View Full Version : How many playable races do you think should be in StarCraft 2?
BSTRhino
02-12-2004, 6:19 PM
Simple question: How many playable races do you think should be in StarCraft 2?
I hear a lot of debate on how Blizzard should not add more races, but I really feel that I would be very disappointed if Duran was just another infested Terran.
However, what other playable races could there be?
I don't like the idea of hybrids as a race, because hybrids aren't new, they're just a combination of the others.
Also, the Xel'Naga seem to be a powerful race to me (although everyone keeps saying that they're not powerful, they're just smart) and that's why I wouldn't like it to be a playable race either. A non-playable race, yes. Most definitely.
It seems like Blizzard hasn't got a lot of room to go with the StarCraft storyline. And after their core people left, I don't know how it will turn out. I'm afraid they're going to ruin the best RTS game of all time.
Dark_Soul74
02-12-2004, 6:21 PM
Stick with the three main races, but allow for usage of various Zel'Naga and Hybrid units, making them otherwise unplayable, unless there was a campaign that had them only, preferrably a secret one, otherwise unaccessible.
StealthyDeath
02-12-2004, 6:24 PM
I think making more playable races to the game would mostly likely unbalance the game, but units new will probably already too. They should just stick with the original three, but make the Xel'Naga/Hybrids appear in the campaign only.
blkmage
02-12-2004, 6:30 PM
As well, when they're campaign only, it makes the hybrids (assuming that they show up) or the Xel'Naga (assuming they show up too) seem a lot more special.
And since we started with three sides to the story (although in Brood War, it kind of added a few more), we should continue down that same path. It'd be kind of a nostalgic feel, I guess.
dunchy
02-12-2004, 8:06 PM
4 would be my guess, anymore and you can lose individuality on the races in general *cough AOE cough*
SunTzu
02-12-2004, 8:15 PM
Three would be fine with me but I think it will probably have four, assuming it was ever developed of course.
Schwitzer
02-13-2004, 5:04 AM
A fourth race would be a great way to revamp the StarCraft universe for a sequel, but you'd have to be very careful to ensure that it fitted seamlessly into the StarCraft universe. None of this "let's just pull a random race out of the water" crap that exhibited itself in WarCraft III: The Frozen Throne.
I'm not sure about the Xel'Naga... they were a peaceful race of scientists and I sometimes wonder whether bringing them back as a fully-fledged race would be beneficial or detrimental to the storyline. In another thread someone (Shinigami?) commented about only having references to them, which would work. Still, if Blizzard lived up to their reputation of making awesome storylines, the Xel'Naga could open up the opportunity for several plot twists.
BSTRhino
02-13-2004, 5:19 AM
Oh, I forgot about an old idea from somewhere. This was that there would be a fourth race. And guess which race that would be? Yeah, you guessed it. The UED.
It makes sense, doesn't it? The Earthlings and the Terrans are on opposite sides of the galaxy. You'd think that they'd be two completely different races. For example, the Terrans have things like stimpacks and aggression inhibitors, because they have been in continual war with neighbouring planets, so they've got good ways of controlling their platoons.
But the UED wouldn't be so organised. They'd be full of lazy people. So maybe like Earth 2150, they would have robotic battles, since the people couldn't be bothered fighting. By robotic battles, I mean where all the units don't actually carry people, they're just run by computer AI. It'd be interesting to think about how they could take two essentially human races and make the completely different.
Schwitzer
02-13-2004, 6:26 AM
Something just occurred to me...
Zerg - Biological
Terran - Biological and Mechanical
Protoss - Mechanical
I have a feeling that it would be hard to create a significantly unique fourth race without "stamping on the toes" of one of the current three's territory. Then again, I suppose you could incorporate the Xel'Naga as a race comprised of energy, but I'm not sure I really like that idea.
Battlecruiser
02-13-2004, 11:21 PM
haha yeah xelnaga would be dark archons and archons. HAHA
dunchy
02-14-2004, 12:04 AM
I'm sure whatever blizzard decides to do will balance each of the races out. The zerg are mass, the Protoss are tech and the Terran are micromanagement, there's allways more pieces to the pie. What about a different race entirely however? The xel naga had a cool story to their demise, why not let it stop there and let us dream about them? How much time would it take for the Hybrids to grow? Something we don't expect might just be a good thing.
Stick with three races. Completely balancing out four races would be too hard, especially with how strategically complicated Broodwar already is.
More units, of course, maybe even some totally replaced - but a new race overall wouldn't be too great.
Maybe a new race to play for the campaigns, like the return of the Xel'Naga or something, but nothing that would branch out into multiplayer action.
peace_machine
02-15-2004, 5:03 AM
Stick with the three main races, but allow for usage of various Zel'Naga and Hybrid units, making them otherwise unplayable, unless there was a campaign that had them only, preferrably a secret one, otherwise unaccessible.
I agree, 3 main races... Then again... maybe a 4th race with limited units i.e. Xel'Naga with a few buildings and units and a limited AI. But no campaign.
A playable 4th race would be cool though say an artificial intelligence that became self aware and killed it's creators. How many times has that one been used?
Am I contradicting myself?
Shinigami
02-15-2004, 1:09 PM
...but I really feel that I would be very disappointed if Duran was just another infested Terran.
We can already rule that out. When the UED took him in even Stukov only had a bad feeling about him. Aside from there being no physical mutation with him (which we've seen in every other Infested Terran thus far) I'm sure the UED would have some sort of technology that would find an issue with him being Infested whether it intended to or not. Then he even tricked Kerrigan and her Cerebrates! Whether he was Infested but had the ability to shake it off whenever he wished or he was merely playing along the entire time, by this time it should be clear that he is no ordinary Terran.
I don't like the idea of hybrids as a race, because hybrids aren't new, they're just a combination of the others.
I've always been partial to the idea that the Zerg and Protoss are to parts to a puzzle. Alone they are very different and when combined correctly they aren't Zergling with shields and Psi Blades or Protoss with spines but an entirely new race. You'll have a race that takes characteristics from both, but is entirely different in appearance and might even add a few things to the mix of Zerg and Protoss.
I think making more playable races to the game would mostly likely unbalance the game...
If all we're doing is changing units and adding missions this might as well be another expansion. We might not be able to see any room for plausible development for a new race, but Blizzard knows the StarCraft universe better than any of us and if there's a way they'll find it. As for unbalancing the game they need to take a chance. There is a large gap between StarCraft and StarCraft II and they need to show us something for it. To make us wait for so long then just add some units and missions is utterly ridiculous.
...assuming it was ever developed of course.
Stop being so pessimistic. :P
The Earthlings and the Terrans are on opposite sides of the galaxy. You'd think that they'd be two completely different races.
You would, yes. This isn't the case, though. The Earth has been at piece for centuries. They've had no need for weapons. In Brood War is was made obvious that all the UED could do at the time was hastily put together a fleet using stolen plans from Terran factions in the K Sector. Hopefully in StarCraft II if (I'm hoping when) the UED comes back they'll have a myriad of new devices using technology that had previously been used for non-aggressive activities. They are different, yes, and I hope that in StarCraft's sequel Blizzard puts more stress on this.
But the UED wouldn't be so organized. They'd be full of lazy people.
An interesting thought, but not true. There is no way the UED will recruit "lazy people" for an army to save Earth and Her Colonies from not one but two alien species that are believed to be bound for Earth once they finish with their business in the K Sector. The UED army does have a flaw, though, and that is their lack of experience. They may be highly organized and trained better than anyone in the K Sector, but they have no experience with fighting alien species'.
Stick with three races. Completely balancing out four races would be too hard, especially with how strategically complicated Brood War already is.
If Blizzard takes the risk and puts in the time to balance four races so that no one race has an advantage over another outside of the player that controls it, then we will be rewarded with a very good game. Blizzard can't say "Let's not add a fourth race because it's too hard". I mean, what is that? I would be sorely disappointed - as would many other fans - if there was no fourth race. Look at it this way: most people who say they want three races say so because they're afraid that the game will be imbalanced with anymore. If Blizzard sticks with three races they'll disappoint half the fans that want more races. If they add a fourth race and they balance it then they'll have pleased everyone. They have something to gain from the latter and nothing to gain from the former.
Battlecruiser
02-15-2004, 10:40 PM
Oh, I forgot about an old idea from somewhere. This was that there would be a fourth race. And guess which race that would be? Yeah, you guessed it. The UED.
It makes sense, doesn't it? The Earthlings and the Terrans are on opposite sides of the galaxy. You'd think that they'd be two completely different races. For example, the Terrans have things like stimpacks and aggression inhibitors, because they have been in continual war with neighbouring planets, so they've got good ways of controlling their platoons.
But the UED wouldn't be so organised. They'd be full of lazy people. So maybe like Earth 2150, they would have robotic battles, since the people couldn't be bothered fighting. By robotic battles, I mean where all the units don't actually carry people, they're just run by computer AI. It'd be interesting to think about how they could take two essentially human races and make the completely different.
wow a really good idea!! I really like that one. I hope that becomes the fourth race. It would be really interesting to see what earth becomes and how developed we are at that time.
Valjean
02-16-2004, 2:25 PM
hey, what was the UED forces? I forget. They were labeled as a something fleet. =/
[/offtopic]
Shinigami
02-16-2004, 3:41 PM
hey, what was the UED forces? I forget. They were labeled as a something fleet. =/
The UED Expeditionary Fleet.
Valjean
02-16-2004, 4:00 PM
THAT's the word I was looking for!!
CODEZERO
02-16-2004, 8:57 PM
[QUOTE=Werewolf91]hey, what was the UED forces? I forget. They were labeled as a something fleet. =/
I thought the UED standed for united earth defence
BSTRhino
02-16-2004, 9:13 PM
It's actually United Earth Directorate. Where's UED77 when you need him lol?
ZeroDarkStar
02-16-2004, 9:22 PM
So, The whole thing is:
United Earth Directorate Expeditionary Fleet.
UEDEF. ~_^
assassin_666
02-17-2004, 3:22 AM
i voted 4 but in the hopes that everything gos right. anymore is just plan stupid. however i do feel that we need a new race added but would be much safer to stick with 3 cause i dont even think blizz can pull off 3 to tell you the truth. hmm cool smiles :dark: :samurai: :bananatek :bananahum :_pimp: GO SMILES GO all the smiles they will let me put
Valjean
02-17-2004, 8:47 AM
*votes 3 playable races*
I think teh Hybrids/Xe;'Naga are gonna count as one race and they aren't going to be playable.
*edits post*
actauly, 4 races. count the UED (because the UED in BW is an expoaditionary fleet) as a different race. You'd assume that the UED would have different technoligy considering the different worlds. They shouldn't copy the Terrans this time an instead are a completly different race. O_O
So 4 playable races, 1 hybrid/Xel'naga unplayable race.
