View Full Version : Psionic Storm problem
The_Templar
09-18-2006, 3:58 PM
how can I kill a high templar before he can make a psionic storm.
Each time before I manage to kill him I lose so much, I play Terran.
Is there a way to see him before my army ends with a disaster. I play vs a guy that makes an army of high templars, so i just can't stop him.
even though I win sometimes the game, but the problem is that i lose so much units in psionic storms... it makes me angry...
own3d0406
09-18-2006, 4:25 PM
Siege tanks have a higher range than storm, so you shouldnt have a problem.
psi storm is a real nuciance. The only real answer I can give you is to use tanks and macro well. Tanks and vults should work fairly well. And if all he does it build templars then you have an advantage early remember. A quick gundam rush might be able to wope him out early.
Cpt.Chronic
09-18-2006, 6:31 PM
Use vultures with speed. Hold shift and right click on each templar.
blupp74
09-19-2006, 2:48 AM
Use vultures with speed. Hold shift and right click on each templar.
Amen to that. Vults are cheap, costing only 75 minerals and no gas at all.
P has to pay 150 gas for each templar.
Try to not clump all your tanks together, to minimize damage from the storms. Scan ahead (or float a building infront of your push) and have the vults storm (as in charge) ahead and go for the templars (let them place their mines flrst though).
If you feel advanced and feel like using the gas for it, research EMP and use sceince vessels. A templar without energy is as useful as a warrior ninja hamster.
..and, of course, as someone else already said, you could always try to take him out before he gets to templars.
The_Templar
09-19-2006, 2:19 PM
10x guys...
I liked the vulture idea, didn't try it before, i think it might work with this guy.
IrishDutchman
09-19-2006, 4:12 PM
Vultures are always useful in TvP, I recommend you always get them in that matchup.
If you feel advanced and feel like using the gas for it, research EMP and use sceince vessels. A templar without energy is as useful as a warrior ninja hamster
Why not irradiate? Does that take too long? O.o
MidnightGladius
09-19-2006, 7:50 PM
Meh, Sci vessels in and of themselves just aren't really worth it... I'd say to stick with the vults. Also, Psi Storm range is less than tank range - if you have something to provide sight, you can FF the temps before they can get a storm off.
blupp74
09-20-2006, 2:51 AM
Meh, Sci vessels in and of themselves just aren't really worth it... I'd say to stick with the vults. Also, Psi Storm range is less than tank range - if you have something to provide sight, you can FF the temps before they can get a storm off.
Tanks have really long cooldown though...so you'd have to select 3-4 tanks to FF one temp, and 3-4 tanks to FF another...depending on how many he has coming at once. And that can be a bit tricky when the rest of the army comes charging, with flanking and shuttle bombs and all...and at the same time you have to lay your mines and whatnot.
Now that I've gotten a little further in my TvP I can say that getting Sci-Vessel with EMP is easier said than done, but when I can I still try to do it.
Not many, but maybe 2 or 3. EMP is useful if he gets arbiters too...
But yes, watching pro games and the like, you won't see many vessels. But they HAVE been seen, AND put to good use.
blupp74
09-20-2006, 2:52 AM
Meh, Sci vessels in and of themselves just aren't really worth it... I'd say to stick with the vults. Also, Psi Storm range is less than tank range - if you have something to provide sight, you can FF the temps before they can get a storm off.
Tanks have really long cooldown though...so you'd have to select 3-4 tanks to FF one temp, and 3-4 tanks to FF another...depending on how many he has coming at once. And that can be a bit tricky when the rest of the army comes charging, with flanking and shuttle bombs and all...and at the same time you have to lay your mines and whatnot.
Now that I've gotten a little further in my TvP I can say that getting Sci-Vessel with EMP is easier said than done, but when I can I still try to do it.
Not many, but maybe 2 or 3. EMP is useful if he gets arbiters too...
But yes, watching pro games and the like, you won't see many vessels. But they HAVE been seen, AND put to good use.
I've seen Lammy use them, for instance. Of course, the game I'm thinking of now he also went mass MnM against Protoss, which isn't very common...
