu’Sha. The bitter winds howled and whipped against the two, Taun’s fur combined with his armor and the large polar bear pelt draped around him, kept him somewhat comfortable. Over the fire resided the roasting body of a hare, Taun had already fed Mu’Sha.
The stars in the sky were not visible, for the snow filled clouds filled the sky as far as the eye could see. Taun was frequently forced to shake his head to keep the snow from piling on his head, especially on his horns. The heat from the fire did little to quell the trembling in his hands, even through his padded gloves.
He reached forth and grabbed the stick pierced through the hare, as he said a prayer to the Earth Mother for giving him this food. He tore a piece of the succulent roasted flesh off and chewed thoughtfully. The previous nights had not been as cold as it was on this night, he couldn’t decide what the reason for it was, but he had guessed there was a powerful battle going on somewhere between the Horde mystics and Alliance magi. Those particular battles always seemed to cause strange things to occur in nature.
As he chewed he suddenly felt a slight rumbling beneath him in the vast underground city. He had been in those mountains for a little over a week and had never experienced this. As he stood up he saw small lights at the coast on the north, they were faint, but they moved slightly. He looked at Mu’Sha and contemplated for a moment. He decided that he must rouse her from her slumber.
“Awaken my child; it is time for me to take flight,” Taun whispered into the Kodo’s ear. As its globed eyes opened, Taun pulled a figurine from a pouch on his belt. He whispered an inaudible word and the Kodo disappeared into a puff of smoke which was sucked into the figurine.
Taun packed up his belongings and destroyed the fire. After picking up his mace and sliding into its holster on his belt he began uttering an enchantment. He drew from the powers of the nature around him, forming it around his body until he began to reform. Once the transformation was complete he appeared as a white cheetah with small white horns sprouting from its head.
Taun bounded through the snow to the north, leaping effortlessly from rock to rock. He ran so fast that his broad paws, shaped mostly like hooves, didn’t even sink into the snow. Within a couple of minutes he was at nearing the base of the mountain when he saw a vast silhouette of an army. He couldn’t tell exactly what they looked like, though he knew they were slimy and scaly, the light reflected this. He heard their voices perfectly with his new ears. It was a language that sounded like a mixture of hissed words and snapping.
Taun new why the armies of Iron Forge were mobilizing, this serpentine army was seeking to destroy them. Taun feared that it may be another attack from the Burning Legion. He decided it would be best to move east towards Loch Modan, and then northwest until he reached the Undercity where he would try to warn them of the danger.
As he sprinted, Taun felt strange, and lighter. He looked down and noticed his feet were disappearing and a bright light was enclosing him. He began to slow down but was blinded by the magical light. As the light subsided he saw that he was running straight towards a dusty bookshelf and skidded to a stop and turned around, he saw the others there, some Humans, and some Orcs, a Blood Elf, and another that he did not recognize.
Mr.Bad
12-13-2006, 8:22 PM
Name: Arys Vincorri
Race/Faction: Undead/Forsaken
Age: (before death) 1306
Gender: female
Class: Warlock
Profession (optional): Enchanting
Physical Description: She looks kind of like sylvanas from wow except with glowing red eyes. Arys also has less bulky looking gauntlets and does not wear a hood. Her shoulderlength silver hair is allowed free.
Equipment: She wears black armor that looks similar to sylvanas' except with a symbol of a burning skull on each of her gauntlets. Arys carries a runeblade made by the lichking. She rides an undead horse with red flames in it's eyesockets.
Biography: Arys was one of the few elves who was inducted into the undead legion not as a banshee. Even Sylvanas was a banshee originally. After the destruction of Quel'thalas by arthas, Arys traveled to Northrend in an attempt to destroy the lichking in revenge. She fought her way all the way to his throne, only to discover that he had ordered the majority of his undead to stay out of her way. As she raised her sword to deliver the shattering blow and destroy the Lichking forever, she was suddenly wrapped in demonic energy. The energy tortured her body and damaged it beyond repair by living means. However, just as Kil'jaiden had preserved the Lichking's soul, the Lichking preserved hers, and offered to her a pact. Arys, knowing that to refuse him was to die, and sensing the infinitely small amount of effort that the lichking was using to generate these demonic flames around her body, as well as in no small way being influenced by the lichking's vast mind, Arys accepted his pact. Arys's body was knitted back together by his necromancy. Arys was trained in the ways of Deathknights and necromancers. She was not officially a Deathknight, as Deathknights are paladins fallen to the Scourge, and she was no paladin, but She had many of their abilities, and was given a vampiric runeblade to seal her inductment into the Scourge. When the Lichking lost control over his minions, she, now being freed from the Lichkings influence, and hating him for his domination of her mind that convinced her to join the undead instead of accepting death, joined the Forsaken. Sylvanas, knowing the value of having one trained as a deathknight at her side. considered Arys a very valuable asset to her forces; and even taught her some of the ways of the Dark Rangers. Arys has served Sylvanas to this day.
Other Information: Arys is adept at Deathknight abilities such as Deathcoil, deathpact, animate dead, etc and can drain life, influence, although not control the minds of others, and is proficient in other warlock magic.
It is important to remember that although Arys is a warlock by nature, She is she is easily proficient in the physical side as well, as is required to be a Deathknight or a Dark Ranger.
(Fixed, I hope this is satisfactory now?)
(also, I hope you don't mind that this tends to be more of a WC3 character than a WoW character)
Unexpected Gain?
Mem'marak was a proud Grunt of the Warsong Clan when he was in a teenager, and When Ner'zul had unleashed the Second New Horde on world of Azeroth, only that army being defeated and Alliance Expidition to be charged on his Red Home-Planet. Mem'marak took the charge and fought back to defend the Warsong Encampment while their master, the Legendary Grom Hellscream was busy carrying out the operations that Ner'zul had set for him. Soon he realised that he was left alone in the Red World... With his master Grom, having escaped to relative safety of Azeroth and the selfish Ner'zul had also made his escape, sealing the portal behind him...
Mem'marak fought to reach the last open portal, which the Alliance Expedition Leader - Khadgar sought to destroy. He rallied few unfortunate survivers left behind like himself, and formed a small clan, "Dying Wish". However, his Dying Wish clan could not make it to the portal in time, and when they reached the place where the portal stood, they only found it's remains. Mem'marak and his newly formed, small Dying Wish clan lived to face the Doomsday that was written in the fate of their Red Homeworld. However, they survived, seeking help of the Two Brothers - Rend and Maim.
Seeing his and his clan's survival was nearly impossible on the Newly formed Outland, Mem'marak decided to join Magtheridon's great force. He knew it was madness and would lead to anhilation or destruction, but he also knew that this was the only way of survival currently.
Some years passed, and distinct changes took over Mem'marak. He became increasingly demonical day by day, Warped by demons, Mem'marak gained great Chaotic power and became a living vessel of Carnage. Now, he wasn't a former proud Grunt, he was now a Warlock!
