View Full Version : What do YOU want from Diablo III?
I'm curious what you all would expect to find, or at least want to find in a sequel to Diablo.
Personally I'd like to see them reinvent the playing perspective. I think the tired and true 3rd person view, while working well, could use some change. Perhaps adjusting just what information is displayed to a player while he's playing? Not to the extent of WoW, but maybe allowing more control over specified areas of the player's character .. creating more of that personal attachment that the char-generator in WoW can.
I also think that more support of the online trading community would be interesting to see, akin to the auction houses of WoW, allowing players to maintain an actual economy, not relying solely on individual-level trading.
Any thoughts?
I'd like to see Gold become a more valued means of trade, and a more valued commodity in general. It doesn't really serve a purpose player to player anymore, it is just used to repair things; so it'd be nice to see it put to some use and not be more common then Skeletons in the Burial Grounds. :P
Also, I think they need to do something to get the players more involved in the game as a whole, not just having a character in the world. I wish they would set something up as they have in Guild Wars, such as having your own Guild Hall. However, that would seem too much as a knock-off. They just need to make it possible to have a place to call "your own" in the game.
Can't forget the obvious:
New creatures, Characters, items, NPCs and everything. Sure, Diablo 2 is a great game, but I don't want the first thing I kill in D3 (if ever) to be a Quill Rat or a Zombie.
I'll update when I think of more I'd like to see. ;)
Well "Guild Halls" were planned for D2 or the exp, so i think something along the lines of that will be in for sure, all i want is it to be as fun as D2 but with more online stuff.
What would I want from Diablo III... hmm...
I'd definitely expect creatures to differ from each other, hopefully even more then in Hell (difficulty level).
Players ->have more versatile abilities with looser synergies. Diablo is fun but gets a bit dull after a while when you get a good char since basically all you do is click enemies to death while dodging projectiles, and from time to time using a utility spell. Would be nice in in Diablo 3, from the very beginning, the player would have to swap between abilities like mad, casting, attacking, moving around and keeping himself barely alive for as much as he can.
About the 3rd person view, I feel that that's really what makes Diablo feel different from just any old Adventure/FPS game, and I'd like it to stay. The only change I think it needs is bigger resolution, and thus more use to things like "light radius" - maybe create a handy 'far sight' ability, etc.
Other then view, character customization is more one thing I think makes Diablo what it is. The possibilities are endless... with 30 abilities per character, the possibility to customize attributes, and most important - THE ITEMS - two characters you'd pick out of a group are never the same, usually not even remotely similar. So I hope Diablo 3 stays like that, and not become like WoW where every class has its set abilities, and talents have really few options for builds in them due to high requirements for each talent in its tree, and they can be changed anyway for a relatively low cost.
Something I would like to see about items is that magical items become less common... right now a level 4 character easily wears full magical clothing and has a superb weapon which can be carried all the way to Diablo... would be nice if there was more focus on normal items, make them have different attributes as well, like boots with +3% speed, or gloves with 10% to deal two attacks with fast or very fast weapons in one strike, armor that reduces your speed and agility due to its ridicules weight but gives a lot of defense, etc.
The world, will hopefully change a bit. I can easily tell that I prefer tight places like act 3, various caves and catacombs, more then open planes like in act 1's first areas. act 2 was lovely despite it's open planes, since it always had occasional doodads.. my point is, I would like if the game was made the more like a dungeon and less like an arena thru all of it.
Oh and, I really hope the AI becomes smarter.
First of all, I don't really want Diablo 3 to become an MMORPG. Diablo 2 was coming close to one but not quite considering you could only have 8 players per game. I think any more than that would be too many. A trading environment or auction house like WoW would be nice though, as well as a mail system. Diablo 2's economy was really terrible. Make gold actually mean something like with WoW. Better guild support, guild houses, etc. It of course has to be great both in single and multi-player, having a good story, and I'd love to see the cinematics return, perhaps even more than D2 had. An obvious upgrade is the graphics engine, make it completely 3D and give the player the choice of third or first-person, although third-person is probably what will be used most of the time. More classes, more spell trees, and more spells overall. Keep the randomization: random environments (may be hard to pull off in 3D) and more focus on random item stats. The best items should be Rares that happened to get awesome stats. Make Unique items extremely hard to find (much more so than D2). Get rid of Sets (stats aren't random enough and I'm afraid characters will be too much alike each other as with WoW). Don't bind items like in WoW!
Well I rambled there but that's everything I came up with off the top of my head. Even if they don't do what I want at all, it will be hard for them to screw up D3, I'm sure I'll play it no matter what :)
I dunno... set items were kind of diablo's "thing" you know?
IMmortal King's, Tal'Rasha's, etc...
Regardless of how the items will look, I think the point that many people want to get across is that the characters should look different from one another, personally I think they should setup some "dye" system, where you can change various aspects of your character, ie a white paladin, even if he's "equipped" with black-items. Or something like that, you know?
The problem with "AWAY WITH UNIQUES!!!" is that Rares, while almost never the same, will still result in similar looking characters, so doing away with uniques or sets is bleh.
I'd like to see a lot more useful items/drops, and for the drop system itself to be reworked -- ie: if theres a hell difficulty, have their be a minimum drop TC or w/e system they use. Finding cracked-fucking-daggers in hell mode = wtf?!