=P
Lord_Melkor
02-17-2004, 6:29 PM
I think that the Xel'Naga should be a completely mechanical race. no organic units at all. it would make sense because they were scientists. and they should have inherantly weak units but uber powerful upgrades
Valjean
02-17-2004, 7:23 PM
I still think they're shapeshifters. =P
Scauthra
02-17-2004, 8:08 PM
The more races the better. Adds more gameplay and startegie. However, I only choose 5 and not 6. Sure more races mean more long balancing issues, but it eventually will be balanced and fun.
As for the races?
Terran/Zerg/Protoss
Hybrids. Threw some messed up reason they disbanded from thier captives and already have mutated into an entire race, ready to slay.
Xel'Naga. Enter Zel'Naga as they finally show themselves to not only mend the wounds they caused on the universe, but to also control it to bring back order, which includes takeing care of the Terran.
Or anther new mysterious race, or the UED with diffrent units from the Terran.
Schwitzer
02-18-2004, 6:41 AM
Hybrids and Xel'Naga and UED... oh my!
I wouldn't want to see Blizzard overdo it with the races and end up ruining such a much-awaited game. I'm more inclined towards four playable races, myself... maybe add one (or in the extreme, two) unplayable races, but yeah...
Valjean
02-18-2004, 9:43 AM
Hybrid/Xel'Naga race should be unplayable. =)
Shinigami
02-18-2004, 6:59 PM
Hybrid/Xel'Naga race should be unplayable. =)
That's assuming they're even included.
That aside, I have to agree with making the Xel'Naga a playable race. Not only are they unfit for combat (and despite nearly being annihilated by the Zerg, I can see them spending about two seconds morning the loss of their fellow crew members before getting back to their main agenda of creating a perfect race. We don't know enough about their attitudes to gauge their reaction, but given how dedicated they seem to be to creating this perfect race I would imagine they would simply continue to attempt to create it. And even if they are well underway by the time of StarCraft II, it took hundreds if not thousands of years to evolve the Zerg and Protoss to where they were before they each attacked the Xel'Naga) but I see them as merely the backstory for how the Protoss and Zerg came to be as well as why they're fighting and nothing more.
wraith_captain
02-19-2004, 12:55 PM
Tere were three races in SC, there were 3 in BW. I say 3. 4 would be weird for SC.
blkmage
02-19-2004, 5:17 PM
If we wanted races to be mysterious, then don't make them playable.
If you make them playable, you'll need to write a story for them and they won't be so mysterious anymore.
Coolness53
02-23-2004, 5:19 AM
For SCII there is going to be one more new race. Now you guys are saying add Xel'Naga in the campaign but dont make it playable. Blizzard has never ever put in a race and not let you play them in multi-player. Think about it every game they do, you play with the races that you give you. There going to put in a new race. Now Brood War in my opinon is lame. I think they should do something with the dark archon and the lurker and the anti-air units they had the wraiths for the anti be4 that crapy valk. I liked how regular Starcraft was because it was more balanced. Then if you look at Warcraft II to Warcraft III they added two more new races. One thing I dont want them doing that they did in WCIII is put in heros. HERO ARE LAME!! It makes the game feel like diablo2 put into a RTS. I think there is going to one new race and some adjustments with alot of the broodwar units. I think they may even take out some of them to make the game more balanced in the end. Ya StarCraft is my favorite game in the world but Broodwar wasnt a good multiplayer game sorry for those of you that play it online but I think it brang alot of lame units into the game.
BSTRhino
02-23-2004, 5:45 PM
Hmmm... weren't the burning legion a non-playable race?
Also, I agree about the heroes, but that is a different topic and should be in a different thread if you want to discuss it.
Shinigami
02-24-2004, 12:49 AM
Tere were three races in SC, there were 3 in BW. I say 3.
Your logic has one fatal flaw: Brood War was an expansion to StarCraft while StarCraft II will be a full-fledged sequel. The difference? More will be added in the sequel than was added in Brood War. For instance, there will be very different missions (as opposed to a direct continuation. Ghost is making sure of that), most if not all of the units will be revamped instead of a few tweaks and additions and, most importantly, a new race will most likely be introduced. The point is much more is added in a sequel than is added in an expansion.
Doom_Dragoon
02-24-2004, 11:23 AM
Has it crossed anyone's mind that the Hybrids could be the perfect race the Xel'Naga have been trying to create...?
Shinigami
02-24-2004, 4:59 PM
Has it crossed anyone's mind that the Hybrids could be the perfect race the Xel'Naga have been trying to create...?
Numerous times. Why do you ask?
BranFlakes
02-25-2004, 8:42 PM
How many races you say? The more the merrier.
RelinaIonna
02-26-2004, 3:14 PM
All very interesting. I think that Xel' naga should be protoss hero units and that hybrids should be zerg hero units. Only just lke the special heroe race of the burning legion to the undead in wc3. But what would be nice is if their would be 3-4 master races and unique sub sets for each race. I.E. the different technology ect. Terrans=Earth+Korprulu Protoss=Dark+Light Templar Zerg=Daggoth's Swarm+Kerrigan's Swarm. Plus many others. Plus a whole realm of native critters some that are subsentient races and some that aren't.
Shinigami
02-26-2004, 4:55 PM
I think that Xel' naga should be protoss hero units and that hybrids should be zerg hero units.
I agree. After all, that does make perfect sense. :rolleyes:
I was being sarastic.
By the way, what the hell do you mean by "hero units"? Almost every hero in the game is merely a suped-up normal unit (save for a select, ie Kerrigan) so unless you're suggesting we give Kerrigan to the Hybrids, I'm clueless as to what you're saying.
RelinaIonna
02-27-2004, 5:23 PM
I agree. After all, that does make perfect sense. :rolleyes:
I was being sarastic.
By the way, what the hell do you mean by "hero units"? Almost every hero in the game is merely a suped-up normal unit (save for a select, ie Kerrigan) so unless you're suggesting we give Kerrigan to the Hybrids, I'm clueless as to what you're saying.No need to be offensive. I'm merely saying that if you look at the WC3 editor, the Burning Legion are all in the special heroes section for the Undead and that a similar thing may be used if the Hybrids and Xelnaga and not their own races. Evidence of the Xelnaga Temple as a Protoss unit supports what I’m saying. As for the rest, there would be still the multiple categories of Terran, Zerg, and Protoss, but why not have more unique subgroups of theses races for the different groups themselves. (Kerrigan's and Daggoth's Swarms for example.) It was just a thought.
Shinigami
02-27-2004, 8:33 PM
No need to be offensive.
Pardon my behavior. I sounded far more harsh then I meant to come off as. I apologize.
Evidence of the Xelnaga Temple as a Protoss unit supports what I’m saying.
*Raises an eyebrow* Since when is the Xel'Naga temple a Protoss unit?
RelinaIonna
03-01-2004, 12:17 PM
*Raises an eyebrow* Since when is the Xel'Naga temple a Protoss unit?The temple is a Xel'Naga construct but is in the Protoss directory. If you were to have more Xel'Naga construct or units, but not make them an actual race with its own directory, then why not place them on the Protoss directory.
Mechsaurian
03-02-2004, 6:54 PM
I would love to see a new race in SC. I kind of hope that, rather than being evolutionary mistakes like the Zerg and Protoss, or an idiot race with pitiful technology, like the Terrans, a new race actually SHOULD just "come out of the blue". I think they should be one of the Xel'naga's previous evolutionary experiments (remember, they've supposedly done tons of them). I'm thinking a sort of 'beast race' like lizardmen-looking guys or something. They should have advanced technology like the Protoss, but it would be somewhat more spartan in appearance. It's functional, nothing else. And their side? Thgey have no side. They're just trying to carve out a living; if killing an invading race (which could be any of SC's first five) means allying with another, so be it.
I guess the Xel'naga should make an appearance, and definately the Hybrids. That plot line was dangling too badly leave alone. Hopefully SC2 will live up to its ancestor's legacy and be the next greatest RTS game of all time.
kongurous
03-03-2004, 1:46 PM
perhaps they could add they Hybrids and Xel'Naga as sub-races into other races(like the Naga are to the Night Elves, and the Burning Legion to the Undead)and wasnt the UED destroyed? on the last Zerg mission in BW, Dugal says that no-one goes back to Earth if they failed and it would be a bit of a waste for the Earthlings to commission a new United Earth Directorite Expeditionary Fleet if the first was blown into space dust
kongurous
03-03-2004, 1:51 PM
and to those who could be thinking it, the Protoss never attacked the Xel'Naga(as far as i know, and i read both the Protoss and Zerg histories)
Shinigami
03-03-2004, 7:32 PM
and wasnt the UED destroyed? on the last Zerg mission in BW, Dugal says that no-one goes back to Earth if they failed and it would be a bit of a waste for the Earthlings to commission a new United Earth Directorite Expeditionary Fleet if the first was blown into space dust
That's a negative. The UED Expeditionary Fleet, which is what was sent to the Koprulu Sector, was destroyed. The UED - United Earth Directorate - is still as strong as ever in the Solar System and then some. And trust me, the UED is big as hell, has advanced technologies to high heaven and the resources to fund a more than sufficiently sized new fleet to be sent to the K Sector once more. Oh, the UED is far from dead, my friend.
and to those who could be thinking it, the Protoss never attacked the Xel'Naga(as far as i know, and i read both the Protoss and Zerg histories)
You might want to take another look in the manual, slick. The Xel'Naga's perfect race - the Protoss - had been tainted and as such they decided to leave. The Protoss caught wind of this ni the form of a rumor but took it to heart and, fearing that the Xel'Naga were leaving - which they were - attacked them. The manual says, and I quote, " The severing of the psychic link was also the greatest sign, to the Xel’Naga, that the Protoss had tragically lost the most fundamental element of their greatness. Believing that they had made a grave mistake in pushing their failed creation too fast, the Xel’Naga made to depart Aiur forever. The suspicious Protoss, at hearing of their creators’ departure, reacted with a rash, violent attack upon the Xel’Naga’s world-ships."
kongurous
03-05-2004, 4:37 PM
it sucks being wrong.... note to self:find both the starcraft and broodwar manuals and read them down to the last particle
Geckat
03-21-2004, 1:29 PM
There should be some unlockable stuff in SCII, maybe including races.
And, continuing the story up there ^, the Xel'Naga left another race to sort of control and befriend the Protoss, but the Protoss and the new Zerg race didn't agree with each other, and became archenemies to prove themselves for their creators.
UltimaOmegaZero
03-22-2004, 9:48 AM
I think it would be cool if they made a 4th race that was like Ghost race not like Terran ghost but ghost like u would have units of past dead races and maybe they mixed parts and stuff. This would support the energy race idea and it could also be incorporated as a mix kinda. I think that would be kinda cool.
venom03
03-22-2004, 12:33 PM
it seems like there is going to be a fourth race. i guess it is going to be a cool race, the protoss and the zergs joined together.
