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ITSTORRASQUE4U
10-13-2006, 1:52 AM
This is a thread concerning all REAL noob questions. Being a complete noob myself (the COM whacks me in melee) I feel in the right of posting this.

WARNING: If youīre one of those arrogant noob flamer pros... Please donīt post here, we have feelings :D

Now, on to bigger matters.

I have a few noob questions myself, but any noob is welcome to post his FAQs as well. Here they are.

1. I play zerg, mainly cause theyīre cool. I do ok woth terran, but I hate them. I suck at protoss. How can i know I picked the right race? Since I feel my Terran play is much better but I totally enjoy playing as zerg.

2. As zerg, I have a tough time against Protties (you know, all that psi storm and maelstrom stuff). Iīve seen many strategies saying "spawn broodling when a templar is in sight", well, when I see the sucker he has already cast psi storm!!! What can I do?

3. I discovered a few months ago that my CDs are pirate, so i canīt get on Battle.Net (unless someone knows how I can do it). How can I become better playing only against my COM? Can I reach someone through Modem if my version is a hacked one?

4. Thereīs a few units I donīt use at all. It just confuses me too much to control different species, so letīs say I got lurkers, hydras, zerglings, mutalisks, devourers and ultralisks: they get wrapped up for the butcher store, since I canīt micro properly. I do better with massing Guardians and Devourers (although I know it is a complete noob tactic.

5. It happens a lot. Iīm managing my attack force, then when the battle is over, I have like 1000 mineral surplus. I tech very slow, and from time to time one of my workers sits around doing nothing.

Hope you can throw some light into this noobīs life. Thanks. And please donīt insult!!!

IrishDutchman
10-13-2006, 2:47 AM
2. As zerg, I have a tough time against Protties

...protties? Lol. Toss will do fine. :P

1. If you feel better playing as terran, but like Zerg better, play Zerg. It's about having fun after all, right? If you practice a bit with Z, you WILL get beter with them.

2. at the time High Templars really come in large enough numbers to be trouble, you should have ultralisk tech. Ultralisks can soak up 3 storms if memory serves, so send them in first, wasting energy and HT's alike.
Actually, ultraling is a pwnage strategy against P in most situations.

3. That sucks. If I were you I'd buy a new CD. They're dirt cheap by now.

4. not really a question. :P what's the matter?

5. As Z, it's wise to hotkey your hatcheries and know some basic hotkeys for building units. S means select larvae. Once you've done that, H is hydra, M muta, L zergling, D drone, U Ultralisk etc. If you select one hathcerie with 6, then press S, and then L, you will produce 6 lings without having to leave the battle.

blupp74
10-13-2006, 3:00 AM
1. I play zerg, mainly cause theyīre cool. I do ok woth terran, but I hate them. I suck at protoss. How can i know I picked the right race? Since I feel my Terran play is much better but I totally enjoy playing as zerg.


If you enjoy Zerg the most, then play Zerg. Why suffer your way through games? Is winning them worth it?


2. As zerg, I have a tough time against Protties (you know, all that psi storm and maelstrom stuff). Iīve seen many strategies saying "spawn broodling when a templar is in sight", well, when I see the sucker he has already cast psi storm!!! What can I do?


Spawn broodling on templars is mostly theorcraft. Haven't seen it used in games with above decent players (unless they're goofing around...Ahzz went mass queens against my T, but then he's so much better than me he got away with it).


3. I discovered a few months ago that my CDs are pirate, so i canīt get on Battle.Net (unless someone knows how I can do it). How can I become better playing only against my COM? Can I reach someone through Modem if my version is a hacked one?

I have no idea about the modem, but you could download Ahzz's AI, which is atleast better than Blizzards AI. Still, that's no replacement for human players...so...get a new copy?



4. Thereīs a few units I donīt use at all. It just confuses me too much to control different species, so letīs say I got lurkers, hydras, zerglings, mutalisks, devourers and ultralisks: they get wrapped up for the butcher store, since I canīt micro properly. I do better with massing Guardians and Devourers (although I know it is a complete noob tactic.