I would also like to see the synergies taken furthur, and there be a different level cap then other games... like instead of 99, likes goto 150, or 200 or something -- obviously I don't mean at the same stats/bonuses of the current Diablo II, but can you imagine? Skill trees like 5 per character, with 15-20 skills per tree, all maxing at level 30, so you could endlessly combine, synergize, or test new builds.
Meh, I dunno. Just some random ideas.
It would also be nice to see PVP change completly, PKing (especially with hacks) is what totally ruined Hardcore for me, I shouldn't have to "play alone" on a multiplayer version of a game just to dodge assholes.
I would also like to see Diablo III, if its not an MMORPG (please god no), remain a free battle.net game -- thats stretching things a bit far I know, but I think thats what made starcraft, warcraft, and diablo so popular, battle.net allows you to play for free with people all over the world.
Plus they are official servers... don't have to worry about moronic admins, and such.
Neo is tired and rambling, so there are some thoughts. I also hope that it looks nothing like the cartoonish-ness that warcraft seems to have... =/ Dark, scary, (gothic?), set the mood right. Oh, and do away with the fucking light radius. As if you wouldn't be able to see 6 feet in front of you in a desert. =P
-Neo
As if you wouldn't be able to see 6 feet in front of you in a desert. =P
Have you ever been in a Desert Neo? Being in the Negev (south Israel) I can tell that deserts are pretty darn dark in the nights, considering the only source of light is the stars.
Have you ever been in a Desert Neo? Being in the Negev (south Israel) I can tell that deserts are pretty darn dark in the nights, considering the only source of light is the stars.
And I'm talking about "daytime" in diablo II, when you can't see a few feet in front of you. Then you set off that damnable Serpant quest and it gets DARKER.
Even with it being so dark in real life, this is a game, and as such, I don't assume its going to have the same physics as real life. Besides that, I'm pretty sure no normal person would be able to stand up to a gian red demon spewing flaming walls of fire. =P
Besides, even in a desert at night, I'm sure, you can see at least a few feet in front of you. And even then, if you can't, you probably have flash lights and the like to augment your ability to see. In diablo II things seems almost to dark most of the time, and the light radius was just overly annoying. It added a level of annoyance that we didn't really need =/ I still dealt with it, but I hated wearing items that actually reduced the light radius T_T;;
Though from what I understand... or I might be confused her, light radius actually helped to determine if you were going to "engage" a monster, so if you had sufficent light radius reduction, you could slip by most monsters undetected... or something.
-Neo
vIsitor
11-05-2006, 3:45 AM
My greatest wish for any future game within the Diablo Franchise would be for Blizzard to spend as much time on the little things as they did on D2. Have you ever noticed the careful arrangement of cobblestones in Act 1, or the murals in Act 2? Not to mention the large repertoire of critters that abound. That sort of attention to detail is the very same effort I would want Blizzard to channel into a new game.
Also, in response to Neo's* comment about uniques, well, uniques should be unique. Currently, most of the unique items are really just over-clocked rare or magic items, and relatively few actually have unique attributes. Rares, on the other hand, should be left with strong basic attributes. Therefore, rares would be better all-around, but specific uniques would be better in certain circumstances, or on certain character classes.
(*When I say this I do so with utmost respect and no ill intention or demeanor)
Meh. I'm kinda of tired of the "rares should be better then uniques, DOWN WITH UNIQUES" type arguements.
I don't understand that, Uniques aren't unique -- yes. Thats fine. But they are relatively hard to find on your own -- especially the high end ones. Barring that, Rares can be better, but most of the time, they suck.
I don't wan't to play a game where I can't tell someone I have a Vipermagi for armor, instead I'd have to say something like "some rare armor named scorpio ernum carapace of doom with plus life, fhr, etc..." or something.
The truth is that people are so used to looking at d2 on battle.net that they forget that the game is playable offline to -- and chances are you will NEVER find high end uniques, or for that matter runes.
Personally what I wan't to see in the new diablo II is less emphasis on items, or if there is, make it somewhat easier for casual players to actually find shit.
DO you know that the actual chances for a Zod run to drop is like once a month -- maybe? Thats just fucking bullshit. Especially considering that its not even that great of a rune.
ANyways... i don't mean to sound so hostile, but some people seem to have this strange "anti-unique" attitude that baffles me. If you don't like that, fine, dont use them. But don't act as if we should all be forced to play like you wish.
Chances are the new diablo will have rares, uniques, sets, etherals, socketed items, along with perhaps even a new type of item, as well as magical ones of course. The point is to make a game where people have chance at becoming kickass in.
Diablos strength is that it can be played solo, or with parties, but you are not FORCED to party to take down some uber boss, which is something I'll never understand about WoW and other MMORPGS. To pay money to play a game where I'll never be able to create a character that could solo a boss.
I wan't my character to kickass ....
ok thats rambling, sorry.