Netrunner
03-24-2004, 12:27 PM
Here's an idea. Most of the hybrids would be only available through heavy RESEARCH see if you have to work to get them they'll have great potential. I think 4 will be there. One race that will pop out of nowhere and start killing off a race. and they turn out to be an ally of that races worst enemy.
that provides lots of material. and would unbalance a race in the campaign, such as the protoss in campaign.
Hybrid
Zerg
Terran
Protoss
Xel'naga
Lord_Sirian
04-05-2004, 6:36 PM
You people are all assuming Blizzard wont scrap the first 3 races and instead have 3 new ones, set way in the future and the first SC serving as a backdrop for the events that have happened in the last few thousand years. Maybe the 3 new races are the evolutions of Protoss and their Dark bretheren truly combined as one, the Zerg leave the K sector, assimilate enough races to have completley changed and then coming back, and Terrans having evolved their psionic abilities where even the common infantry soldier has some form of psionic power. This, however is unlikely since fans would probably decapitate the Blizzard CEO for allowing such a thing... Still, myself I'd rather have a whole new SC than simply a TO BE CONTINUED of Brood War.
assassin_666
04-06-2004, 8:31 AM
4 races and if not 3 anything else is retarded
Lord_Sirian
04-06-2004, 9:56 PM
Blizzard created 3 original races and perfectly balanced them once, they can create 3 new ones, keep the old ones and balance all 6 again. They are gonna take 4 years to do it anyways. Better they take 5 years to create 6 races than 4 years to simply add one more.
Correct Lord_Sirian. I am of the opinion that Blizzard can accomplish anything.
(though Starcraft Ghost being only a console game is sprouting unfaithfullness in my mind)
Duddits
04-07-2004, 3:29 PM
Me? I'd like to see 4 races. Don get me wrong here, but a few more upgrades, different missions and a couple new fancy units wouldn't cut it for me. I wanna see the Xel'Naga or else a race that Blizz pulls out of their ass (Night Elfs... *cough*)
ZergTyrant
04-07-2004, 5:31 PM
Well, since blizzard has taken its own sweet time with starcraft 2....i think i should have 5 races:
terran
zerg
protoss
xel'naga
zerg/protoss hybrid
That would be a cool game with about 8-10 levels per campaign
thats about 40-50 levels of single player right there.
Plus the storyline should continue...i cant wait to see jim raynor shove his rifle up kerrigan's ass.....oooooooo :ninjar:
Duddits
04-08-2004, 5:52 PM
Well, since blizzard has taken its own sweet time with starcraft 2....i think i should have 5 races:
terran
zerg
protoss
xel'naga
zerg/protoss hybrid
That would be a cool game with about 8-10 levels per campaign
thats about 40-50 levels of single player right there.
Plus the storyline should continue...i cant wait to see jim raynor shove his rifle up kerrigan's ass.....oooooooo :ninjar:
Yea, that sounds kinda kinky!
Now that I think about it though, they have had 6 full freakin' years to make a SC2. 5-6 races is more feasible, I think.
ZergTyrant
04-09-2004, 12:47 AM
5-6 years is long enough to make a great, massive starcraft game with and orgy of races ( ooooo kinky).
WEVE BEEN WAITIN TO LONG WE WANT JUSTICE!!!
WE SHOULD ALL GO TO BLIZZARD NORTH WITH TORCHES AND FORM A MOB OF HATE AND LUSTRIUOS FANS!!!!!:bigsmile:
that_guy3
04-10-2004, 1:03 AM
well i think blizzard is currently working on world of warcraft and starcraft ghost at the same time so im not so sure theyr working on sc right now :\ .... unless theyr going to surpise us all somehow :bigsmile:
ZergTyrant
04-10-2004, 3:02 PM
They are workin on it...just very slowly and keepin it under raps...
HAVE FAITH MY FRIENDS HAVE FAITH!!!!!
Sperate
04-10-2004, 5:09 PM
It has to be an odd number, so there's some sort of continual thing (rock/paper/scissors). With 4, you get comparisons becaause it's natural in this situation to break things down as evenly as possible and you get things like:
Hu and Orc are the same cuz they're from before and then you have this shit UD and NE.
With Xel mentioned in SC and Hybrids in BW, they have roots from before, AND you can't get some sort of even match up. We'd end up (if the general concensus on the X and H are true, TPX v HZ and we'd compare them as XP v T v ZH, all kinds of interesting things.
If any of you understood that, I'm gonna call the men in white suits.
Battlecruiser
04-10-2004, 5:35 PM
They are workin on it...just very slowly and keepin it under raps...
HAVE FAITH MY FRIENDS HAVE FAITH!!!!!
That is something all starcraft fans want, like me.
ZergTyrant
04-10-2004, 9:00 PM
Ok there really needs to be a Starcraft Gospel channel on TV for all of u who dont BEEEEEEEELIEVE in the staaaaaaaaarcraft leeeeeeeeeegacy...
AMEN BROTHAS AND SISTAS!
:worship:
Battlecruiser
04-11-2004, 4:17 PM
you mean the website? But anyway it should probably be an odd number but I am not sure. I think we already have 5 races. Terran, Zerg, Protoss, Xelnaga, Ued. If you think ued is the same as terran go here-http://www.warboards.org/showthread.php?t=355.
ZergTyrant
04-11-2004, 5:32 PM
Well I went to the post that u told to see and i still think UED should'nt be a different race even tho they might have diff technology.
They are both human and i just want to see some variety in the next game (if there ever will be one), two terrans would get a little boring.
Of course thats just my opinion...
Axellraff
04-23-2004, 5:30 PM
I suggest new alien race, new xénopnomorph hight speed hunter killer!!!
Axellraff
04-23-2004, 5:32 PM
...or big giant cyclops, over fifty feet higher!
Knovascene
04-23-2004, 9:49 PM
if you think about it mayby they're are out of ideas they want to see how far we can stretch our minds so they keep throwing agravating stones (was gonna use some more profane words then agravating) like ghost and 64 To see we can come up with. O yea for getting back on topic I think they're should be an water race who can get on land on water or get air or water doesnt mater but either way they dont have either land or either water. Futuristic Orcish race, People who the xelnaga were fighting and held them back in another demension until the could make the inevitable perfect race, people who the enemy xelnagian race were fighting they came along with the xelnagain enemy race to the sc demension, some other races that the xelnaga created, you people keep talking about how duran is from another race so maybe durans race only he can mimic other races (that be kinda gay tho but its an idea to resove the Duran came from the xelnaga on another board in the sc2 theries section),maybe a race that god sent to punish the xelnaga but since they were died judgement day reigned on the xelnagian pawns and humans in the xelnaga area hybrids (hybrids shouldnt be in sc2 but in a sc2 exp or sc3 just dont wait so damn long to come out with the games) those are just the borderline of my ideas of new races
SS-MistressOfKage
04-25-2004, 1:20 AM
In my opinion the U.E.D and the Dominion should be separated because the U.E.D are on earth so far away, and the Dominion are right there in the fire fight.
The light and dark templar on the other hand are no the same planet and have joined together again as one race so why would you make them two different races??
The hybrids are Terren based with Duran having a terren base to defend him in the secret mission. I don’t think hybrids could be a race of their own I think they would have to be a special add on to Durans terren force or too a zerg force. With the whole Xel’Naga thing as well, the Xel’Naga made the zerg and the Protoss both failing to make the ultimate race, what if the Xel’Naga made the hybrids and Duran is one of them or there slave. (I’m shore some one has already said that) The Hybrid race i will post will have mostly units and some new buildings but it wont be a race on it own but a add on race , i might change my mind the closer i get to its release date.
So in my mind I have come up with some unit / building techs for the races.
Races: U.E.D, Dominion, Protoss, Zerg, Hybrids (Add on to Durans terren or zerg force)
The new techs will be posted in order of the race list given above.
Await for the New U.E.D force.
All races / new ideas where creater by me in my warp little mind. Insperation came from blizzard, mods and all my starcraft adventures.
Thanks goes out to blizzard for making a great game , battle net for the way it brings people together and all the people ive ment along the way.
Enigma_z , ProtossPredator , Mr.Indigo , DeathClaw , Oni-Kage
aka
Ryan , Pred , Karl , Reb , Michael
Nahotnoj
04-26-2004, 6:27 PM
I highly agree with the comment by BSTRhino about the UED being a fourth race. I always thought that the Dominion and the UED where all terrans, and was highl confused trying to figure out how the storylines of sc and bw connected. Also, I have found that people on many sites and foirums are actually wondering if there will be an sc II. Oh, and that thing that Blizzard said: "we plan to revisit the starcraft world sometime iin the future." Do people really have doubt that sc II will be made? I mean blizzard cant just leave the story hanging like they did, with no conclusion whatsoever.
I seem to be very good at typing very long messages without noticing. :)
Killphill
04-29-2004, 4:15 PM
I realy like these disscusions they're always so interesting. I voted six, why? Beacause I like diversity. If the game was unbalanced it would only take a couple of patches to strighten it out.
I realy like the idea of the UED being a different race, they do live along way away. In the time it took the fleet from Earth to get there they probley devoloped more technolgys and sent more fleets after that one. The news of their defeat will eventualy reach Earth, even if nobody came after them. In the final cinematic, when he's writing the letter to his wife he says: "By now the news of are defeat has reached the Earth...", they know the fllet was defeated but not how. But were not here to discuss that.
As for they Hybrids being a race? I dont think they could make an entire race out of that. Does anyone know if it actualy says anywhere that Duran actualy turned against Kerrigan? But if he did, that would make a possbilte for a third terran race. That would be Duran's Terrans and the Hybrids.
They would be experts at copying technology, mabye you would have units that would try and sneak up to units so they could be cloned. Who says the Hybrids would want to fight for him in the end, Duran would lock them all up if they didn't, and then one of the races could go and free them.
The Xel-naga being a race makes no sense, they would probely have a machine race to do the fighting for them (I've said this before). For supplies, the machine race would have Xel-naga warriors, mabye called Enforcers to keep them under control. The bulk of the Xel-naga (not the machines) would sit back in their world ships and watch (as the heroic Enforcers lead the machines to victory). That would make a good cut scene (not cinematic): The protoss and terrans would be sitting in their bases and they would be attacked, Artanis would say "They are some sort of machines, but I feel a heavy psionic presance about them". Arturus would say: "I don't care, we best just destroy them", them a couple of Enforcers would come over a hill. One would say: "I belive those are Protoss... one of are many experiments..." Another would say "Yes, that is nothing compared to what some of the others are saying on the 7th front, they say they've been attacked by a species very simaliar to Zerg, the same beings that were are downfall" The last would say: "Zerg? In this sector? I dont know what were doing here...". So in other words, the Xel-naga would be the Burning Legion and the machines would be their Undead Scrouge.
And then of course there would be the regular Terrans, some Protoss and Zerg. Did all of the renegade Cerabrates forces get destroyed?
