Black.Ice
11-23-2006, 2:06 AM
[see this thread first: http://www.warboards.org/showthread.php?t=22593]
war!
The powerful AJites attacked and defeated the Legion of Schwitzer, taking control of their territory and resources. With the main telepathic generator offline, the Legion of Schwitzer no longer was able to control the vast number of followers. The mindless followers, slowly returning from their daze, have pledged their life to the AJites for saving them. Infested Schwitzer, realizing his imminent capture, managed to flee. He remains hidden, but surely, he is planning an attack.
Meanwhile, Black.Ice and his close allies hide and plan their next move. Together, the AJites and Followers of Black.Ice could have defeated and restored peace throughout the forum, however, the AJites backstabbed at the last minute completely destroying the Followers of Black.Ice. The only reason for this, Black.Ice reasoned, was that the powerful leader, AJ, was not as honorable as Black.Ice thought. AJ had ulterior motives that no one realized!
The AJites are slowly attempting to restore order to the forum. However, the forum remains desolate and shattered, scarred from the previous battle. The remaining forumers are joining the two largest nations -- the Order of AJ and the Fellowship of Hammocksleepers, a relatively peaceful tropical nation with incredible defenses.
Meanwhile, Infested Schwitzer hides in his cloaked ship working on his latest plan for forum domination. Black.Ice and his advisers slowly work on a plan to destroy the Order of AJ for their treachery, but they have decided not to ally or help anyone in particular.
How This Will Work:
This version is a little more complex than the previous version, but it's easy once you get the hang of it.
Each group can either fortify or attack, with the exception of Black.Ice Guerrillas and Infected Schwitzer.
When a group fortifies, their attributes are increased.
Here is a sample format that should be used in each post:
Sample Group Name (1 / 2 / +3 / -4)
Attribute a: 1
Attribute b: 1
Attribute c: 1
Attribute d: 1
The parenthesis are a way to remember what attribute should be upgraded. In the example above, if they decide to fortify here is what will happen: Attribute a will be increased by 1. Attribute b will be increased by 2. Attribute c by 3. Attribute d will be decreased by four.
The last two numbers (+3 and -4) mean that the numbers are changed each turn, regardless of whether they attack, fortify or are attacked. They change every turn. In essence, numbers that are preceded by a - or + are updated every turn.
Attacking and Defending
Attacking works differently then last game. Look at the following example, where the Order of AJ (OAJ) are attacking the Fellowship of Hammocksleeper (FOH).
OAJ attack FOH
OAJ attack is 8
FOH defense is 3
Attack that goes through 8 - 3 = 5
Order of AJ (2 / 2 / +10)
Attack Rating: 8
Defense Rating: 5
Followers: 500
Fortify Counter:
Fellowship of Hammocksleeper: (3 / 3 / 5)
Attack Rating: 9
Defense Rating: 3
Followers: 350
Fortify Counter:
**** END RESULT OF ATTACK ****
Order of AJ (2 / 2 / +10)
Attack Rating: 5
Defense Rating: 5
Followers: 510
Fortify Counter:
Fellowship of Hammocksleeper: (3 / 3 / 5)
Attack Rating: 9
Defense Rating: 0
Followers: 347
Fortify Counter:
Notice that the defense rating drops down to 0 and that 3 followers die, because 3 attack goes through. Notice the attack rating also decreases, based upon the opponents defense. If the defense was higher than the attack, defense would still lose points but no followers would die.
If the group fortifying, just place an X on the fortify counter and add the attributes. A group can only fortify twice, then they must attack. Once they attack, their fortify counter is reset.
Strategy
Order of AJ increase both defense and offense equally, by two. Because of mind-control machine they stole from the Legion of Schwitzer, they gain 10 followers each turn, regardless of whether they attack, fortify, or are attacked!
They will easily become the strongest if fortified. Must be stopped at all costs.
Fellowship of Hammocksleeper increase both attack and defense faster than the OAJ, however, they gain followers much more slowly. They gain 5 followers only when they fortify. They will become the most powerful, however, the lack of follower increase can be a problem.
Black.Ice Guerrillas can not be attacked this game. They are a small group of people who attack. Each time they attack, they sabotage their opponents weapons, reducing the attack rating. They also kill five followers each turn, regardless of defense rating. They can not make an attack rating negative.
Infected Schwitzer, is flying high above the forum in his cloaked ship carrying a small mind-control device. In 50 turns, his army will deploy. Every turn, make sure to subtract one from the turns remaining. If you attack him, subtract one from the cloak rating. (i.e. remove an X).
If he has no X's left, that means his ship can be attacked. However, when he is attacked, his cloak rating goes back up to XX. His defense can not be removed. He gains 4 followers each turn. His attack / defense stats will be announced when he's deployed.
rules
I can make changes whenever I want, however I see fit.
I can ignore your post if you mess stuff up.
Attack ratings / defense can not be negative.
There are NO CIVIL WARS *cough* Schwitzer *cough*
Don't try anything crazy; if you're not sure, ask me.
Spork.
Order of AJ (2 / 2 / +10)
Attack Rating: 1
Defense Rating: 1
Followers: 500
Fortify Counter:
Fellowship of Hammocksleeper: (3 / 3 / 5)
Attack Rating: 1
Defense Rating: 1
Followers: 350
Fortify Counter:
Black.Ice Guerrillas (0 / 0)
Attack: -3
Followers -5
Infested Schwitzer: (-1 / X / +4)
Turns Until Deployment: 50
Defense (Constant): 5
Followers: 100
Cloak: XX
war!
