View Full Version : not patient anymore
gamemaster1432
09-04-2006, 8:10 PM
I been waiting to post this map forever, so im going to put it here. its a starcraft version of Doom. It took me forever to make (because i tweaked it little by little for days and days). enjoy!
DarkMirror
09-04-2006, 9:58 PM
well, its good. but you need to make teleports two way, and the waepon switch needs to be fixxed, you can get random multiple waeapons. oh, and teleporters need to be permanent, not one use only.
gamemaster1432
09-05-2006, 8:47 PM
thank you for trying it though, thats all I needed. now Ill go fix it and it will be better!
SuiCidAl-KiSmEt
09-05-2006, 8:59 PM
Instead of zerg units just being there, like zerglings, make them burrow up from the ground and attack you. And make the Durans uncloak when your near them, just to have better effects, maybe a trap or something in one of the rooms.
And maybe, make it like Bald Locks. Have player one allie the monsters so you have to manually shoot them. Like a multiplayer sniping game on battle.net.
gamemaster1432
09-05-2006, 9:03 PM
the zergs burrowed and cloked units are good, but not the sniping game, im trying to stay close to the game as possible.
DarkMirror
09-05-2006, 9:39 PM
cool. can you postr the revised version soon?
gamemaster1432
09-06-2006, 7:28 PM
ill try to have ready by a max of next weekend. i will post it before hand. any of you know how to convert MIDs to WAVs? I got some all the Doom and Doom2 levels on MIDs from www.midishrine.com (http://www.midishrine.com) but dont know where i can find a program to convert them, i tried recording them with my suckish MP3 player, but it skips.
gamemaster1432
09-09-2006, 1:15 PM
Doom! version 1.3 is under way! just got to find a way to fix the respawn system plus get the stupid zerglings to stay burrowed. there burrowed on the editor, but not on the gameplay.:confused: here are those MIDs I was talking about.
gamemaster1432
09-12-2006, 9:23 PM
Heres Doom! Version 1.3! Enjoy!:D 5129
DarkMirror
09-13-2006, 5:07 PM
I like it. However...
Maby you could try to make all the units infantry.
BFG could be Tassadar, Storm for 50 Energy.
Plasma gun could be Aldaris, No spells.
gamemaster1432
09-13-2006, 5:37 PM
infantry, you mean walking units?(not with wheels, etc) that would be good. Yay! you gave me a excuse to tweak my map!:D
DarkMirror
09-14-2006, 7:12 PM
yeah. If you can use all non robotic units it wiould rule. And maby just Say "Shot gun" instead if "Hero With Shotgun"?
gamemaster1432
10-03-2006, 3:31 PM
opps havent been on in a while, ill start working on it when i can but im never home anymore.
TSOShadow
10-04-2006, 7:12 AM
Ok i looked at your map... It's nice for a start... you might wanna start with making it so alot of the units you meet.... are spawned with locations... better jumping out at you effects...
You may also wanna try removing cheats... they ruin it...
As for making units unburrow... you would have to have a location over the burrowed units and use a AI script suicide attk to get them to com up and attk I think....
GL wit the map... I'll attach one I'm working on....(although since i lost track of the owner i was working for I dunno how to design it anymore :/... I guess i'll just have to make it and hope he finds and enjoys it :p...)
gamemaster1432
10-18-2006, 3:53 PM
yeah, i just cant find out how to get the units to have the same health when switching (instead of making a place for them to go, which will make the units still have different health.) Thats why i put that there. I havent worked on that map in a month though. Those ideas are great! Maybe i should make a version log when i post the final version. (when the ideas stop coming) Ive been taking a break and playing other games. Thats when i go explore my computer and play really old games forever and realize i got people waiting for my map to be finished. Im a bad procrastinator (i cant even spell the flippin word!) :confused: the word mocks me and i also got "Cmon, Feel The Noise" by quiet riot stuck in my head and its been there for 4 days... 4 long days.
DarkMirror
10-18-2006, 7:39 PM
umm, use a teleport sytem. set number of units, one dies you lose.
gamemaster1432
10-19-2006, 1:37 PM
i know that much, but i want it if one units takes damage, all units take damage, if one gets healed, all gets healed (etc.) the healed part is easy, but not the all the same hit points.
TSOShadow
10-19-2006, 3:03 PM
thier a unit half at x% condition?... you could use it for each single percent if you can... :/
Flametrooper
10-20-2006, 11:53 AM
I will check your map soon. I am a fan of doom so I will give some feedback. I like the idea of the sniping game, but only for some units. I don't know which, but maybe some. And is this for BW only?