Err...where's the question in this? I'd say: learn to micro better.
You don't need über micro until you reach higher levels.
And while guardians and devourers are nice, and deal some damage, they're too far up the tech tree, and quite expensive. So by the time you have the tech and resources to support that, you're so far into the game you've already won. If not, you're facing someone who's...well...better than you. So basically, that scenario won't happen for a while :P

Mutalisks in a group > 8 is good for harrassing, killing workers etc, but require some micro, and aren't as reliable mid/late game. By that point it's mostly zerglings, hydras and lurkers. Oh, and defilers with dark swarm, of course. Late game seems to be mostly ultras and lings.



5. It happens a lot. Iīm managing my attack force, then when the battle is over, I have like 1000 mineral surplus. I tech very slow, and from time to time one of my workers sits around doing nothing.

Hope you can throw some light into this noobīs life. Thanks. And please donīt insult!!!

Not much to say about this. Get faster. Going back to your bases to macro while fighting is tricky, to say the least. Until you can do that, make sure every single moment you're NOT in a battle is spent on building units/buildings and/or upgrading. Also, set rally points to a part of the map you control, that's closer to the enemy. That way you don't have to tell your units to go there = one less thing to worry about.
Just make sure you update your rally points as necessary. If you lose that part of the map to the enemy, you don't want your new units to just run there and get killed...

Yoda
10-13-2006, 3:10 AM
1. I play zerg, mainly cause theyīre cool. I do ok woth terran, but I hate them. I suck at protoss. How can i know I picked the right race? Since I feel my Terran play is much better but I totally enjoy playing as zerg.

Play whoever you feel like playing with. Enjoyment is the essence of the contract.


3. I discovered a few months ago that my CDs are pirate, so i canīt get on Battle.Net (unless someone knows how I can do it). How can I become better playing only against my COM? Can I reach someone through Modem if my version is a hacked one?

I bought my copy of SC for $15. Surely you can spare that amount? Although it came in one of those "Classic Games" boxes, and didn't have a manual. The strategy guides at battle.net and other places are probably better, but it's cool to have a book with you. :)


4. Thereīs a few units I donīt use at all. It just confuses me too much to control different species, so letīs say I got lurkers, hydras, zerglings, mutalisks, devourers and ultralisks: they get wrapped up for the butcher store, since I canīt micro properly. I do better with massing Guardians and Devourers (although I know it is a complete noob tactic.

Use control groups. Group all of your hyrads together by selecting as many as you can. Hold down "shift" and press "1." Thus, they are in control group 1. Then press "1" in battle to select them. Assign different unit types to different numbers. This helps your micro considerably.


5. It happens a lot. Iīm managing my attack force, then when the battle is over, I have like 1000 mineral surplus. I tech very slow, and from time to time one of my workers sits around doing nothing.

You could spend all your money on queuing multiple units just before the battle starts. That would help.

blupp74
10-13-2006, 3:38 AM
Use control groups. Group all of your hyrads together by selecting as many as you can. Hold down "shift" and press "1." Thus, they are in control group 1. Then press "1" in battle to select them. Assign different unit types to different numbers. This helps your micro considerably.


Mighty good advice, except it's ctrl, not shift.
Also, save some hotkeys for hatcheries, so you can quickly select them to produce new units. Double tapping them will quickly take you to the location of the hotkeyed object.


You could spend all your money on queuing multiple units just before the battle starts. That would help.

Zerg don't queue so well...with the larvaes and all. This is all good, cause queuing is just a waste of money. With Z you don't have to worry about this.

Build units all the time. When you have no more larvae to build units from, but still minerals left, build another hatchery.

ITSTORRASQUE4U
10-13-2006, 5:03 AM
I bought my copy of SC for $15. Surely you can spare that amount? Although it came in one of those "Classic Games" boxes, and didn't have a manual. The strategy guides at battle.net and other places are probably better, but it's cool to have a book with you. :)

3. That sucks. If I were you I'd buy a new CD. They're dirt cheap by now.

Errr... Iīm not American. Iīm in Mexico, and here, the dreaded thing costs about 49 bucks. I AM planning to get it however, but not know, my economical resources just arenīt that abundant at the moment.

Build units all the time. When you have no more larvae to build units from, but still minerals left, build another hatchery.