Yet some years passed and Red World was riled up by some battle again. Illidan, his Naga and the Blood Elves had taken over Black Citadel, and his rightful rank on the army of Magtheridon was replaced by Blood Elves. Thrown into great anger, Mem'marak once again rallied his small but now powerful clan of Demonically Warped Orcs, and took them into the heart of Hellfire Peninsula. Soon, he found the very portal reopened by Kael'thas, leading to the now beautiful world of Azeroth, the world he hoped to see long since.
He prepared his ranks and allowed them to step through th portal, the ranks, sent by him entered into the Dungeon of Dalaran, and secured the place. Within the day, he sent all his clan through the Portal to Azeroth and finally, making sure that all have reached the Azeroth safely, himself jumped into the portal, and attempted to close the portal behind him...
He felt as if some sharp light was blinding him, He shook his head to see where it was coming from, and suddenly he saw a big flash and then last thing he remembered that he was trying to close he eyes tightly.
He was lying down on the ground for several hours, ultimately, he woke up and felt he was not alone. His orcish insticts told him that the things around him were Humanoids and when , finally he got up, using his Serpant Staff as Support, he found they were all different races people.. Some like he never saw before... and some, his bitterest enemies... Seeing that others are not interested in bloody combat, he did not do anything, just stood and kept watching the others and wondering where he's now...
(Ok, we're in a room, what's next?)
(This also reveals Mem'arak's bio. More will be told about him as storyline goes)
kongurous
12-14-2006, 11:45 AM
(I think this might be a touch overpowered, so tell me if you want me to tone it down.)
OOC: A touch? Where do I start? Let's see. Elves reproduce slowly, finding a 19-year-old High Elf at any period is rare. Second, Death Knights are powerful paladins drawn by the Lich King to runeblades, such as Frostmourne. They're twisted by the Lich King's power and turned into generals of the undead armies, no High Elf, or any kind of Elf for that matter, paladins ever existed prior to the Burning Crusade. Second, no Elf of any variant ever willingly joined the Undead Scourge. The High Elves are natural enemies of necromancers and such, which is part of the reason why they despise trolls. The Lich King was originally Ner'Zhul, an Orcish warlock. Warlocks hate everything and everyone, but an Orcish warlock would have a particular hatred for High Elves because the High Elves considered their work an abomination against life. Humans and Gnomes have a history of dabbling in the darker arts, High Elves never did after the First Invasion of the Burning Legion. Wings are also out of the question because no sentient mortal race except for Harpies can naturally fly. Other than these problems, though, I see no real issue.
Neu(t)ral Damage
12-14-2006, 12:14 PM
((OOC: I'm confused as to the situation. I thought the GM put us all together, underground. Now I read everybody's posts: they are all separate and minding their own business across the globe. wtf?))
kongurous
12-14-2006, 2:06 PM
((OOC: I'm confused as to the situation. I thought the GM put us all together, underground. Now I read everybody's posts: they are all separate and minding their own business across the globe. wtf?))
OOC: We're explaining what happened prior to us getting sucked into the place where the GM put us.
Mr.Bad
12-14-2006, 3:59 PM
OOC: kongurous, although Nerzhul was indeed an Orcish warlock, he no longer is. He is now the lichking. Although elves hate the undead just as much, I highly doubt that the Lichking would care what they think about him. While this might make them less willing than other races to become undead, when faced with the opportunity to gain a minion, I doubt he would care. After they are undead, it doesn't matter what they were, they all still serve him. And I fixed the part about the Deathknight and elven hatred for necromancy. Is this done to your satisfaction? Or should I just cut that part out and have her forced into the Scourge?
kongurous
12-14-2006, 4:21 PM
OOC: kongurous, although Nerzhul was indeed an Orcish warlock, he no longer is. He is now the lichking. Although elves hate the undead just as much, I highly doubt that the Lichking would care what they think about him. While this might make them less willing than other races to become undead, when faced with the opportunity to gain a minion, I doubt he would care. After they are undead, it doesn't matter what they were, they all still serve him. And I fixed the part about the Deathknight and elven hatred for necromancy. Is this done to your satisfaction? Or should I just cut that part out and have her forced into the Scourge?
OOC: Ner'Zhul retained his hatred, otherwise he wouldn't have let Arthas kill so many powerful mages and destroy so many magical artifacts in Quel'Thalas, but this isn't the place to argue over that. The Lich King doesn't care who serves him, but no Elf would willingly join the Scourge. Forced into the Scourge seems most likely, but it's also cliche because everyone else is thrown into it. I personally don't mind, I was merely pointing out it wasn't likely earlier, it's up to the GM to decide on that. It's fine with me as it is, though.
Biohazard
12-14-2006, 4:47 PM
I dont really like the whole animate dead thing and also the influencing others is fine, but you would only be able to use it on the weak minded, like the lowly footman, or something like that, but yeah it's fine.
Im waiting on everyone with characters to post an intro and then Ill introduce you to the quest.
Mr.Bad
12-14-2006, 5:07 PM
OOC: ok then, by animate dead, i dont mean raise six dead units and grant them invincibility like in wc3. More like the necromancer's raise dead ability. Except it can last forever. However, Arys would have to set aside a certain portain of her mind to focus on keeping them alive, so it would unwise to raise too many dead if she was herself in a combat situation. And of course her abilities of influence would only be effective against the weakminded. at least anything that mattered. I suppose she could convince a strong
mind that his favorite food was french fries, but it wouldn't really matter. Its more of something to maybe, increase the greed of a mercenary, to make the money he's getting outweigh the unethicalness of it, or something like that.
IC:
Arys stalked through the forest, silently approaching a group of human pirates, presumably bloodsail pirates, that had set up camp. She saw someone in powerful looking paladin armor, and circled around to the other side; she would need to take advantage of the time it took for him to reach her when she began her attack.
Arys called with her mind to the eight nearby ghouls that had been brought along with her. They quickly approached and waited until they arrived. When the ghouls were just about to arrive, the paladin, who had settled down to go to sleep, just disappeared!
Arys, although confused by this, did not let it bother her for long. She charged into the camp, runeblade in hand, and as her ghouls engaged the pirates, she was just about to cleave off someones head when she saw a blinding white light, felt a searing pain, and disappeared from the battlefield. Without Arys to back them up, the ghouls were quickly destroyed, and the pirates suffered only minimal losses.
Arys came back to consciousness in a dark, crowded, room. She got up and, looking around, saw a myriad of humanoids. Only glancing quickly around the room, she saw orcs, tauren, humans, she even saw the paladin she was had sighted back at the Bloodsail camp. "So thats what happened to him." She thought, seeing that no one was killing each other and calculating that it would be unwise to try to attempt to fight here, Arys decided to simply observe and see what was happening. She leaned against the wall, and watched...
EvilEggCracker
12-15-2006, 3:47 PM
Melslak sat upon his horse, slightly ahead of the small group of Crusaders. They were patrolling the desolate Eastern Plaguelands, slaying any and all Undead that came into their path. Melslak eyed the nearby patch of trees, his hand hovering over his sheathed blade.
"See anything?" Crusader Morlad, also stationary on his horse, asked.