Long story short... these are my race ideas:
UED:Terrans
Korhal:Terrans
Durans forces:Terrans/Hybrids
Kerrigans forces:Zerg
Artanis and friends:Protoss
Xel-naga: Machines/Xel-naga
You could say, this is why I voted for Six races...
You know what I would have liked? If in WC3 The Frozen Throne the Naga were turned into a playable race. The ability to swim would be far up the tech tree, and they'd fill in the cracks in the tech tree, and makes a couple more changes. They'd be my favourite.
If Blizzard is short on ideas they should come a take a mosey around Warboards (not literaly), mabye this is the great fountain of ideas they were looking for.
Nahotnoj
04-29-2004, 5:16 PM
hmm... great idea killphil!
Also, I have an idea. maybe, in sc II, when you selected, say terran for campaign, it would give u a choice to play the dominion campaign or the UeD campaign. With zerg, u could choose from the zerg campaign and the hybrid campaign, and for the protoss, you could choose from protoss or xel' Naga campaign.
Killphill
04-29-2004, 7:13 PM
Thank you, I just posted a message in that thread by Disciple. It makes me want to post more often in these sorts of threads.
Yah, it would be cool if all the campainges were set in the same timeline, you could chose witch side you want to play as. It would make the game feel short though. I'd rather stick with Blizzards regular way of doing things, works for me.
Post 65!
Long story short... these are my race ideas:
UED:Terrans
Korhal:Terrans
Durans forces:Terrans/Hybrids
Kerrigans forces:Zerg
Artanis and friends:Protoss
Xel-naga: Machines/Xel-naga
You could say, this is why I voted for Six races...
that is just four and a half races...
they probobly would not go 3 terran races then 1 zerg, 1 protoss, and 1 new race.
i was with the idea that the ued would have machines, but now you mention it the xel'naga would have more machines. here is my "new" idea on races
zerg-biological
terran-biological/machine
xel'naga-machine
protoss-psionic
hybrid-psionic/biological
i voted for 6 races as well but these are the basic elements that i can see. the hybrids are mentioned in the 2nd sc book, shadow of xel'naga at the end. since they published it they are going to tie it in some how. now that i think about it...maby duran is servent to that being becouse acording to the time line, that happens befor brood war:duke dies in brood war!
but this is all speculation.
ps i like alot of your ideas killphill and i dont mean to hound you :kiss:
pss no, i am not gay.
Van.Hellsing
05-12-2004, 1:12 AM
I think it would be cool if they made a 4th race that was like Ghost race not like Terran ghost but ghost like u would have units of past dead races and maybe they mixed parts and stuff. This would support the energy race idea and it could also be incorporated as a mix kinda. I think that would be kinda cool.
Im Sorry but what you are saying kinda sounds like an undead race and that would not fit into the SC world at all.
Van.Hellsing
05-12-2004, 1:46 AM
I was thinking along the line of 5 or 6 races.Of course the 3 basic races zerg toss and terran but there is so much more they could do.I really like the idea of a zerg/protoss hybrid race.There could also be the xelnagas ultimate race--Machines the their could be the xel naga themself in the expansion(cause of corse there is gonna be an expansion) i dont really care for the Ued and terran and the other people as different races cause they are all humans that would not be races just tecnology or skill difference but i did like the idea of water units you all have alot of good ideas and points.I think 1 race would be cool and all....IF THEY CAME OUT WITH SC2 IN A FEW WEEKS! By the time the game comes out they will have had plenty of time to make at least 2 more races and balance them out and if they check all the fourms like these if they see any good ideas it will make their work alot easier.And i hope they dont pull some shit out of ther hat and make a new shittty race.But there are endless possiblitys and with blizzard you never know.I had the thought of mutants but that dose not fit the SC world and more then undead.
Kazula_21
05-12-2004, 11:21 PM
I think that there should be five races
ZERG
TERRAN
PROTOSS
XEL'NAGA
SOME SORT OF MACHINE RACE
why? Firstly, I think that after hearing about the Xel'Naga for so long, the loyal SC players that are left by the time SCII comes out DISERVE to see the mysterious Xel'Naga
Secondly, a machine race would be a great common enemy or the Terran, Protoss, and Xel'Naga. The Zerg and the Machines could kinda ally up since they both want to destroy all life. Of course there would be fighting between all races but when it comes to it it would be the Terrans, Protoss, Xel'Naga vs Zerg and Machines just like now its Protoss and Terran vs Zerg.
Also, the Machines would double cross the zerg as soon as the opposing forces seemed to be beaten because the machines want to destroy ALL life. The machines would try to kill Kerrigan, but would fail. Kerrigan would die in a 1v1 duel with Jim Raynor. This would be perfect because the Terran Campaign would be the last one (episode XI) While the the Zerg would be first (episode VII-- this is when machines reveal themselves) Machines next (episode VIII) Protoss after that (episode IX) Then Xel'Naga (episode X) and lastly Terran.
Im new to this site...Is my signature too big??? Please tell me.
LordHarrison
05-13-2004, 6:51 PM
I think that they should make 4 playable races and 1 campagin race (like the burning legion and naga in warcraft III). That unplayable race should definetly be the Xel'Naga. Why would a super race that created the Protoss and Zerg need gas? So i think their units should be mainly mechanical with some genetic mutant units thrown in.
Secondly a totally machine race with ONLY machine leaders, units, characters, etc. would be quite interesting. I think that should be the 4th race. And should be the common enemy to all. Even the Zerg....Because the Zerg first off even under the Overmind would of eliminated it because the race could not be assimilated into the swarm. And under Kerrigan because well...Kerrigans proven her record on alliances in Brood war and making her allie again would be odd.
Thirdy the UED should not appear in the SCII. They were the central focus of Brood war and were great but time for a new central focus.
and uhhh Forthly this should be the general lineup of things regarding races
Terran-Dominion forces trying to rebuild their shattered empire
Zerg-Kerrigan fighting off her enemies
Protoss-Fighting the machines mainly
Machines-Created by the Xel'Naga and out to destroy all natural life as part of the "new" Xel'Naga way of thinking.
SHISHKABOB
05-21-2004, 8:49 PM
I think 5 cause there's the first three and Xel'Naga, then they should make some other species come out of nowhere and start taking over the sector.
The Terran and Protoss fight them alot and start losing. Xel' Naga helps Terran and Protoss a little. Zerg lets them kill each other to weaken them then moves in and wipes everyone out but Protoss. Protoss screw the sector and blast of to the infinte beyond.
I dont know about the new evil species but something along the lines of non-humanoids. I'm tired of human like aliens all the time.
LordHarrison
05-24-2004, 8:02 PM
Remember what the Xel'Naga built on Shakarus in BW? It killed every Zerg on the planet...That kind of race can't be put against the others.
Maegtelluma
05-24-2004, 8:20 PM
Three or four. Too much will mess up the balance that Starcraft had.
Battlecruiser
05-25-2004, 12:07 AM
and for the protoss, you could choose from protoss or xel' Naga campaign.
But protoss aren't really related to xelnaga, are they?
BSTRhino
05-25-2004, 12:24 AM
No, they're not lol...
I would agree that it is quite easy to think of at least six different races for StarCraft 2. But is faithfulness to the StarCraft storyline worth sacrificing good gameplay for? In my opinion, I'd like to hold onto good gameplay.
Battlecruiser
05-25-2004, 12:25 AM
No, they're not lol...
The reason I didn't know that is because I never played the campaigns. I went straight to multiplayer.
BSTRhino
05-25-2004, 12:34 AM
Oh okay, well, you really should play the campaigns. They're seriously worth playing. Right everyone?
Although you've probably had more practice at playing the game, so you'd be a better player. Maybe I should've tried that heh...
Grunge_Rocker
05-25-2004, 11:37 AM
I agree with BSTRhino. You can take the human race and subdivide it into as many equal parts as you want, and still have enough diversity to fill the entire SC universe. Zerg and Protoss just somehow add in the diversity that lets us escape from a completely human-centric StarCraft universe.
If you want, you might throw in a couple previously unknown, non-human species between missions and during the briefings, simply to show how these "bystanders" are being threatened to extinction at the hands of Zerg onslaught.
Darkslayer633
05-25-2004, 12:08 PM
man there has to be at least 5 because then there will be something for every one and then it will be able to attact more people to the game.
Mafiozi
05-25-2004, 2:03 PM
I thibk 3 or maximum 4, because it will be hard 2 balance more than 4 races, and more new races can ruin the story IMHO...
P.S. Sorry for my bad english...
Dark_Viper
05-25-2004, 9:42 PM
3 races will always be good.. but it should at least show a good bit of Xel'Naga hystory..
Dark_Viper
Dr_Inferno
05-26-2004, 8:44 PM
I say they should add 'but 1 more playable race, and a bunch based on critters and stuff.
PhoenixNo13
06-17-2004, 5:48 AM
3 is enough. No more. May be have new units, but not a/or some races.:shiftyl:
have more races meant they are destroy the balance. 4 or 5 is too much.:ninjal:
King_Sausage
06-21-2004, 3:39 PM
There will only be 3 PLAYABLE races. However, the Hybrid race and the Xel'Naga will be enemies in the Galatic Alliance camapaign(only in my SC2 fic story, but that seems pretty plausible with the end of the Secret mission).
Vhaeraun
06-21-2004, 6:08 PM
I have one question: everyone is assuming that the Xel'naga & the hybrid are two different races. But couldn't the Xel'Naga have experimented on fellow Xel'Naga & split their own genes into the Protoss & Zerg, & the hybrid is the Xel'Naga?
Anyway, being that Blizzard has waited this long to release SC2, I would hope that there is 6 races.
BAD_BOB
06-24-2004, 5:02 PM
Zerg - Biological
Terran - Biological and Mechanical
Protoss - Mechanical
Um are you saying that DTs, zealots, High Ts, and all those heroes are mechanical? Oh ya and goons, carriers, scouts, corsairs, etc are mechanical/biological?
No my good friend protoss is like terran. mechanical/biological
Killak420
06-25-2004, 2:03 PM
I think that there should be 5 races in SC 2. They should keep the original 3 races and add in the Earthlings and the Xel Naga. This is just an Idea of how they can make the Earthlings come into the picture. They can make them some how find or run into the zerg or the zerg comes across them and They start to fight and the terrain realizes that the zerg has attacked there ancestors so they make contact with the Earthlings and tell them about Protoss and all of there battles and team up with them. In the end it would be sweet if they combined there technology and that is a step for SC 3.
Now the Xel Naga they come back to find that the Protoss has grown to powerful and they feel threatened so they wage war against them and they realize that the zerg are to evil to stay around so they wage war against them too.And some how the Terrain and the Earthlings get pulled into there battle. That would be pretty damn sweet
Nahotnoj
06-25-2004, 2:13 PM
well technically the ued and "earthlings" are the same race, seeing as how the United Earth Directrate Came from earth. Also, you played as the UED in brood war.
P.S. Terran technically means earthling.