-Neo
vIsitor
11-05-2006, 10:39 PM
Heh, I understand your reasoning completely. All I am trying to advocate is that they should both be roughly the same in effectiveness, not one being teh suck and the other being teh über-godly. My personal opinion on the matter is that Uniques should be just rares with attributes that are both preset and unique. Rares should have the capability of being better than a unique of the same type and class, but such items need not nescessarily spawn all the time. In the current gameset, you are more likely to find an elite unique in normal difficulty than to find a rare even marginally better than its respective unique. Uniques should be good, yes, but they should not be infallable. Of course, drop rates would have to be altered accordingly--the old system is pretty busted anyway.
Most rares can actually be better then any uniques... until you take into account the newer elite uniques that were introduced in 1.10 or whatever, those are majorly kickass.
There are also crafted items, which can be pretty damn nice. Good Rares are just really hard to find, even on battle.net. And its hard to passup a unique with stats that can not spawn on any rare =/
-Neo
Giantfish
11-06-2006, 12:10 PM
I have an example of a good rare that can is arguably better that a unique
A +2 Poison and Bone Skills Circlet with faster casting and some strength boost. I'm pretty sure it has some + to all resist too...
I never claimed rares couldn't be better then uniques, circlet-class especially can see some majorly-awesome stats on them, but rare armors? Could you ever find a rare armor with +50 to all resistances, +1 to skills, and +30% FCR?
Pfft. I once found a rare elite axe with 450% ed, 30% ias, and like 7% life leech. To bad it was still slow as all fuck =(
-Neo
TSOShadow
11-07-2006, 12:51 AM
Trade/Economy Improvements: Gold something more of value then just stones... Heck I get more value out of gems...
Team work: Combine Spells... Coordinate efforts... Trade... Even division of profits...
Structures: I'd like to see more intresting structiures... find hidden areas... traning grounds... Hidden items... and I REALLY like to be able to make structures... I LOVE makeing my personal survival camp...make a few kills and drag a deer over to a place I set up wards and bones walls :p... I got skeletons and golems on guard... or traps... all sorts of coolness...
Or make a personal place for the hero to build upon... keep thier gear and treasures.. and in online be able to protect it but also possably have players able to steal small amounts from it ;)... random single items theifs can work for or something cool...
A place realalistic to it's time... Where everyone works for thier survival... and prosperity :D...
Skill trades:Alchemy... make potions... become a merchant :D... own a shop! make a caravan... Imbue items for a price or trade...
No hacks... Maybe access to large treasures... but no hacks...
ALOT of spells and abilities... I mean combineing spells! Learning spells... quest only spells you can find... 1 time spells! item only spells! any sort of way to place, make, create or have diffrent newer spells! I love having the ablilitie to choose specific spell paths... special advantages to take one of spell casting... Just alot of abilities are cool XD...
A large variety of monsters... Flyers... runners... diggers... invisable... On fire... (can't touch up close ;)...) spikey... All sorts!
I think that lays out the basics :p...
T-Dawg
11-07-2006, 2:29 AM
Lots of the actual gaming aspects have already been covered, but some things I would like to see is the actual gaming formulas released. How much attack speed is necessary for a better frame rate, how fast are weapons really? Etc. I think instead of needing the collective gaming community pulling together for this information, blizzard should include it in the interface. Maybe not all of it, but a lot of it would be nice to all the math/number-crunchers that like it.
TSOShadow
11-07-2006, 1:52 PM
They get an advantage over all other normal players though...
T-Dawg
11-07-2006, 2:45 PM
Actually I believe this would level the playing field because the numbercrunchers are going to find the best combinations anyhow; might as well give the data to the other players as well, instead of leaving it exclusively to the elite.
TSOShadow
11-07-2006, 7:37 PM
I think that is why it is left to the elite... thier to elite and then complain why no one else has reach thier lvls yet! it keeps all players growning at the same pace...
Giantfish
11-07-2006, 10:44 PM
Wouldn't that decrease the popularity of the game?
DarkEcho
11-15-2006, 5:57 PM
the way Blizz made WoW was horrific....it will have the same equivalent to WoW.....the only way they can made Diablo 3 perfect is to get Roper and his team back but we all no thats not gonna happen
PsychoPath
11-17-2006, 3:31 PM
The way it stands, when you create a game, unique monsters and the whole outset of the map is layed out. I think it would be cool if secret places were put around the map. Places that look like normal walls on the edge of the map but can actually be opened via an exploding potion or something.
Also, if random quests were occasionally created in some games, random quests which only have X% chance to be created in any created game, that gave you some rare item that's not available any other way.
Another thing could be for random dungeons to spawn so that the levels aren't always the same, and for more useful stuff to spawn in the random dungeons.
As for uniques I think the way uniques are currently is the way they should be. I agree that rares should be able to give you stats that allow you to be able to compete against some of the harder monsters in the game (ie, rare with 30% ias, +1 all skills, and %250-300 extra dmg) while uniques would be very hard to get but have stats like 30% ias, +2 all skills, %250-300 extra dmg, and a couple of random rare mods like 5%chance to cast X lvl spell when attacking a melee damaging unit and 10% chance to cast X lvl spell when being hit by a missile, or when a gem is found (maybe go so far as to say when a topaz of normal or higher quality (topaz, flawless topaz, or perfect topaz) is dropped), or something weird like that.
It would be great because from a programming standpoint it doesnt seem to me to be that hard a mod to a weapon/armor/ring etc to have, just the matter of time of getting that many different mods into a database to choose from.
