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WickedImposter
10-12-2006, 8:28 PM
ok, i need a list of terran strategies and how to execute them. i know a few of them, like gundam. but i want a list of them, if possible. ive heard about the deep six, but dont know what it is. lammy and chron are especially needed here. and TSO, please dont post here.

Cpt.Chronic
10-12-2006, 11:46 PM
Yeah, well, that question is way too vague. I would have to write a novel to answer it, not that I would even have all the answers, so umm...yeah, bad question.

ITSTORRASQUE4U
10-13-2006, 12:35 AM
I´m zerg.

I´m noob.

I SUCK.

Me don´t post here.

Me make new thread.

Perhaps.

blupp74
10-13-2006, 3:10 AM
ok, i need a list of terran strategies and how to execute them. i know a few of them, like gundam. but i want a list of them, if possible. ive heard about the deep six, but dont know what it is. lammy and chron are especially needed here. and TSO, please dont post here.

Aside from gundam, there's the cliff drop...which can be useful.
Take 1 dropship (early, and you have to make sure you get away with it) with 1 tank, 1 SCV, and your marines if you still have them. Drop on cliff, far away from expo so your tank does not start firing.

Obviously if your opponent is T and has a building floating there, you'll need more than this. Recommended to wait in that case, until you can drop with atleast 3 dropships. He could also be Z and have an ovie there.

But if he DOESN'T, you start making a turret with your SCV. Your dropship goes back to your base to fetch some more units (atleast one more tank, and if Z, some more marines/medics).

If you have more dropships, drop more at once.
If you suspect you may lose the drop, then don't bother.

lammas
10-13-2006, 4:01 AM
ive heard about the deep six,

Ive never heard or that ooa.

But its really quite hard to list every terran strategy here... maybe 20+ diffrent opening builds, then all the ways to do late game, then about every map, then about counters. Really quite vague question.

blupp74
10-13-2006, 5:03 AM
Ive never heard or that ooa.

But its really quite hard to list every terran strategy here... maybe 20+ diffrent opening builds, then all the ways to do late game, then about every map, then about counters. Really quite vague question.

Well, to be precise, he didn't ask for all BO's and/or strategies to be listed.
Just...strategies in general. Like, anything you can think of, that you feel inclined to type down. Doesn't have to become a novel or anything.

One thing you can do, unless you want to wall against P, is to (on maps like LT, anyway) build your first depot close to the edge of the cliff, so you see the ground below. If you don't NEED the depot elsewhere, this can be a nifty way to get free scouting of an area against cheese.

Also, unless you're facing Z, build rax close to edge to the nearest main base. When rax is done, make 1 marine, then liftoff rax and fly to the nearest base.
This is also free scouting. You can also attempt some cheese yourself, by landing out of sight and building some marines. Problem is you have to see if he's there first, and if you see him, he might see you. And since you need a bunch of marines to make any damage, he will have time to gather units of his own. Which could just turn into a complete waste of units. Then again, cheese is always a risk.

Another well-used strategy is the "siege tanks out of sight below cliff and float rax for sight", sort of like containment, but it doesn't have to be at the choke. You can use it to just blow up buildings he placed too close to the edge.

Maybe you already knew this, but with the vague question, you're bound to get very general answers :P

WickedImposter
10-13-2006, 8:35 AM
ya sorry a little vague. anyways since the thread is general, im wondering about when you should wall. should you always wall tvp, tvt and if not, when should you not wall?

lammas
10-13-2006, 8:45 AM
In tvp you should make one. TvT and TvZ a wall is just on your way.

WickedImposter
10-13-2006, 8:52 AM
kk. iif you gundam should you wall? ive seen a few of your reps where you gundam no wall.

blupp74
10-13-2006, 9:03 AM
ya sorry a little vague. anyways since the thread is general, im wondering about when you should wall. should you always wall tvp, tvt and if not, when should you not wall?

TvP I tend to wall, just incase. Though in about 50% of the time, it turned out I didn't have to. But since I scout at 10 pop, it's a little late to rely on scouting info to decide that. Walling is safest.

(Or...wait! Make a small hole in your wall, so only 1 zealot can get through at a time...then make a bunker with 4 bats inside it. The stupid zealots will get toasted as they try to kill the bunker, one by one. HAHAHHAHAHA!)

In TvZ I've found it's safest to build every initial building tightly close to the CC. If there is no rush, move marines to top of ramp/choke when you have 6> of them. Until then, keep them close to CC.

In TvT walling CAN be useful, but mostly not. Your opponent will scout around when you do, so if he cheeses, he will be taking a chance, and not many people do that. If he rushes vults a wall could be nice, not otherwise.
I tend to build depot close to cliff on the side of the base, to see cheese attempts (such as proxy rax below the cliff). THe rax I build close to the nearest base, and float it there once I've built 1 marine (which I place in the middle of the ramp to prevent scouting peons coming in).

WHen my opponent goes random I almost always wall in. Better to have a wall and not need one, than need a wall and not have one.

If I scout Z, I simply put an SCV right infront of the gap where lings can get through, and group select with a marine and hold it there. Usually works pretty well.

WickedImposter
10-13-2006, 10:54 AM
kk thanks blupp. and i liked the TSO parody :D

GroG
10-13-2006, 1:25 PM
Deep 6 is 6 raxes + 2 factories and 1 starport / 1 sci (covert ops). It's deep because how "deep" the tech is (ghost's, emp, and 3/3 rines are your 'goal').