"Nothing...I coulda' sworn that I saw something..." Melslak replied, his voice hoarse. He was terribly tired, having patrolled almost all night. "Must be just too damn sleepy" he thought, "seeing things everywhere. I'm getting paranoid".
"Very well, we'll head back to Tyr's Hand. Let's move out!" Crusader Taelin ordered. The group began to march along the long path that would lead them home.
Melslak sighed and gave the patch of corrupted trees one last look before following his brethren. Then, suddenly, arrows flew at them from all directions. Undead archers, damnit, hiding in the trees!
He watched two Crusaders slump to the ground and the rest unsheathe their swords.
"Undead! To arms! To a-" Crusader Morlad was cut short, Melslak turned to him and saw the arrow portruding from his neck. He then jumped from his horse and onto the ground, crawling along upon his hands and knees to a nearby dug-out.
Sliding down into the hole, Melslak armed himself with his sword and prepared to fight for the Light. Charging back up and out of the trench screaming "For the Crusade!" Melslak was prepared for death. However what he met was not a legion of Undead, but a brillaint white light.
kongurous
12-16-2006, 1:28 AM
Jetheland's eyes flew open as his bed changed from warm sand into cold stone. He sat up, reaching for the Might of Menethil, and, taking solace in the weapon of Lordaeron's former prince, looked around the room. He rubbed the sleep out of his pained eyes shortly afterwards and took a swig from his flask of water to ease his burning, dry throat.
The paladin looked around the room once more, his body no longer inflamed. The room was illuminated by a dim light, with soot and gravel covering the floors and moss covered stones decorating the uneven walls. It was very large around, with the ceiling beyond sight, and bookshelves lined the walls. The room just appeared to be old, and as Jetheland looked around, he saw people, both on the Alliance and not, that seemed as disoriented and confused as he was.
The paladin shouldered his mace, downed the rest of his flask, and cast a Blessing of Might upon himself and activated his Devotion Aura. Things could easily get out of hand, and he did not want to be unprepared. As the others woke up and went about, Jetheland leaned on his mace for support, and looked around for anyone or anything that needed its skull turned concave.
Ghelgath
12-16-2006, 4:10 PM
Too late for a new add-on to try and join? Allready have a character.
Name: Geirac Feldagger
Race/Faction: Gnome/Alliance
Age: 45
Class: Rogue
Profession (optional): Engineer/Poison
Physical Description: 3'2”, slim build, large scar across left side of face,
Equipment: Bloodfang Armor, Ancient Qiraji Ripper, and Felstriker
Biography: For the good first twenty years of his life, Geirac was allways overshadowed by his relatives.. A great engineer and now High-Tinker, Gelbin Mekkatorque was allways his biggest gripe. Having grown up under the praises of “your relatives are geniuses,” or “you're related to the High-Tinker? Amazing!”, he finally grew sick of life.among dwarves and left Gnomeregan to live among the humans at Stormwind. Finding solace in his acceptance among their culture, he soon found himself more loyal to the humans than the gnomes.
At the start of the second war, he was swift to join ranks with the Alliance, and was taken on as an agent. His main duty was infiltration, information gathering, and sabotage. He was a sufferer of the 'we dont have a need for you here' complex time and time again, so he eventually wound up in the Blackrock Spire area. With the departure of Gul'Dan, Geirac found free reign to sneak about the lands and slay demons he came across with great malice. He has such developed a hatred of demons, that he will attack them on sight.
Geirac realized that his call to fame wasnt as a demon-hunting gnome, but rather as someone who should be feared as an elite killer. He took on the daring task of trying to destroy Rend Blackhand, seeing as this would make him reknowned. After carefully infiltrating the spire, he made his way towards the upper chambers until he was in the room of the orcish warchief-to-be himself. Stealthily as possible, he snuck close to the orc, who then realized that Geirac was there. In a flash the gnome was disarmed, and the orc was attacking him. With what effort he could put forth, Geirac lunged straight at the legs of the orc, bringing them both to the ground, and sending Rends weapon cascading across the floor. The orc drew out his dagger, and thrust it at the gnomes head. He turned away from the blow, and it struck across his face cleaving straight down to the bone. Geirac grabbed the orcs hand and pried the dagger from it, trying to place it somewhere painful in Rends body. The orc threw the gnome off of him, and went for his blade. Realizing that he wasnt meant for direct combat, Geirac ran, with the dagger still in tow and pain enevloping his head, plummeting down the tower steps. Hails of fire, arrows, bolts, and demonic energy came after him, but the gods were smiling on the little gnome and he got away relatively unscathed.
Back at camp with his fellow soldiers, Geirac got news of the results troggs invasion of Gnomeregan. He was heartbroken, but there was nothing he could do. Resigned to his fate as an alliance agent, he put his feelings for Gnomeregan behind him and thought about his future.
Biohazard
12-16-2006, 4:28 PM
Strange Apparitions
Taun gathered energies around him and transformed back into his normal form and peered around the room. There were several Orcs, which gave him some comfort, though he did not know them.
Taun looked around the old room, moss covered the walls and parts of the floor, and the ceiling rose to a point beyond visibility. Lining the walls were old book shelves filled with ancient tomes. Curious about the volumes, Taun walked slowly and carefully towards one shelf.
He reached a hand out and gently pulled a manuscript from its holding place. He tenderly opened the cover and flipped through some flimsy pages. The text was in a language he did not recognize, though the alphabet resembled Darnassian. The pages were filled with archaic runes and realistic pictures of demons, this disturbed the Tauren greatly therefore he closed the tome and placed it back on the shelf.
Turning, Taun thought he saw a wisp of smoke move in a corner, but soon dismissed it. He continued to look around the shelves, the ancient volumes contained no titles on their spines, and he was intrigued by this.
Then he felt it, latent magical energies enveloped this room. Taun was surprised he had not felt it before because it was so powerful. He looked into the dark abyss above his head and closed his eyes. He saw visions of magical energies, to the untrained mind they would not make sense, but Taun knew how to read them. They depicted epic battles of magicians and monsters of epic proportions.
Taun opened his eyes, disturbed at the images in his mind. He grew wary of the place they were in; it was a place of great power with a dark history.
(Posted a character master list at the bottom of the first post.)
EvilEggCracker
12-16-2006, 5:29 PM
Melslak stood, his sword still raised, in a strange room. All manners of scum littered it. Orcs, undead and even a Blood Elf. He tightened his grip on his sword and watched as the others stood, themselves not understanding where they were.
He watched one orc look through the books on a bookshelf and spat on the floor. "Where in the name of the Light am I?" He asked, though clenched teeth.
Ghelgath
12-16-2006, 5:58 PM
Geirac looked around the corner to see two heavily armed taurens talking rather boisterously about some human or another getting killed. He couldnt help but chuckle to himself as he tried sneaking past, and evidently he had underestimated the keen senses of tauren ears, because both of them instantly looked at him.