Thanks, iīl keep that in mind. Itīs a thing I havenīt tried, and would surely minimize my resource surplus. Oh, by the way, I never had tough problems with gas, but all the games I played today I had to go mostly with zerglings. Perhaps Iīm teching things I donīt need, I dunno.

Just make sure you update your rally points as necessary. If you lose that part of the map to the enemy, you don't want your new units to just run there and get killed...

Actually, i kinda did that today. I expanded and expanded using my creep colonies and surrounded the sucker (funny thought: can a computer be a sucker?). It worked very nicely, I rallied my troops each time closer to his base and totally owned him (or her, what gender does a computer have?).

Anyways, one more thing: NastyApe, you said by the time he/she has templars I should have Ultras. Is that possible? high templars are lower on the tech tree than Ultras, arenīt they? And how often do toss (okay, letīs leave the protties out) mass high templars with psi storm against zerg? What is common to do if youīre PvZ? How do I counter it? And lastly... HOW DO I COUNTER THAT GODDAM MAELSTROM???

Thanks.

blupp74
10-13-2006, 5:12 AM
Thanks, iīl keep that in mind. Itīs a thing I havenīt tried, and would surely minimize my resource surplus. Oh, by the way, I never had tough problems with gas, but all the games I played today I had to go mostly with zerglings. Perhaps Iīm teching things I donīt need, I dunno.

Well, what is your most common build? And zerglings are the base material of the zerg force. you will ALWAYS build lings. They soak up fire, do (very much) additional damage when more high-value units are around (which the enemy AI will fire at first).



Actually, i kinda did that today. I expanded and expanded using my creep colonies and surrounded the sucker (funny thought: can a computer be a sucker?). It worked very nicely, I rallied my troops each time closer to his base and totally owned him (or her, what gender does a computer have?).


Yep, that be the usefulness of rallying.


Anyways, one more thing: NastyApe, you said by the time he/she has templars I should have Ultras. Is that possible? high templars are lower on the tech tree than Ultras, arenīt they? And how often do toss (okay, letīs leave the protties out) mass high templars with psi storm against zerg? What is common to do if youīre PvZ? How do I counter it? And lastly... HOW DO I COUNTER THAT GODDAM MAELSTROM???

Thanks.
I think nasty is a bit off. Maybe if Z tech-rush and P go normal pace, but generally templars come a good bit before ultras.
I wouldn't say P MASSES templars, but they'll have a bunch around for sure. Since Z main unit is lings, ant HT's kill lings silly.

Maelstrom can't be countered. Atleast not in the sense "avoided completely". Kill the DA's off as soon as you can, and try flanking as much as possible, so as few units as possible get affected by the maelstrom (and the following psi-storm, I assume).

ITSTORRASQUE4U
10-13-2006, 5:41 AM
Well, what is your most common build? And zerglings are the base material of the zerg force. you will ALWAYS build lings

Yep, I know. Cracklings are todayīs bread.

About build order, well... The main problem is this. I start out fine, pump drones as they come, and get my ovie scouting. I reach 9, make pool, make drone, make overlord. And then... Everything goes to hell. I start building randomly, not having a set plan against protoss, zerg or terran. I generally build a creep colony then sunken, then EV chamber, and thatīs when the real problem arises. I start teching semi-randomly, not knowing what to tech since I dunno what do to do, the techs almost always go towards improving lings, I donīt use many hydralisk not rely ANYTHING on mutas (although lately, Iīve been using them more). My economy cripples since I dunno when to stop making drones and make troops, I donīt expo very well and obviously cannot beat more than one COM against me.

I think nasty is a bit off. Maybe if Z tech-rush and P go normal pace, but generally templars come a good bit before ultras.
I wouldn't say P MASSES templars, but they'll have a bunch around for sure. Since Z main unit is lings, ant HT's kill lings silly.

Then... what do zerg players do against templars? roll on the ground and whine? I also heard something about not playing UMS, but only melee. Must I stop playing custom campaigns then?

blupp74
10-13-2006, 7:12 AM
Yep, I know. Cracklings are todayīs bread.