P.S.S. Welcome to warboards!
Killak420
06-25-2004, 2:38 PM
Well I dont think that the terrains ever made contact with Earth at all and they were just using the name UED. But none of them has never seen an Earthling. Or how about Earth is now ruled by Robots and the terrains dont know about it and the Robots decide to go to war with them.
PowderBB3D
06-27-2004, 2:50 AM
Well I dont think that the terrains ever made contact with Earth at all and they were just using the name UED. But none of them has never seen an Earthling. Or how about Earth is now ruled by Robots and the terrains dont know about it and the Robots decide to go to war with them.1. It's "Terran(s)"
2. If I understand your first two sentences correctly, you're suggesting that the UED is not from Earth but either another alien race assuming the form of humans or some other faction of humans from another star system that was founded in a way similar to that of the Korpulu sector Terrans. Both of these seem implausible - the first because shape-shifters are ridiculous from a scientific sense and from a necessity sence (Blizzard doesn't need to rely on such things) and the second because Blizzard has no need to mislead us. It's been stated, quite matter-of-factly, that the UED is indeed from Earth. If you read Terran history in the manual you'll see what I mean.
3. I don't like the idea of the Earth being ruled by robots. This seems a bit too outlandish for Starcraft - yes, I understand that the entire concept of three intelligent races (and more likely a multitude of semi-intelligent races, as indicated by the Protoss race history) comingling in one sector of space is already defining the fiction part of sci-fi in a very big way, but it at least seems somewhat plausible. Robots ruling Earth in the Starcraft universe doesn't even make sense, considering the Terrans haven't progressed far enough technologically to create machines capable of sentience on even a rudimentary level. One can try to argue that the advisor for the Terrans is a cyborg-like woman, but to me she's not intelligent at all; merely, "she" (or perhaps it?) is just a secretary that is programmed to serve as a half-way point between you (the magistrate) and whomever is trying to contact you.
The very idea is also (extremely) cliche, and the whole robots-become-our-masters idea is so overused in both Hollywood and books that it has become quite stale. Ever since Asimov we've found ourselves facing wave after wave of these quasi-horror science (or lack thereof) flicks and I think it's time for it to stop. To introduce such a contrived element to starcraft would ruin - at least for me - much of the intrigue and originality that it now holds.
- P
ButterOfDolphin
06-28-2004, 12:04 AM
Woohoo! 100 replies, my first post!
Personaly, I would like to see either 3 or 4 racese in SC II.
I have been thinking of a 4th race made up entirely of AI controled robots/cyborgs, each unit evolved from a base unit, and put through diffrent upgrade centers, giving it abilities, upgrades, and weapons. Each unit can go through diffrent buildings, and therefor creating bigger and more powerful combonations.
I know it doesn't tie in with the storyline at all, and but it sounds like a cool idea for a race.
Zeltaris
06-28-2004, 8:51 PM
Ah, well 5 will make me happy I guess. Just as long as they throw the Xellies in as a non playable race, as playing the Xel'Naga would almost certainly ruin that misterious aura they've had since the very first SC^^. IMO the hybrids are a must, though. Whatever they do with the 5th race, I don't care, as long as it's not some matrix-ripoff cyborg sort of thing
Give me 5 races and I shall shut up :D
PowderBB3D
06-28-2004, 8:58 PM
Oh, and might I add one more bit against the idea of robotic enslavement of Earth: it will most certainly take away from the central plot of Starcraft. The whole point of starcraft has to do with the K-sector. Players will begin to be transfixed on "liberating" earth - even if such a thing is significantly downplayed, many players will begin to shift their focus from the K-sector to the Solar System. Even if Blizzard says "Earth is ruled by robots now and that will never change. Everybody accepts it now and nobody is going to revolt ever. Now focus on the Zerg threat dammit!" people will still mod starcraft, ask for starcraft 3 or an expansion that focuses on liberating earth, etc. It's only natural.
- P
Killak420
06-29-2004, 11:07 AM
1) I did not say that UED did not come from earth I said or I ment to say that Terran in SC lost contact with them and they are just using the name UED because that is one of the only things they have left of the memory of earth.
2) Why the hell cant we have a Robot race that does not like humans.
3) Dont take SH*T so personal GEEK
Giggilyomeromicon
06-30-2004, 7:42 AM
people terra = earth(wow!) soo terran = EARTHLING! ha ha ha i spit in ur general direction. and the Xel'naga made the protoss and the zirg so they would fight(it said in a book). the hybirds would be kinda weird but cus the zirg go around geting DNA and infusing it with....stuff to make their race stronger. that makes them kinda hybreds. the new race or races should...... i dono.... umm.... be..... a bunch of bio engeneard weapons that the terran make to kick some zirg ass but they break out on where ever it is they are and kill lots of stuff and get nice tech and take over some planits...and run into the zirg!
Brainsucker
06-30-2004, 11:21 PM
What about this. If we want to separate the Earthling and Terran.
Because the distance between Earth and Terran is very great, so they should become two different nation.
While Terran, because they live in battlefield and must defend their live everyday, so their main purpose must be survival so they can survive. And because their most greatest treat are from Protoss and Zerg, so their main strategy is to develop a new kind of military technology that can face these two races.
But Earthling are different. Because they live on Earth, so we can make several scenario for them.
1. Star Trek model scenario. Earth is at peace, and their main purpose of military is to explore the new world. In this scenario, earthing should be more high tech and their main military strategy is to keep their soldiers from unnessesarry death. Their main power lies on their starships, and their buildings can transform into starship for maximum flexibility.
2. Matrix / Terminator model scenario. Earth is controled by Robot, and human is nearly extinct. So every Earthling military unit should be robot and no human at all. Their main purpose to K-Sector is to make this sector full with robot ( resistance is futile, lol )
3. Sector empire model scenario. Earth government rules the entire sector near Solar System. Their military is strong, and their technology is surpassed the entire races near solar system. Their main purpose is to recapture the K-Sector. Their military contain robotic and human military units. And their soldiers are strong and fearless, like in hollywood movie, Soldier. Their strategy like 1st starcraft, but their units should be different from the 1st starcraft. Stealth fighter bomber to make the element of surprise, long range fire vehicle ( like siege tank ) to support the front line from behind, mech warriors as their main battle tank, and heavy armed battle cruiser ( it should has turrets that can make them attack around them without turn to the target) as their front line fortress. Marines are their main arsenal
4. Or Mech warriors / Gundam model scenario ( ;p ). Earth use giant heavily armored mech / humanoid weaponary for their main military units. Marine is only for support, and air units main purpose are for transport and air superiority
Honestly, the most part of starcraft I hate is Protoss mass towers and mass carriers. So Blizzard should think about it.
What about it ? LOL ( plz reply if you don't agree with me )
Killak420
07-01-2004, 11:16 AM
What about this. If we want to separate the Earthling and Terran.
Because the distance between Earth and Terran is very great, so they should become two different nation.
While Terran, because they live in battlefield and must defend their live everyday, so their main purpose must be survival so they can survive. And because their most greatest treat are from Protoss and Zerg, so their main strategy is to develop a new kind of military technology that can face these two races.
But Earthling are different. Because they live on Earth, so we can make several scenario for them.
1. Star Trek model scenario. Earth is at peace, and their main purpose of military is to explore the new world. In this scenario, earthing should be more high tech and their main military strategy is to keep their soldiers from unnessesarry death. Their main power lies on their starships, and their buildings can transform into starship for maximum flexibility.
2. Matrix / Terminator model scenario. Earth is controled by Robot, and human is nearly extinct. So every Earthling military unit should be robot and no human at all. Their main purpose to K-Sector is to make this sector full with robot ( resistance is futile, lol )
3. Sector empire model scenario. Earth government rules the entire sector near Solar System. Their military is strong, and their technology is surpassed the entire races near solar system. Their main purpose is to recapture the K-Sector. Their military contain robotic and human military units. And their soldiers are strong and fearless, like in hollywood movie, Soldier. Their strategy like 1st starcraft, but their units should be different from the 1st starcraft. Stealth fighter bomber to make the element of surprise, long range fire vehicle ( like siege tank ) to support the front line from behind, mech warriors as their main battle tank, and heavy armed battle cruiser ( it should has turrets that can make them attack around them without turn to the target) as their front line fortress. Marines are their main arsenal
4. Or Mech warriors / Gundam model scenario ( ;p ). Earth use giant heavily armored mech / humanoid weaponary for their main military units. Marine is only for support, and air units main purpose are for transport and air superiority
Honestly, the most part of starcraft I hate is Protoss mass towers and mass carriers. So Blizzard should think about it.
What about it ? LOL ( plz reply if you don't agree with me )
I think those are some damn good Ideas separating the earthlings from the terrans in the k-sector
BAD_BOB
07-01-2004, 3:54 PM
yup, seperating terran and earthlings = good
also if bizzard does what we say then they should make 2 different toss and 2 different zerg.
Giggilyomeromicon
07-01-2004, 4:06 PM
hmmm how bout they re name the dominian and they be one race and the earthlings/terran be another race but the earthlings have to be the terran becaus in the manual(yes i said manual)it says that earth does have advanced tech....just not super. they still have marines and golieths(found that out by finding out one of the teran ups was for the UED golieth).
I'd just like to throw a couple of cents in.
I don't think we can make a race that is inherently superior, playable. I.e. the zerg/protoss hybrids are given as superior to any other race in SC and BW. If Blizzard were to make the hybrids a playable race, they would, as per the original storyline, whoop everybodys asses automatically.
Except...
A devious storyline idea just popped into my head. What if it turned out that the Overmind's, the Xel'Naga's, Duran's - EVERYBODYS - assumptions were WRONG? What if, by some godly accident, the hybrids proved to be no more than any other race, and it flushed away all the Xel'Naga's millions years of work, all the original Swarm's millions years of work and the tedious string-pulling by Duran in one fantastic storyline anticlimax?
That would make the hybrids playable! It would also suddenly, in the blink of an eye, turn the plot 180 degrees. What could be better than ripping up everyones assertions like that? It would certainly make possible for a fantastic plot.
Spdstr
07-07-2004, 2:19 PM
I say they leave the formula alone and add a few more units and some new campaigns and make an expansion for SC1 ;).
Member,
~ Spdstr
Brainsucker
07-07-2004, 11:15 PM
What is Xel'Naga anyway ? I have lost my manual book long ago and miss about this race.
Is Xel'Naga a superior race like Protost, or a monster race like Zerg ?
Spdstr, is it not too late to make another expansion for Starcraft ?