“Howdy boys! Apparently I got lost somewhere just south of Kalimdor...” Geirac said backing up slowly. His retreat was halted when he hit something hard, and furry. Looking up, he was staring at the tauren warchief that he was here trying to poison. “Fancy meeting you here, now if you could only show me to the door...” the tauren raised one large hoof, and prepared to smash Geirac. He rolled off to the side as the blow came down, but dust and gravel still sprayed everywhere, blinding him temporarily. He pulled out his sword in time to feel the blade of an axe catch his shin and send him spinning through the air, right towards another tauren. He grimaced, realizing that his days were soon about to be over... and he decided to look in the face of death, which was surprisingly glowing white. He shielded his eyes and waited...
When he opened them again, he was in the cold, far from the barrens he was in. He was surrounded by orcs, undead, high elves, and another big fracking tauren, but he quickly realized that humans were here also and this wasnt a hostile environment.
“I think I took a wrong stop off of the tram, I was supposed to be heading for somewhere tropical and safe,” he said with a grimace. God knows what was going on now...
Vhaeraun
12-16-2006, 9:01 PM
Andry'thar opened his eyes to the world around him. He saw little, but he knew there were others in this room. Gradually, the world brightened to him. He saw a representative from most of the races - trolls, gnomes, dwarves, and night elves were absent - scattered about the room. Around the room were dozens of bookshelves containing thousands of books.
Wandering about the room, he looked through a few of the books. He didn't recognize any of the scripts, but he knew that they contained power beyond his wildest dreams. Shrugging, he looked at the tauren - one of the only races in the room he trusted, to an extent - just in time to notice a slightly unnerved look cross his face as he slipped a book back onto the shelf. Seconds later, he looked into the air, and Andry'thar's eyes flashed; he felt the power as well. Something great and terrible lurked in the darkness above. What it was, however, none could pinpoint. Andry'thar watched everyone shuffle slightly as the wave of power coursed throughout the room unnoticably.
Sauntering over to where the tauren was previously, Andry'thar located the book that so unnerved the beast. Opening to a page, Andry'thar was stunned: The script, while not Thalassian, was dangerously close enough to be nearly decipherable. He made out certain words, while the meaning of others eluded him. However, various pictures of demons made Andry'thar certain that it would be useful to his studies. Unobtrusively, the book slipped into Andry'thar's pack, and no one turned to ask what he was doing, so he knew he was in the clear.
(OOC: Ooo. Book theft :O)
Biohazard
12-18-2006, 6:53 PM
(OOC: Alrighty folks, I know that this is the christmas break holiday thing and some of you may be busy, but if you are going to drop from the RP then by all means do so, if not then please try and post once a day, and if you cannot do that send me a PM. It's very aggrivating having to wait on people to post to move on with the story, so just do it or drop, thanks.)
Vhaeraun
12-18-2006, 7:02 PM
(ooc: Just cause people don't post as often as you'd like don't mean they wanna drop. I don't post all that often in any of my RP's - unless I've got a load of tags - but I have never dropped out of an RP. Just move the story along, and let people catch up (Hell, I rarely post unless there's something for me to do, as with my latest post - with the book theft.)
My 2 cents.)
Ghelgath
12-18-2006, 8:01 PM
(OOC: I was just trying to avoid posting every other post, and was waiting on someone else to have their char do something. Didnt want it to seem like I was taking too many actions :concern:)
Mr.Bad
12-18-2006, 8:26 PM
OOC: I had kind of assumed that you were going to actually get the real plot going. You found some strange book, yes, but people are just about done interacting so it might be best if you initiated the main plot by now, there really isn't much else we can do, we're trapped in a dark room, now what. I can't speak for anyone else but I've been waiting on you.
As Mem'merak wondered where he is now and what has brought him there, He walked further till he reached the area which was illuminated by dim light. To his surprise, the light seemed to coming out from nowhere... He couldn't find the light source.
Sudden flash of light towards his left brought hiis attention to what was happening... He could see that it was a human Paladin, with a mighty weapon in his hand. Mem'marak himself turned to the Human, Prepaed. He could see that the Paladin was in same state of confusion as himself was presently.
Mem'marak could reognise that it was Devotion Aura that giving the Paladin a soft glow, He stepped ahed and with his clear but somewhat demonic voice, he spoke out...
"Trom Ka, Human, Hold it there... I am Mem'morok, Chief of the Dying Wish clan. I do not intend to fight. Do you know what place is this? How did I got here... Gol'kash! Is there any way I can Get out of this?"
Ghelgath
12-20-2006, 5:25 PM
Caught by surprise by the sounding of a demonic voice, Geirac looked to see the orc and the paladin facing eachother. Quickly but quietly drawing his blades, he looked at the orc loathingly, making a few too many assumptions. "Filthy Fel Orcs arent any better than their demon masters," he thought to himself with burning memories of the second war. He advanced towards the paladin, looking analytically at him, trying to discern if he felt threatened. Being unable to read any emotion, Geirac assumed the worst.
"I dont know what brought us together in this room you demon, but I know better than anything that there's only going to be one of us going to find a way out of here," Geirac murmured, more to himself than anyone else, and swung his blades at the orcs kidneys.
kongurous
12-20-2006, 5:43 PM
Jetheland made no comment to the Orc who had addressed him, and instead shrugged at the Orc's question. He took up his mace, and took a quick glance around the room, seeing a gnome in black armor with two blades coming to attack the Orc.
Jetheland raised his mace and in one swift motion, blocked both blades with the immense head of the Might of Menethil. The Paladin looked down at the comparatively tiny being, a stern look in his eyes.
"There will be no undue bloodshed today. Calm yourself, and you will soon see why I do not trust the Alliance. You'll notice none of the Horde are attacking us, and it is the pretentious nature of my brethren and their allies that allows this war to even continue. I am no friend of the Orcs, they burned my home and killed my family, but I will not allow anyone to die if they do not yet deserve it in my eyes." Jetheland said, and thrusted with his mace, sending the gnome onto his back.
"You would do well to remember this," Jethe began, and offered his hand to the gnome to help him up. "My name is Jetheland the Bloodsail, what circumstances brought you here?"
Ghelgath
12-20-2006, 5:48 PM
OOC: Damn you're fucking with my chars anti-demon ego ><
Geirac was stunned by the paladin saving the orc, but took his hand and accepted the help up.
"Nothing too important was going on for me before- DAMN that hurts," he said and interrupted himself, grasping his still injured leg, "I was just busy doing a little yard work and apparently fell on an axe being held by a member of the horde, they really do need to find more sophisticated instruments for taking care of vegetation," he finished, rather more sarcastically than was necessary.
Mem'morok was nearly stunned by the unexpected attack, but stepping back he held his Serpant Staff up, fully prepared. Turning to the strange little figure he was surprised... He never saw one like those before... Being totaly stranger to Azeroth. He didn't understand what was wrong with the little veteran guy.
Soon after he stared at the one that attacked him, he turned to the one that saved him. He was more surprised that a Human has saved him...
He heard the Human Paladin say...
" ...You'll notice none of the Horde are attacking us, and it is the pretentious nature of my brethren and their allies that allows this war to even continue. I am no friend of the Orcs, they burned my home and killed my family, but I will not allow anyone to die if they do not yet deserve it in my eyes."
He calmed down, and bowed to the Human as he heard the following...