Basically, start off with a regular 2 fact build (vult or tank), completely regular. Once you take your nat, proceed to take an island (or if not LT, get another gas guyser). Now proceed to lay down raxes, and get eng. bay (or 2) for ups and get dropships. Drop around with a couple dropships with MM + tank, FF nexus'es. Later once you get EMP, emp and FF nexus will take them out quickly.

Basically your goal is to shut down expansions with droppers, and amass a shit-ton of 3/3 M/M and Tank and then push out. Use EMP to negate HT if you can, and just melt his shit.

Later, if he gets carriers, you will rely on ghosts + lockdown, plus M/M.

Here's a link:http://www.battlereports.com/viewreports.php?reportnum=1633
Also Cajun Deep-6:http://www.battlereports.com/viewreports.php?reportnum=1633

It's a very old strategy devoloped by Battlereporter named Heartcutter. It's pretty hard to execute nowadays..

GLGL

WickedImposter
10-13-2006, 5:28 PM
thanks GroG. that description rocked.

own3d0406
10-13-2006, 5:56 PM
Of cours mas marines, bats, and medics r teh way 2 go...

Make 2 suplyes and make a small opening, then put a bunker next to the opening and put bats in it... Zealots will attack your marines wile ur bats roste theyre lots.

Of corse, goons will pwn your bunk while lots pwn ur rines, and ur oponent may very wel hve HTs or revers by teh tyme u get 26 rines, 4 bats, and 2 medics from 1 rax, but tat dosnet mater.

WickedImposter
10-13-2006, 7:11 PM
what? were talking about deep six and it actually worked if done well.

own3d0406
10-13-2006, 7:26 PM
what? were talking about deep six and it actually worked if done well.
Mass firebats>deep six

WickedImposter
10-13-2006, 9:29 PM
not really... and i think deep six is to be utilized tvp.

own3d0406
10-13-2006, 9:32 PM
not really... and i think deep six is to be utilized tvp.

Damn it! Don't you know when a person's being sarcastic?:P

WickedImposter
10-13-2006, 9:33 PM
on internet its hard to tell sarcasm :P

U-238
10-13-2006, 11:49 PM
Man that question is so vauge it's hard to answer. I mean you can get into the basics or the intermediate strats or you can get into the advnaced things. (that's about where my usefullness stops) or if you really want to be daring go for the "gosu" things. But it's really hard to answer all of them without, like chron said, writing a 3000 page book.

GroG
10-14-2006, 10:42 AM
Oh, here's the build order archive over at BF : http://www.blizzforums.com/showthread.php?t=772

Scroll a ways down and the Terran BO's are in there. There's a couple of builds it doesn't mention, but that should be good for you to start with. Protoss builds are blue, Terran are yellow, and Zerg are red, just for quick reference.

DragonPraetor
10-15-2006, 8:47 AM
I got my BOs from wikibooks, I just changed them up to be easier to use.
http://en.wikibooks.org/wiki/StarCraft:_Build_Orders

GroG
10-15-2006, 11:35 AM
Yeah I'm pretty sure whoever posted that Wikibooks archive just copy/pasted it from the Blizzforums link I posted. I was actually around when the build order archive was made, so I know the guy who wrote it (TwoTimer), and the wording in that archive is the EXACT same as the one in the Wikibooks.

It's really too bad people have to just steal other people's work like that =/

WickedImposter
10-15-2006, 1:52 PM
ya. too bad that wikibooks makes it look soooo much better.

Alexisonfire
10-15-2006, 3:16 PM
masss bc's > all

own3d0406
10-15-2006, 3:36 PM
masss bc's > all

Pffft mass firebats>mass bc's

Alexisonfire
10-15-2006, 4:01 PM
yo 1v1 fastest we'll c whos more uber

own3d0406
10-15-2006, 4:19 PM
yo 1v1 fastest we'll c whos more uber

It's on :D

Maybe have a 3 way FFA with TSO too?

WickedImposter
10-15-2006, 6:07 PM
Jays your way out of your league. Fastest is teh pwnzor and mass bats>mass bcs gg no re :P

own3d0406
10-15-2006, 6:10 PM
Jays your way out of your league. Fastest is teh pwnzor and mass bats>mass bcs gg no re :P
No way, I'm the uberest fastest player!:P

DragonPraetor
10-16-2006, 4:30 PM
Guess which is faster... Depot > refinery...

...

Forget it, if you want a real game, I'll go fast scv and pwn.

Cpt.Chronic
10-16-2006, 5:24 PM
How long can y'all talk about this stupid shit? Don't answer that. Just stop.

DragonPraetor
10-16-2006, 5:48 PM
How long can y'all talk about this stupid shit? Don't answer that. Just stop.

Yeah guys! Stop answering! Jesus, so immature. :D

WickedImposter
10-16-2006, 8:43 PM
anyways back on topic, is that all the strats you guys know? i wento wikibooks and i think that this thread is done. closure?

Cpt.Chronic
10-16-2006, 9:11 PM
Yeah, TwoTimer originally created that build order archive that's over at wikibooks. Apparently, he went through tons of professional games and wrote down the build orders that were most popular at the time. Since it was done almost 2 years ago it doesn't have a lot of the more modern builds like FDTerran, FE Terran vs. zerg, or even Joyo rush.