Scourge_Splitter
09-03-2006, 11:26 AM
ok, I was doing some hardcore modding for a conversion i'm working on for ages.
basically i've been throweing thewhole tech tree of the zerg upside down
wanted to added some researches units and stuff.
ok let's sum them up. (i've ordered them to where i believe the flaw is located)
Memgraft related troubleshooting:
1) I wanted to give the terran civilian (which has become a hugh flying unit) the ability to transport units, however..the load and unload buttons dont dhow up.
2) I've added the overmind cocoon for the zerg (obtained by having lair)
now when you've got a hive the overmind cocoon would be evolving into a cerebrate, it does take the money and time, but when it's finished i still have the overmind cocoon and not the cerebrate.
3) I've made the lair, sunken colony and spore colony being built from drones instead of evolving from the hatchery and creep colony correspondingly.
but, the building starts out with just 10% of it's HP (just like what happens to the shields of a terran building)
4) I've add the ability or terrans and zerg to research shielding
but instead of using the same protoss shields i've used unused upgrade nr. 59 & 60 (59 = zerg, 60 = terran) they do research but the shields of both terrans and zerg arent increased by one per research.
Other stuff thats troubling:
* I've add quite the lines i the stats_txt file, and moved some up and down to organize, now when i'm playing the game all names are mixed up.
for example: usually it says: "train Marine" when i play it says something like: "Firebat requires
Academy"
and it throws up the whole stats_txt from where i've added my own lines
* my high templars will no longer merge into a archon, however the button activetes, the high templars just sit there doing nothing
* My broodling cant buttow, it only displays the unburrow button, regardless if the burrow ability is researched or not.
I very much would like it if you guys could help me out here...
basically i've been throweing thewhole tech tree of the zerg upside down
wanted to added some researches units and stuff.
ok let's sum them up. (i've ordered them to where i believe the flaw is located)
Memgraft related troubleshooting:
1) I wanted to give the terran civilian (which has become a hugh flying unit) the ability to transport units, however..the load and unload buttons dont dhow up.
2) I've added the overmind cocoon for the zerg (obtained by having lair)
now when you've got a hive the overmind cocoon would be evolving into a cerebrate, it does take the money and time, but when it's finished i still have the overmind cocoon and not the cerebrate.
3) I've made the lair, sunken colony and spore colony being built from drones instead of evolving from the hatchery and creep colony correspondingly.
but, the building starts out with just 10% of it's HP (just like what happens to the shields of a terran building)
4) I've add the ability or terrans and zerg to research shielding
but instead of using the same protoss shields i've used unused upgrade nr. 59 & 60 (59 = zerg, 60 = terran) they do research but the shields of both terrans and zerg arent increased by one per research.
Other stuff thats troubling:
* I've add quite the lines i the stats_txt file, and moved some up and down to organize, now when i'm playing the game all names are mixed up.
for example: usually it says: "train Marine" when i play it says something like: "Firebat requires
Academy"
and it throws up the whole stats_txt from where i've added my own lines
* my high templars will no longer merge into a archon, however the button activetes, the high templars just sit there doing nothing
* My broodling cant buttow, it only displays the unburrow button, regardless if the burrow ability is researched or not.
I very much would like it if you guys could help me out here...