"My name is Jetheland the Bloodsail, what circumstances brought you here?"
Mem'morok thought this question was for him, but he heard the little one answering it. Then, he looked up. and said,
"My Kin burnt up your home, you say? I don't believe it! Has the demon blood brought my kin to this unmatching and disgusting level of savagery?"
He Paused... and Continued...
"You see, I am a Stranger in this land, I rallied my clan here from Outland, and I believe they are in relative safety of the city, you call it, Dalaran. There was perhalps some strange malfunction in the Dimentional Portal that brought me to this Dungeon, Where am I now? How do I get the hell out of here and meet my ranks?"
As he spoke, he realized there were other people around gathered by the little commotion that happened before... He realised there was other Human Warrior some feet away... He gripped his Serpant Staff tightly and prayed lord that no more bloodshed should happed at the place.
EvilEggCracker
12-21-2006, 6:44 AM
Melslak listened closely to the Orc speak, his hand hovering at the hilt of his blade.
He stepped out of the shadows and with a drawling voice spoke, "So, it seems that you undead-lovers are not the cause of this unholy bastion. We are all in the same boat, so to say. Regardless, you're words of filth disturb me, demon-scum Orc, more of your brethren arrive from the dirty realm of Outland? Hmph. No matter what blade that slays thee, mine or the Gnomes, I shall be happy when your blood hits the floor and your corpse lies ridden with scars."
At this he spat on the ground, "And you, noble Paladin of the Light" he began to chuckle, "one who defends Orcs? Hrm, I'd dare say you are a demon-worshipper yourself."
Vhaeraun
12-21-2006, 8:37 AM
Andry'thar scowled at the venomous exchanges. Stepping forward from his corner where he situated himself, he said with stunning power, "Enough."
The bickering stopped as all eyes turned to the Blood Elf. Waiting for the quiet to permeate the room, he continued, "We may not be friends, nor our brethren be allies, but we are in this unknown predicament together, so I would recommend we set aside our....differences and focus on the task at hand. Unless someone has an explanation as to where we are and, a better question, why we are here, I do not foresee killing each others the right course of action. We were chosen to come here for a reason, and that reason was not to kill one another."
His speech finished, he strode over to the human paladin who first stopped the fighting. Bowing low, Andry'thar spoke, "Greetings, Jetheland. It is good to see a paladin who still crusades for the good of all, rather than his own race. I fought aside many in the Second War, but have not seen any since. I am called Andry'thar among my people, Trollbane among many of your own. I am honored to make your aquantance, and I hope you stay well for the remainder of your life."
kongurous
12-21-2006, 11:38 AM
Jetheland's eyes turned to venom as he turned towards the Scarlet Crusader, trying to decide how best to end the situation. Of course he could easily smash in the crusader's skull, but what fun would that be? He was about to tackle the disrespectful human and show him what it meant to mess with a Paladin when a Blood Elf came seemingly out of nowhere.
A rather strange event all in all, the Blood Elf managed to preserve the peace of this place by... well, Jetheland didn't even know. He was no diplomat, merely a Paladin trying to make his way in the world.The Blood Elf turned away from the crowd and turned Jetheland asside for some reason the Paladin could not yet discern.
"Greetings, Jetheland. It is good to see a paladin who still crusades for the good of all, rather than his own race. I fought aside many in the Second War, but have not seen any since. I am called Andry'thar among my people, Trollbane among many of your own. I am honored to make your acquaintance, and I hope you stay well for the remainder of your life." The Blood Elf murmured quietly, bowing low.
"A pleasure to meet you, Andry'thar. The bigotry of the Scarlet Crusade is sometimes appalling, but to see them turn on you so quickly. Not a pretty sight, and for the record, the actions of humanity in the Second War do not accurately reflect the current attitude in Stormwind. I fought in both wars, I've seen Stormwind burned down once, and almost saw it twice. If we ever do return, I'll see if I can't influence that but if we meet any humans from the Eastern Kingdoms at any point, don't think they want anything to do with you. I'm not sure I want to, either, I get a strange feeling of discomfort around you, as if you were a warlock or something." Jetheland replied, setting his mace gently on the ground.
Biohazard
12-21-2006, 3:45 PM
A powerful gust of energy swept through the room causing everyone to look in the direction of whence it came. The gemstone was emanating a very bright blue light, the moss that had covered it only minutes before was completely gone. The light coming from the stone grew brighter and brighter until it was blinding.
The light subsided; in its place were four ghostly figures in front of the gemstone. The first was that of a Night Elven woman wearing a long robe, grasping a knotted cane. The second was a very old male Tauren wearing tattered robes with a large wooden club. The third an old human male sporting a flowing white beard that nearly swept the floor. The forth was an old gnome holding a staff that rose two feet over his head.
The human spoke first, “I assume you are all wondering why we have summoned you here.”
“We are what is left of the Order of the Four,” the Night Elven woman said, “We first began thousands of years ago when the Old Gods were imprisoned beneath the world. The dragon flights that were entrusted to watch over Azeroth could not watch over the Old Gods at the same time as fighting a war against the Burning Legion and turned to a group of Night Elves who practiced powerful druidic magic. Malygos the Spell-Weaver came to them and granted them a portion of his power so that they could defeat any who sought to free the Old Gods.”
“What has that got to do with us?” the gnome rogue interjected.
“Patience is a virtue young one,” the ghostly Tauren said gently and looked to the Night Elf who continued.
“We fought many secret wars over the years. Once our connection to the Well of Eternity was severed, our predecessors deemed it necessary to find new blood to continue the Order. The druids shunned the Night Elves in the Order for practicing arcane magic, something that they expressly forbade. They were forced to turn to other races, such as the mighty Tauren. The Night Elves brought a few open minded Tauren to this place that you see around you. It was once a flourishing academy, built near the Well of Eternity. It was sunken when the Well imploded, but is still accessible through portals located around Kalimdor. The Tauren proved to be adept at controlling the arcane and accompanied with their brute strength proved valuable allies in our secret war,” the Night Elf cleared her throat, “A thousand years passed while our Order flourished, then we felt it.”
“It was the Quel’dorei,” the Tauren spoke up, “They had traveled across the seas to practice the arcane magic their brothers in Kalimdor had forbidden.”
“We used our abilities to travel into the new lands created by the Well of Eternity,” the Night Elf spoke once more, “We found several races, the most intriguing were the Humans. They were adept at using magic; we took some into our order and taught them. As for the Quel’dorei, they were too proud to take on such a burden so we abandoned them. We found a race of little people, the Gnomes, they were an innovative and curious people, perfect for the arcane, and we taught some of them.”
“We have been able to fight off the wayward beings that sought to free the Old Gods, until recently,” the human spoke, “One thousand years ago a powerful force found its way into our sanctum. Some say it was Sargeras, others say it was a member of the Kirin Tor. The Order was decimated, we were the only who survived. We used the vast arcane power of Malygos stored in this crystal to preserve our souls in this place to keep fighting, but we were doomed never to leave.”