For me :
Starcraft 2 must :
Different than Starcraft 1 ( or lot better )
Have inovative gameplay ( like warcraft 3, very inovative and different than WC2. But don't make WC 3 clone )
Have more playable balance races ( terran, Protost, Zerg, and new races )
have different Terran unit !!! ( Goliath, Battlecruiser, science vessel are suck !!! but marine, siege tank, wraith and ghost are good )
REMOVE PROTOST CARRIER !!! ( this unit is the reason that why I hate SC1 that much. Even newbie can destroy veteran SC Terran player with lot of Protost Carriers alone in map Big Game Hunter, Terran can't stand this unit )
Terran should have bomber ( why terran has not good fighter bomber ??? Wraith is good, Valkyrie has it's purpose, but Battlecruiser ? It can't stand againt mass of protost tower and yamato gun is useless in mass battle )
FORCE protost and zerg player to combinating their units. Because there are lot of Zerg players in my country that make only mass hydralist to attack the enemy base, and protost players making mass of Carriers and no other)
MAKE PROTOST DETECTOR BIGGER !!! It is difficult to kill Protost detector so my wraith can't stand againt protost carriers ( I must use lot of wraiths to destroy 1 ctrl Protost Carriers supported by arbiter and detector ) This make me frustated
OR if you won't remove Protost Carrier, make Terran unit better or make Terran like protost or zerg - by making lot of single type of unit to destroy the enemy, not combinating them ( combinating units is cool, but if the enemies don't need to combinating their force, a race that must combinating their units is the weakest race )
NB : I'm not a SC veteran player. But i'm not a beginner either. But in a game center in my country, I have face a fact that my Terran can't stand againt newbie player who make lot of protost tower around their base and build lot of carriers to destroy my base. Although I can defeat them at last but I have waste my brain to defeat a newbie player. That's not good. Although I can use Zerg or protost, but I won't, because I like Terran very much.
This is a example that Protost and zerg units are better than Terran ( although mass of terran marine is good, but need lot of control to handle them properly, it is harder than making lot of protost tower and carriers in map Big Game Hunter. Why they make Mariner the weakest Terran unit and flamethower the second. If they exchange these units place, then Terran will be superior )
The thing that must not remove from SC 2 :
Rush attack
Mass attack
stealth attack
nuclear attack
etc in SC 1
They are good !!!!!!!!!!
Giggilyomeromicon
07-11-2004, 9:29 PM
i like the plot it needs no 180 degrees...things...HA HA HA HA ha i know there can be a hermit crab race!......or hmmm they find zel'naga ruins and are like OMG! and and and then we could all have our fun happy time cus the more Zel'naga shit u got the more new super cool shit u got!
tFighterPilot
07-12-2004, 4:47 AM
Something just occurred to me...
Zerg - Biological
Terran - Biological and Mechanical
Protoss - Mechanical
I have a feeling that it would be hard to create a significantly unique fourth race without "stamping on the toes" of one of the current three's territory. Then again, I suppose you could incorporate the Xel'Naga as a race comprised of energy, but I'm not sure I really like that idea.The protoss may be the most high tech, but they are also organic. They us psi energy, which is energy from the brain. Some say psi energy is not only sci fi, but it's possible for us to do it, like telekenetic and stuff.
Back to topic, I think that there will be the same 3 races. I hope so anyway. I ain't no need nothing new.
Spdstr
07-12-2004, 11:23 AM
I dont' think it's too late for an expansion for SC1, I forget what game does it, but they have like 6 expansions over the length of like 4 years, it's never too late for an expansion ;).
Member,
~ Spdstr
tFighterPilot
07-12-2004, 3:07 PM
The Sims? Cuz it had seven
Brainsucker
07-14-2004, 7:11 AM
Yes, the Sims and Heroes Might & Magic 3 & 4 ( if I'm not wrong )
Hey Bob_9000, what is the different between SC1 and SC2 if there are nothing different between them two ??? Because there are lot of sequel that similar to it's prequel ( like Warlord Battlecry 1,2,3 , Might & Magic 6,7,8, Heroes M&M 1,2,3 ) that make gamers bored and think that the sequels are not worth to buy. ( although they think the first one is very good ).
But it is different to other games ( like C&C series,Warcraft series,Grand Thief Auto, etc ). Although their main concept still the same to the previous one, but the other is different. And what is the result ? The games become to hit in the market.
How can I say this? Because I have a PC game store in my town. So I know what kind of games people in my town like. They like innovative game, not similar game.
Giggilyomeromicon
07-14-2004, 8:15 AM
well how can i know??? im only saying that the UED and K-secter are humen thats all....i think if there is gona be a fourth race its gona be zel'naga.
marjano
07-26-2004, 12:19 PM
A reasoned answer to the question of how many races is better, I think is that it is better either 3 or 5 races better than 4, because 3 or 5 races have two extreme ways to be balanced, whilst 4 have only 1. I explain this. Note: = means equal strength, and > means stronger than.
If there are 3 races A, B, C, there are two ways to balance them :
perfect balance: A = B, B = C, A = C
imperfect balance: A > B, B > C, C > A
If there are 4 races A, B, C, D, there are fewer extreme ways to balance them:
perfect balance:
A = B, B = C, C = D,
A = C, B = D,
A = D
But there is no way for an extreme imperfect balance, because a given race may be stronger than 2 and weaker than 1, or stronger than 1 and weaker than 2, what is always unbalanced. There is, nevertheless, a way for a:
partial imperfect balance:
A > B, B > C, C > D, D > A
A = C, B = D
If there are 5 races A, B, C, D, E, there are two extreme balances:
perfect balance:
A = B, B = C, C = D, D = E
A = C, B = D, C = E
A = D, B = C
A = E
extreme imperfect balance:
A > B, B > C, C > D, D > E, E > A
A > C, B > D, C > E, D > A, E > B
In this last way, any race would be stronger than two other races, what is fair. And there are several ways for some partially imperfect balances.
My view is that as many ways to make an acceptable balance there are the most opportunities there will be that there is an overall relevantly fair balance.
Now, I think that together with this, how valuable is terrain for strategy is an important factor. Because, whilst races balance changes depend upon Blizzard's criteria, maps balance changes depend upon Players criteria. I think that part of the success of Starcraft's balance is due to the ability to change races balance by altering the terrain in maps.
exobizite
07-29-2004, 1:00 PM
"Carriers alone in map Big Game Hunter, Terran can't stand this unit )"
Lockdown + Goliaths = Dead Carriers.
Anyway, I have no idea what Blizzard is going to do, but it will definetly be delayed.
Well in my opinion their should be another race, but blizzard will have a tough time making them unique. I don't want blizzard too just toss one or two races in their and have them be just like one of the other races, so in my opinion it would be tough to make a new totaly unique race. So just stick with the 3 we have and give em more. But i did like the idea of a UED race that would be cool.
COoKiEHeADKiD
07-30-2004, 12:12 PM
Something about the Xel'Naga creating the Zerg and Protoss and mostly being killed off makes me think that the Xel'Naga shouldn't be a playable race...but maybe they could be used but not as explicitly as choosing them. (In warcraft, if you played as Orcs the Gnomes and Trolls would be involved... maybe if you beefed up the two other races in starcraft and gave the other some Xel'Naga units it'd still be balanced?) Or maybe if the Xel'Naga only appeared as a cameo or just enough to be influential to the plot but not playable it would be better.
Lethas_the_Bold
08-05-2004, 4:25 PM
Not to appeal to SF games as precedent for RTS policies but non-playable options r very irratating! If u see something that u like and then find out "oh no, u can't play that" it is a real disappiontment.
Also Xel'Naga have a potential to be very uninteresting. They lived alongside the 'Toss for that species formative years, same tech. On the other hand Centuries will change something.
Also didn't the Zerg wipe them out, what happened to them and what they have become could be interesting plot points.
As for numbers, each race should be a good idea not something to conform to a quota. Therefore as many races as good story and playability can bare.
My Suggestions:
UED with newly formulated tech (no mobile structures they're not nomadic scavengers)
Terrans with some new tricks
Zerg (no sud-divisions here without a solid explanation which i haven't heard yet)
Xel'Naga minds in hybrid form
Protoss
Dark Templar - need a convincing reason for them to be on their own again however.
Just my opinion of course.
No not really. Protoss are intensly psionic. So psionic nad mechanical.
I've got my on little pet elemental wheel for these kinds of sitches.
Technology, biology, psionic, magic, and energy/matter.
Also as I seem to keep repeating the fact hat Protoss inherit tech from Xel'Naga so they should/would have some similarity.
UnHoly-Assassin
08-06-2004, 1:11 PM
Terran+Protoss+Zerg+Hybrid+Xel'Naga=5 races. However, it is up to BLIZZARD if they want to add the Xel'Naga in. After all, revealing them will ruin their mysterious reputation and one major suspense of the plot would be halted prematurely. The hybrid should be on because of the secret mission in which Zeratul discovers them. Though I would like to see the Hybrids vs Xel'Naga, I think it is too early to introduce the 'Nagas. Of course if SC2 is anything like Frozen Throne, you can just make your own races (WC3 Map "When creeps attack").
lamcderosiny
08-07-2004, 11:11 PM
I'd prefer sticking with three. I don't know about all you guys, but besides that added mystery from the other races, I'd be happy with a new starcraft with improved graphics and more compatibility with windows xp. =P
eNWolf
08-10-2004, 1:26 AM
i voted 5, but i think it should be 6 races. I believe the xel'naga, the hybrids, and the humans (not terran) should be the races. Xel'nagi would be a protoss allie, humans the terran, and the hybrids the zerg. you know what i mean, i hope. i dont wanna take the time to explain. the humans would have different tech then the terran and thats why they would be a different race.
a thought i had a while ago.as the zerg attacked them, the xel'naga fleed to a distance planet. the only survivors did not have the knowledge to rebuild the tech they once had. so they started all over. over a few thousands years, they came to call themselves humans.........
Bullroarer
08-10-2004, 9:40 PM
I rekon a 4th race would be awsome. Probably the xelnaga would be just plain fun
Giggilyomeromicon
08-11-2004, 10:43 AM
Xel'nagi would be a protoss allie
the protoss kinda hate the xel'nagi,they had a war with each other
and i swear to god saying the humans and terrans are differant races is like saying yes and yea mean differant things!!!
terranfreak13
08-20-2004, 2:10 PM
The more races, the more added depth, the more replay value, the more fun!:beer:
Santiak
08-20-2004, 3:35 PM
The story-line i cant recall in detail, but is it proved that the Protoss IS a senitel race of the Xel'Naga? (or am i completely wrong all together here? :X)
But it could be a possibility to do a twist on the Protoss side, either by making them decendants of the old Xel'Naga (their civilization got all but destroyed, if it was internal wars or not i dont recall if there was any info on), and thus do another Dark Templarish reunion or UED reunion thing, although that would feel almost too repetitive. I know it's vauge and naive of me to come with ideas of a good explination to another race developing in StarCraft when i cant recall the story-line to detail, but just see it as possibilities and if my memory is wrong, bare with them ;)
But in any case, in case the story line doesn't tell what the cause for the Protoss near-cataclysm was, there would be a good opening for some story line. The protoss reminds me of a tribe that has lost it's former glorious past (and memory of the war that destroyed it, after millenia of solitude). Would be perfect for another race that might have thought the Protoss in ancient times (doesn't have to be the Xel'Naga), which suffered the same amount of desolation and destruction as Protoss, returns after having amassed a new force and hatred for the race they blame for lost glory and might (WARGH! :P). Just to find another two races waring at it with the Protoss.. could give them a good reason aswell to try and side with faction of the shattered Zerg swarms against the Protoss/Terran aliance, and thus create a bit of WC3 smelling scenario. All this taking into a account my memory serves me well enough.