The health system?
I'm working on a mod with maps and ive used this health system, (actualy more imagined, havent totaly built it but I'ts almost ready)
Sadly there is not a x% condition as TSO sayed, ive looked but I didnt find any, correct me if there is one that I hednt seen in all these years,
I'll explain it with an example:
Say you want to make a guy that, when damaged, will display a message telling the player its current hit points, lets make this unit have 100 Life (HitPoints) and he will be atacked by unit "x". Unit "x" is a ground unit that fights hand to hand, dealing 5 damage per seccond.
First you need to detect the unit, so ceate a location arround the guy (the unit that you want to be damaged, in your case the active unit). the location should be a smal square since unit "x" is a hand to hand combat unit. Now create a center location trigger on the Guy.
I.E:
Conditions:
Always
Actions
Center "Center1" on "all" "any unit" owned by "GuyOwner" at "anywhere"
Preserve trigger
Note: You should change anywhere to a area that will not have the units you want to have the same hit points that the "Guy" does since they may get the location on them, and you dont want that to happen.
In this example we will use player 8 as the one that we will atribute the variable to. In StarCraft the only variables that can be used and that are hidden are the ore and gas ammounts, or, in other words, it is the only hidden variable that allows a subtraction of its value without knowing the value that it has, so we will use it for this example:
Player 8
Conditions
"XunitOwner" brings "exatly 1" "UnitX" to "Center1"
Actions:
Modify resources for current player, "subtract 5 ore"
Wait "1000" miliseconds
Preserve trigger
By now you should have noticed that UnitX does 5 damage and has a cooldown of 1 seccond (1000 miliseconds), the damege beeing the same as the value of the ammount of ore subtracted and the cooldown rate beeing the wait time before the presserve trigger, so, you can modifythose variables according to the values of attack of the units you will be facing in the game.
Now all you have to do is to make a trigger that makes the ammount of ore be the apropiate display:
Conditions:
Player 8 has 99 ore
Actions:
Display text message for current player: "99% health"
Preserve trigger
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Conditions:
Player 8 has 98 ore
Actions:
Display text message for current player: "98% health"
Preserve trigger
Note: the actions can be anything, you probably would want to do something like:
Conditions:
Player 8 has 97 ore
Actions:
Modify hit points for all any unit owned by GuyOwner at Location to 97% Preserve trigger
It is repetitive though since for every percent you have to make a trigger, this can however be avoided if you dont care to much about perfet acuracy, see the example bellow:
Conditions:
Player 8 accumulates at most 100 ore
Player 8 accumulates at least 91 ore
Actions:
Modify hit points for all any unit at location2 owned by GuyOwner, set to 95%
Preserve trigger
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Conditions:
Player 8 accumulates at most 90 ore
Player 8 accumulates at least 81 ore
Actions:
Modify hit points for all any unit at location2 owned by GuyOwner, set to 85%
Preserve trigger
Note: Location2 is the area where the units that will be affected by the loss of hit points are, probably where you will keep the weppons that will be traded.
You will then only need to do the triggers 10 times.
This system has a slight problem though, certein units like the marine can miss their aim, it is a random number, therefore you may havbe to expirament with values to reach the apropiate counter system fot those units.
If your Guy has a hit point value other than 100, than use proportions (i.e: if the Guy has 200 hit points, make each attack recieved do half the percentual dammadge, if that is not possible, double the cooldown rate, the same thing if the Guy has 50 hit points, double the percentual dammadge done.
Final note: You will need to set the ore of player 8 to the amount of hit points the Guy has, the "player 8" we used in this example can be any player as long as the player will not have its ore modifyed by any other event (read: player mining). To set the units hit points to 100 percent (healing) you have to set Player 8's ore to the total hit points of the Guy:
Conditions:
What Ever Triggers The Healing
Actions:
Modify resources for player 8, set to 100
This is what I'd do, good luck and hope you use this system, it is a good addition for this kind of game, I've seen ones were this system was no implemented, was to easy, you could just change weppons to heal.
--Andre
TSOShadow
10-20-2006, 3:11 PM
Yea I was pretty sure that wouldn't be do able :/... You could simply make it when one dies the all die :/... So basicly once one gets killed the rest go once you die :/...
Best I can think of for now...
I got a map where I used a lives system and such... maybe it'll help ya... it's not compelete but it should have a few features you may like...
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