I'd love for them to program in like 20,000+ possible mods for rares. And give magic items some really basic stats like they currently have.
I think crafting would be better if there was obviously more crafted items viable to get from randomly crafting items together and if the items for the rune word or crafted items appeared more frequently, but a character could only craft an item once per character, and characters need to reach a certain CLVL to be able to craft certain items.
I also really like the idea of more diversity, IE having 4-5 characters with 5 trees each containing 15-20 skills and 30 lvls per spell as someone else had suggested, with a max character level set to optimize the number of combinations for each of the characters (so if a character could max 5 of those spells as is currently possible (well almost max the last, 99 being the character limit) then a max level of 150) where each level of a spell could be chosen every 3 or so levels instead of every level (ie, to max any particular spell you need to be level 90)
I also agree maintaining a max of 8 or less people in a game should remain, as it is one part of D2 that is unique and doesn't allow for the "you need X amount of players to kill this monster" requirement, so the more solo minded players can beat the game at their own pace.
That's all I can think of atm, but those would make the game much more interesting and multiply playable IMO.
vIsitor
11-20-2006, 1:09 AM
Alrighty, I'm back, but this time the insight I bring is not my own. For indeed, I discussed at length with my older brother what he would like to see in D3, and find myself completely convinced of his perspective.
My brother's wishes are not of item or character balance (although those things are certainly nice to have), but instead of the game's ambiance. He compared Diablo 1's rather spooky atmosphere to Diablo 2's rather shallow outlook. Whereas in the original Diablo the player finds him/herself honestly engaged in the game even after successive play-throughs, in Diablo 2 the player is merely continuing on a monotonous grind against minions--demonic peons who have less chance at soundly beating you than hell has in favor of freezing over. The only real challenges are the Act Bosses and the odd Unique Monster who gives the player some marginal trouble, and the whole affair of mindlessly killing the seemingly endless drones of hell is to find a certain item or another...to grind against more minions.
Instead, my brother would prefer that any attempt to make Diablo 3 would be to make the game truly epic. He wants fantastic battles between Heaven and Hell where the player is forced to confront just how insignificant their deeds are on the grander scale. Where battle-lines are drawn and the player is forced to choose sides--not to grind against minions or run errands for the NPC's. He wants the story to be so engaging, that you damn well want to listen to Deckard Cain about his escape from Tristram for the umptiumpth time. Events should not just concern the player's avatar, they should engage the interest of the player, because the game should be so deep that people bother to care. The lore and the plot should not merely focus on one thing or another, they should simultaniously force to the limelight a myriad of fundamental truths that connect with the player at the most base level. Light vs Dark is great, but it is only the beginning.
i agree, D1 has a real Gothic feel to it, whereas D2 was good ( i love it), but it didnt have the same feel as D1.
I love both games, :)
So basically you want to turn it into another mmorpg where you need 40+ heros to take down a boss?
No thanks... thats what I've always liked about D2. You can party... if you want, but you can also go solo, albeit you need to build your character up perfectly.
-Kupa
vIsitor
11-21-2006, 11:39 PM
Ah, but you are thinking in conventional terms my friend. What my brother and I are suggesting is not another WoW or MMORPG, but a game that forces the player to make choices. The player should not be able to save everyone and everything, but must choose the path to the extent of what is saved. To this extent there are no right or wrong answers, only choices. The player should not be some nigh-on omnipotent being, an impossible hero, but a person who has to face mortality, who has weaknesses. Weakness makes a character stronger.
Even when the player is online with his or her respective comrades, the whole should never be spared in its entirety. No matter how good the players' gear is, no matter how 1337 the players' skills are, there must always be something that eludes their grasp--a goal forever just beyond the horizon. That is the point of the matter. The players must choose what world they are going to save, based upon the reasoning they feel is right. None of this ridiculous boss-raids or beating impossible odds, but the forging of the players' own sense of what is right and what is wrong; of what is the lesser of two evils?
A principle I learned long ago, and still today hold dear is that the facts are singular, but the truth is manifold. If a game makes the player realize their own respective truths, then it makes its story personable--in deep relation with the players and their beliefs. It is at this point that a game transcends the existence as merely a game, but becomes an epic.
PsychoPath
11-22-2006, 12:00 PM
I think the randomization of the world, and hidden dungeons, would make for enough choices. What you are suggesting is a friggin huge world. Actually now that I think about it I wouldn't mind that. With diablo 2 you have to take the same path & fight the same bosses. I also think it would be cool that there were optional ways to get to where you were going (with forcing the players to still face the same bosses, but through different paths, or allowing the people to choose which boss they fight to get to the next act (ie 2-3 different bosses, each with a different assortment of monsters and paths/dungeons to follow to get to and of course skills and immunities)) although this would make the game huge as i'd already stated, and thus might call for a different way of which d3 would be played as opposed to d2 based on physical characteristics of servers and home PCs, though with todays standards i'm not so sure how much that would be affected, so it isn't as important to me as some of the previous stuff i suggested in my other post.