About build order, well... The main problem is this. I start out fine, pump drones as they come, and get my ovie scouting. I reach 9, make pool, make drone, make overlord. And then... Everything goes to hell. I start building randomly, not having a set plan against protoss, zerg or terran. I generally build a creep colony then sunken, then EV chamber, and thatīs when the real problem arises. I start teching semi-randomly, not knowing what to tech since I dunno what do to do, the techs almost always go towards improving lings, I donīt use many hydralisk not rely ANYTHING on mutas (although lately, Iīve been using them more). My economy cripples since I dunno when to stop making drones and make troops, I donīt expo very well and obviously cannot beat more than one COM against me.


Keep in mind I'm no Z player. But from what I've seen watching replays, there are 2 basic openings: One is for rush, the other to build up economy.

With rush you do pool first. The sooner, the cheesier. Safest would be pool at 9, as you said. But unless you have terrific micro, and your opponent kinda sucks in the micro department, the rush will rarely accomplish what it's supposed to do (which is to either win straight off, or set your opponent back more than you set yourself back by going for rush).

The other version would be going for economy. There are variations here too, of course.

One common thing I've seen is to make a 2nd overlord at 8 or 9 supply, then make 3 more drones as the ovie has finished. When you have 300 minerals, you make another hatchery. This is either done
1) at your main (if you wanna pump zerglings early...not very good for strong economy),
2) at the ramp of your main (to strengthen initial defence...2 sunkens by the ramp when hatch is done) OR
3) at the expansion closest to your main. This is best for economy, but is the riskiest version.

As soon as you have an additional 200 minerals (i don't think you build any more drones while waiting for this, but I could be wrong) you build the pool.

I know this seems very slow, and I got the impression this kind of BO would kill Z. But as T, I don't attack with only 1 marine (if I attack early at all).

I usually attack when I have medics, and at that stage Z always has the expo-hatch up, with both sunkens and Zerglings defending it.

One thing could be if T tries to bunker rush you, but you have to scout for that. The hatchery in progress has very limited sight range, so I suggest you keep either an overlord or a drone close by for better sight. Otherwise T could be building a bunker right next to the hatchery in progress, and you'd have no idea.


Then... what do zerg players do against templars? roll on the ground and whine? I also heard something about not playing UMS, but only melee. Must I stop playing custom campaigns then?

I don't see how UMS kills melee skills, depending on how much UMS you play compared to melee. But the more you play melee, the faster you'll get better. UMS will give no improvement for melee, except maybe your micro skills, depending on the UMS.
Zerg players kill templars as soon as they can. Dodge the storms as well as possible. Teching to Queen for the sole purpose of using spawn broodling on templars is not worth it. But if you're also going to use Ensnare and Parasite, then a few Queens might be a good idea.
Just keep in mind they cost resources that could be better spent elsewhere. But it all depends on what kind of player you are.

Players like Ahzz don't need Queen, and therefore see no use for it - he can take care of every scenario a Queen would be good for anyway (see how I'm complimenting you, Ahzz? Don't you feel proud?). But if you consider yourself a noob, and don't have that confidence, the Queen might be a good addition to your play. To each his own.

...except TSOShadow, cause he's all wrong.

ITSTORRASQUE4U
10-13-2006, 7:30 AM
I read a few tactics long ago. One was the six pool ling rush (not my cup of tea) and the other was a creepier, yet functional version: the 3 hatch ling wave rush. Iīll probably review it, since it proved worthy when I used it. At least I won some battles against the COM :(

I suppose weīre talking about LT, at least thatīs the map I should start with, right? The problem now is scouting. Ovies are WAY slow, and by the time I see what race he is, he has like 6 zealots or 5 marines and 3 firebats. Itīs worse when he is zerg: he has like 4 sunkens and 15-20 workers!!!

My cheesy scouting nullifies all rushing possibilities. What do you suggest, should I memorize the whole map? If I go for economy instead of rush... How can I prevent rushes on myself? I fancy more defensive play. Iīll guess Iīll have to try... Also, any tips on when to build my first Ev chamber and Hydra Den? I know it depends on wether Iīm going for Lurker rush or not, but Iīll probably focus on tech and defensive play (duh, I need lurkers for defense. forget it). How useful is it to kill enemy workers? The fucking COM has about 20 workers by the time I get there. He doesnīt rush very often, but when he does... he wipes me out.

