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View Full Version : How to control M&M's effectively!?


Iguana
10-25-2006, 11:33 AM
I see replays from Boxer and damn, he is fast with micro. I am nowhere near fast but I have trouble controlling the M&M's. The medics are always left behind.

And if I send them to attack, they keep going forward and leave the marines behind lol!!

If I put the medics to follow one marine do they still cure them??

How can I control effectively M&M's without going CRAZY with the mouse like boxer??

lurkers own me

lammas
10-25-2006, 12:39 PM
hotkey marines 2 medics 3 marines 4. When you move them you press 2a click 3a click 4a click. Attack move works for medics so that they will heal all marines on their way.

Iguana
10-25-2006, 12:45 PM
thank you!

Cpt.Chronic
10-25-2006, 8:10 PM
Do what Lammy said, but against lurkers you will need to be a little more cautious than just attack moving them with the hotkeys. First, you'll want to spread them out parallel to the lurkers so they're not just running in a straight line. If you do that, the ones in back won't be in range to fire, and the ones in front will all get hit by a single spine and die extremely fast. If they are spread out parallel to the lurks they can all fire at once and only one spine will hit one (maybe 2) rines at a time, instead of 4 or 5.

Also, it's good to try to divert lurkers fire. So, for instance, stim your rines, and select 1 or 2 of them at the end of your parrallel line and run them past the lurkers (not at them, cause they will die too fast). Since you are running past them, the lurker spines will fire, but miss, which is when you send in your main m&m force. An even better method of this, and one that will divert their fire for a longer period of time, is if you d-matrix 1 or 2 marines and run them in first, followed shortly afterwards by your main force.

btw, be sure to upgrade marine range as soon as the stim upgrade is done, and you should get stim as soon as academy is done.