“This threat is beyond our power in this plane of existence,” the old gnome spoke, “The Old Gods have contracted new agents to free them, and destroy Azeroth for betraying them. The Naga. The vast armies of the Naga have arisen under the command of Azshara and under the banner of the Old Gods and are beginning their war on all of Azeroth. Their armies are comparable to that of the Burning Legion in size, but are empowered by old deities.”
“This is the single greatest threat that Azeroth has ever faced and you are to be the champions of this war. You eight will be the new avatars of the Order of the Four (though there are only three of them left). You have a choice in this matter, but if you do not work together and destroy this threat you will doom Azeroth to destruction,” the human spoke gravely, “You have been chosen because it is you and you alone that can stop this force of incomparable evil.”
“We know of three artifacts, the Royal Regalia of Azshara, her tiara, her scepter, and her mantle,” the Night Elf moved to a shelf that contained several scrolls, she motioned for the paladin to grab a certain one, “Contained in this scroll is all the information we have on the Regalia, including the last sightings of each of the three pieces, though we cannot guarantee that they will be where we last saw them.”
The Paladin opened the scroll and looked it over carefully, analyzing it. The gnome was behind him trying to see but it was up too high. The Tauren with the mace walked over to the Paladin, and after nodding his head in respect, looked over the humans shoulder at the scroll.
“The last sighting of the Scepter was in the hands of a nefarious man somewhere in Un’Goro Crater (http://www.wowwiki.com/Un'Goro_Crater). For some reason we cannot get you in the crater itself but we are going to teleport you just south of the entrance to Thousand Needles. It will be a couple days trek to get to the crater and about half a day to get to Fire Plume Ridge where the man is located. He leads a group of brigands called the Shadow Crusaders, they believe in a false ideal that if they control the Un’Goro Crater that they will control the Titans,” the Gnome laughed, “Once you get the scepter it should be drawn to the other pieces, once you’ve got them all, you must travel to the city of Nazjatar and defeat Azshara and send her back to the depths.”
“This is a serious matter, this no doubt will be the adventure of your lives, and we cannot guarantee that all of you will survive, but you must be victorious in the long run, the fate of Azeroth is in your hands. Good luck, we may meet again,” the human mage said and with the wave of his hand all eight of the adventurers disappeared in a flash of brilliant white light.
__________
You look around you after the light subsides; all of the adventurers from the dark room are around you, some shaking their heads in disbelief, others taking in their surroundings.
You are surrounded by red desert with cacti and shrubbery. The sky is a blazing red, sunset, and you hear the howl of coyote in the distance. The screeching of raptors is heard not far off. This is a dangerous place; furthermore you aren’t sure you can even trust your companions yet.
Ghelgath
12-21-2006, 6:39 PM
"Anyone else want to.. ya know... get the hell out of here? This place gives me the creeps, is probably full of creeps, and seems to be ridden with diseases, which arent very good when you have big open wounds," Geirac said with a pained look at his leg, "I dont like this place at all, and I dont like warlocks even more, so in other words; I'm not going to be at all pleasant on this... trip. I'd rather find my way back home. They did, after all, say we had a choice in this matter."
The gnome turned around, and started to walk away, but realized that he had never seen this place before and wasn't much of one with directions anyway. Giving a sigh, he looked back at the others and realized that he was making a stupid mistake, but kept walking.
Vhaeraun
12-21-2006, 8:22 PM
Andry'thar chuckled, "Aye. I agree with all that you say. Humans are quick to trust others, and even quicker to dump them at the first sign of trouble. And I am not sure that I want anything to do with those betrayers, myself. However, you seem to be one of the few humans worth speaking of to my people. And aye, I am a warlock indeed. My knowledge is immense, power near so. Still, I do not pose a threat to those whom do not pose me one."
Letting the paladin wonder if that was a threat or a warning, Andry'thar bowed again before turning away. Suddenly, a gust of energy shook the room, followed by the appearance of a quartet of ghosts. They began explaining why Andry'thar and the others were there, and then they were gone as suddenly, leaving the group in the middle of Tanaris. Never having been in this part of the world before, Andry'thar was irked. Not only that, but there was no trees or anything worth mentioning. All he could see was a squat town off in the distance. Scowling, he turned to his companions, "Grr. Anyone know where in the nine hells Un'Goro Crater is? I've never been here, nor did I ever plan to venture to this godforsaken hellhole."
Biohazard
12-21-2006, 9:06 PM
Taun took a little statuette out and whispered an inaudible word. In an instant a flood of mist poured from the figurine and formed into a lumbering kodo beast. Taun placed a hand on the beast’s giant head.
“Welcome back old friend, it looks like we are going on an adventure,” he whispered in Taurahe. He then climbed onto the saddle that resided on the mammoths back. He looked towards the south and raised his head into the air. The gentle breeze from the south spoke to him, it told him of fire, and a great leviathan. He chose not to mention this to the others.
As the little gnome griped about his wounded leg, Taun gathered energies around him and cast regrowth on the gnomes injured limb. The startled gnome was suddenly bathed in energy and his leg began to heal.
“You will be fine in a few moments, little one,” Taun said and began Mu’Sha at a slow walk towards the south, still wary of the winds.
Ghelgath
12-23-2006, 11:33 AM
The gnome felt the energy wrap itself around his leg, and though something bad was going to happen, when he realized that he was being healed. He looked up at the towering tauren, and realized that his fate relied on these strangers here, because there was no way he could find his own way out of this barren waste.
"Umm.. thanks," Geirac said sheepishly to the tauren. He stopped walking away from the group and said, "I have a vague idea of where this crater is, but its a fair walk from here. Luckily, its a lot more moist of an area than we're in now."
Ghelgath
12-24-2006, 10:41 PM
(OOC: It's very aggrivating having to wait on people to post to move on with the story, so just do it or drop, thanks.)
OOC: I gotta agree with Biohazard on this matter, nobodys posted for several days now but him and I. Lets please try to get this rp moving once again, that or scrap it and lets move on with our lives. :smirk:
kongurous
12-24-2006, 10:43 PM
OOC: It's also the holidays, where people are actually busy. There is usually a slump in forum activity around christmas, chill the fuck out.
Mem'marak, who was standing still so far, moved now... And walked towards the great Tauren... He felt like this mighty one could be more trustworthy than others... Specialy than the Gnome Rogue and Human warrior, who happened to address him harshly. He didn't know what Horde had done to the Azeroth in the second war, not he wished to know. He felt like assuring them that he has no connection to what happened in the second war.
He thought back at what he heard before... Future of Azeroth in his hand? Oh, he felt like being a great hero standing before thousands and waving hand of appreciation, "Bah! He whispered, "I could not save my own planet from that selfish Ner'zul... What on the world I am going to do for Azeroth."
He still decided to follow the party which was arbitrarily assembled. Still, to be on safe side, he raised his staff and whispered something in Demonic... and next second, a warping zone was created before him and a Bloodfiend stepped in to serve him.
" Ah, there you are, my demon friend, Mesiphetor...", Mem'marak said in Demonic, "Follow me for now... I'll tell you later what to do..."
(How are we getting out of Dungeon, anyway?)