Lastly... would you suggest I boost my macro before my micro?

Darn, lotta questions!!! Iīll go review some traditional tactics now.

Oh, and thank you.

blupp74
10-13-2006, 7:51 AM
I suppose weīre talking about LT, at least thatīs the map I should start with, right? The problem now is scouting. Ovies are WAY slow, and by the time I see what race he is, he has like 6 zealots or 5 marines and 3 firebats. Itīs worse when he is zerg: he has like 4 sunkens and 15-20 workers!!!


You don't really "scout" early game with the ovie. On LT, send it to the base closest to yours. Send a drone to scout the other bases.
If you're playing CPU, simply don't use random to begin with, so you can learn how to handle each matchup.


My cheesy scouting nullifies all rushing possibilities. What do you suggest, should I memorize the whole map? If I go for economy instead of rush... How can I prevent rushes on myself? I fancy more defensive play. Iīll guess Iīll have to try... Also, any tips on when to build my first Ev chamber and Hydra Den? I know it depends on wether Iīm going for Lurker rush or not, but Iīll probably focus on tech and defensive play (duh, I need lurkers for defense. forget it). How useful is it to kill enemy workers? The fucking COM has about 20 workers by the time I get there. He doesnīt rush very often, but when he does... he wipes me out.


Memorizing a map like LT should be too hard. Just play on it a few times and you should be fine.

Scout him. As soon as you find him, keep the drone in his base, running around, so you can see what he's up too. If he's not rushing, then you're free to go for economy. If you see what looks like an early attack, you build pool early. Remember, he has to travel all the way to your base too.

If you're only playing 1 CPU and he's rushing, a sunken colony and 6 zerglings should be enough to fend him off. Don't overdo it - you need resources to expand and tech. You don't really need evo chamber that early unless you see him going air. Your overlords will spot for cloaked units, and your lings can take care of initial ground forces. Next step is to decide if you want to go for hydra/lurk or mutalisk.

The CPU kinda blindly attacks, but a human player will rarely uphold an attack if you're attacking his base. This is why you only need minimal defences if you atleast play somewhat aggressively. You should have units building in your base(s) all the time anyway, so help should never be far away.




Lastly... would you suggest I boost my macro before my micro?

Darn, lotta questions!!! Iīll go review some traditional tactics now.

Oh, and thank you.

Macro before micro, without a doubt. But this is just in theory. A LITTLE micro is a must.

WickedImposter
10-13-2006, 8:34 AM
Ultralisks can soak up 3 storms

actually, being critical here, but storms to 125 damage on a 3x3 matrice square i think

ITSTORRASQUE4U
10-13-2006, 8:49 AM
You don't really "scout" early game with the ovie. On LT, send it to the base closest to yours. Send a drone to scout the other bases.

Wow, didnīt know that. That should make a lot things easier. So, I scout with 9th drone?


If you're playing CPU, simply don't use random to begin with, so you can learn how to handle each matchup.


Yet another nice tip. I thought handling a random COM would boost up my skills, but I guess youīre right.


Memorizing a map like LT should be too hard. Just play on it a few times and you should be fine.


Itīs actually not that hard, as I have seen. Youīre right,by playing it a few times you get the hang of it.


Scout him. As soon as you find him, keep the drone in his base, running around, so you can see what he's up too. If he's not rushing, then you're free to go for economy. If you see what looks like an early attack, you build pool early. Remember, he has to travel all the way to your base too.

If you're only playing 1 CPU and he's rushing, a sunken colony and 6 zerglings should be enough to fend him off. Don't overdo it - you need resources to expand and tech. You don't really need evo chamber that early unless you see him going air. Your overlords will spot for cloaked units, and your lings can take care of initial ground forces. Next step is to decide if you want to go for hydra/lurk or mutalisk.


Iīve seen crazy strategies like "have 8 sunkens massed up at your choke point to fend of attacks, get 4-5 hydras and 3 lurkers on each one to be totally safe". Itīs not exactly like that, but itīs near. ARE THESE PLANS REALLY WORTH IT? I might not know a lot, but I think itīs just too much. Besides, you have to attack too.