I think the need for specific items to get through specific situations would be cool, or to be able to find items that make certain unique monsters fightable for certain characters (ie, items to remove certain immunities from unique monsters while still making those monsters strong enough that it takes a while to kill them, but does allow them to be killable by for instance a cold sorc, or to find a potion of immunity to certain curses ie iron maiden. Sucks getting owned by that in the chaos sanctuary in act 4). Also if you were forced to find certain items before entering a dungeon to get to another part of the act (kinda like the way act 2 works, but much more thought out) like having to find a certain key which could randomly drop from a "mini boss" monster (a unique monster with spells or something) in one of 3 dungeons (each would contain a different mini boss) located in a specific area.
I understand your thoughts now... But you still make it sound like another MMORPG -- something as epic as Everquest or WoW...
Diablo should not be that way.
And forcing a character to choose a path would just be... I don't know. Not much fun. A lot of people love the challenge of getting to 99... then to 99 with another character... or to collect all the sets... or to collect all the uniques... or to craft a specific godly... or, well you get the picture.
Why do you think people still play D2 now? To attain some goal, albeit its nothing major like "becoming a master fisherman" or anything, but it would be interesting to see more quests/goals to help further your character (but not necessarily making it more powerful).
-Kupa
Giantfish
11-23-2006, 12:56 AM
I think the randomization of the world, and hidden dungeons, would make for enough choices. What you are suggesting is a friggin huge world. Actually now that I think about it I wouldn't mind that. With diablo 2 you have to take the same path & fight the same bosses. I also think it would be cool that there were optional ways to get to where you were going (with forcing the players to still face the same bosses, but through different paths, or allowing the people to choose which boss they fight to get to the next act (ie 2-3 different bosses, each with a different assortment of monsters and paths/dungeons to follow to get to and of course skills and immunities)) although this would make the game huge as i'd already stated, and thus might call for a different way of which d3 would be played as opposed to d2 based on physical characteristics of servers and home PCs, though with todays standards i'm not so sure how much that would be affected, so it isn't as important to me as some of the previous stuff i suggested in my other post.
I think the need for specific items to get through specific situations would be cool, or to be able to find items that make certain unique monsters fightable for certain characters (ie, items to remove certain immunities from unique monsters while still making those monsters strong enough that it takes a while to kill them, but does allow them to be killable by for instance a cold sorc, or to find a potion of immunity to certain curses ie iron maiden. Sucks getting owned by that in the chaos sanctuary in act 4). Also if you were forced to find certain items before entering a dungeon to get to another part of the act (kinda like the way act 2 works, but much more thought out) like having to find a certain key which could randomly drop from a "mini boss" monster (a unique monster with spells or something) in one of 3 dungeons (each would contain a different mini boss) located in a specific area.
That sounds somewhat like what Hellgate: London is suppose to be...
I'm just gonna wait for Blizzard to surprise us all... I mean, what are the odds that some Blizzard employee will actually take ideas from this thread and put them in a game?
PsychoPath
11-23-2006, 12:26 PM
That sounds somewhat like what Hellgate: London is suppose to be...
I'm just gonna wait for Blizzard to surprise us all... I mean, what are the odds that some Blizzard employee will actually take ideas from this thread and put them in a game?
Note: I'll be referring to a created game as an instance, because it's an instance of the game itself.
Oh I do realize this, but like the topic title says, what do YOU want from Diablo III. That is what I'd like to see (and should some blizzard rep search through various forums for such things and happen to come across this post and read and like my suggestions and include them in the game, that would be great)
Oh and now that i've reread my last post, it would be kinda like how LotR worked, Frodo had to make some choices on which path to take when they chose to head into the Mines of Morier(sp?) and when the fellowship breaks up they each take different paths to get to eventually meet up at the end (well I guess Frodo and Samwise don't exactly meet up with the rest until the whole thing's finished, but you get the picture). That being said, with different paths to take to reach diablo and eventually baal, I think the need to restrict players from travelling back into previous acts should be removed.
Another Idea could be to not allow people to just teleport to a specific location via WP, but to have to work through the game each time they start a new instance. Now obviously there would need to be some form of getting to where you previously worked to, as many people don't have the time to work through a single act in 1 seating. Maybe for the game to have some sort of memory manager as to where a person last was in their previous instance, or allowing people to save the state of the current instance of the game they're in so that they could have the option of joining the previous instance, joining someone else's instance, or starting a new instance, which would allow waypoints to still exist in a game with multiple paths (though now that I think about it, each path could have its own set of waypoints, either way, being able to load the previous instance you were in would be a good idea IMO)
Also if each instance ended (could not be rejoined and the players are forced to leave it) once baal is killed (assuming he is the final boss in D3) would be a good idea IMO.
Regardless of how the game is actually created, I'll be preordering it, I can tell you that much.
I am very strongly against the forcing of story lines on players. I'll agree that power-leveling and the like are lame and annoying, but I rather enjoy doing both. Sometimes I'll take a character all the way through to act5 from level 1, but other times I just want to test a new character... or build a new character to test some new items I just acquired.
That said, I spent most of my time on new characters by training them up through act1 to 3, then getting some help to act4/5.
At any rate, I don't think it is a good idea to change fundamental features of D2 (Waypoints for example) just because they don't work for what you think the game should be played like.
D3 should cater to bother the Dueling players (ie: ones who power level/rush/etc...) and to the Questers. But should not force one or the other style on you.