Biohazard
12-25-2006, 3:39 PM
(ooc: You are already out of the dungeon, read the last post on the previous page. You have teleported into a desert, and after a day or so you will be at the crater where you'll hopefully find the artifact.)
(Ooops, I didn't read it that correctly...)
Mr.Bad
01-01-2007, 11:45 AM
sure looks like it
Biohazard
01-01-2007, 5:10 PM
Mr. Bad why don't you actually post something then, you stupid idiot. You complanied about me pushing to storyling forward, and now that I have, you haven't posted. So you have no right to think that this is dead when you are one of the contributors.
kongurous
01-01-2007, 6:21 PM
you....all........fail.....at.....life............ .noobs..............go..to..........hell..
I live off idiocy, you know. Thanks for making my life about 20 years longer.
Mr.Bad
01-01-2007, 11:14 PM
you know what, you are completely and totally right. I was simply observing that it appeared to be dead, I did not deny my part in it, and do not do so. I was on vacation and did not have a chance to post, however, I probably should have posted instead of commenting.
And on the other hand, winter break is just ending, of course not many people will post over break, and although I find my train of thought tends to wander away from an rp if my participation in it is interupted, this rp may actually survive, I also realize that I should be posting now instead of writing this stupid post, but I am not in the mood and anything I write will most likely be crap.
Ghelgath
01-14-2007, 9:40 PM
And yet people fail to post still... kind of interesting.
Mr.Bad
01-16-2007, 4:03 PM
I believe that by now we can consider this rp dead. It has stagnated long enough that no one will be putting their interest into it anymore. Perhaps Biohazard should consider remaking it? It was not a bad storyline.
Vhaeraun
01-16-2007, 4:26 PM
And yet people fail to post still... kind of interesting.
I believe that by now we can consider this rp dead. It has stagnated long enough that no one will be putting their interest into it anymore. Perhaps Biohazard should consider remaking it? It was not a bad storyline.
So, instead of attempting to revive it, you both spam with the "dead rp" posts. Good job.
I'll breathe life into it again, then.
Name: Unknown, simply known by the codename "Nomad"
Race/Faction: Human
Age: 27
Class: Rogue
Profession (optional): Alliance Army Deserter
Physical Description: Depressed, sunken cheekbones, dark brown eyes, scarred skin, pale, almost translucent flesh
Equipment: Partially pierced Footman standard-issue armor
Biography: Nomad was originally a human footman in the Alliance's Third Regional Command. He fled when Arthas took Lordaeron, and, along with his platoon, stayed in a secluded sanctuary three dozen miles from the capital city. In the events of Sylvanas's violent ascension, the Forsaken found the Alliance platoon and murdered all but three, which fled. On the run for several days, Nomad finally outran them, but lost his humanity in the process. When he regained contact with civilization in the form of concentrated ethyl hydroxide (read:booze) in a bar, he found himself memoryless and a decript, pathetic creature. However, to find himself within himself (a paradox, yes), he voyaged into the woods to his former hiding spot, to find it infested with pirates. When Arys the Dark Ranger annihilated the band, he shadowed her, hoping perhaps to kill her...
DarkMirror
01-26-2007, 10:59 PM
you cant do that.
whaddya mean?
I didn't intellectually copy anything. What I did was skim through the thread, pick up a few minor plot points, and make a character. I dunno where you're getting that next from.
Over and out.
Cheers,
X9X9
kongurous
01-27-2007, 11:45 AM
He isn't coming from anywhere. By the power vested in me by Biohazard as co-GM of this RP, I grant your character playability status. Have fun.
Mr.Bad
01-27-2007, 11:58 AM
If enough people still want to rp then we can consider picking up where we left off, otherwise I would suggest remaking it.
(Edit: X9X9, you missed some details.
1. Arys didn't anihilate the pirates, she got teleported away, and then the pirates killed her skeletons, suffering some casualties in the process.
2. You won't be able to find Arys if she's teleported to another continent.
3. I believe that everybody is supposed to have been teleported to that chamber, you didn't have any teleportations in your post.
Otherwise your post is fine, if any of these inconsistencies were intentional, would you please explain why?
whoops...speed reading didn't work that time, lolz...
damn it.
anyways, let's continue the RP.
Cheers,
X9X9
Biohazard
01-31-2007, 12:52 AM
As the group followed Taun south towards the crater, the sun began to set, bathing them in shades of purple and orange. Though the heat was abating, a new danger was arising. The raptors came out of their slumber to hunt in the night; this presented a problem for the traveling band. This threat could be reduced because of the sheer size of the group, but Raptors were known to hunt in packs.
“It would be in our best interest to set up camp,” Taun spoke in common, and then orcish.
After a bit of argument amongst the group over whether or not to make camp in that area, they finally settled and a camp fire was quickly built. Mu’Sha found a spot roughly ten feet from the camp fire and lay down, breathing a deep and heavy sigh. Taun pulled his tattered woolen blanket from his pack and spread it out near his mighty friend.
“We should set out some guards, and take shifts guarding the perimeter of the camp, those raptors will want to take us while we are unaware,” Taun spoke in common, and then orcish, “I will take the first shift, little rogue would you like to aid me?”
(I hope no one minds if I take a few liberties with characters.)
“Sure, we’ll keep the shifts at two hours each,” the rogue stood up and looked around, “Next shift should be the Paladin…and that Elven Warlock.”
“No problems here,” the Paladin settled in and soon fell asleep.
***
“Stay here little one, I will scout the perimeter,” Taun spoke after three quarters of an hour, “Shout if you hear or see something.”
With that Taun gathered the energies of the land around him and wrapped it around his massive form. A dim light slowly began to reshape him, his body growing smaller, after a few more seconds Taun fell on all fours and the light fully enveloped him.
When it abated Taun now looked like a feline (http://www.blizzard.com/inblizz/contests/artcontest2006/images/w50.jpg) of sorts. He glanced around momentarily, taking in the world through his new senses, and leapt off into the darkness. He heard all sorts of things through his new ears, but within moments he tapped into his many years of training and all the noise came down and he began to pick out a specific sound, the sound of a raptor-thirty yards to the north.
Taun shifted uneasily and slinked into a shadow under an outcropping of red rock. The raptor was moving closer, or so Taun heard, but he knew these ears had never failed him before. For many months he had learned from the great cat spirit to understand and utilize the great power of the panther. Many times Taun was forced to use this form: whether it was to gather information on a herd of animals without being detected, or in situations like these, to hunt the hunter.
The raptor passed by after a couple minutes of waiting, Taun let it move roughly ten feet from outcrop before slinking outwards and towards the larger predator. The raptor had eight blue feathers on its neck and electric green skin. It stood at least nine feet with three powerful looking horns on its head. Taun deduced that it had to be some sort pack leader, and that it was very powerful.
As he came within three feet he tensed the muscles in his hind legs and leapt forward onto the raptor’s back and sank his fangs into its powerful neck. The raptor began to thrash furiously, but Taun sank his feline claws into its leathery hide. He knew to utilize their hook-like shape to stay attached; he also knew that he could not rely on anything when dealing with raptors. The only things that he could do at that point was bite harder and pray that he hit the creatures spine.