(he made it work pretty well though...only threat were templars, and the tanks took them out fairly quick...and as I said, he also used EMP)
lammas
09-20-2006, 4:49 AM
wierd i dont remember that game at all was it posted to wb? But usually i just use vultus. all gas avaible goes to double upgrades and 3 (later 5)fac tank anyways
blupp74
09-20-2006, 7:15 AM
wierd i dont remember that game at all was it posted to wb? But usually i just use vultus. all gas avaible goes to double upgrades and 3 (later 5)fac tank anyways
I'm atleast 98% sure it was you, against one of your fellow ut) clan members. Map was Luna. But there's those 2% chance that I'm remembering wrong, and it wasn't you.
Still, I have seen it used, successfully. And that game looked no different from other "pro" games I've seen (except for the EMP mass MnM, of course).
Another thing I remember from the rep is T noticing P observer detecting the extra barracks being built, then saying something like "Oh, shit". But he still went mass MnM.
Guess it could have been CHronic....maybe....oh well...we'll see if I find it. I can post it in that case.
Cpt.Chronic
09-20-2006, 3:48 PM
Blupp, that may have been me. I've posted a couple games where I go 1 fac. fe into mass m&m + tanks + emp for temps. It's a strat I most commonly use on Luna. I posted one game that was vs. a fellow sS clan member of mine, which may be why you confused it with Lammy playing another clan member. On the other hand, if I don't go m&m I usually won't have enough gas surplus for vessels cause I'll be putting it into tanks and armory upgrades. Plus, ht's aren't nearly the threat vs. metal as they are vs. m&m.
WickedImposter
09-20-2006, 6:25 PM
which is why you dont go mm against toss. but ya, i agree with all of the above. With a little spread you should be fine. btw think that emp would be more useful than irrad, as emp would also weaken most of the surrounding units, it would be useful to emp hts as the enemy charges.
own3d0406
09-20-2006, 6:31 PM
which is why you dont go mm against toss. but ya, i agree with all of the above. With a little spread you should be fine. btw think that emp would be more useful than irrad, as emp would also weaken most of the surrounding units, it would be useful to emp hts as the enemy charges.
Really? Temps only have 40 shield, i think, and vults do full damage against shields, I think, and Irradiate affects all units surrounding the unit thats been hit with it. Im going to stick with irradiate
for now.
Ninja95
09-20-2006, 11:06 PM
A quick gundam rush might be able to wope him out early.
I...Love...Gundam!
This is a little off topic, but whats a gundam rush?
(I have a feeling it has something to do with gols...:shiftyr: )
Ficho56
09-23-2006, 9:38 AM
You have a thread with the description of the gundam rush
and it isnt with gols
own3d0406
09-23-2006, 11:51 AM
You have a thread with the description of the gundam rush
and it isnt with gols
Eh, that thread was made a day after Ninjas post.
Ficho56
09-24-2006, 12:49 PM
my bad
WickedImposter
09-24-2006, 7:08 PM
anyways owned its all up to you. personally i like vult raids and save up emp for theyre charge, but thats just me. and you can find the Gundam thread easy.
Scourge_Splitter
09-26-2006, 3:37 AM
this might sound strange to most of you but i've seen a friend using a whole other tactic and it worked ultimate, or maybe I should say the opponent was stupid enough not to build observer, or too few
here it is...
he had ghost and sci vessel.
upgraded everthing for them and knocked down the observer, when he had em with lockdown, sci vessels spotted them.
and them cloaked all ghost and shot down the templars as they were coming.
off course... ghosts were lost it surprised me how fast the templars died in relation.
personally, I'd like wraith with cloaking then, and i mean, mass wraith
flying over them and strike everythime again
(not a attack idle stance)
WickedImposter
09-26-2006, 6:04 PM
lol by the tiem you get ghosts we will probably have more than a few temps and ghosts are sorta useless unless you want to nuke. by then they wouda gone arbs and your messed.
own3d0406
09-26-2006, 6:07 PM
this might sound strange to most of you but i've seen a friend using a whole other tactic and it worked ultimate, or maybe I should say the opponent was stupid enough not to build observer, or too few
here it is...
he had ghost and sci vessel.
upgraded everthing for them and knocked down the observer, when he had em with lockdown, sci vessels spotted them.
and them cloaked all ghost and shot down the templars as they were coming.
off course... ghosts were lost it surprised me how fast the templars died in relation.
personally, I'd like wraith with cloaking then, and i mean, mass wraith
flying over them and strike everythime again
(not a attack idle stance)
??? Arent you the guy who told people to mass scouts? You obviously have no idea what your talking about.
WickedImposter
10-01-2006, 8:24 PM
mass scouts. hmm sounds like kirby....
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