I played a few times again... Now itīs the opposite problem: I have gas surplus. What do I do with it? You also say I shouldnīt get Ev chambers early, but donīt I need to upgrade my zerglings? How do I identify a rush from the enemy (even if itīs a sucky computer)?

Lastly, what race do you recommend me to go against first?

Hope Iīm not taking too much of your time. :cool:

blupp74
10-13-2006, 9:37 AM
Wow, didnīt know that. That should make a lot things easier. So, I scout with 9th drone?

Since I don't play Z, i can't tell you which drone would be optimal to scout with. But in the balance of early game economy vs fast info, 9th drone is probably good.


Yet another nice tip. I thought handling a random COM would boost up my skills, but I guess youīre right.

Random will boost it too, but if you focus on one thing at a time I think you'll learn faster


Itīs actually not that hard, as I have seen. Youīre right,by playing it a few times you get the hang of it.

I meant shouldN'T, which should have been obvious from the rest of that comment :P But you're right, it's not hard at all.



Iīve seen crazy strategies like "have 8 sunkens massed up at your choke point to fend of attacks, get 4-5 hydras and 3 lurkers on each one to be totally safe". Itīs not exactly like that, but itīs near. ARE THESE PLANS REALLY WORTH IT? I might not know a lot, but I think itīs just too much. Besides, you have to attack too.


Well, it's a game with 2 sides. Remember, your opponent has to gather resources, expand and tech too. If you build a shitload of sunkens as early defence, and he's not attacking you, what good are they then? And when the attack comes, it comes in the form of mutalisks?

In your main, you want to build a little more defence, since most of your tech is there. In your expos, a sunken or two is really all you need (maybe a spore too, if you spot air units). The point of those is not to destroy the attack, but to buy you some time to get your units there. Same thing with the defence at your main.

But i've seen so many Z that build no defence at all, and focus entirely on putting pressure on their opponent. So when I land my 2 dropships of MnM there, their main is beyon salvation. Those players are obviously kinda sucky, since 1) they have no defence at all, and 2) their pressure was not enough to keep me from dropping their main.



I played a few times again... Now itīs the opposite problem: I have gas surplus. What do I do with it? You also say I shouldnīt get Ev chambers early, but donīt I need to upgrade my zerglings? How do I identify a rush from the enemy (even if itīs a sucky computer)?

Gas surplus: Spend it. If you have no units that require gas, then why did you start mining gas in the first place? If you're building units all the time, including units that require gas, just let it pile up. You'll get mineral only expansions, and that extra gas will be needed when you go for ultras/defilers.

Evo: Upgrades are a must, of course. The question is how soon. I'm talking early game here. You shouldn't make hasty evo/spore unless you scout air-rush. Obviously you'll want both mid-game.

Rush: Computers, to my experience (I may be way off here) tend to not rush. But as soon as I change my build, and make fighting units later, they're at my doorstop in 3 seconds. If I go normal BO, it usually takes a while. But then they attack with everything. Can't really say how you identify a rush from the CPU though...it's BO is so unlike a human player (except Ahzz AI).

Against a human player anything out of the ordinary should be paid attention to. Things like: You enter his base, but find no barracks/gates anywhere (proxy?), if you see multiple rax/gate or early rax/gate.
(Though dual rax/dual gate is quite common against Z, so it doesn't necessarily mean a rush). If you know your opponent *should* have units, but find none in his base, he may also be up to something.
But seriously, there are so many things, it's hard to come up with concrete things to say.



Lastly, what race do you recommend me to go against first?

Hope Iīm not taking too much of your time. :cool:

I have no recommendation, really. You can either pracise more what you suck most at, or refine what you're best at. But in the end, you'll be facing all 3 races, so I'd suggest keeping your skill level vs all 3 races equal.
Hmm...that sounded a lot like a recommendation after all. Yeah, I recommend you pracise more what you suck most at. There.

And don't worry about taking my time. No one's twisting my arm here.
I just like to help, and (moreso) talk about SC. Because I'm an addict, and if I can't play it, I want to talk about it.
I'm 32, and have a kid, and I play SC all the time. It's a sad, sad story...but I can't get out! AAARGH! Dang you, addictiveness of SC! Dang you to heck!