(All players should try and get back in this, if not cuts will be made [I enjoy killing things in my writing])
Mr.Bad
01-31-2007, 3:57 PM
OOC: I assume that by the Elven Warlock, you're referring to me?
IC:
Arys settled down to sleep; she was slightly irritated at be made to stand watch with the paladin. It wasn't that she had any specific problem with him, as much as that paladins make it a rule to be as unpleasant as possible with those of the Undead. That paladin might have even sighted her before he disappeared at his camp. Arys didn't think so, but she couldn't be positive. It might make things even more problematic. There was nothing she could do about it, and she slowly drifted into an uneasy sleep. (I don't know if the undead sleep or not, but in this rp, they will)
About an hour later, Arys awoke with a start, She heard a howling sound, and muffled hissing. Arys ran in the direction of the sound and quickly came across a large feline animal attached to the back of a raptor. The feline was biting its large neck. The animal was struggling to stay on and it looked ridiculous to see its back end being thrown about as its hind claws scrabbled to find purchase. Arys, observing the raptor's size and strength, decided that the feline must be the tauren, as most of the time, cats hunt the weakest of a group, and this raptor looked more like a pack alpha than an omega.
Arys put her hand up and muttered a spell under her breath. A bolt of green energy flashed at the raptor, making a large gash in its side. The raptor, infuriated at this new intruder, turned its attention to Arys, and, just as she had thought it would, lunged for her. The tauren was now free to concentrate on the raptor without fear of being shaken off. Arys dodged and took off running for camp, just hoping that Taun would be able to kill the raptor before it caught up to her.
(tag.)
Ghelgath
01-31-2007, 5:18 PM
Geirac heard the animal howls, saw the light, and knew that a mage was up to something. The only mages in this party were the warlocks, and the druid. He doubted that the druid used that language to cast his spells, recognizing it from anywhere. Drawing his blades, he became almost invisible with the shadows: a survival trait he learned from being a rogue. Advancing towards the commotion, he saw the warlock send a blast of energy into a raptor.
Damn. The warlock isnt the enemy... this time, he muttered quietly to himself. I wonder how long, if ever, it's gonna take me to learn to trust these demonic wizards. Probably the "if ever" would be most prominent.
Rather than intrude on the fight, Geirac went to go wake up the paladin. He crept over, trying to avoid being heard and waking someone up on accident, and shook the paladin.
"Your watch is coming early by the looks of it. We're getting attacked by raptors, and big ones. I'm still not sure I can trust the warlocks to take care of us."
With that note, he left and took his spot back in observing the fight between the raptor and the cat, with a little demoic intervention.
Biohazard
02-01-2007, 12:01 AM
Now faced with the large raptor, Taun quickly gathered the energy as it ran swiftly in his direction. It enveloped him and he grew in size and bulk, his form now changing into a large bear (http://www.wowwiki.com/images/b/be/Druidbear.jpg) (one on the right). The raptor was startled as the light subsided and slowed down and stopped ten feet from Taun. They stared intently at one another; they were both similar in size, Taun being a couple feet shorter.
After a couple minutes of this, the raptor let out a fierce shriek and charged at Taun. Taun responded by roaring loudly and charge as well. The sound of the two colliding echoed throughout the valley, it seemed as if everything that was once at rest was now staring intently at the black abyss of the desert.
Taun received a sheering wound from one of the raptors talons; he shrugged off the pain however. He raised his front paw and slammed it into the side of the raptors head, knocking it off balance. Utilizing this he brought up both and raked them down both sides of the raptors body leaving deep, bleeding gashes. In turn the raptor leapt up and kicked out with its powerful back legs in order to get away from the rapid bear. One claw caught Taun on the side of his face, the other leaving a shallow wound on the side of his neck. Taun stumbled backward shaking his head, the raptor was stumbling back to its feet after landing heavily on its side from its own kick.
They panted at each other, their wounds dripping dark blood onto the dry bed of the desert. Taun resigned to one last charge before this powerful beast overtook him. He began to formulate a plan, one that would probably win this fight for him. He took a deep breath and charged as fast as he could, raising his head slightly. A foot from the raptor and Taun blinked his large eyes, when they opened it was surrounded in pink flames. In that split second he lowered his head enough to get under the raptors neck, Taun opened his maw and tore into the soft skin located under the neck. He bit as hard as he could, placed one paw on the creature’s chest and pushed away with all his might. Taun had won this battle, but the toll was great and he was exhausted, he began to hobble his way back to camp.
(tag...whoever)
kongurous
02-01-2007, 10:08 PM
Jetheland, woken and startled by Geirac, had tried as quickly as he could to get his armor back on and a weapon, as he didn't sleep armed or armored when he wasn't expecting trouble. Deciding that his boots, gauntlets, and leggings were enough, he picked up the Might of Menethil and listened for the so-called trouble.
Hearing the death cries of... something, the paladin decided to head in that direction. He hadn't gone very far before coming upon the Tauren druid in his bear form, as well as the warlock from before. Jetheland also noticed a dead raptor behind the hobbling, wounded druid and deduced what was obvious before turning his attention to his wounded comrade.
"Don't move, druid. I shall heal you," Jetheland began, raising hands that were quickly encircled in blinding yellow light. The paladin's eyes began to glow the same color as his hands before the auras suddenly disappeared in a flash towards the druid in a sparkly display.
The light impacted with the druid but transferred no momentum, instead targeting the bear's wounds. The flesh around the gashes seemed to regenerate and the cuts themselves closed, leaving not even scar tissue and even the fur was regrown. Although the display had only lasted four seconds, it had enough charge and did its job.
"How was that?" Jetheland asked jokingly, and went over to the raptor's corpse. Smashing in its head for good measure, Jetheland turned and went to the side of the Tauren as they walked back to camp, the druid changing back into his original form on the way, being joined by the warlock.
As they returned, Jethe put on the rest of his armor. "Taun, I would advise you rest. I don't know the extent of your injuries, so if you feel any extra pain, send for me," the paladin said, nodding towards the Tauren. He then turned back to everyone else. "I'm taking over watch for now. Anyone who wishes to join me, come."
(OOC: I return! And I do hope I didn't mess anything up with this.)
Biohazard
02-07-2007, 6:59 PM
(ooc: cmon folks, seriously, if you want to quit the RP than you need to PM me.)
Ghelgath
03-06-2007, 4:20 AM
(Biohazard? Perhaps you should forward this, it's night watch, and nothing has happened. One eventless night later and it's dawn and we can keep moving?) :concern:
(I'd love to keep moving, but not so many ppl to make a good party. I mean, with small people joining now, It'll be a sucide to ever attempt to kill Ragnaros!)
Ghelgath
03-21-2007, 10:05 PM
:( I think Biohazard died. If he would return, we could continue. Or we could improvise and work on our own, I suppose. We could... *bah* I haven't the slightest. I've been too reliant on the GM. :(
And so this RP is officially dead. Perhaps you should try remaking it sometmie later Bio.
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