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kongurous
09-16-2006, 9:54 AM
Ok, like... 2-3 people already know about this idea, but I thought I'd post it here for posterity, for all to see, and for better detail cus this isn't MSN or IRC.

Now, first off, you will be able to pick from a race. Any race. Notice I said race, not army. Space Marines and Chaos Space Marines are not allowed from the start. As for Dark Eldar, you may choose to become one once making an Eldar character. If you make, say, a human character, you may pick between going into the Adeptus Mechanicus (for economy) or the Imperial Guard (for fighting).

The entire economy would be predominantly player-driven. For example, players in the Adeptus Mechanicus would have considerably less combat ability than a sergeant in the Imperial Guard, but the AM people would be churning out weapons, armor, items... driving the economy. Each race would have their own crafters to fuel their economy, and their own fighters.

The game in my idea will have mostly PvP fighting. There would be PvE for the newer folks, but nothing that you'd be able to go through the entire game without fighting another player. The galaxy would be divided into two parts. There would be the Imperium's space, and then the space outside of the Imperium. Each race would have a different starting location, such as the Eye of Terror or a daemon world for Chaos players, some Imperial planet for humans, a Craftworld for the Craftworld Eldar, and so on.

Inside of Imperial space, it'd be PvE if you don't venture too far from where you started or you're human, and PvP would naturally occur if another player of the other races came in. Outside of the Imperium's borders, it'd be purely PvP with conquerable planets. By this, I mean the player guilds (which would have a faction-appropriate name, such as Kabals for the Dark Eldar or Regiments for the Imperial Guard) would fight over it and the surrounding space. Any vehicle or ship featured in the tabletop or fluff could be used (yes, even Abaddon's flagship, the Planetkiller), same with weapons and troops.

Outside of Imperial space, there would of course be some neutral worlds for inter-racial trade and communication. Any fights would be dealt with by the local police force, which would be strong enough to deal with any threat and certainly have enough equipment to fight anything up to, and including, a Warlord Battle Titan.

Oh, I left out the Space Marines and their traitorous cousins, didn't I? Well, when Chaos players or human players got to the highest possible level and highest PvP rank (Warmaster for humans, Chaos Lord for Chaos players), they either have the opportunity to continue playing like they are, or to turn into a Space Marine/Chaos Space Marine.

By turning into, I mean their soul is taken out of their current body and put into a brand new Marine. They also get to choose between one of the 9 Chaos Legions or the 9 First Founding chapters of the Space Marines. Becoming a Space Marine of either variety gives the player access to many new weapons, armor, and vehicle possibilities and of course makes them much harder to kill. It also ensures only the best players become the best fighters; becoming a Warmaster is difficult for anyone.

The character limit per server would be around 6 to 8 characters, and the graphics level would be somewhere around WoW's requirements so more people would have access to the game. I don't know about a monthly fee, I'm leaning on none, though.

I'm also thinking of e-mailing this idea to Games Workshop. So, R&R(read and review) I guess.

MatGeo
09-16-2006, 10:47 AM
Very interesting idea kong, 6 races in total i believe... humans, chaos, eldar, orks, tau empire and necrons(assuming you introduce them too) should be an interesting game and it should gather up a lot of players because Warhammer 40k is a great game i believe the profit would be huge but the resources needed to create such a game would also be enormous. Anyways u should email u'r idea because it's really good. all you need to do is hope that someone takes it seriously and doesn't think of it as someone's crazy idea. Good luck!

kongurous
09-16-2006, 11:00 AM
Very interesting idea kong, 6 factions in total i believe... humans, chaos, eldar, orks, tau empire and necrons(assuming you introduce them too) should be an interesting game and it should gather up a lot of players because DoW is a great game i believe the profit would be huge but the resources needed to create such a game would also be enormous. Anyways u should email u'r idea because it's really good. all you need to do is hope that someone takes it seriously and doesn't think of it as someone's crazy idea. Good luck!

I will say this once, and only once, for the sake of every reader and possibly the entirety of the ignorant internet: Dawn of War is not, will never be, and cannot hope to be, the real Warhammer 40,000. And I hate the term "faction" being used when it should be "race", but that aside, thank you for the comment.