I'd be interested in seeing a marketplace or something... Heh. Like create a merchant-type character, It would be so much fun in a diablo universe.
-Kupa
PsychoPath
11-24-2006, 12:12 PM
What i've suggested would in no way impede on the ability to PvP. I'd want the majority of quests to be optional anyways, just a few selective quests to be forced on a player to tender to a storyline (which is something the diablo series is about, unlike WOW, where you are not forced to do any quests but can just battle monsters all day if you want, not to say that you couldn't do that on D3, you just wouldn't get anywhere if you did). I did also state that WPs could still be used in such a style, just with the existance of more wps. I think it would be better if they didn't exist though, or existed in such a way that you couldn't just go to a wp, kill a few monsters, and get to a boss (ie, the WP is at the entrance to a dungeon with a randomized 3 path structure where only 1 of the paths actually leads to the boss you need to kill).
I enjoy (or used to) powerleveling as well, but I don't think it should be something so easy to do (ie, a level 5 can have beaten hell, though the glitch that allows that could be fixed, and can do chaos runs to get to level 80 really fast). Maybe if they forced a max ally limit for getting experience (so while a higher level ally could help you get to and beat bosses, you wouldn't be getting any of the experience from their kills) or you needed to have completed a certain quest which would require you to be at least a certain level to complete, to get through some gate that leads to a boss or something. Obviously there would be certain spots on the map where you could earn experience much more quickly than other places, but even then it would take a couple hours or so to gain a few levels.
I also like the idea of having dungeons (or even castles) which you could explore and fight through that wouldn't be at all necessary but would contain special unique monsters (not just unique monsters, I know d2 currently has champions and unique monsters, but mini bosses, with a specific, or randomly chosen of 4, skill set) which would be hard to kill, like bosses are, and have a higher % chance to drop better items than unique or champion monsters, though maybe not as high a % chance as some main bosses.
Actually there is an exp limit... it's just that the monsters in hell mode give so much exp that even a certain % helps the character level up insanely fast (though I've always found solo leveling, or normal baal to 45 then nm baal to 70-75 to be the fastest... since it is very hard to find a good Chaos Run, or to annoy a friend to leech you).
At any rate, I do agree it should be nice to see some extra quests... but I really dont like the idea of forcing them on a player, just to advance the storyline.
I know I got incredibly sick of act2, you could actually play through the act, and then not be able to finish the quests, which bothered me a great deal. I've already built, delete, and rebuilt dozens, if not hundreds of characters, I don't really look forward to the quest-forcing that blizzard pushes on us.
Now, this isn't to say I dislike the idea totally, but this is a multiplayer game. Do you play Counterstrike, Halo, or any other major multiplayer to "quest" or play through a storyline? (barring interesting things like multiplayer-campaigning, which can actually be pretty fun)
No. Most people play multiplayer for the human interaction, I think it would be nice to see that extended to D3, make a kickass storyline, yes. But don't force it on each and every character just because a vocal minority of the Diablo fanbase like to complain about people who don't quest >_>;;
I don't know.
Selective quests forced on a player... Don't bother me to much. But involved or tedious quests forced on every character... Thats definitely a turn off for me... Meh. People don't play Diablo for the storyline.
-Kupa
PsychoPath
11-27-2006, 11:59 AM
I hear what you're saying about act 2 and somewhat agree, however i much prefer having a storyline in the diablo series (though I never played the 1st, so i'm unsure how the story went in that 1). I would prefer a more "need to know" storyline in d3 though. With diablo 2/LOD I never bothered to pay attention to the storyline through the 50 or so times i've played through the game/acts.
You do realize that halo and CS are totally different types of games don't you? They're both FPS whereas Diablo 2 is an action/adventure game set to the style of questing and RPG aspects of common/popular RPGs while still adding that level of multiplayer that keeps it from being boring.
That being said, now that I think about it, though very unlikely to happen, if there were many more acts to work through that would be ideal IMO. Being able to take a very long time to work through one level of difficulty would increase the replayability of the game. Seeing how one character differs from another questing through the game, while still maintaining a level of randomness (unlike in WOW, where everything is set out. You know where to go for each quest), would make playing through the game with multiple characters worthwhile.
With regards to rushing and chaos runs, I had a friend rush me then chaos rush me in hell to lvl 70, at which point in time he basically stopped playing and I continued to find chaos runs to join to get myself to 80 (which is as far as i really wanted to level to anyways).
While I think having to work up your own experience as previously mentioned in a post i'd made, I do realize that it can get monotonous and boring. I think quests/random dungeons would make up for that. If there was enough quests/random dungeons then a person could work through that all to level up enough that it wouldn't be totally boring while still being able to level up fast enough that you wouldn't actually have to sit at one spot and level up so that you could get past the next section (though with some bosses, having to find or purchase better equipment to be able to compete against them might be necessary, assuming you weren't able to find that stuff while questing. Don't want the bosses being at all easy).