The powerful AJites attacked and defeated the Legion of Schwitzer, taking control of their territory and resources. With the main telepathic generator offline, the Legion of Schwitzer no longer was able to control the vast number of followers. The mindless followers, slowly returning from their daze, have pledged their life to the AJites for saving them. Infested Schwitzer, realizing his imminent capture, managed to flee. He remains hidden, but surely, he is planning an attack.
Meanwhile, Black.Ice and his close allies hide and plan their next move. Together, the AJites and Followers of Black.Ice could have defeated and restored peace throughout the forum, however, the AJites backstabbed at the last minute completely destroying the Followers of Black.Ice. The only reason for this, Black.Ice reasoned, was that the powerful leader, AJ, was not as honorable as Black.Ice thought. AJ had ulterior motives that no one realized!
The AJites are slowly attempting to restore order to the forum. However, the forum remains desolate and shattered, scarred from the previous battle. The remaining forumers are joining the two largest nations -- the Order of AJ and the Fellowship of Hammocksleepers, a relatively peaceful tropical nation with incredible defenses.
Meanwhile, Infested Schwitzer hides in his cloaked ship working on his latest plan for forum domination. Black.Ice and his advisers slowly work on a plan to destroy the Order of AJ for their treachery, but they have decided not to ally or help anyone in particular.
How This Will Work:
This version is a little more complex than the previous version, but it's easy once you get the hang of it.
Each group can either fortify or attack, with the exception of Black.Ice Guerrillas and Infected Schwitzer.
When a group fortifies, their attributes are increased.
Here is a sample format that should be used in each post:
Sample Group Name (1 / 2 / +3 / -4)
Attribute a: 1
Attribute b: 1
Attribute c: 1
Attribute d: 1
The parenthesis are a way to remember what attribute should be upgraded. In the example above, if they decide to fortify here is what will happen: Attribute a will be increased by 1. Attribute b will be increased by 2. Attribute c by 3. Attribute d will be decreased by four.
The last two numbers (+3 and -4) mean that the numbers are changed each turn, regardless of whether they attack, fortify or are attacked. They change every turn. In essence, numbers that are preceded by a - or + are updated every turn.
Attacking and Defending
Attacking works differently then last game. Look at the following example, where the Order of AJ (OAJ) are attacking the Fellowship of Hammocksleeper (FOH).
OAJ attack FOH
OAJ attack is 8
FOH defense is 3
Attack that goes through 8 - 3 = 5
Order of AJ (2 / 2 / +10)
Attack Rating: 8
Defense Rating: 5
Followers: 500
Fortify Counter:
Fellowship of Hammocksleeper: (3 / 3 / 5)
Attack Rating: 9
Defense Rating: 3
Followers: 350
Fortify Counter:
**** END RESULT OF ATTACK ****
Order of AJ (2 / 2 / +10)
Attack Rating: 5
Defense Rating: 5
Followers: 510
Fortify Counter:
Fellowship of Hammocksleeper: (3 / 3 / 5)
Attack Rating: 9
Defense Rating: 0
Followers: 347
Fortify Counter:
Notice that the defense rating drops down to 0 and that 3 followers die, because 3 attack goes through. Notice the attack rating also decreases, based upon the opponents defense. If the defense was higher than the attack, defense would still lose points but no followers would die.
If the group fortifying, just place an X on the fortify counter and add the attributes. A group can only fortify twice, then they must attack. Once they attack, their fortify counter is reset.
Strategy
Order of AJ increase both defense and offense equally, by two. Because of mind-control machine they stole from the Legion of Schwitzer, they gain 10 followers each turn, regardless of whether they attack, fortify, or are attacked!
They will easily become the strongest if fortified. Must be stopped at all costs.
Fellowship of Hammocksleeper increase both attack and defense faster than the OAJ, however, they gain followers much more slowly. They gain 5 followers only when they fortify. They will become the most powerful, however, the lack of follower increase can be a problem.
Black.Ice Guerrillas can not be attacked this game. They are a small group of people who attack. Each time they attack, they sabotage their opponents weapons, reducing the attack rating. They also kill five followers each turn, regardless of defense rating. They can not make an attack rating negative.
Infected Schwitzer, is flying high above the forum in his cloaked ship carrying a small mind-control device. In 50 turns, his army will deploy. Every turn, make sure to subtract one from the turns remaining. If you attack him, subtract one from the cloak rating. (i.e. remove an X).
If he has no X's left, that means his ship can be attacked. However, when he is attacked, his cloak rating goes back up to XX. His defense can not be removed. He gains 4 followers each turn. His attack / defense stats will be announced when he's deployed.
rules
I can make changes whenever I want, however I see fit.
I can ignore your post if you mess stuff up.
Attack ratings / defense can not be negative.
There are NO CIVIL WARS *cough* Schwitzer *cough*
Don't try anything crazy; if you're not sure, ask me.
Spork.
Order of AJ (2 / 2 / +10)
Attack Rating: 1
Defense Rating: 1
Followers: 500
Fortify Counter:
Fellowship of Hammocksleeper: (3 / 3 / 5)
Attack Rating: 1
Defense Rating: 1
Followers: 350
Fortify Counter:
Black.Ice Guerrillas (0 / 0)
Attack: -3
Followers -5
Infested Schwitzer: (-1 / X / +4)
Turns Until Deployment: 50
Defense (Constant): 5
Followers: 100
Cloak: XX