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HydraGen
11-12-2006, 9:59 PM
Im a Zerg player but thinking about going terran and I need some help

1.Good Build Order?
2.Should I try early Expand like Zerg since I read that terran needs lotta expantions to be good
3.Basics of Terran
4. How to use them right

Ive heard that terrans are totally useless in hands of newbs but amazing in hands of a pro, anyone shed any light on how to use terran like a pro?

B.A.Baracus
11-12-2006, 10:38 PM
Terran needs alot of micro, & if you can micro them effectively they become deliciously over-powered.
Anyway, if you wana become really good, just play non stop and listen to what people tell you. Playing and learning is the best way to become better, theres no real "secret".

HydraGen
11-12-2006, 11:16 PM
ah so I need to learn better micro eh, u kno any good micro maps I can use?

and good build orders and should I early expand??

B.A.Baracus
11-12-2006, 11:21 PM
Terran needs alot of micro, but you should really just concentrate on your macro for now, thats whats most important. Someone on bf said something that I really agree with "macro is more important than micro, but micro is what seperates the good from the great".

For starters go to op swbk on east gateway, and just ask around for basic t BO's, and Im sure someone would be glad to help you.

CoLdFeAr
11-12-2006, 11:44 PM
Example repairing all of your shit and building turrets where you fight

Yea good terran seem to always expand and just block off the map so you cant do shit.

HydraGen
11-13-2006, 12:51 AM
thx guys
ok and nvm about the micro map Ive found one but I guess Ill focus on my macro for now

Ive seen ppl block off the map with turrets tanks and bunkers never thought of doing it myself

ty again

blupp74
11-13-2006, 2:59 AM
Im a Zerg player but thinking about going terran and I need some help

1.Good Build Order?
2.Should I try early Expand like Zerg since I read that terran needs lotta expantions to be good
3.Basics of Terran
4. How to use them right

Ive heard that terrans are totally useless in hands of newbs but amazing in hands of a pro, anyone shed any light on how to use terran like a pro?

Some BO's:

Vs T or P:
8 depot
10 barracks
12 refinery
14 depot (8 depot, 10 rax and 14 depot placed as wall at choke if facing P, unless you know he won't zealot rush you, or want to kill it off with micro).
16 factory

From here the road kinda splits. Build another factory if you want to be aggressive and pump more units. Save money (while still pumping SCV's and units from factory) for a command center if you want to expand fast. Build a starport if you want to go for fast wraith, or a drop.

If you're expanding, you could be well off using your first units (whatever marines you made while waiting for factory to finish, plus tank/vult from factory, and 1-2 scv's) attacking the enemy, to distract him from your expo.
Be warned though, if P goes fast DT (your scouting has hopefully revealed this) you might be kinda screwed. Mines might save you here.

vs Z:
Usually, early factory is not so common vs Z (though it DOES happen), and your main force will be infantry instead of metal. Start BO is usually the same as above, but a second barracks is usually built before a factory. Constantly pump marines, and after 2nd barracks build academy (you'l want both scan, U-238 shells and stimpacks vs Zerg). If anything you see (scouting/scanning) reveals lurkers, you'll want tanks asap. If you suspect mutas, you'll need marines way more than tanks (tanks will only be useful to break his defence).
Of course, as the game progresses, you'll see lurkers even IF he starts with mutas, so you will need tanks regardless.

Hope that helps. op swbk on US.East (like baracus said) is a good spot for more advice and games.

HydraGen
11-13-2006, 3:18 AM
ah thx Ill try and go to op swbk sooner or later

u kno any good clans on us west that might help?

GroG
11-13-2006, 11:08 AM
marlboro is on west. go there

lammas
11-13-2006, 11:13 AM
Isnt that bgh channel?

GroG
11-13-2006, 11:19 AM
not unless it changed over 3 years

HydraGen
11-13-2006, 5:39 PM
ok need some help I cant properly block off map I mostly start with a bunker then bring in tanks later but they always get owned any help?

WickedImposter
11-13-2006, 7:14 PM
dont make bunkers, like ever. they are awaste of 100 minerals. the only place you sohuld build them is in your min line.

Cpt.Chronic
11-13-2006, 7:30 PM
I can probably think of a dozen different situations where bunkers are good.

WickedImposter
11-13-2006, 7:49 PM
ya, but not in the situation hes discripbing, at a choke. thats only good if their going 2 gate or something. otherwise, those 100 miins shoudl be used towards factories.

blupp74
11-14-2006, 3:39 AM
Personally, I never use bunkers except in mineral line against mutas.
But I've seen it used successfully in a few scenarios...one being the very early contain (including bunker, vulture with mines and a tank, plus floating ebay and then turrets).

Early game there's really no point though (unless you're going for something cheesy).You need the minerals for better things then.
1 bunker = 2 marines or 2/3 barracks.

WickedImposter
11-14-2006, 8:23 AM
blupp get out of here. your toss now *hisssss* j/k anyways, ya, bunkers only good for early contain or other stuff, where your tanks need protection.

blupp74
11-14-2006, 8:50 AM
blupp get out of here. your toss now *hisssss* j/k anyways, ya, bunkers only good for early contain or other stuff, where your tanks need protection.

No, not "only". There are a few more scenarios a bunker can be really useful. Protecting mineral line from mutas, setting up a bunker during an attack, etc.
Not that I've used the latter (yet), but I have seen it done. Just bring a few SCV's, as the enemy most likely will fire at the building SCV.

lammas
11-14-2006, 9:24 AM
ok need some help I cant properly block off map I mostly start with a bunker then bring in tanks later but they always get owned any help?
replay is thx. I cant really advice you without knowing what exactly you do.

Bunker is usefull in many situations but its not needed in early defence.

Cpt.Chronic
11-14-2006, 3:40 PM
Bunker is usefull in many situations but its not needed in early defence.
If your gas gets stolen and he does a hard goon rush it's good to build a bunker for early defense.

WickedImposter
11-14-2006, 7:58 PM
ya but range goons>bunker rines.

GroG
11-14-2006, 11:13 PM
Ever had anyone steal your gas? Usually it's followed up by a zeal->goon rush, although sometimes it is just goons.

Anyways, better to spend 100 minerals and play it safe at your wall and get a tank out with siege a bit late (hopefully soon enough to save your wall), then to lose the game.

lammas
11-15-2006, 1:51 AM
If your gas gets stolen and he does a hard goon rush it's good to build a bunker for early defense.

That depends a on what you are doing and what map it is. But yes sometimes you do need bunker but I meant that normally if there is no early pool or any tricksy rush he shouldnt need one.

WickedImposter
11-15-2006, 8:15 AM
well, if you scout rush you can get bunker. but if they plain zeal rush you, you can out micro their zeal with 2 rines. this is not recommended though, as you have absolutely no macro cabability wile doing this.

DragonPaladin
11-16-2006, 12:15 AM
For instance, I was playing LT 2v2. I was going to try and Gundam the toss (stupid idea ftw!) so I went 9depot/11rax/12 gas. Unfortunately, my opponent was a Zerg, so he tried 9 pooling (scouted me). He had 6-10 lings coming vs my 2-3 rines. My macro must have sucked, but I delayed my refinery for bunk at wall and stopped his rush.