In regards to your last comment I agree. Act 2 and 3 are both annoying to play through (though act 2 is worse because a rush can't start right at the end of the level, unlike act 3). I think if the quests were more involved, it would be more worthwhile to do and not so boring (as seems to be the case with you, considering it pretty much is with me as well) and by being more involved I mean like while on the quest you're able to find random or hidden stuff that is good (ie some NPC that gives you some rare ring or an item that would be used for a quest, without actually saying anything regarding a quest,ie. "It's been some time since i've had any contact with anyone. Through my journey in this dungeon i managed to find this interesting key. I've been unable to find a useful purpose for it so i'll give it to you" or something like that)
bloodbane
11-27-2006, 4:51 PM
first thing path r wrong on the lotr stuff
frodo and co were getting chased by magic(not really but not normal) wolfs
and redhorn gate was being watched by sraumon and isengard is a no no
and there orc and evil men raiding packs in rohan
they failed at going over mountains
soo it is go through mines or go back to rivendale
d3 needs more story not forced story but massive story with a little guidence but not much maybe like 30 acts with 50 quests per act
quests that r like track and kill bartuc and throw in a few optinionals but dont make it like half the act like tenth
they epic battle idea more than heavan vs hell
mage clans
wars
bounty hunters
kings
gods demonic kings angels
chaos fear hatred more than ever
heavan and hell are at open war now
and your planet is the battlegrounds
and now human must choose to fight for highly heavans , burning hells, or themselves
bigger badder unleashed and soo addicting people will call it
Cigarette of the 21st century :D
PsychoPath
11-27-2006, 6:42 PM
I thought Frodo could still make the choice to venture over the mountain?
Anyways I think a broader aspect of the game (ie as bloodbane suggested to have 30 acts with 50 quests per act, though I wouldn't expect so much it would b nice) while still having a focused storyline that would take you on 6 of the quests, though maybe there would be options here as to which quest to start on that would take you through those other quests, ie. you can choose 1 of 3 quests at a given point in time (and once one is done, another cannot be selected), each of those quests would have 5 quests you have to do but lead to a different end boss than any of the others, which would have to be defeated to get to the next act. I think more content in the way of beating the game through one difficulty setting (if they bother with difficulty settings, or instead opt to just have enough acts that the higher acts are similar to the way hell difficulty is) would make the game much more enjoyable to play over a long period of time.
Diablo 2 is pretty much boring for me because it's all the same. The real only enjoyment i get from the game anymore is magic finding. Trying to find those unique items randomly given out while killing monsters, which obviously I dont think should be removed from the game, just that at the point in the game where that was really the only thing a person wanted to do is when they have a level 150+ character or whatever and had spent 1000 hours playing the game (though obviously MFing would happen anyways, as trying to find gear to beat certain difficult bosses would be necessary anyways)
nuclearblasted
12-05-2006, 12:46 AM
Longer storyline, better endgame bosses
greypally
12-27-2006, 1:49 PM
I agree with a lot of the above but differ some also. I would really like to see more personable characters(so you dont have 8 paladins in the same game that all have a botd and exile or hoz and look exactly alike). maybe a clan hall or somewhere to call your own. yes a trading community would be good. The gold idea would be nice also cause its just to common and pretty much worthless. i liked the sets but maybe harder to get or skill specific sets (exp. grey's darkworn set which would be more intune to a zealer and so on). maybe add differnt lands where you can go and journey and find differnt quests and items from other places that you can only get there and a limited quantity of them so they are more valuable.also then you could pick a homeland and and be greypally from sommerland in stead of just greypally. I could gone on for ever about what i want and hey its nice its free but i would pay to play a new d its my favorite game of all time
PsychoPath
12-27-2006, 1:57 PM
I hear what you're saying and agree that more skill specific sets would be cool, so long as there was enough of them to cover the majority of skills that would be used.
I dislike however the idea of a limited number of items. Increasing rarity is one thing, but limiting the number is another. I believe every player of the game should have a chance to get any item in the game (even if it is just a 1/1000000 or so chance) as is the current case.
greypally
12-27-2006, 2:01 PM
ya i see what your saying i just wanted things to be a little differnt so there would be more varity in the game instead of every pally zealer werein dracs and goreriders
grey
PsychoPath
12-27-2006, 3:20 PM
ya i see what your saying i just wanted things to be a little differnt so there would be more varity in the game instead of every pally zealer werein dracs and goreriders
grey
Well as per some of my previous posts if there was a larger range skill set to choose from (ie 5 trees each with 30 skills each levelable 30x or whatever) then the diversity of a character class such as a paladin would be improved. There will always be those players that see someone use a character a certain way and do the exact same build regardless if it actually is the best build though. People are lazy (myself def included here, heh) and will take the shortest way out when it comes to knowing what they should be doing.
greypally
12-27-2006, 5:14 PM
I agree totally
-grey
Personally I would rather see the chances for items to drop to be increased incredibly. I mean, you wonder why people goto dupe and shit-- well tell me. A zod would legitimately drop once every month -- maybe.
Pray tell, how the hell was that considered a good idea? On top of that fact that it is some of the best Runewords, and is not even that great of a rune mode. I mean, yes making something indestructible is nice, there are a ton of ethereal items -- Think how cool it would be to have a rune like a mid level one, you could use in ethereal items, without worrying whether it is worth it.
Runes in general just piss me off. They are useful, but drop so infrequently, that we have people who dupe them. Is it really any wonder?
Like, low drop chances are fine and all, but a zod as its highest chance is like, fucking, 0.0000000345 or something. =/
Oh well, just me I guess.