MatGeo
09-16-2006, 11:04 AM
Oh sorry didn't know that, i just saw on the official DoW site it said: Warhammer 40k: DoW so that's why i thought like that. I'll edit my post and you're welcome for the comment.

kongurous
09-16-2006, 11:07 AM
Oh sorry didn't know that, i just saw on the official DoW site it said: Warhammer 40k: DoW so that's why i thought like that. I'll edit my post and you're welcome for the comment.

Sometimes I wish sarcasm were more easy to detect over the internet :P (I really do hate it when people confuse the two, but I don't mean to sound angry. Dawn of War is an RTS set in the 40k universe, rather than an RTS based on 40k... very fine distinction).

MatGeo
09-16-2006, 11:16 AM
Sometimes I wish sarcasm were more easy to detect over the internet :P (I really do hate it when people confuse the two, but I don't mean to sound angry.)

Yes well bolded letters can have that effect on people and from my experience sarcasm is detected from the way the person says what he wants it's harder to detect it when it's written, but let's not go off-topic.

IrishDutchman
09-16-2006, 1:10 PM
Aren't they already making a Warhammer MMORPG? I just saw a tiny preview in a TV show about games. It will also emphasize PvP gameplay.

I'm a bit confused. Are you summarizing the game that is to be released? You talked about emailing it to games workshop, but as far as I know, they're already developing a MMORPG.

kongurous
09-16-2006, 1:15 PM
The Warhammer MMO being is made is just that; Warhammer. Warhammer Fantasy Battle, not Warhammer 40,000. Warhammer Fantasy Battle is set on an unnamed world with different factions and no aliens, and an early Renaissance-era technology level. Warhammer 40,000 is set in the Milky Way galaxy, 39,000 years in the future with multitudes of aliens and a technology level far surpassing anything we have.

http://www.gamespot.com/pc/rpg/warhammeronline/index.html? Look at the Ork on the top. Does he look 40k-ish?

IrishDutchman
09-16-2006, 1:25 PM
The Warhammer MMO being is made is just; Warhammer. Warhammer Fantasy Battle, not Warhammer 40,000. Warhammer Fantasy Battle is set on an unnamed world with different factions and no aliens, and an early Renaissance-era technology level. Warhammer 40,000 is set in the Milk Way galaxy, 39,000 years in the future with multitudes of aliens and a technology level far surpassing anything we have.


Oh yeah, I keep forgetting there's two warhammers -.-. Thanks for clearing that up. I think a 40k would be so much cooler than a WH MMO though.

About the idea, I think it would be great. A bit hard to actually make though. Are you sure some people would really make armour/weapons and support the economy while other people go out, kick butt and have fun?
You know how many MMORPG players out there are complete dicks, but if people playing the game have the right sort of the mentality, I can't think of any problems.
I guess the game would also need a large amount of active players to keep it interesting, but there probably will be jumping to play a game like that.

kongurous
09-16-2006, 1:32 PM
About the idea, I think it would be great. A bit hard to actually make though. Are you sure some people would really make armour/weapons and support the economy while other people go out, kick butt and have fun?

Multiple characters exist for this reason. A fighting character goes out and makes money and gets loot from other players and NPCs and has secondary characters dedicated to crafting things and such.

IrishDutchman
09-16-2006, 1:46 PM
Multiple characters exist for this reason. A fighting character goes out and makes money and gets loot from other players and NPCs and has secondary characters dedicated to crafting things and such
yes, but can't you imagine someone thinking: 'why thell would I even *want* to make a crafting character? I just want to gather some more scalps, I'll buy gear off someone else!'

kongurous
09-16-2006, 1:58 PM
yes, but can't you imagine someone thinking: 'why thell would I even *want* to make a crafting character? I just want to gather some more scalps, I'll buy gear off someone else!'

Capitalism. People like having money. If one crafting character gets rich by crafting stuff, then someone else would want in on the money. Crafting characters would be dependent on fighting characters to get materials, and fighting characters would be dependent on crafters to make stuff. Checks and balances.