ITSTORRASQUE4U
10-13-2006, 10:49 AM
Really, donīt feel offended, but your baby sure is creepy. :o

Ok, the strat I used before this thread was making 9th drone into extractor, then make drone and mine, then make overlord and then make spawning pool. I sent one mining drone to gas, and went towards lurker rush: you know, after spawning pool finishes, lair, when enough money hydra den, when lair finished lurker aspect, etc. The problem is... I never planned to do a lurker rush! it was kinda mechanical, actually. The problem now is that I concentrate more on economy, but then I pass directly to Hydras without passing through zerglings. Is that bad? I still have trouble scouting, since I donīt know the map pretty well. But practice will boost that.

Youīre right, I shouldnīt mine gas when I donīt need it. But seeing the empty geyser in there makes me nervous, I dunno... and also, would you recommend those two sunkens at expo or main?

Lastly: I think Lurker rush is the best against protoss, right?

WickedImposter
10-13-2006, 10:52 AM
actually lurker rush is more used against terran, because normally lots of terrans leave turrets until later. toss can have cannons, which they can get early game, like, earlier than ebay, cause forge needed to upgrade.

ITSTORRASQUE4U
10-13-2006, 11:03 AM
Yeah, but donīt terrans have comsat for spotting lurkers?

IrishDutchman
10-13-2006, 11:43 AM
Anyways, one more thing: NastyApe, you said by the time he/she has templars I should have Ultras. Is that possible? high templars are lower on the tech tree than Ultras, arenīt they

Note that I said, before hight templars come in numbers that are real trouble. about 4 ht's mid game won't ruin your plans too much.

actually, being critical here, but storms to 125 damage on a 3x3 matrice square i think

actually, being critical here, ultralisks have 400 hitpoints. 3X125=375. Ultralisk lives!

WickedImposter
10-13-2006, 5:30 PM
?

thought you said it takes 3 hits to kill ultra. OHHH you meant it can survive 3 hits. cool. and about ultra/ling, its not unstoppable. mael/storm can counter pretty well. they can focues on ultras or lings, eaither way your strat is messed. cause if they focus on ultras, your lings will have nothing to soak, and without lings, ultras cant deal any relaly devastating damage.

ITSTORRASQUE4U
10-13-2006, 6:38 PM
So!

What would any of you suggest to do against protoss? (a BO would be nice).

Ahzz
10-14-2006, 10:13 AM
as telling the build orders here would be pointless because there is so many choises. I suggest you watch replays of good players and see what they do over there.
http://sc.gosugamers.net/replays.php
Try that out

ITSTORRASQUE4U
10-15-2006, 5:21 PM
Thanks, Ahzz. Iīll review that, and if I get new problems, Iīll take advice from here.

ITSTORRASQUE4U
10-15-2006, 7:27 PM
Ummm... we have technical problems.

I dunno where can I watch the goddam replay, I remember the "load replay" button appearing on the campaign screen, but now I canīt find it anywhere. Do I need a better patch? I have never upgraded the game.

B.A.Baracus
10-16-2006, 12:32 AM
Mighty good advice, except it's ctrl, not shift.

Actually, its both smart guy:rolleyes: Except you cant hot key spaces on the map with shift, you must use ctrl and then f2-f4 etc etc.

blupp74
10-16-2006, 1:27 AM
Actually, its both smart guy:rolleyes: Except you cant hot key spaces on the map with shift, you must use ctrl and then f2-f4 etc etc.

Actually it's the other way round. Ctrl is to hotkey units/buildings together with 1-0. Shift is used in conjunction with F2-F3 (you can use F4 too???) to hotkey location.

WickedImposter
10-16-2006, 8:22 AM
ya ctrl is units bab.

ITSTORRASQUE4U
10-16-2006, 6:01 PM
Ummm... we have technical problems.

I dunno where can I watch the goddam replay, I remember the "load replay" button appearing on the campaign screen, but now I canīt find it anywhere. Do I need a better patch? I have never upgraded the game.

If anyone could answer my question...

Cpt.Chronic
10-17-2006, 5:59 PM
If anyone could answer my question...
Yes, you need to update to the new patch, or at least 1.08 (I think), which is when they started replays.