-Kupa
PsychoPath
12-28-2006, 4:23 PM
I was just commenting on his comment. You don't want to see something appear in the game too much though. I like how in single player you can make those better runes with crappier ones. Obviously it will take forever to make a zod rune strictly from el runes though, but I think it's the way it should be. Maybe the indestructible mod should be on a lesser rune, but being able to make a BotD should be a hard thing to do.
I do agree the chance to drop some of the things in the game is rediculously low. Trying to get anything higher than a shael just from killing normal creeps takes FOREVER, not to mention even just getting a shael.
I'd have to say though that some items should be really hard to get so that only the players willing to spend the time to get said item will be rewarded with such. Like having those really high end elite unique items drop in a certain area that's really hard to fight in unless you already have really good gear, but an area that doesn't have to be fought in, just somewhere you can go to get experience and have a chance at good items.
laineter
12-28-2006, 10:18 PM
is diablo like wow what doe it features? is it easy to play? guys do you have an account at wow? what's your level here? hope you guys wud answer me? :D
PsychoPath
12-29-2006, 11:49 AM
Diablo 3 isn't released. Go to the WoW forums if you expect information about that.
He was just asking if Diablo was like WoW, not asking about Diablo III =P
And no, Diablo II isn't like WoW.
-Kupa
Anarcy
12-31-2006, 11:48 AM
I want less cheaters and better support. (Battlenet lags like hell in Europe; 65% of the games lag, I have jb every third game)
laineter
01-01-2007, 1:02 AM
thanks kupa, i just want to know some info bout diablo and how to play this game. and i really want to know if they are the same formats. :D
Serban
01-01-2007, 1:39 PM
I'd like a 2007 release date for it... 8->
PsychoPath
01-02-2007, 12:19 PM
thanks kupa, i just want to know some info bout diablo and how to play this game. and i really want to know if they are the same formats. :D
Diablo 2 is not a game you have to pay monthly to play. A maximum of 8 players can be in any "game" at any time.
The game consists of 3 levels of difficulty - normal, nightmare, and hell - each consisting of 4-5 different acts(4 for diablo ii, 5 if you include the expansion). At the end of each act is a major boss. Throughout your quests to get there there are various mini bosses with immunities to certain things (immunity to lightning spells for instance). You start the game out in normal difficulty and have to work your way to nightmare and then to hell. Obviously nightmare monsters will naturally be harder, but more mini bosses appear and more immunities on these bosses and various monsters are encountered through both nightmare and hell.
There are 5-7 different classes to choose from (5 for diablo ii, 7 if you include the expansion) which are - Barbarian, Paladin, Necromancer, Sorceress, Amazon - Assassin, and Druid. The maximum level a character can reach is 99. There are 3 different skill trees for each character and about 10 skills in each skill tree. Each skill can be leveled up 20 times.
That's a basic explanation. Hope it's enough to get you excited about it and buy it because for whatever the price of the battle chest is it is definately worth it.
WimzWaben
03-20-2007, 12:39 AM
Hrm... What I'd like to see in D3... I guess the best way to say this is say what I think needs to be changed or added to D2.
The number of character classes you can choose is good, but the builds you can make with them are rather limited if you want to make a truly good character. Diablo 2 is set up in such a way that the synergies really limit what kinds of characters you can make, making many of the skills offered in the game useless (IE: I've never been able to make an effective character using the assassin's elemental based martial arts)
I think the item system in place is good, but it should be expaned. Adding magical properties to the arrows, just like every other item you use would be cool (+%enhanced dmg, etc).
The mercenary upgrade for the expansion was cool, but wouldnt it make the game more in-depth if you could customize your mercenary even more,(with what skills it uses, how its stats are distributed, etc), so it was more like building a secondary character?
Interaction with the NPCs is really limited. An upgrade in that would make the game much more interesting.
All-around character customization would be awesome. I would like to see something like Oblivion and Diablo mixed. that would be sexy.
Hrrm... cant really think of anything else off the top of my head. I might have to come back later on this one.
Razorstorm
03-28-2007, 8:04 AM
I would like them to keep the graphics but add new classes, items and enemys. But there must be a necromancer!
Hasharin
04-01-2007, 9:27 PM
meh. We kinda had a rogue as the assassin, but I want a rogue-type class. Like the Assassin, but more based on attack ratings.
I like the current system, though.
IrishDutchman
04-02-2007, 3:29 PM
Bigger axes for my barb. That will be all.
... But there must be a necromancer!
For what? We already have one present in thread. :rolleyes:
WimzWaben
04-10-2007, 5:48 AM
Bigger axes, yes! XD
They should also make 2-handed weapons not suck so much, so those bigger axes would be more benificial! Polearms and spears are just about useless! Even though these were the standard issue weapons in the worlds armies for millenia (up until mr boom-stick was born), they make them absolutely worthless in the game.
They should have a weapon block or parrying system or something. Just becuase you arent holding a shield, doesnt mean that you are completely vulnerable :(
Kamikaze_Chicken
04-15-2007, 7:35 AM
It would be nice if you could choose which side you want, where you either hunt down the evils, or protect them and take out society (yes I know, this is very much like the Champions series)
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