Jedi_Templar
09-17-2006, 1:33 AM
Maybe they could make it a MMOFPS rather than a MMORPG...

kongurous
09-17-2006, 8:39 AM
Maybe they could make it a MMOFPS rather than a MMORPG...

The two can be the same. My idea is a first-person MMORPG.

IrishDutchman
09-17-2006, 12:53 PM
how about 3d AND 1st person? Think 'elder scrolls'

kongurous
09-17-2006, 1:51 PM
Why does the way you view your character even matter?

IrishDutchman
09-17-2006, 2:25 PM
Not at all, so I think both options should be available!

Biohazard
09-17-2006, 3:31 PM
Making a game third AND first person takes more memory. On the other hand, if you make it ONLY first person then people who only like third person wont join it.

I think that with a game like that you would NEED to have some sort of subscription fee, just to keep the servers up and running.

Also I've always wanted to play a MMOFPS, it seems almost like this would become somewhat like SW galaxies...then again I havent played that that much so i wouldn't know exactly how it works. What do you think about ship customization...and maybe smugglers and such...iono thought I'd add my two cents

Giggilyomeromicon
09-17-2006, 3:42 PM
I think that with a game like that you would NEED to have some sort of subscription fee, just to keep the servers up and running.

Guild Wars is one of the largest MMORPGs currently on the market, and they don't have a monthly fee. I think that the fee is just the companies being whores.

I like the idea of a 40K MMO rpg, but not all races should be playable. Necrons, Orks, and Tyranid should be NPC characters, seeing as how tons of people would go necron, and there just wouldn't be enough players to make the Ork and Nid sides seem authentic. Penis. Also, the game should be third person (sword fights anyone?).

Jedi_Templar
09-17-2006, 4:17 PM
Maybe hybrid first person for shooty and third person for choppy.

kongurous
09-17-2006, 4:31 PM
Guild Wars is one of the largest MMORPGs currently on the market, and they don't have a monthly fee. I think that the fee is just the companies being whores.

NCSoft and ArenaNet's profit is coming from the addition of new continents, so they don't need a monthly fee.

Necrons, Orks, and Tyranid should be NPC characters, seeing as how tons of people would go necron, and there just wouldn't be enough players to make the Ork and Nid sides seem authentic. Penis. Also, the game should be third person (sword fights anyone?).

More people play Orks than Tyranid and Necron, so cutting out Orks wouldn't be smart.

Jedi_Templar
09-17-2006, 7:39 PM
Perhaps, if Necrons, Orks, and Tyranids are NPC, they could periodically invade planets and then everyone would have to defend against them.

Giggilyomeromicon
09-17-2006, 7:54 PM
Another idea: Dark Eldar shouldn't even be in it, seeing as how nobody likes them. If they are, they should be like easiest things to kill. Ever.

kongurous
09-17-2006, 8:39 PM
Another idea: Dark Eldar shouldn't even be in it, seeing as how nobody likes them. If they are, they should be like easiest things to kill. Ever.

Lots of Dark Eldar players. Shut up about them, please.

IrishDutchman
09-18-2006, 12:05 PM
I think Tyranids are cool, but not as your character. They're a hive mind, being ONE single unit would be so anonymous. They should be NPC's for sure. I don't see why Orks and Necrons should be NPC's though. Necrons are cool, but it's not like absolutely everyone is gonna be one.

Ktan
09-18-2006, 12:17 PM
Orks should be Playable, without a shadow of a doubt. The 'spare slots' can be filled in as and when by NPCs if needs be.

Tyranids and Necrons? I'm torn. They don't really do much else other than kill, and that doesn't really work in an MMO unievrse quite as much, it would be a bit shallow. Also, fluff wise, experience is a no-no for Necrons. It can, however, manifest as evolutionary changes as the nids (Bonded Exoskeletons or Reinforced Chitin come from age, I think, it says in the Codex)

kongurous
09-18-2006, 7:30 PM
The Cygnus Arm of the galaxy isn't in Imperial boundries, plus its far away from the Astronomican's reach... seems perfect for my idea.