Ragnarox
08-21-2004, 12:19 PM
I belive there should be 4 races because if you have played the "Dark Origins" mission and duran mentions that new breed of Protoss-Zerg Hybrid. Also I belive you should be able to play sub-armie from each race (i.e. Choose between Ranyors forces and Arcturuses forces) or somehting like that, and different Zerg broods to choose from.
Ghost_of_doom
08-21-2004, 7:46 PM
I heard that they would have 3 new race added but the didnt do that and it will be the 3 races that we use now but it will be 3d and have new people
Torino10
09-24-2004, 5:41 AM
I think there should be 4 playable races with 2 non player races
the original 3 races and a completely mechanical 4th race.
The terrans Secretly tinker with Protoss and Xel Naga technologies in an attempt to build an army of automatons to fight the Zerg menace. In so doing however they fall into the age old Xel Naga trap of there creations turning on them and anybody else who happens to get in there way.
the Xel Naga and the hybrids show up as nonplayer races in a manner similar to the Burning legions.
Calibur
09-25-2004, 1:07 PM
Their should be a total of 4 playable races in SCII plus one unplayable race.
-Zerg with more evolutions
-Protoss with some new units that can combine templar and dark templar power
-Terran with more machines
-Xelnaga(some might say Xelnaga might be too strong to be a playble race but where do they get this from after all if they do come back the zerg had almost nearly killed them before and the zerg didn't even have all the kick ass evolutions they have now)
And the last race which should be unplayable is hybrids.
Why unplayable you ask. Because it wouldn't make sense to make them balanced after all they are combination of the Protoss and Zerg which makes the perfect beings.
Stonehand
09-25-2004, 1:19 PM
I vote 6
Add The Xel'nagas, Hybirds, and... could it be?... The Xel'naga's enemy?!?
CrazySoufWankA
10-12-2004, 9:32 PM
You all keep talking about a Sequel..why not a prequel. Could follow the storyline of Xel'Naga creating the Zerg, the epic battle that almost destroyed the entire Xel'Naga Race...
Their are many options. The UED and Terrans could of originated from the same place((Earth..)) but due to some issues, they split. In SC2, they could put aside their difference, combine their technology to finally put an end to the Zerg Menace.
Toss. One can only think. Zeratul should come back.
While the Toss-Zerg Hybrids may be strong and to hard to just flawlessly add into the Story, their could be some Secret Missions or, an unlockable campaign after all other campaigns are done on Hard. *Shrugs*
Xel'Naga making a reappearance to give aid to the Protoss to stop the Zerg may be cool.
But I dunno, been so long since I played SC, I've forgot alot of stuff.
What about Harbingers or Darkness(fan fiction of Infoceptor), i think this is the best story for a sequel...
A new playable race, the followers of the Harbingers (the real enemies of the Xel'Naga) and the clasic races.
Three non-playable races: Xel'Naga, Hybrids and the Harbingers.
P.D.: sorry for my english, i'm chilean...:D
Zergplex
10-17-2004, 9:49 PM
The main arguement against the new subspecies 'races' seem to be terminology. I say we name the groups Factions and be done with it. The Factions in my perfect game would be:
UED using advanced defense techniques and many divisions within their tech tree. Massive specilization for each tree, but with major blind spots if you only focus on a single tree.
Terrans taking the other side of the UED's coin with alot more versitility. Less divergent tech trees and specilization but more powers that have multi-purpose applications. Not changed too much from the current terrans.
Xel'Naga are a very highly advanced support faction. They are VERY oriented towards using specific abilities to do specific things, but using them effectivily makes them very hard to defeat (imagine a faction with few actual fighters but alot of Zerg Queen, Dark Archon, Ghost-style units, those who's abilities are stronger then their attacks). Their main offensive capabilities would come from automated robots. My own ideas for this race would be that their robots must run off of a power source (ala Pylon) but the power source is itself it's own unit. If they move to far away from the unit then they shut down (or if the unit is destroyed by your opponents).
Hybrids use the 'the best defense is a good offense' strategy. They have few defensive units/structures but many offensive units and support abilities. They use psionics in a far more destructive capability then protoss, trading all defensive strengths for offensive might. By far they live up to their reputation as absolute monsters on the battlefield, but without careful planning the opponent may outlast your attacks and destroy your illequipped base.
*The Protoss split is caused in my ideas by finding ancient Xel'Naga technology and the two are split on how they intend to deal with it*
The High Templar, seeing the technology as a way to regain their race, embrace it and change their whole races playing style. They advance their psionics to a far greater degree then before, advancing their natural abilities but sacrificing their advancement technologically (as they see the technology as holding them back now). More units like the Archon and things similiar to the Dark Archon. No Dark Templar would be within this faction.
The Dark Templar keep most of the old High Templars units changed a bit, along with their own (they would keep the mechanical units such as their own version of the Dragoon, Carrier, ect). They refused the new technology as just a way for the Xel'Naga, recently returned, to manipulate them. They focus on balance, and using support abilities to their advantage. While not especially fit in offensive, defense, or support the median they have between the three gives them superior versitility to all but the Terran. Several of the 'original' Protoss units would be within this faction, and those within the High Templar faction would be HIGHLY changed.
The Zerg could be split in any number of ways, I agree with the Daggoth/Kerrigan split myself. Both would be at each others throats and searching for new races to assimilate in far more ferocity then the overmind did (as he had no worries of being killed in his sleep if he fell a bit behind). Daggoth would abandon the Infested Terran tech so another Kerrigan could never happen, instead focusing on animals and raw strength/speed. Kerrigans would intergate Humans into a BASE type of Zerg and would have a whole tech set around that. Kerrigan would focus on the psionic abilities of her brood and advance them as far as she could.
This gives 8 factions, each similiar to another but with a differant focus. I believe these could be balanced very well, and gives many more choices for players to use. It shakes up the gameworld and gameplay alot, changing the basic ways you play the game since even the 'original' races have majorly changed. Just my ideas, hope y'all like some of them ^_^
-Zergplex
I think there should be 4 races, each with some subraces:
Protoss
- the dark
- the children of Aiur
each with an unique unit and cheaper (or better) dark (or high) templar class units (also corsairs & arbiters)
Terrans
- UED
- Korhal Group
- Rebels Group
each with an unique unit and different stats for units (e.g. Valkyries for UED, Wraiths for Rebels, Ghosts for Korhal)
Zerg
- Kerrigan's Brood
I'm not sure the storyline will allow for an indenpendent cerebrate to exist
- some human controlles cerebrate
Hybrid Race
-something with no robo units. To keep things ballanced, these should regenerate slower than zerg, but be stronger than no-shield protoss... so brutal & expensive
I think there should be 4 races, each with some subraces:
Protoss
- the dark
- the children of Aiur
each with an unique unit and cheaper (or better) dark (or high) templar class units (also corsairs & arbiters)
Terrans
- UED
- Korhal Group
- Rebels Group
each with an unique unit and different stats for units (e.g. Valkyries for UED, Wraiths for Rebels, Ghosts for Korhal)
Zerg
- Kerrigan's Brood
I'm not sure the storyline will allow for an indenpendent cerebrate to exist
- some human controlles cerebrate
Hybrid Race
-something with no robo units. To keep things ballanced, these should regenerate slower than zerg, but be stronger than no-shield protoss... so brutal & expensive
The independent cerebrate could be Daggoth.
doogehlez
10-21-2004, 3:31 AM
Why do some people talk about UED and the Terrans having different tech?
If I'm not wrong the guys from Earth had been studying the three races at war with each other.
deathwing_1986
10-27-2004, 8:30 PM
Starcraft 2 will have to add in something major to make me want to get it, not just a new campaign. I don't believe that the Xel Naga should be a playable race, but maybe a couple of new units, new upgrades, and a revamp on the old units for the three existing races and 1 or 2 completely new races, or a totally different style (But we like the current style), as well as the usual graphics and sound upgrades. I like the idea I read somewhere about the supply unit also being used to keep troops active, but it seems like a micro-intensive race.
Then again, their may just e another expansion pack coming out instead of Starcraft 2.
Andy_Operations
10-29-2004, 2:31 AM
I reckon 4 or 5 would be good and a challenge for blizzard to make it balanced. Again.
Australia RULES!!!!!!!!
ozamist
11-06-2004, 2:31 AM
If xel naga made zerg protoss and mabe even the humans lol :P
im sure the xel naga will be in the game just 4 would be good its a even number and its very better then just playng the same race over and over and over again but yet again having tomany races leads to unbalanced like genreals mabe they shuld keepp it at 3 but playing as xel naga would be coo
its going to be the xel naga are the zerg but i really think its going to be the xel naga for which they created all the races im not sure but i think they made the terrans to
and ther would be no need to follow the story line with rebel armys of the terrans like the ued and duran are wahteva his name is i havent played the game in so long lol but im pertty sure its The xel naga theyd have all ther powers of all the races mabe even then sum like mind control faster movement mabe even new units never b4 seen lets just hope Blizzard brings it to 3d who caires ifi t sucks AS LONG AS IT COMES OUT i been waiting since 1998 for this game and i got pissed when they destroyed the total conversion mod of star craft 3d for Zero hour
InfestedFenix
11-06-2004, 7:33 PM
i got pissed when they destroyed the total conversion mod of star craft 3d for Zero hour
except that conversion was a legal issue (blizzard wouldn't get any money and whoever makes C&C would), and Project Revolution (see my signature) isn't a legal issue (both games made by blizzard)
Dr_Inferno
11-17-2004, 3:23 PM
SPACE ORCS! Wouldn't that just be awesome? They could call the game Starcraft 2: Orcs in Space, and... I'm trailing off, aren't I?
i voted for 6 races:D and even though the blizz team would have to put an extreemly large amount of time to making the races:D it would pay off because 6 races would do nothing but add to the strategy of the game making it more fun and adding years to the starcraft game!:cool:
theblueknight
01-06-2005, 5:34 PM
yeah but what are teh six u can think of: terran, zerg, protoss, xelnaga, a hybrid of zerg plus one of the others and that is only 4.
DragonPaladin
02-18-2005, 7:26 PM
Well, I am writing a book about the future of Starcraft. It goes way beyond the compaign, I can tell you that. There should be 4 races. Obviously the first three, and the the Xel'naga/Hybrids. You could throw in a race that is all powerful but unplayable in normal times.
Stick with the three main races, but allow for usage of various Zel'Naga and Hybrid units, making them otherwise unplayable, unless there was a campaign that had them only, preferrably a secret one, otherwise unaccessible.
Aluur_Valuure
02-19-2005, 7:07 PM
I don't really even think we should have an extra playable race. I'm more or less still happy with just the three we know and love. An extra playable race might just warp the storyline too much. Kill the genre. Now, I have no problem with Xel'Nagans and Protoss/Zerg hybrids appearing, or you being able to use an artifact or one of them once in a while, but just not as a playable race. They are far too powerful.
Dwimmerlaik
02-20-2005, 12:45 AM
I'd say 5 (odd number, which is good), and I think the races should be: Terrans, Zerg, Protoss, UED (with more advanced technology than terrans, etc...), and Xel' Naga (Though I think they should add a twist, something like they were groteskly mutated, after thousands of years of suffering, and torment from being in hiding, and after having there but kicked by th zerg, and than they begin to rebuild there once great and magnifecent civilazation, exept now they are tainted and on a hunt for blood... ...something like that...)
theblueknight
02-20-2005, 11:25 AM
UED should not be a race, they are human like terran. we already established that in another thread. if the UED were made a race, then u need Kerrigans brood, and the Overminds brood, + the zerg that the Terran took over. a Dark and High protoss race. it makes it gay if u split the races up.
Dwimmerlaik
02-20-2005, 1:19 PM
Uh, than you could replace them with the hybrids (they seem cooler anyway).
ForgottenClan
02-21-2005, 1:43 AM
I opt fer 4, but won't be dissapointed with 3, as long as they try to modify certain aspects of some units.
Aregon
02-22-2005, 11:11 PM
I voted 6 for 1 reason... I'd like them to add as many races as possible that would fit the story, and that they could manage(or atleast as many units as possible)
I'd say 5 (odd number, which is good), and I think the races should be: Terrans, Zerg, Protoss, UED (with more advanced technology than terrans, etc...), and Xel' Naga (Though I think they should add a twist, something like they were groteskly mutated, after thousands of years of suffering, and torment from being in hiding, and after having there but kicked by th zerg, and than they begin to rebuild there once great and magnifecent civilazation, exept now they are tainted and on a hunt for blood... ...something like that...)
If they did put the ideas in ove about the races splitting and going their separate ways, there would have to be major changes to both reaces and splitting up the old units among the now split races. ( i acctually think this would be an interesting idea)
theblueknight
02-23-2005, 9:27 AM
if u like age of empires
Aregon
02-23-2005, 8:13 PM
I just like having to think more about strategy... not build 20 of something and winning .... i'd rather have many races with different counter measures so you have to change strat from 1 match to another
theblueknight
02-23-2005, 8:47 PM
well aregon tell me what kind of maps u play and do u just mass things, because even though i play FMP i see people using all kinds of strategies without having to mass and they can kick serious ass.
Aregon
02-24-2005, 8:08 PM
i dunno maby its just the games i get into ... but everyone i play against... exept for friends for protoss mass dragoons/ carriers, zerg mass mutas/guardians, and terran... I dun play against much for some reason so i wouldnt know. And for maps Basically I play basic normal maps like hunters and occasionally Fastest maps.
I opt fer 4, but won't be dissapointed with 3, as long as they try to modify certain aspects of some units.if you notice there is one problem with doing just three again, have you noticed that the zerg are full on the "morph" page to decide what to turn the larve into? then they started to change the speicies themselves? if they were to do 3 or even 4, they will need to overhaul the zerg for the fact that people will expect new creatues from sc#2. the other races will not have as big of a problem because they have there units produced in seperate areas instead of them comeing from 1 creature.
on to the other sobject, if they did say 6 races, it would not be like civ or age of empires or any other game because blizzard has keept the speicies so seperate that they arn't humans with 1 or 2 different units, but they have completly different stats. i love it! no other companie does this and that is why i want as many races as posible.
swordsman
02-26-2005, 1:23 PM
I think 5 playable: Original 3, Hybrids (under Duran ppl), and a Replicator type race who has taken over earth and is on it's way for the K-sector. Xel'Naga would be to powerful and too make them weaker would make the game suck so make them come into play as CHARATERS whom you see throughout the game.Hybrids should be human-based as said before by someone since duran had a terran force and have crazy mutations
P.S the who robot like replicators vs. the parasites is very similar to SG-1 so sorry about that.
PPS 5 is also a good number for balancing and it seems similar to SG-1
Terran=Tauri
Protoss=Asgard
Xel'Naga=Ancients
Zerg=Goa'uld
Hybrids= Maybe Jaffa if Duran has Zerg with him...
the three races are fine the way they are i think they should be left alone
theblueknight
03-08-2005, 8:12 PM
yes the three are fine, but a new game needs something new to it. if u are familiar with baldurs gate. the three characters they had in dark alliance were awesome (they just lacked personalities) but in Dark alliance II they added two more, and it made it so much more fun.....even tho the games are totally different, it would be a great thing to have more variety and different things to use while playing the game.
Sitnam
03-31-2005, 7:22 PM
What's with this idea that the Xel'Naga would be the most powerful race? They were defeated by the Zerg, and with the creatures the Swarm has incorporated over the years, I refuse to believe that they can't do it again.
Aluur_Valuure
04-01-2005, 3:09 PM
The Xel'Nagans would be a physically weak race with gigantic world ships. They would most likely specialize in extremely advanced technologies, long ranged attacks, enhanced psionic abilities, and possibly certain sects with genetically enhanced abilities. Well, at least, that's one way you could play them.
Sitnam
04-01-2005, 9:39 PM
Personally, I think the Hyrbids and Xel'Naga are going to be the same faction. I mean, the Xel'Naga were decimated, so they proboly are using the Hybrids to fight for them.
Although, I believe a Zerg/Protoss mix would make a very vile mix, and as such they could break off into a seperate faction after they come across some revelations of how they are connected to the Protoss, Zerg, and Xel'Naga.
Ecthelion
04-11-2005, 8:56 PM
I vote for 6. Although that might get a little overkill, It could also be good in the sense that you could have a whole lot more variety in battles. Let's face it, after 20 battles of Zerg vs. Terran, you know what the Terrans next likeliest step will be. This way everything is up for chance (the AI would have to be improved). You could also go the route of splitting the races into factions. Protoss = Aiur and Shakuras, Terran = Terrans and UED, Zerg = ??? (how would you divide the Zerg without repitition?)
kidneythief
04-11-2005, 9:38 PM
yeah well 6 would be FREAKING complicated to learn =/ the good thing about starcraft is it is very Simple to learn, but very hard to master. Complicated games don't do well in the Multiplayer market.
Wehrmacht
04-27-2005, 12:10 PM
I believe that 5 races would be best when it comes to Starcraft II. The other two races other than the original three would be the only two that have really been "disucssed" the UED and the Hybrids/Xel'Naga. You guys say that teh Xel"Naga were just a bunch of scientists....... Explain Duran, seeign as he is Xel'Naga and hes muliplating everything and everybody in site to make him get what he wants.....Making them a playable race is a MUSt becuase someone needs to be able to counter the effects of the Hybrids and w/e powers they get. I mean everyone knows that the Zerg were just an Experiment gone wrong for the Confederacy, y not make the Xel'Naga the controllers of the Hybrids??
The reason i think the UED should be made a playable race along with the rest of the terrans is beacause they are coming from EARTH and not from the sector where all this is happening. What makes you think that they wont develope new technology to combat the approaching Invasion by the Zerg(EXCELLENT CAMPAIGN OPTION) I mean all they really brought to the Terrans was the Vaylks the medics and a few technologies that the Terrans of the sector havent figured out. With the Dominion re-building (TERRANS) the UED (UED) will be the dominate race to take a beating this game. Maybe if there is an expansion Jim can exact his killing upon Kerrigan but Starcraft should focus mainly on the emergence of the Hybrids, the Discovery of the Xel'Naga(possibly occuring on Shakurus???) and the ultimate destruction the Zerg wrought upon the UED at Earth.....
kidneythief
05-06-2005, 7:34 PM
i'm not opposed to the xel naga making a return, but the UED as a whole race to themselves is riddiculous. popular opinion is against the xel naga returning though, apparently they are just dumb scientists!. maybe starcraf is stuck with 3 races, unless blizzard pulls another Frozen Throne and makes up some dumb race of reptiles lol.
kongurous
05-06-2005, 9:00 PM
There isn't any proof that Duran is a Xel'Naga. So what, he says he's millions of years old. One, he could be lying, and two, that doesn't make him a race that we've never seen before. For all we know, Xel'Naga mature in 3 years and die in 5. And I'm all for the UED being a race.
kidneythief
05-06-2005, 10:09 PM
im all for the UED being a race too, as long as it's the SAME race as the terrans, and not a "separate" race. because 2 races of humans is redundant.
kongurous
05-06-2005, 10:23 PM
im all for the UED being a race too, as long as it's the SAME race as the terrans, and not a "separate" race. because 2 races of humans is redundant.
Ya know what else is redundant? Two races created by the same people.
kidneythief
05-06-2005, 10:42 PM
except that they are completely different?
kongurous
05-06-2005, 11:05 PM
except that they are completely different?
As is the UED and the K Sector Terrans.
kidneythief
05-08-2005, 4:25 PM
no?
how are they different? leather coats and crappier guns? LOL
kongurous
05-08-2005, 4:31 PM
no?
how are they different? leather coats and crappier guns? LOL
The UED developed differently, you dumbass. How, you ask? The Dominion and UED are thousands of lightyears(trillions of miles)away. They live in different environments and the UED hasn't hadn't had a fight before Brood War in hundreds of years. Technology flourished for the UED, they are different in every respect except ancestry.
kidneythief
05-08-2005, 4:38 PM
technology hasn't flourished for them really though, they've neglected developing a lot of it, they've also been busy enforcing strict martial law on their inhabitants, maintaining regimes etc. also, it had only been 38 years past when the terrans crashed in the K sector, and it's suggested that "present-day" starcraft took place only 150 so years after that (possibly less) so the Earth humans didn't really have too much time to progress. Considering that they were spending most of their resources on maintaining power and accumulating More resources, that doesn't leave much room for scientific development.
oh, and by the way it takes much longer than 200 years for a race of people to evolve. So, genetically, the k-sector terrans must be very much like the Earth terrans. The psychic stuff is most likely a mutation that occured from the long travel through space, or intercepting some particular radiation cloud or something. It's not really explained, it's mostly a plot device. But either way, they can't possibly have evolved to have advanced and distinct psychic powers after a century.
now, all the K-sector technology had been based on earth technology, notably those big ass colony ships, which would have been much more advanced than standard fare earth technology, since most of theirs wouldn't require them to travel so far. So, the first generation engines the terrans built surely would have been within the UED's grasp, but much more powerful than the standard ones used in the Earth's military forces... For example, Valkyries fucking suck, whereas wraiths can cloak, a